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PHY Abstraction Layer
-(Updated 2005-07-21)
+(Updated 2006-11-30)
Purpose
Next, you need to know the device name of the PHY connected to this device.
The name will look something like, "phy0:0", where the first number is the
- bus id, and the second is the PHY's address on that bus.
+ bus id, and the second is the PHY's address on that bus. Typically,
+ the bus is responsible for making its ID unique.
Now, to connect, just call this function:
- phydev = phy_connect(dev, phy_name, &adjust_link, flags);
+ phydev = phy_connect(dev, phy_name, &adjust_link, flags, interface);
phydev is a pointer to the phy_device structure which represents the PHY. If
phy_connect is successful, it will return the pointer. dev, here, is the
This is useful if the system has put hardware restrictions on
the PHY/controller, of which the PHY needs to be aware.
+ interface is a u32 which specifies the connection type used
+ between the controller and the PHY. Examples are GMII, MII,
+ RGMII, and SGMII. For a full list, see include/linux/phy.h
+
Now just make sure that phydev->supported and phydev->advertising have any
values pruned from them which don't make sense for your controller (a 10/100
controller may be connected to a gigabit capable PHY, so you would need to
start, or disables then frees them for stop.
struct phy_device * phy_attach(struct net_device *dev, const char *phy_id,
- u32 flags);
+ u32 flags, phy_interface_t interface);
Attaches a network device to a particular PHY, binding the PHY to a generic
driver if none was found during bus initialization. Passes in