#define KEY_DIGITS 0x19d
#define KEY_TEEN 0x19e
#define KEY_TWEN 0x19f
+#define KEY_VIDEOPHONE 0x1a0
+#define KEY_GAMES 0x1a1
+#define KEY_ZOOMIN 0x1a2
+#define KEY_ZOOMOUT 0x1a3
+#define KEY_ZOOMRESET 0x1a4
+#define KEY_WORDPROCESSOR 0x1a5
+#define KEY_EDITOR 0x1a6
+#define KEY_SPREADSHEET 0x1a7
+#define KEY_GRAPHICSEDITOR 0x1a8
+#define KEY_PRESENTATION 0x1a9
+#define KEY_DATABASE 0x1aa
+#define KEY_NEWS 0x1ab
+#define KEY_VOICEMAIL 0x1ac
+#define KEY_ADDRESSBOOK 0x1ad
+#define KEY_MESSENGER 0x1ae
#define KEY_DEL_EOL 0x1c0
#define KEY_DEL_EOS 0x1c1
#define BUS_GSC 0x1A
/*
- * Values describing the status of an effect
+ * Values describing the status of a force-feedback effect
*/
#define FF_STATUS_STOPPED 0x00
#define FF_STATUS_PLAYING 0x01
*/
/**
- * struct ff_replay - defines scheduling of the effect
+ * struct ff_replay - defines scheduling of the force-feedback effect
* @length: duration of the effect
* @delay: delay before effect should start playing
*/
};
/**
- * struct ff_trigger - defines what triggers the effect
+ * struct ff_trigger - defines what triggers the force-feedback effect
* @button: number of the button triggering the effect
* @interval: controls how soon the effect can be re-triggered
*/
};
/**
- * struct ff_envelope - generic effect envelope
+ * struct ff_envelope - generic force-feedback effect envelope
* @attack_length: duration of the attack (ms)
* @attack_level: level at the beginning of the attack
* @fade_length: duration of fade (ms)
};
/**
- * struct ff_constant_effect - defines parameters of a constant effect
+ * struct ff_constant_effect - defines parameters of a constant force-feedback effect
* @level: strength of the effect; may be negative
* @envelope: envelope data
*/
};
/**
- * struct ff_ramp_effect - defines parameters of a ramp effect
+ * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
* @start_level: beginning strength of the effect; may be negative
* @end_level: final strength of the effect; may be negative
* @envelope: envelope data
};
/**
- * struct ff_condition_effect - defines a spring or friction effect
+ * struct ff_condition_effect - defines a spring or friction force-feedback effect
* @right_saturation: maximum level when joystick moved all way to the right
* @left_saturation: same for the left side
* @right_coeff: controls how fast the force grows when the joystick moves
};
/**
- * struct ff_periodic_effect - defines parameters of a periodic effect
+ * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
* @waveform: kind of the effect (wave)
* @period: period of the wave (ms)
* @magnitude: peak value
};
/**
- * struct ff_rumble_effect - defines parameters of a periodic effect
+ * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
* @strong_magnitude: magnitude of the heavy motor
* @weak_magnitude: magnitude of the light one
*
unsigned int repeat_key;
struct timer_list timer;
- struct pt_regs *regs;
int state;
int sync;
input_event(dev, EV_SW, code, !!value);
}
-static inline void input_regs(struct input_dev *dev, struct pt_regs *regs)
-{
- dev->regs = regs;
-}
-
static inline void input_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
- dev->regs = NULL;
}
static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat)