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1This document should help new developers get started. Like all of Wine, it
2is a work in progress.
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5SOURCE TREE STRUCTURE
6=====================
7
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8The Wine source tree is loosely based on the original Windows modules.
9Most of the source is concerned with implementing the Wine API, although
10there are also various tools, documentation, sample Winelib code, and
11code specific to the binary loader.
889f7424 12
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13Wine API directories:
14---------------------
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15
16KERNEL:
17
18 files/ - file I/O
19 loader/ - Win16-, Win32-binary loader
20 memory/ - memory management
692389d0 21 msdos/ - DOS features and BIOS calls (interrupts)
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22 scheduler/ - process and thread management
23
24GDI:
25
26 graphics/ - graphics drivers
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27 x11drv/ - X11 display driver
28 win16drv/ -> see below
29 ttydrv/ - tty display driver
30 psdrv/ - PostScript graphics driver
19dc2087 31 metafiledrv/ - metafile driver
0a7aa169 32 enhmetafiledrv/ - enhanced metafile driver
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33 objects/ - logical objects
34
35USER:
36
37 controls/ - built-in widgets
0a7aa169 38 resources/ - built-in menu and message box resources
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39 windows/ - window management
40
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41Other DLLs:
42
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43 dlls/ - Other system DLLs implemented by Wine
44 advapi32/ - crypto, systeminfo, security, eventlogging
45 avifil32/ - COM object to play AVI files
46 comctl32/ - common controls
47 commdlg/ - common dialog boxes (both 16 & 32 bit)
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48 dplayx/ - DirectX dplayx
49 dsound/ - DirectX dsound
0a7aa169 50 imagehlp/ - PE (Portable Executable) Image Helper lib
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51 imm32/
52 lzexpand/ - Liv-Zempel compression/decompression
53 mpr/ - Multi-Protocol Router (interface to various
54 network transport protocols)
55 msacm/ - audio compression manager (multimedia) (16 bit)
56 msacm32/ - audio compression manager (multimedia) (32 bit)
57 msnet/
58 msvideo/ - 16 bit video manager
59 ole32/ - 32 bit OLE 2.0 librairies
60 oleaut32/ - 32 bit OLE 2.0 automation
61 olecli/ - 16 bit OLE client
62 oledlg/ - OLE 2.0 user interface support
63 olesvr/ - 16 bit OLE server
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64 ntdll/ - NT implementation of kernel calls
65 psapi/ - process status API
66 rasapi32/ - remote access server API
67 shell32/ - COM object implementing shell views
19dc2087 68 sound/ - Sound on loudspeaker (not sound card)
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69 tapi32/ - telephone API
70 ver/ - File Installation Library (16 bit)
71 version/ - File Installation Library (32 bit)
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72 win32s
73 win87em - 80387 math-emulation
74 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
75 windebug/ - Windows debugger
76 wing/ - WinG (for games) internface
77 winmm/ - multimedia (16 & 32 bit)
78 mciXXX/ - various MCI drivers
79 wineoss/- MM driver for OSS systems
80 wavemap/- audio mapper
81 midimap/- midi mapper
0a7aa169 82 winspool/ - Printing & Print Spooler
19dc2087 83 wnaspi32/ - 32 bit ASPI
692389d0 84
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85Miscellaneous:
86
692389d0 87 misc/ - shell, registry, winsock, etc.
692389d0 88 ipc/ - SysV IPC based interprocess communication
889f7424 89 win32/ - misc Win32 functions
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90 ole/ - OLE code
91 nls/ - National Language Support
92 configuration files
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93
94Tools:
692389d0 95------
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692389d0 97 rc/ - old resource compiler
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98 tools/ - relay code builder, new rc, bugreport
99 generator, wineconfigurator, etc.
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100 documentation/ - some documentation
101
102
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103Binary loader specific directories:
104-----------------------------------
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105
106 debugger/ - built-in debugger
107 if1632/ - relay code
108 miscemu/ - hardware instruction emulation
109 graphics/win16drv/ - Win16 printer driver
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110 server/ - the main, controlling thread of wine
111 tsx11/ - thread-safe X11 wrappers (auto generated)
889f7424 112
692389d0 113Winelib specific directories:
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114-----------------------------
115
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116 library/ - Required code for programs using Winelib
117 libtest/ - Small samples and tests
118 programs/ - Extended samples / system utilities
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121IMPLEMENTING NEW API CALLS
122==========================
123
124This is the simple version, and covers only Win32. Win16 is slightly uglier,
125because of the Pascal heritage and the segmented memory model.
126
127All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
128unimplemented call will look like (from gdi32.spec)
129 269 stub PolyBezierTo
130To implement this call, you need to do the following four things.
131
1321. Find the appropriate parameters for the call, and add a prototype to
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133the correct header file. In this case, that means [include/wingdi.h],
134and it might look like
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135 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
136If the function has both an ASCII and a Unicode version, you need to
137define both and add a #define WINELIB_NAME_AW declaration. See below
138for discussion of function naming conventions.
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139
1402. Modify the .spec file to tell Wine that the function has an
141implementation, what the parameters look like and what Wine function
142to use for the implementation. In Win32, things are simple--everything
143is 32-bits. However, the relay code handles pointers and pointers to
144strings slightly differently, so you should use 'str' and 'wstr' for
145strings, 'ptr' for other pointer types, and 'long' for everything else.
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146 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
147The 'PolyBezierTo' at the end of the line is which Wine function to use
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148for the implementation.
149
1503. Implement the function as a stub. Once you add the function to the .spec
151file, you must add the function to the Wine source before it will link.
9f69d893 152Add a function called 'PolyBezierTo' somewhere. Good things to put
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153into a stub:
154 o a correct prototype, including the WINAPI
155 o header comments, including full documentation for the function and
0a7aa169 156 arguments (see documentation/README.documentation)
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157 o A FIXME message and an appropriate return value are good things to
158 put in a stub.
159
160 /************************************************************
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161 * PolyBezierTo (GDI32.269)
162 *
163 * Draw many Bezier curves
164 *
165 * RETURNS
166 * nonzero on success or zero on faillure
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167 *
168 * BUGS
169 * Unimplemented
170 */
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171 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
172 LPCVOID p, /* ptr to array of Point structs */
173 DWORD count /* nr of points in array */
174 )
175 {
176 /* tell the user they've got a substandard implementation */
c7c217b3 177 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
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178
179 /* some programs may be able to compensate,
180 * if they know what happened
181 */
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182 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
183 return FALSE; /* error value */
184 }
185
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1864. Implement and test the rest of the function.
187
889f7424 188
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189IMPLEMENTING A NEW DLL
190======================
191
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192Generic directions
193------------------
194
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195Apart from writing the set of needed .c files, you also need to do the
196following:
197
1981. Create a directory <MyDll> where to store the implementation of
199 the DLL.
200
201 If the DLL exists under Windows as both 16 and 32 bit DLL, you can
202 either create one directory for each, or have a single directory
203 with both implementations.
204
205 This (those) directory(ies) have to be put under the dlls/
206 directory in Wine tree structure.
207
2082. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
209 copy an existing Makefile.in from another ./dlls/ subdirectory.
210
211 You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
212 macros.
213
2143. Add the directory (and the generated .o file for the module) in:
215 + ./configure.in (in AC_OUTPUT macro at the end of the file to
216 trigger the Makefile generation),
217 + ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
31b41cf6 218 + ./dlls/Makefile.in (in SUBDIRS macro)
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219
2204. You can now regenerate ./configure file (with 'make configure')
221 and the various Makefiles (with 'configure; make depend') (run
222 from the top of Wine's tree).
223
224 You shall now have a Makefile file in ./dlls/<MyDll>/
225
2265. You now need to declare the DLL in the module lists. This is done
227 by adding the corresponding descriptor in ./if1632/builtin.c if
228 your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
229 (or both if your directory contains the dual 16/32
230 implementations).
231
232 Note: the name of the descriptor is based on the module name, not
233 on the file name (they are the same in most of the case, but for
234 some DLLs it's not the case).
235
2366. You also need to define the loadorder for the created DLL
31b41cf6 237 (./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
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238 is ok. If you have written a paired 16/32 bit implementation, don't
239 forget to define it also in those files.
240
2417. Create the .spec file for the DLL export points in your
242 directory. Refer to 'Implementation of new API calls' earlier in
243 this document for more information on this part.
244
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2458. Don't forget the .cvsignore file. The .cvsignore contain (on a per
246 directory basis) all the files generated by the compilation
247 process, why cvs shall ignore when processing the dir.
248 *.o is in there by default, but in Wine case you will find:
249 - Makefile (generated from Makefile.in)
250 - *.spec.c: those c files are generated by tools/build from the
251 .spec file
252 - when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
253 - result of .y => .c translation (by yacc or bison)
254 - result of .rc compilation
255 - ...
256 For a simple DLL, listing in .cvsignore Makefile and
257 <MyDll>.spec.c will do.
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258
2599. You can now start adding .c files.
260
26110. For the .h files, if they are standard Windows one, put them in
262 include/. If they are linked to *your* implementation of the DLL,
263 put them in your newly created directory.
264
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265Debug channels
266--------------
267
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268If you need to create a new debug channel, just add the
269DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
270tools/make_debug. When sending out your patch, you don't need to
271provide nor ./configure nor the ./include/debugdefs.h diffs. Just
272indicate that those files need to be regenerated.
273
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274Resources
275---------
276
277If you also need to add resources to your DLL, the create the .rc
278file. Since, the .rc file will be translated into a .s file, and then
279compiled as a .o file, its basename must be different from the
280basename of any .c file.
281Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
282of .rc files to add to the DLL. You may also have to add the following
283directives
2841/ to tell gnumake to translate .rc into .s files,
285 $(RC_SRCS:.rc=.s): $(WRC)
2862/ to give some parameters to wrc for helping the translation.
287 WRCEXTRA = -s -p$(MODULE)
288
289See dlls/comctl32/ for an example of this.
290
291Thunking
292--------
293
294If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
295you might need to call 16 bit routine. The way to do it to add in the
296code, fragments like:
297/* ### Start build ### */
298extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
299/* ### stop build ### */
300Where <PREFIX>_ is an internal prefix for your module. The first
301parameter is always of type FARPROC16. Then, you can get the regular
302list of parameters. The _word_wwlll indicates the type of return (long
303or word) and the size of the parameters (here l=>long, w=>word; which
304maps to WORD,WORD,LONG,LONG,LONG.
305You can put several functions between the Start/Stop build pair.
306
307You can also read tools/build.txt for more details on this.
308
309Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
310.c files containing the /* ### Start build ### */ directives.
311
312See dlls/winmm/ for an example of this.
313
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314MEMORY AND SEGMENTS
315===================
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316
317NE (Win16) executables consist of multiple segments. The Wine loader
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318loads each segment into a unique location in the Wine processes memory
319and assigns a selector to that segment. Because of this, it's not
320possible to exchange addresses freely between 16-bit and 32-bit code.
321Addresses used by 16-bit code are segmented addresses (16:16), formed
322by a 16-bit selector and a 16-bit offset. Those used by the Wine code
323are regular 32-bit linear addresses.
dba420a7 324
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325There are four ways to obtain a segmented pointer:
326 - Use the SEGPTR_* macros in include/heap.h (recommended).
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327 - Allocate a block of memory from the global heap and use
328 WIN16_GlobalLock to get its segmented address.
329 - Allocate a block of memory from a local heap, and build the
330 segmented address from the local heap selector (see the
331 USER_HEAP_* macros for an example of this).
332 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
333 for a given API function.
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335Once you have a segmented pointer, it must be converted to a linear
336pointer before you can use it from 32-bit code. This can be done with
337the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
338pointer can then be used freely with standard Unix functions like
339memcpy() etc. without worrying about 64k boundaries. Note: there's no
340easy way to convert back from a linear to a segmented address.
dba420a7 341
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342In most cases, you don't need to worry about segmented address, as the
343conversion is made automatically by the callback code and the API
344functions only see linear addresses. However, in some cases it is
345necessary to manipulate segmented addresses; the most frequent cases
346are:
347 - API functions that return a pointer
348 - lParam of Windows messages that point to a structure
349 - Pointers contained inside structures accessed by 16-bit code.
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351It is usually a good practice to used the type 'SEGPTR' for segmented
352pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
353defined as a DWORD, you'll get a compilation warning if you mistakenly
354use it as a regular 32-bit pointer.
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357STRUCTURE PACKING
358=================
359
360Under Windows, data structures are tightly packed, i.e. there is no
361padding between structure members. On the other hand, by default gcc
362aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
363This means that a structure like
364
365struct { BYTE x; WORD y; };
366
367will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
368dummy byte between x and y. To have the correct layout for structures
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369used by Windows code, you need to embed the struct within two special
370#include's which will take care of the packing for you:
371
372#include "pshpack1.h"
19dc2087 373struct { BYTE x; WORD y; };
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374#include "poppack1.h"
375
376For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
377
378The use of the WINE_PACKED attribute is obsolete. Please remove these
379in favour of the above solution.
380Using WINE_PACKED, you would declare the above structure like this:
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381
382struct { BYTE x; WORD y WINE_PACKED; };
383
0a7aa169 384You had to do this every time a structure member is not aligned
2d93d000 385correctly under Windows (i.e. a WORD not on an even address, or a
0a7aa169 386DWORD on a address that was not a multiple of 4).
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387
388
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389NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
390==============================================
391
392In order to support both Win16 and Win32 APIs within the same source
692389d0 393code, the following convention must be used in naming all API
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394functions and types. If the Windows API uses the name 'xxx', the Wine
395code must use:
396
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397 - 'xxx16' for the Win16 version,
398 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
1285c2f9 399 involved,
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400 - 'xxxA' for the Win32 version with ASCII strings,
401 - 'xxxW' for the Win32 version with Unicode strings.
1285c2f9 402
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403If the function has both ASCII and Unicode version, you should then
404use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
0768424b 405(defined in include/windef.h) to define the correct 'xxx' function
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406or type for Winelib. When compiling Wine itself, 'xxx' is _not_
407defined, meaning that code inside of Wine must always specify
408explicitly the ASCII or Unicode version.
1285c2f9 409
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410If 'xxx' is the same in Win16 and Win32, you can simply use the same
411name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
412use the name as is, but it's preferable to use 'xxx16' to make it
413clear it is a Win16 function.
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414
415Examples:
416
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417typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
418typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
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419typedef struct { /* Win16 data structure */ } WNDCLASS16;
420DECL_WINELIB_TYPE_AW(WNDCLASS);
421
422ATOM RegisterClass16( WNDCLASS16 * );
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423ATOM RegisterClassA( WNDCLASSA * );
424ATOM RegisterClassW( WNDCLASSW * );
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425#define RegisterClass WINELIB_NAME_AW(RegisterClass)
426
427The Winelib user can then say:
428
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429 WNDCLASS wc = { ... };
430 RegisterClass( &wc );
431
432and this will use the correct declaration depending on the definition
9f69d893 433of the UNICODE symbol.
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434
435
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436NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
437==================================================
438
439Functions and data which are internal to your code (or at least shouldn't be
440visible to any WineLib or Windows program) should be preceded by
441an identifier to the module:
442
443Examples:
444
445ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
446IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
447X11DRV_CreateDC() (in graphics/x11drv/init.c)
448TIMER_Init() (implemented in windows/timer.c,
449 used in loader/main.c )
450
451if you need prototypes for these, there are a few possibilities:
452- within same source file only:
453 put the prototypes at the top of your file and mark them as prototypes.
454- within the same module:
455 create a header file within the subdirectory where that module resides,
456 e.g. graphics/ddraw_private.h
457- from a totally different module, or for use in winelib:
458 put your header file entry in /include/wine/
459 but be careful not to clutter this directory!
460under no circumstances, you should add non-api calls to the standard
461windoze include files. Unfortunately, this is often the case, e.g.
462the above example of TIMER_Init is defined in include/message.h
463
464
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465API ENTRY POINTS
466================
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467
468Because Win16 programs use a 16-bit stack and because they can only
469call 16:16 addressed functions, all API entry points must be at low
470address offsets and must have the arguments translated and moved to
471Wines 32-bit stack. This task is handled by the code in the "if1632"
472directory. To define a new API entry point handler you must place a
473new entry in the appropriate API specification file. These files are
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474named *.spec. For example, the API specification file for the USER
475DLL is contained in the file user.spec. These entries are processed
476by the "build" program to create an assembly file containing the entry
477point code for each API call. The format of the *.spec files is
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478documented in the file "tools/build-spec.txt".
479
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480
481DEBUG MESSAGES
482==============
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483
484To display a message only during debugging, you normally write something
485like this:
486
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487 TRACE(win,"abc..."); or
488 FIXME(win,"abc..."); or
489 WARN(win,"abc..."); or
490 ERR(win,"abc...");
491
492depending on the seriousness of the problem. (documentation/degug-msgs
493explains when it is appropriate to use each of them)
494
495These macros are defined in include/debug.h. The macro-definitions are
496generated by the shell-script tools/make_debug. It scans the source
497code for symbols of this forms and puts the necessary macro
498definitions in include/debug.h and include/debugdefs.h. These macros
499test whether the debugging "channel" associated with the first
500argument of these macros (win in the above example) is enabled and
501thus decide whether to actually display the text. In addition you can
502change the types of displayed messages by supplying the "-debugmsg"
503option to Wine. If your debugging code is more complex than just
504printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
505ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
506is enabled, either permanent or in the command line. Thus, you can
507write:
508
509 if(TRACE_ON(win))DumpSomeStructure(&str);
510
234bc24d 511Don't worry about the inefficiency of the test. If it is permanently
54c2711f 512disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
234bc24d 513eliminate the dead code.
aca05783 514
aca05783 515You have to start tools/make_debug only if you introduced a new macro,
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516e.g. TRACE(win32).
517
518For more info about debugging messages, read:
519
520documentation/debug-msgs
521
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522
523MORE INFO
524=========
525
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5261. There is a FREE online version of the MSDN library (including
527 documentation for the Win32 API) on http://www.microsoft.com/msdn/
23946ad2 528
33072e1f 5292. http://www.sonic.net/~undoc/bookstore.html
23946ad2 530
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5313. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
532
5334. You might want to check out BYTE from December 1983 as well :-)
23946ad2 534