tristate
default n
+config VIDEO_OUTPUT_CONTROL
+ tristate "Lowlevel video output switch controls"
+ default m
+ help
+ This framework adds support for low-level control of the video
+ output switch.
+
config FB
tristate "Support for frame buffer devices"
---help---
Say Y if you have one of those.
+config FB_UVESA
+ tristate "Userspace VESA VGA graphics support"
+ depends on FB && CONNECTOR
+ select FB_CFB_FILLRECT
+ select FB_CFB_COPYAREA
+ select FB_CFB_IMAGEBLIT
+ select FB_MODE_HELPERS
+ help
+ This is the frame buffer driver for generic VBE 2.0 compliant
+ graphic cards. It can also take advantage of VBE 3.0 features,
+ such as refresh rate adjustment.
+
+ This driver generally provides more features than vesafb but
+ requires a userspace helper application called 'v86d'. See
+ <file:Documentation/fb/uvesafb.txt> for more information.
+
+ If unsure, say N.
+
config FB_VESA
bool "VESA VGA graphics support"
depends on (FB = y) && X86
config FB_IGA
bool "IGA 168x display support"
- depends on FB && SPARC32
+ depends on (FB = y) && SPARC32
select FB_CFB_FILLRECT
select FB_CFB_COPYAREA
select FB_CFB_IMAGEBLIT
config FB_XVR500
bool "Sun XVR-500 3DLABS Wildcat support"
- depends on FB && PCI && SPARC64
+ depends on (FB = y) && PCI && SPARC64
select FB_CFB_FILLRECT
select FB_CFB_COPYAREA
select FB_CFB_IMAGEBLIT
config FB_XVR2500
bool "Sun XVR-2500 3DLABS Wildcat support"
- depends on FB && PCI && SPARC64
+ depends on (FB = y) && PCI && SPARC64
select FB_CFB_FILLRECT
select FB_CFB_COPYAREA
select FB_CFB_IMAGEBLIT
config FB_EPSON1355
bool "Epson 1355 framebuffer support"
- depends on (FB = y) && (SUPERH || ARCH_CEIVA)
+ depends on (FB = y) && ARCH_CEIVA
select FB_CFB_FILLRECT
select FB_CFB_COPYAREA
select FB_CFB_IMAGEBLIT
Say Y if you want to map Frame Buffer in internal SRAM. Say N if you want
to let frame buffer in external SDRAM.
+config FB_ATMEL_STN
+ bool "Use a STN display with AT91/AT32 LCD Controller"
+ depends on FB_ATMEL && MACH_AT91SAM9261EK
+ default n
+ help
+ Say Y if you want to connect a STN LCD display to the AT91/AT32 LCD
+ Controller. Say N if you want to connect a TFT.
+
+ If unsure, say N.
+
config FB_NVIDIA
tristate "nVidia Framebuffer Support"
depends on FB && PCI
config FB_AU1100
bool "Au1100 LCD Driver"
- depends on (FB = y) && EXPERIMENTAL && PCI && MIPS && MIPS_PB1100=y
+ depends on (FB = y) && MIPS && SOC_AU1100
+ select FB_CFB_FILLRECT
+ select FB_CFB_COPYAREA
+ select FB_CFB_IMAGEBLIT
+ help
+ This is the framebuffer driver for the AMD Au1100 SOC. It can drive
+ various panels and CRTs by passing in kernel cmd line option
+ au1100fb:panel=<name>.
config FB_AU1200
bool "Au1200 LCD Driver"
DECstation series (Personal DECstation 5000/20, /25, /33, /50,
Codename "Maxine").
-config FB_TX3912
- bool "TMPTX3912/PR31700 frame buffer support"
- depends on (FB = y) && NINO
- select FB_CFB_FILLRECT
- select FB_CFB_COPYAREA
- select FB_CFB_IMAGEBLIT
- help
- The TX3912 is a Toshiba RISC processor based on the MIPS 3900 core
- see <http://www.toshiba.com/taec/components/Generic/risc/tx3912.htm>.
-
- Say Y here to enable kernel support for the on-board framebuffer.
-
config FB_G364
bool "G364 frame buffer support"
depends on (FB = y) && (MIPS_MAGNUM_4000 || OLIVETTI_M700)
adaptor, found on some IBM System P (pSeries) machines.
config FB_PS3
- bool "PS3 GPU framebuffer driver"
- depends on (FB = y) && PS3_PS3AV
+ tristate "PS3 GPU framebuffer driver"
+ depends on FB && PS3_PS3AV
select FB_SYS_FILLRECT
select FB_SYS_COPYAREA
select FB_SYS_IMAGEBLIT
select FB_SYS_FOPS
+ select VT_HW_CONSOLE_BINDING if FRAMEBUFFER_CONSOLE
---help---
Include support for the virtual frame buffer in the PS3 platform.
config FB_PS3_DEFAULT_SIZE_M
int "PS3 default frame buffer size (in MiB)"
depends on FB_PS3
- default 18
+ default 9
---help---
This is the default size (in MiB) of the virtual frame buffer in
the PS3.
framebuffer. ML300 carries a 640*480 LCD display on the board,
ML403 uses a standard DB15 VGA connector.
+if ARCH_OMAP
+ source "drivers/video/omap/Kconfig"
+endif
+
config FB_VIRTUAL
tristate "Virtual Frame Buffer support (ONLY FOR TESTING!)"
depends on FB