static int a3d_open(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_start_polling(a3d->gameport);
return 0;
static void a3d_close(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_stop_polling(a3d->gameport);
}
input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
- input_dev->private = a3d;
+ input_dev->dev.parent = &gameport->dev;
input_dev->open = a3d_open;
input_dev->close = a3d_close;
+ input_set_drvdata(input_dev, a3d);
+
if (a3d->mode == A3D_MODE_PXL) {
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
a3d->length = 33;
- input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
- input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
- input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
- | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
- input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
- | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
- input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP)
- | BIT(BTN_PINKIE);
+ input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
+ BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
+ BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
+ BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
+ BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
+ BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
+ input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
+ BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
+ BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
a3d_read(a3d, data);
} else {
a3d->length = 29;
- input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
- input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
- input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
+ input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
+ input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
+ input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
+ BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
a3d_read(a3d, data);