PARSER_DOC written by Mitchell Foral Overview: I will assume the reader has a decent knowledge of how Ragel works and the Ragel syntax. All parsers must at least: * Call a callback function when a line of code is parsed. * Call a callback function when a line of comment is parsed. * Call a callback function when a blank line is parsed. Additionally a parser can call the callback function for each position of entities parsed. Take a look at c.rl and even keep it open for reference when reading this document to better understand how parsers work and how to write one. Writing a Parser: First create your parser in ext/ohcount_native/ragel_parsers/. It's name should be the language you're parsing with a '.rl' extension. Every parser must have the following at the top: /************************* Required for every parser *************************/ #include "ragel_parser_macros.h" // the name of the language const char *C_LANG = "c"; // the languages entities const char *c_entities[] = { "space", "comment", "string", "number", "preproc", "keyword", "identifier", "operator", "newline", "any" }; // constants associated with the entities enum { C_SPACE = 0, C_COMMENT, C_STRING, C_NUMBER, C_PREPROC, C_KEYWORD, C_IDENTIFIER, C_OPERATOR, C_NEWLINE, C_ANY }; // do not change the following variables // used for newlines inside patterns like strings and comments that can have // newlines in them #define INTERNAL_NL -1 // required by Ragel int cs, act; char *p, *pe, *eof, *ts, *te; // used for calculating offsets from buffer start for start and end positions char *buffer_start; #define cint(c) ((int) (c - buffer_start)) // state flags for line and comment counting int whole_line_comment; int line_contains_code; // the beginning of a line in the buffer for line and comment counting char *line_start; // state variable for the current entity being matched int entity; /*****************************************************************************/ And the following at the bottom: /* Parses a string buffer with C/C++ code. * * @param *buffer The string to parse. * @param length The length of the string to parse. * @param count Integer flag specifying whether or not to count lines. If yes, * uses the Ragel machine optimized for counting. Otherwise uses the Ragel * machine optimized for returning entity positions. * @param *callback Callback function. If count is set, callback is called for * every line of code, comment, or blank with 'lcode', 'lcomment', and * 'lblank' respectively. Otherwise callback is called for each entity found. */ void parse_c(char *buffer, int length, int count, void (*callback) (const char *lang, const char *entity, int start, int end) ) { p = buffer; pe = buffer + length; eof = pe; buffer_start = buffer; whole_line_comment = 0; line_contains_code = 0; line_start = 0; entity = 0; %% write init; cs = (count) ? c_en_c_line : c_en_c_entity; %% write exec; // if no newline at EOF; callback contents of last line if (count) { process_last_line(C_LANG) } } (Your parser will go between these two blocks.) The code can be found in the existing c.rl parser. You'll need to change: * [lang]_LANG - Set the variable name to be [lang]_LANG and its value to be the name of your language to parse. [lang] is your language name. So if you're writing a C parser, it would be C_LANG. * [lang]_entities - Set the variable name to be [lang]_entities (e.g. c_entries) The value is an array of string entities your language has. For example C has comment, string, number, etc. entities. You should definately have "space", and "newline" entities. If your language has escaped newlines (or continuations), have an "escaped_newline" entity as well. * enum - Change the value of the enum to correspond with your entities. So if in your parser you look up [lang]_entities[ENTITY], you'll get the associated entity's string name. * parse_[lang] - Set the function name to parse_[lang] where again, [lang] is the name of your language. In the case of C, it is parse_c. * [lang]_en_[lang]_line - The line counting machine. * [lang]_en_[lang]_entity - The entity machine. You may be asking why you have to rename variables and functions. Well if variables have the same name in header files (which is what parsers are), the compiler complains. Also, when you have languages embedded inside each other, any identifiers with the same name can easily be mixed up. It's also important to prefix your Ragel definitions with your language to avoid conflicts with other parsers. Try to understand what the main variables are used for. They will make more sense later on. Now you can define your Ragel parser. Name your machine after your language, 'write data', and include 'common.rl', a file with common Ragel definitions, actions, etc. For example: %%{ machine c; write data; include "common.rl"; ... }%% Before you begin to write patterns for each entity in your language, you need to understand how the parser should work. Each parser has two machines: one optimized for counting lines of code, comments, and blanks; the other for identifying entity positions in the buffer. Line Counting Machine: This machine should be written as a line-by-line parser for multiple lines. This means you match any combination of entities except a newline up until you do reach a newline. If the line contains only spaces, or nothing at all, it is blank. If the line contains spaces at first, but then a comment, or just simply a comment, the line is a comment. If the line contains anything but a comment after spaces (if there are any), it is a line of code. You will do this using a Ragel scanner. The callback function will be called for each line parsed. Scanner Parser Structure: A scanner parser will look like this: [lang]_line := |* entity1 ${ entity = ENTITY1; } => [lang]_ccallback; entity1 ${ entity = ENTITY2; } => [lang]_ccallback; ... entityn ${ entity = ENTITYN; } => [lang]_ccallback; *|; (As usual, replace [lang] with your language name.) Each entity is the pattern for an entity to match, the last one typically being the newline entity. For each match, the variable is set to a constant defined in the enum, and the main action is called (you will need to create this action above the scanner). When you detect whether or not a line is code or comment, you should call the appropriate 'code' or 'comment' action defined in common.rl as soon as possible. It is not necessary to worry about whether or not these actions are called more than once for a given line; the first call to either sets the status of the line permanently. Sometimes you cannot call 'code' or 'comment' for one reason or another. Do not worry, as this is discussed later. When you reach a newline, you will need to decide whether the current line is a line of code, comment, or blank. This is easy. Simply check if the line_contains_code or whole_line_comment variables are set to 1. If neither of them are, the line is blank. Then call the callback function (not action) with an "lcode", "lcomment", or "lblank" string, and the start and end positions of that line (including the newline). The start position of the line is in the line_start variable. It should be set at the beginning of every line either through the 'code' or 'comment' actions, or manually in the main action. Finally the line_contains_code, whole_line_comment, and line_start state variables must be reset. All this should be done within the main action shown below. Note: For most parsers, the std_newline(lang) macro is sufficient and does everything in the main action mentioned above. The lang parameter is the [lang]_LANG string. Main Action Structure: The main action looks like this: action [lang]_ccallback { switch(entity) { when ENTITY1: ... break; when ENTITY2: ... break; ... when ENTITYN: ... break; } } Defining Patterns for Entities: Now it is time to write patterns for each entity in your language. That doesn't seem very hard, except when your entity can cover multiple lines. Comments and strings in particular can do this. To make an accurate line counter, you will need to count the lines covered by multi-line entities. When you detect a newline inside your multi-line entity, you should set the entity variable to be INTERNAL_NL (-1) and call the main action. The main action should have a case for INTERNAL_NL separate from the newline entity. In it, you will check if the current line is code or comment and call the callback function with the appropriate string ("lcode" or "lcomment") and beginning and end of the line (including the newline). Afterwards, you will reset the line_contains_code and whole_line_comment state variables. Then set the line_start variable to be p, the current Ragel buffer position. Because line_contains_code and whole_line_comment have been reset, any non-newline and non-space character in the multi-line pattern should set line_contains_code or whole_line_comment back to 1. Otherwise you would count the line as blank. Note: For most parsers, the std_internal_newline(lang) macro is sufficient and does everything in the main action mentioned above. The lang parameter is the [lang]_LANG string. For multi-line matches, it is important to call the 'code' or 'comment' actions (mentioned earlier) before an internal newline is detected so the line_contains_code and whole_line_comment variables are properly set. For other entities, you can use the 'code' macro inside the main action which executes the same code as the Ragel 'code' action. Other C macros are 'comment' and 'ls', the latter is typically used for the SPACE entity when defining line_start. Notes: * You can be a bit sloppy with the line counting machine. For example the only C entities that can contain newlines are strings and comments, so INTERNAL_NEWLINE would only be needed inside those. Other than those, anything other than spaces is considered code, so don't waste your time defining specific patterns for other entities. Entity Identifying Machine: This machine doesn't have to be written as a line-by-line parser. It only has to identify the positions of language entities, such as whitespace, comments, strings, etc. in sequence. As a result they can be written much faster and more easily with less thought than a line counter. Using a scanner is most efficient. The callback function will be called for each entity parsed. Scanner Structure: [lang]_entity := |* entity1 ${ entity = ENTITY1; } => [lang]_ecallback; entity1 ${ entity = ENTITY2; } => [lang]_ecallback; ... entityn ${ entity = ENTITYN; } => [lang]_ecallback; *|; Main Action Structure: action [lang]_ecallback { callback([lang]_LANG, entity, cint(ts), cint(te)); }