ifeq ($(CONFIG_FB_TILEBLITTING),y)
obj-$(CONFIG_FRAMEBUFFER_CONSOLE) += tileblit.o
endif
+ifeq ($(CONFIG_FRAMEBUFFER_CONSOLE_ROTATION),y)
+obj-$(CONFIG_FRAMEBUFFER_CONSOLE) += fbcon_rotate.o fbcon_cw.o fbcon_ud.o \
+ fbcon_ccw.o
+endif
obj-$(CONFIG_FB_STI) += sticore.o font.o