Commit | Line | Data |
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1da177e4 | 1 | /* |
1da177e4 LT |
2 | * Copyright (c) 1998-2001 Vojtech Pavlik |
3 | */ | |
4 | ||
5 | /* | |
6 | * PDPI Lightning 4 gamecard driver for Linux. | |
7 | */ | |
8 | ||
9 | /* | |
10 | * This program is free software; you can redistribute it and/or modify | |
11 | * it under the terms of the GNU General Public License as published by | |
12 | * the Free Software Foundation; either version 2 of the License, or | |
13 | * (at your option) any later version. | |
14 | * | |
15 | * This program is distributed in the hope that it will be useful, | |
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
18 | * GNU General Public License for more details. | |
19 | * | |
20 | * You should have received a copy of the GNU General Public License | |
21 | * along with this program; if not, write to the Free Software | |
22 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
23 | * | |
24 | * Should you need to contact me, the author, you can do so either by | |
25 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | |
26 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | |
27 | */ | |
28 | ||
29 | #include <asm/io.h> | |
30 | #include <linux/delay.h> | |
31 | #include <linux/errno.h> | |
32 | #include <linux/ioport.h> | |
33 | #include <linux/kernel.h> | |
34 | #include <linux/module.h> | |
35 | #include <linux/init.h> | |
36 | #include <linux/gameport.h> | |
37 | #include <linux/slab.h> | |
38 | ||
39 | #define L4_PORT 0x201 | |
40 | #define L4_SELECT_ANALOG 0xa4 | |
41 | #define L4_SELECT_DIGITAL 0xa5 | |
42 | #define L4_SELECT_SECONDARY 0xa6 | |
43 | #define L4_CMD_ID 0x80 | |
44 | #define L4_CMD_GETCAL 0x92 | |
45 | #define L4_CMD_SETCAL 0x93 | |
46 | #define L4_ID 0x04 | |
47 | #define L4_BUSY 0x01 | |
48 | #define L4_TIMEOUT 80 /* 80 us */ | |
49 | ||
50 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | |
51 | MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); | |
52 | MODULE_LICENSE("GPL"); | |
53 | ||
54 | struct l4 { | |
55 | struct gameport *gameport; | |
56 | unsigned char port; | |
57 | }; | |
58 | ||
59 | static struct l4 l4_ports[8]; | |
60 | ||
61 | /* | |
62 | * l4_wait_ready() waits for the L4 to become ready. | |
63 | */ | |
64 | ||
65 | static int l4_wait_ready(void) | |
66 | { | |
67 | unsigned int t = L4_TIMEOUT; | |
68 | ||
69 | while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; | |
70 | return -(t <= 0); | |
71 | } | |
72 | ||
73 | /* | |
74 | * l4_cooked_read() reads data from the Lightning 4. | |
75 | */ | |
76 | ||
77 | static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) | |
78 | { | |
79 | struct l4 *l4 = gameport->port_data; | |
80 | unsigned char status; | |
81 | int i, result = -1; | |
82 | ||
83 | outb(L4_SELECT_ANALOG, L4_PORT); | |
84 | outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); | |
85 | ||
86 | if (inb(L4_PORT) & L4_BUSY) goto fail; | |
87 | outb(l4->port & 3, L4_PORT); | |
88 | ||
89 | if (l4_wait_ready()) goto fail; | |
90 | status = inb(L4_PORT); | |
91 | ||
92 | for (i = 0; i < 4; i++) | |
93 | if (status & (1 << i)) { | |
94 | if (l4_wait_ready()) goto fail; | |
95 | axes[i] = inb(L4_PORT); | |
96 | if (axes[i] > 252) axes[i] = -1; | |
97 | } | |
98 | ||
99 | if (status & 0x10) { | |
100 | if (l4_wait_ready()) goto fail; | |
101 | *buttons = inb(L4_PORT) & 0x0f; | |
102 | } | |
103 | ||
104 | result = 0; | |
105 | ||
106 | fail: outb(L4_SELECT_ANALOG, L4_PORT); | |
107 | return result; | |
108 | } | |
109 | ||
110 | static int l4_open(struct gameport *gameport, int mode) | |
111 | { | |
112 | struct l4 *l4 = gameport->port_data; | |
113 | ||
114 | if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) | |
115 | return -1; | |
116 | outb(L4_SELECT_ANALOG, L4_PORT); | |
117 | return 0; | |
118 | } | |
119 | ||
120 | /* | |
121 | * l4_getcal() reads the L4 with calibration values. | |
122 | */ | |
123 | ||
124 | static int l4_getcal(int port, int *cal) | |
125 | { | |
126 | int i, result = -1; | |
127 | ||
128 | outb(L4_SELECT_ANALOG, L4_PORT); | |
129 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | |
130 | if (inb(L4_PORT) & L4_BUSY) | |
131 | goto out; | |
132 | ||
133 | outb(L4_CMD_GETCAL, L4_PORT); | |
134 | if (l4_wait_ready()) | |
135 | goto out; | |
136 | ||
137 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | |
138 | goto out; | |
139 | ||
140 | if (l4_wait_ready()) | |
141 | goto out; | |
142 | outb(port & 3, L4_PORT); | |
143 | ||
144 | for (i = 0; i < 4; i++) { | |
145 | if (l4_wait_ready()) | |
146 | goto out; | |
147 | cal[i] = inb(L4_PORT); | |
148 | } | |
149 | ||
150 | result = 0; | |
151 | ||
152 | out: outb(L4_SELECT_ANALOG, L4_PORT); | |
153 | return result; | |
154 | } | |
155 | ||
156 | /* | |
157 | * l4_setcal() programs the L4 with calibration values. | |
158 | */ | |
159 | ||
160 | static int l4_setcal(int port, int *cal) | |
161 | { | |
162 | int i, result = -1; | |
163 | ||
164 | outb(L4_SELECT_ANALOG, L4_PORT); | |
165 | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | |
166 | if (inb(L4_PORT) & L4_BUSY) | |
167 | goto out; | |
168 | ||
169 | outb(L4_CMD_SETCAL, L4_PORT); | |
170 | if (l4_wait_ready()) | |
171 | goto out; | |
172 | ||
173 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | |
174 | goto out; | |
175 | ||
176 | if (l4_wait_ready()) | |
177 | goto out; | |
178 | outb(port & 3, L4_PORT); | |
179 | ||
180 | for (i = 0; i < 4; i++) { | |
181 | if (l4_wait_ready()) | |
182 | goto out; | |
183 | outb(cal[i], L4_PORT); | |
184 | } | |
185 | ||
186 | result = 0; | |
187 | ||
188 | out: outb(L4_SELECT_ANALOG, L4_PORT); | |
189 | return result; | |
190 | } | |
191 | ||
192 | /* | |
193 | * l4_calibrate() calibrates the L4 for the attached device, so | |
194 | * that the device's resistance fits into the L4's 8-bit range. | |
195 | */ | |
196 | ||
197 | static int l4_calibrate(struct gameport *gameport, int *axes, int *max) | |
198 | { | |
199 | int i, t; | |
200 | int cal[4]; | |
201 | struct l4 *l4 = gameport->port_data; | |
202 | ||
203 | if (l4_getcal(l4->port, cal)) | |
204 | return -1; | |
205 | ||
206 | for (i = 0; i < 4; i++) { | |
207 | t = (max[i] * cal[i]) / 200; | |
208 | t = (t < 1) ? 1 : ((t > 255) ? 255 : t); | |
209 | axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; | |
210 | axes[i] = (axes[i] > 252) ? 252 : axes[i]; | |
211 | cal[i] = t; | |
212 | } | |
213 | ||
214 | if (l4_setcal(l4->port, cal)) | |
215 | return -1; | |
216 | ||
217 | return 0; | |
218 | } | |
219 | ||
220 | static int __init l4_create_ports(int card_no) | |
221 | { | |
222 | struct l4 *l4; | |
223 | struct gameport *port; | |
224 | int i, idx; | |
225 | ||
226 | for (i = 0; i < 4; i++) { | |
227 | ||
228 | idx = card_no * 4 + i; | |
229 | l4 = &l4_ports[idx]; | |
230 | ||
231 | if (!(l4->gameport = port = gameport_allocate_port())) { | |
232 | printk(KERN_ERR "lightning: Memory allocation failed\n"); | |
233 | while (--i >= 0) { | |
234 | gameport_free_port(l4->gameport); | |
235 | l4->gameport = NULL; | |
236 | } | |
237 | return -ENOMEM; | |
238 | } | |
239 | l4->port = idx; | |
240 | ||
241 | port->port_data = l4; | |
242 | port->open = l4_open; | |
243 | port->cooked_read = l4_cooked_read; | |
244 | port->calibrate = l4_calibrate; | |
245 | ||
246 | gameport_set_name(port, "PDPI Lightning 4"); | |
247 | gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); | |
248 | ||
249 | if (idx == 0) | |
250 | port->io = L4_PORT; | |
251 | } | |
252 | ||
253 | return 0; | |
254 | } | |
255 | ||
256 | static int __init l4_add_card(int card_no) | |
257 | { | |
258 | int cal[4] = { 255, 255, 255, 255 }; | |
259 | int i, rev, result; | |
260 | struct l4 *l4; | |
261 | ||
262 | outb(L4_SELECT_ANALOG, L4_PORT); | |
263 | outb(L4_SELECT_DIGITAL + card_no, L4_PORT); | |
264 | ||
265 | if (inb(L4_PORT) & L4_BUSY) | |
266 | return -1; | |
267 | outb(L4_CMD_ID, L4_PORT); | |
268 | ||
269 | if (l4_wait_ready()) | |
270 | return -1; | |
271 | ||
272 | if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) | |
273 | return -1; | |
274 | ||
275 | if (l4_wait_ready()) | |
276 | return -1; | |
277 | if (inb(L4_PORT) != L4_ID) | |
278 | return -1; | |
279 | ||
280 | if (l4_wait_ready()) | |
281 | return -1; | |
282 | rev = inb(L4_PORT); | |
283 | ||
284 | if (!rev) | |
285 | return -1; | |
286 | ||
287 | result = l4_create_ports(card_no); | |
288 | if (result) | |
289 | return result; | |
290 | ||
291 | printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", | |
292 | card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); | |
293 | ||
294 | for (i = 0; i < 4; i++) { | |
295 | l4 = &l4_ports[card_no * 4 + i]; | |
296 | ||
297 | if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ | |
298 | l4_setcal(l4->port, cal); | |
299 | gameport_register_port(l4->gameport); | |
300 | } | |
301 | ||
302 | return 0; | |
303 | } | |
304 | ||
305 | static int __init l4_init(void) | |
306 | { | |
307 | int i, cards = 0; | |
308 | ||
309 | if (!request_region(L4_PORT, 1, "lightning")) | |
6a89bc00 | 310 | return -EBUSY; |
1da177e4 LT |
311 | |
312 | for (i = 0; i < 2; i++) | |
313 | if (l4_add_card(i) == 0) | |
314 | cards++; | |
315 | ||
316 | outb(L4_SELECT_ANALOG, L4_PORT); | |
317 | ||
318 | if (!cards) { | |
319 | release_region(L4_PORT, 1); | |
6a89bc00 | 320 | return -ENODEV; |
1da177e4 LT |
321 | } |
322 | ||
323 | return 0; | |
324 | } | |
325 | ||
326 | static void __exit l4_exit(void) | |
327 | { | |
328 | int i; | |
329 | int cal[4] = { 59, 59, 59, 59 }; | |
330 | ||
331 | for (i = 0; i < 8; i++) | |
332 | if (l4_ports[i].gameport) { | |
333 | l4_setcal(l4_ports[i].port, cal); | |
334 | gameport_unregister_port(l4_ports[i].gameport); | |
335 | } | |
336 | ||
337 | outb(L4_SELECT_ANALOG, L4_PORT); | |
338 | release_region(L4_PORT, 1); | |
339 | } | |
340 | ||
341 | module_init(l4_init); | |
342 | module_exit(l4_exit); |