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692389d0 DR |
1 | This document should help new developers get started. Like all of Wine, it |
2 | is a work in progress. | |
dba420a7 | 3 | |
0a7aa169 | 4 | |
889f7424 AJ |
5 | SOURCE TREE STRUCTURE |
6 | ===================== | |
7 | ||
692389d0 DR |
8 | The Wine source tree is loosely based on the original Windows modules. |
9 | Most of the source is concerned with implementing the Wine API, although | |
10 | there are also various tools, documentation, sample Winelib code, and | |
11 | code specific to the binary loader. | |
889f7424 | 12 | |
692389d0 DR |
13 | Wine API directories: |
14 | --------------------- | |
889f7424 AJ |
15 | |
16 | KERNEL: | |
17 | ||
18 | files/ - file I/O | |
19 | loader/ - Win16-, Win32-binary loader | |
20 | memory/ - memory management | |
692389d0 | 21 | msdos/ - DOS features and BIOS calls (interrupts) |
889f7424 AJ |
22 | scheduler/ - process and thread management |
23 | ||
24 | GDI: | |
25 | ||
26 | graphics/ - graphics drivers | |
0a7aa169 KG |
27 | x11drv/ - X11 display driver |
28 | win16drv/ -> see below | |
29 | ttydrv/ - tty display driver | |
30 | psdrv/ - PostScript graphics driver | |
19dc2087 | 31 | metafiledrv/ - metafile driver |
0a7aa169 | 32 | enhmetafiledrv/ - enhanced metafile driver |
889f7424 AJ |
33 | objects/ - logical objects |
34 | ||
35 | USER: | |
36 | ||
37 | controls/ - built-in widgets | |
0a7aa169 | 38 | resources/ - built-in menu and message box resources |
889f7424 AJ |
39 | windows/ - window management |
40 | ||
692389d0 DR |
41 | Other DLLs: |
42 | ||
0a7aa169 KG |
43 | dlls/ - Other system DLLs implemented by Wine |
44 | advapi32/ - crypto, systeminfo, security, eventlogging | |
45 | avifil32/ - COM object to play AVI files | |
46 | comctl32/ - common controls | |
47 | commdlg/ - common dialog boxes (both 16 & 32 bit) | |
19dc2087 EP |
48 | dplayx/ - DirectX dplayx |
49 | dsound/ - DirectX dsound | |
0a7aa169 | 50 | imagehlp/ - PE (Portable Executable) Image Helper lib |
19dc2087 EP |
51 | imm32/ |
52 | lzexpand/ - Liv-Zempel compression/decompression | |
53 | mpr/ - Multi-Protocol Router (interface to various | |
54 | network transport protocols) | |
55 | msacm/ - audio compression manager (multimedia) (16 bit) | |
56 | msacm32/ - audio compression manager (multimedia) (32 bit) | |
57 | msnet/ | |
58 | msvideo/ - 16 bit video manager | |
59 | ole32/ - 32 bit OLE 2.0 librairies | |
60 | oleaut32/ - 32 bit OLE 2.0 automation | |
61 | olecli/ - 16 bit OLE client | |
62 | oledlg/ - OLE 2.0 user interface support | |
63 | olesvr/ - 16 bit OLE server | |
0a7aa169 KG |
64 | ntdll/ - NT implementation of kernel calls |
65 | psapi/ - process status API | |
66 | rasapi32/ - remote access server API | |
67 | shell32/ - COM object implementing shell views | |
19dc2087 | 68 | sound/ - Sound on loudspeaker (not sound card) |
0a7aa169 KG |
69 | tapi32/ - telephone API |
70 | ver/ - File Installation Library (16 bit) | |
71 | version/ - File Installation Library (32 bit) | |
19dc2087 EP |
72 | win32s |
73 | win87em - 80387 math-emulation | |
74 | winaspi/ - 16 bit Advanced SCSI Peripheral Interface | |
75 | windebug/ - Windows debugger | |
76 | wing/ - WinG (for games) internface | |
77 | winmm/ - multimedia (16 & 32 bit) | |
78 | mciXXX/ - various MCI drivers | |
79 | wineoss/- MM driver for OSS systems | |
80 | wavemap/- audio mapper | |
81 | midimap/- midi mapper | |
0a7aa169 | 82 | winspool/ - Printing & Print Spooler |
19dc2087 | 83 | wnaspi32/ - 32 bit ASPI |
692389d0 | 84 | |
889f7424 AJ |
85 | Miscellaneous: |
86 | ||
692389d0 | 87 | misc/ - shell, registry, winsock, etc. |
692389d0 | 88 | ipc/ - SysV IPC based interprocess communication |
889f7424 | 89 | win32/ - misc Win32 functions |
0a7aa169 KG |
90 | ole/ - OLE code |
91 | nls/ - National Language Support | |
92 | configuration files | |
889f7424 AJ |
93 | |
94 | Tools: | |
692389d0 | 95 | ------ |
889f7424 | 96 | |
692389d0 | 97 | rc/ - old resource compiler |
0a7aa169 KG |
98 | tools/ - relay code builder, new rc, bugreport |
99 | generator, wineconfigurator, etc. | |
889f7424 AJ |
100 | documentation/ - some documentation |
101 | ||
102 | ||
692389d0 DR |
103 | Binary loader specific directories: |
104 | ----------------------------------- | |
889f7424 AJ |
105 | |
106 | debugger/ - built-in debugger | |
107 | if1632/ - relay code | |
108 | miscemu/ - hardware instruction emulation | |
109 | graphics/win16drv/ - Win16 printer driver | |
0a7aa169 KG |
110 | server/ - the main, controlling thread of wine |
111 | tsx11/ - thread-safe X11 wrappers (auto generated) | |
889f7424 | 112 | |
692389d0 | 113 | Winelib specific directories: |
889f7424 AJ |
114 | ----------------------------- |
115 | ||
692389d0 DR |
116 | library/ - Required code for programs using Winelib |
117 | libtest/ - Small samples and tests | |
118 | programs/ - Extended samples / system utilities | |
889f7424 | 119 | |
0a7aa169 | 120 | |
c7c217b3 AJ |
121 | IMPLEMENTING NEW API CALLS |
122 | ========================== | |
123 | ||
124 | This is the simple version, and covers only Win32. Win16 is slightly uglier, | |
125 | because of the Pascal heritage and the segmented memory model. | |
126 | ||
127 | All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An | |
128 | unimplemented call will look like (from gdi32.spec) | |
129 | 269 stub PolyBezierTo | |
130 | To implement this call, you need to do the following four things. | |
131 | ||
132 | 1. Find the appropriate parameters for the call, and add a prototype to | |
0a7aa169 KG |
133 | the correct header file. In this case, that means [include/wingdi.h], |
134 | and it might look like | |
9f69d893 AJ |
135 | BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD); |
136 | If the function has both an ASCII and a Unicode version, you need to | |
137 | define both and add a #define WINELIB_NAME_AW declaration. See below | |
138 | for discussion of function naming conventions. | |
c7c217b3 AJ |
139 | |
140 | 2. Modify the .spec file to tell Wine that the function has an | |
141 | implementation, what the parameters look like and what Wine function | |
142 | to use for the implementation. In Win32, things are simple--everything | |
143 | is 32-bits. However, the relay code handles pointers and pointers to | |
144 | strings slightly differently, so you should use 'str' and 'wstr' for | |
145 | strings, 'ptr' for other pointer types, and 'long' for everything else. | |
9f69d893 AJ |
146 | 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo |
147 | The 'PolyBezierTo' at the end of the line is which Wine function to use | |
c7c217b3 AJ |
148 | for the implementation. |
149 | ||
150 | 3. Implement the function as a stub. Once you add the function to the .spec | |
151 | file, you must add the function to the Wine source before it will link. | |
9f69d893 | 152 | Add a function called 'PolyBezierTo' somewhere. Good things to put |
c7c217b3 AJ |
153 | into a stub: |
154 | o a correct prototype, including the WINAPI | |
155 | o header comments, including full documentation for the function and | |
0a7aa169 | 156 | arguments (see documentation/README.documentation) |
c7c217b3 AJ |
157 | o A FIXME message and an appropriate return value are good things to |
158 | put in a stub. | |
159 | ||
160 | /************************************************************ | |
0a7aa169 KG |
161 | * PolyBezierTo (GDI32.269) |
162 | * | |
163 | * Draw many Bezier curves | |
164 | * | |
165 | * RETURNS | |
166 | * nonzero on success or zero on faillure | |
c7c217b3 AJ |
167 | * |
168 | * BUGS | |
169 | * Unimplemented | |
170 | */ | |
0a7aa169 KG |
171 | BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */ |
172 | LPCVOID p, /* ptr to array of Point structs */ | |
173 | DWORD count /* nr of points in array */ | |
174 | ) | |
175 | { | |
176 | /* tell the user they've got a substandard implementation */ | |
c7c217b3 | 177 | FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count); |
0a7aa169 KG |
178 | |
179 | /* some programs may be able to compensate, | |
180 | * if they know what happened | |
181 | */ | |
c7c217b3 AJ |
182 | SetLastError(ERROR_CALL_NOT_IMPLEMENTED); |
183 | return FALSE; /* error value */ | |
184 | } | |
185 | ||
0a7aa169 KG |
186 | 4. Implement and test the rest of the function. |
187 | ||
889f7424 | 188 | |
19dc2087 EP |
189 | IMPLEMENTING A NEW DLL |
190 | ====================== | |
191 | ||
31b41cf6 EP |
192 | Generic directions |
193 | ------------------ | |
194 | ||
19dc2087 EP |
195 | Apart from writing the set of needed .c files, you also need to do the |
196 | following: | |
197 | ||
198 | 1. Create a directory <MyDll> where to store the implementation of | |
199 | the DLL. | |
200 | ||
201 | If the DLL exists under Windows as both 16 and 32 bit DLL, you can | |
202 | either create one directory for each, or have a single directory | |
203 | with both implementations. | |
204 | ||
205 | This (those) directory(ies) have to be put under the dlls/ | |
206 | directory in Wine tree structure. | |
207 | ||
208 | 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can | |
209 | copy an existing Makefile.in from another ./dlls/ subdirectory. | |
210 | ||
211 | You need at least to change the MODULE, SPEC_SRCS, and C_SRCS | |
212 | macros. | |
213 | ||
214 | 3. Add the directory (and the generated .o file for the module) in: | |
215 | + ./configure.in (in AC_OUTPUT macro at the end of the file to | |
216 | trigger the Makefile generation), | |
217 | + ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros) | |
31b41cf6 | 218 | + ./dlls/Makefile.in (in SUBDIRS macro) |
19dc2087 EP |
219 | |
220 | 4. You can now regenerate ./configure file (with 'make configure') | |
221 | and the various Makefiles (with 'configure; make depend') (run | |
222 | from the top of Wine's tree). | |
223 | ||
224 | You shall now have a Makefile file in ./dlls/<MyDll>/ | |
225 | ||
226 | 5. You now need to declare the DLL in the module lists. This is done | |
227 | by adding the corresponding descriptor in ./if1632/builtin.c if | |
228 | your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL) | |
229 | (or both if your directory contains the dual 16/32 | |
230 | implementations). | |
231 | ||
232 | Note: the name of the descriptor is based on the module name, not | |
233 | on the file name (they are the same in most of the case, but for | |
234 | some DLLs it's not the case). | |
235 | ||
236 | 6. You also need to define the loadorder for the created DLL | |
31b41cf6 | 237 | (./wine.ini and ./loader/loadorder.c). Usually, "native,builtin" |
19dc2087 EP |
238 | is ok. If you have written a paired 16/32 bit implementation, don't |
239 | forget to define it also in those files. | |
240 | ||
241 | 7. Create the .spec file for the DLL export points in your | |
242 | directory. Refer to 'Implementation of new API calls' earlier in | |
243 | this document for more information on this part. | |
244 | ||
31b41cf6 EP |
245 | 8. Don't forget the .cvsignore file. The .cvsignore contain (on a per |
246 | directory basis) all the files generated by the compilation | |
247 | process, why cvs shall ignore when processing the dir. | |
248 | *.o is in there by default, but in Wine case you will find: | |
249 | - Makefile (generated from Makefile.in) | |
250 | - *.spec.c: those c files are generated by tools/build from the | |
251 | .spec file | |
252 | - when thunking down to 16 bit DLLs, you'll get some others (.glue.c) | |
253 | - result of .y => .c translation (by yacc or bison) | |
254 | - result of .rc compilation | |
255 | - ... | |
256 | For a simple DLL, listing in .cvsignore Makefile and | |
257 | <MyDll>.spec.c will do. | |
19dc2087 EP |
258 | |
259 | 9. You can now start adding .c files. | |
260 | ||
261 | 10. For the .h files, if they are standard Windows one, put them in | |
262 | include/. If they are linked to *your* implementation of the DLL, | |
263 | put them in your newly created directory. | |
264 | ||
31b41cf6 EP |
265 | Debug channels |
266 | -------------- | |
267 | ||
19dc2087 EP |
268 | If you need to create a new debug channel, just add the |
269 | DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun | |
270 | tools/make_debug. When sending out your patch, you don't need to | |
271 | provide nor ./configure nor the ./include/debugdefs.h diffs. Just | |
272 | indicate that those files need to be regenerated. | |
273 | ||
31b41cf6 EP |
274 | Resources |
275 | --------- | |
276 | ||
277 | If you also need to add resources to your DLL, the create the .rc | |
278 | file. Since, the .rc file will be translated into a .s file, and then | |
279 | compiled as a .o file, its basename must be different from the | |
280 | basename of any .c file. | |
281 | Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list | |
282 | of .rc files to add to the DLL. You may also have to add the following | |
283 | directives | |
284 | 1/ to tell gnumake to translate .rc into .s files, | |
285 | $(RC_SRCS:.rc=.s): $(WRC) | |
286 | 2/ to give some parameters to wrc for helping the translation. | |
287 | WRCEXTRA = -s -p$(MODULE) | |
288 | ||
289 | See dlls/comctl32/ for an example of this. | |
290 | ||
291 | Thunking | |
292 | -------- | |
293 | ||
294 | If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code | |
295 | you might need to call 16 bit routine. The way to do it to add in the | |
296 | code, fragments like: | |
297 | /* ### Start build ### */ | |
298 | extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG); | |
299 | /* ### stop build ### */ | |
300 | Where <PREFIX>_ is an internal prefix for your module. The first | |
301 | parameter is always of type FARPROC16. Then, you can get the regular | |
302 | list of parameters. The _word_wwlll indicates the type of return (long | |
303 | or word) and the size of the parameters (here l=>long, w=>word; which | |
304 | maps to WORD,WORD,LONG,LONG,LONG. | |
305 | You can put several functions between the Start/Stop build pair. | |
306 | ||
307 | You can also read tools/build.txt for more details on this. | |
308 | ||
309 | Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of | |
310 | .c files containing the /* ### Start build ### */ directives. | |
311 | ||
312 | See dlls/winmm/ for an example of this. | |
313 | ||
1285c2f9 AJ |
314 | MEMORY AND SEGMENTS |
315 | =================== | |
dba420a7 AJ |
316 | |
317 | NE (Win16) executables consist of multiple segments. The Wine loader | |
e2abbb1b AJ |
318 | loads each segment into a unique location in the Wine processes memory |
319 | and assigns a selector to that segment. Because of this, it's not | |
320 | possible to exchange addresses freely between 16-bit and 32-bit code. | |
321 | Addresses used by 16-bit code are segmented addresses (16:16), formed | |
322 | by a 16-bit selector and a 16-bit offset. Those used by the Wine code | |
323 | are regular 32-bit linear addresses. | |
dba420a7 | 324 | |
1e37a181 AJ |
325 | There are four ways to obtain a segmented pointer: |
326 | - Use the SEGPTR_* macros in include/heap.h (recommended). | |
e2abbb1b AJ |
327 | - Allocate a block of memory from the global heap and use |
328 | WIN16_GlobalLock to get its segmented address. | |
329 | - Allocate a block of memory from a local heap, and build the | |
330 | segmented address from the local heap selector (see the | |
331 | USER_HEAP_* macros for an example of this). | |
332 | - Declare the argument as 'segptr' instead of 'ptr' in the spec file | |
333 | for a given API function. | |
dba420a7 | 334 | |
e2abbb1b AJ |
335 | Once you have a segmented pointer, it must be converted to a linear |
336 | pointer before you can use it from 32-bit code. This can be done with | |
337 | the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear | |
338 | pointer can then be used freely with standard Unix functions like | |
339 | memcpy() etc. without worrying about 64k boundaries. Note: there's no | |
340 | easy way to convert back from a linear to a segmented address. | |
dba420a7 | 341 | |
e2abbb1b AJ |
342 | In most cases, you don't need to worry about segmented address, as the |
343 | conversion is made automatically by the callback code and the API | |
344 | functions only see linear addresses. However, in some cases it is | |
345 | necessary to manipulate segmented addresses; the most frequent cases | |
346 | are: | |
347 | - API functions that return a pointer | |
348 | - lParam of Windows messages that point to a structure | |
349 | - Pointers contained inside structures accessed by 16-bit code. | |
dba420a7 | 350 | |
e2abbb1b AJ |
351 | It is usually a good practice to used the type 'SEGPTR' for segmented |
352 | pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is | |
353 | defined as a DWORD, you'll get a compilation warning if you mistakenly | |
354 | use it as a regular 32-bit pointer. | |
dba420a7 | 355 | |
1285c2f9 | 356 | |
2d93d000 AJ |
357 | STRUCTURE PACKING |
358 | ================= | |
359 | ||
360 | Under Windows, data structures are tightly packed, i.e. there is no | |
361 | padding between structure members. On the other hand, by default gcc | |
362 | aligns structure members (e.g. WORDs are on a WORD boundary, etc.). | |
363 | This means that a structure like | |
364 | ||
365 | struct { BYTE x; WORD y; }; | |
366 | ||
367 | will take 3 bytes under Windows, but 4 with gcc, because gcc will add a | |
368 | dummy byte between x and y. To have the correct layout for structures | |
0a7aa169 KG |
369 | used by Windows code, you need to embed the struct within two special |
370 | #include's which will take care of the packing for you: | |
371 | ||
372 | #include "pshpack1.h" | |
19dc2087 | 373 | struct { BYTE x; WORD y; }; |
0a7aa169 KG |
374 | #include "poppack1.h" |
375 | ||
376 | For alignment on a 2-byte boundary, there is a "pshpack2.h", etc. | |
377 | ||
378 | The use of the WINE_PACKED attribute is obsolete. Please remove these | |
379 | in favour of the above solution. | |
380 | Using WINE_PACKED, you would declare the above structure like this: | |
2d93d000 AJ |
381 | |
382 | struct { BYTE x; WORD y WINE_PACKED; }; | |
383 | ||
0a7aa169 | 384 | You had to do this every time a structure member is not aligned |
2d93d000 | 385 | correctly under Windows (i.e. a WORD not on an even address, or a |
0a7aa169 | 386 | DWORD on a address that was not a multiple of 4). |
2d93d000 AJ |
387 | |
388 | ||
1285c2f9 AJ |
389 | NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES |
390 | ============================================== | |
391 | ||
392 | In order to support both Win16 and Win32 APIs within the same source | |
692389d0 | 393 | code, the following convention must be used in naming all API |
1285c2f9 AJ |
394 | functions and types. If the Windows API uses the name 'xxx', the Wine |
395 | code must use: | |
396 | ||
9f69d893 AJ |
397 | - 'xxx16' for the Win16 version, |
398 | - 'xxx' for the Win32 version when no ASCII/Unicode strings are | |
1285c2f9 | 399 | involved, |
9f69d893 AJ |
400 | - 'xxxA' for the Win32 version with ASCII strings, |
401 | - 'xxxW' for the Win32 version with Unicode strings. | |
1285c2f9 | 402 | |
9f69d893 AJ |
403 | If the function has both ASCII and Unicode version, you should then |
404 | use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx) | |
0768424b | 405 | (defined in include/windef.h) to define the correct 'xxx' function |
9f69d893 AJ |
406 | or type for Winelib. When compiling Wine itself, 'xxx' is _not_ |
407 | defined, meaning that code inside of Wine must always specify | |
408 | explicitly the ASCII or Unicode version. | |
1285c2f9 | 409 | |
9f69d893 AJ |
410 | If 'xxx' is the same in Win16 and Win32, you can simply use the same |
411 | name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could | |
412 | use the name as is, but it's preferable to use 'xxx16' to make it | |
413 | clear it is a Win16 function. | |
1285c2f9 AJ |
414 | |
415 | Examples: | |
416 | ||
9f69d893 AJ |
417 | typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA; |
418 | typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW; | |
1285c2f9 AJ |
419 | typedef struct { /* Win16 data structure */ } WNDCLASS16; |
420 | DECL_WINELIB_TYPE_AW(WNDCLASS); | |
421 | ||
422 | ATOM RegisterClass16( WNDCLASS16 * ); | |
9f69d893 AJ |
423 | ATOM RegisterClassA( WNDCLASSA * ); |
424 | ATOM RegisterClassW( WNDCLASSW * ); | |
1285c2f9 AJ |
425 | #define RegisterClass WINELIB_NAME_AW(RegisterClass) |
426 | ||
427 | The Winelib user can then say: | |
428 | ||
1285c2f9 AJ |
429 | WNDCLASS wc = { ... }; |
430 | RegisterClass( &wc ); | |
431 | ||
432 | and this will use the correct declaration depending on the definition | |
9f69d893 | 433 | of the UNICODE symbol. |
1285c2f9 AJ |
434 | |
435 | ||
0a7aa169 KG |
436 | NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES |
437 | ================================================== | |
438 | ||
439 | Functions and data which are internal to your code (or at least shouldn't be | |
440 | visible to any WineLib or Windows program) should be preceded by | |
441 | an identifier to the module: | |
442 | ||
443 | Examples: | |
444 | ||
445 | ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c) | |
446 | IAVIFile_fnRelease() (in dlls/avifil32/avifile.c) | |
447 | X11DRV_CreateDC() (in graphics/x11drv/init.c) | |
448 | TIMER_Init() (implemented in windows/timer.c, | |
449 | used in loader/main.c ) | |
450 | ||
451 | if you need prototypes for these, there are a few possibilities: | |
452 | - within same source file only: | |
453 | put the prototypes at the top of your file and mark them as prototypes. | |
454 | - within the same module: | |
455 | create a header file within the subdirectory where that module resides, | |
456 | e.g. graphics/ddraw_private.h | |
457 | - from a totally different module, or for use in winelib: | |
458 | put your header file entry in /include/wine/ | |
459 | but be careful not to clutter this directory! | |
460 | under no circumstances, you should add non-api calls to the standard | |
461 | windoze include files. Unfortunately, this is often the case, e.g. | |
462 | the above example of TIMER_Init is defined in include/message.h | |
463 | ||
464 | ||
1285c2f9 AJ |
465 | API ENTRY POINTS |
466 | ================ | |
dba420a7 AJ |
467 | |
468 | Because Win16 programs use a 16-bit stack and because they can only | |
469 | call 16:16 addressed functions, all API entry points must be at low | |
470 | address offsets and must have the arguments translated and moved to | |
471 | Wines 32-bit stack. This task is handled by the code in the "if1632" | |
472 | directory. To define a new API entry point handler you must place a | |
473 | new entry in the appropriate API specification file. These files are | |
ca22b33d AJ |
474 | named *.spec. For example, the API specification file for the USER |
475 | DLL is contained in the file user.spec. These entries are processed | |
476 | by the "build" program to create an assembly file containing the entry | |
477 | point code for each API call. The format of the *.spec files is | |
8d24ae6d AJ |
478 | documented in the file "tools/build-spec.txt". |
479 | ||
1285c2f9 AJ |
480 | |
481 | DEBUG MESSAGES | |
482 | ============== | |
aca05783 AJ |
483 | |
484 | To display a message only during debugging, you normally write something | |
485 | like this: | |
486 | ||
54c2711f AJ |
487 | TRACE(win,"abc..."); or |
488 | FIXME(win,"abc..."); or | |
489 | WARN(win,"abc..."); or | |
490 | ERR(win,"abc..."); | |
491 | ||
492 | depending on the seriousness of the problem. (documentation/degug-msgs | |
493 | explains when it is appropriate to use each of them) | |
494 | ||
495 | These macros are defined in include/debug.h. The macro-definitions are | |
496 | generated by the shell-script tools/make_debug. It scans the source | |
497 | code for symbols of this forms and puts the necessary macro | |
498 | definitions in include/debug.h and include/debugdefs.h. These macros | |
499 | test whether the debugging "channel" associated with the first | |
500 | argument of these macros (win in the above example) is enabled and | |
501 | thus decide whether to actually display the text. In addition you can | |
502 | change the types of displayed messages by supplying the "-debugmsg" | |
503 | option to Wine. If your debugging code is more complex than just | |
504 | printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx), | |
505 | ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx | |
506 | is enabled, either permanent or in the command line. Thus, you can | |
507 | write: | |
508 | ||
509 | if(TRACE_ON(win))DumpSomeStructure(&str); | |
510 | ||
234bc24d | 511 | Don't worry about the inefficiency of the test. If it is permanently |
54c2711f | 512 | disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will |
234bc24d | 513 | eliminate the dead code. |
aca05783 | 514 | |
aca05783 | 515 | You have to start tools/make_debug only if you introduced a new macro, |
54c2711f AJ |
516 | e.g. TRACE(win32). |
517 | ||
518 | For more info about debugging messages, read: | |
519 | ||
520 | documentation/debug-msgs | |
521 | ||
23946ad2 AJ |
522 | |
523 | MORE INFO | |
524 | ========= | |
525 | ||
33072e1f AJ |
526 | 1. There is a FREE online version of the MSDN library (including |
527 | documentation for the Win32 API) on http://www.microsoft.com/msdn/ | |
23946ad2 | 528 | |
33072e1f | 529 | 2. http://www.sonic.net/~undoc/bookstore.html |
23946ad2 | 530 | |
33072e1f AJ |
531 | 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner". |
532 | ||
533 | 4. You might want to check out BYTE from December 1983 as well :-) | |
23946ad2 | 534 |