exa: those limits were a bit conservative on some hw.
authorBen Skeggs <skeggsb@gmail.com>
Sun, 3 Feb 2008 14:19:23 +0000 (01:19 +1100)
committerBen Skeggs <skeggsb@gmail.com>
Sun, 3 Feb 2008 14:19:23 +0000 (01:19 +1100)
commit0db347294e09d3d17200ca130e719df2d22f69b6
treefa8e901e91f0bb46956b3e39c2eb013408c61885
parenteb72e67641215b710868da7bb66b466f6ccbbe25
exa: those limits were a bit conservative on some hw.

AFAIK nv2x up should be able to handle 4096x4096 textures and
render targets.
src/nv_exa.c