d3d10: COM cleanup for the ID3D10EffectType iface.
[wine] / dlls / dsound / sound3d.c
CommitLineData
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1/* DirectSound
2 *
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
22b09a10 6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
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7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
360a3f91 20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 */
22/*
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
25 *
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
28 *
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
38 */
39
e37c6e18 40#include <stdarg.h>
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41#include <math.h> /* Insomnia - pow() function */
42
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43#define NONAMELESSUNION
44#define NONAMELESSSTRUCT
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45#include "windef.h"
46#include "winbase.h"
6727c52f 47#include "winuser.h"
935e3df3 48#include "mmsystem.h"
9c1de6de 49#include "winternl.h"
935e3df3 50#include "mmddk.h"
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51#include "wine/debug.h"
52#include "dsound.h"
53#include "dsdriver.h"
54#include "dsound_private.h"
55
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56/* default velocity of sound in the air */
57#define DEFAULT_VELOCITY 340
22b09a10 58
1b3ce0d5 59WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
935e3df3 60
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61/*******************************************************************************
62 * Auxiliary functions
63 */
64
65/* scalar product (i believe it's called dot product in english) */
824c9c8e 66static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
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67{
68 D3DVALUE c;
e37c6e18 69 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
3cf9f845 70 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
e37c6e18 71 b->z, c);
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72 return c;
73}
74
75/* vector product (i believe it's called cross product in english */
824c9c8e 76static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
5b918db6 77{
7da6e5c9 78 D3DVECTOR c;
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79 c.x = (a->y*b->z) - (a->z*b->y);
80 c.y = (a->z*b->x) - (a->x*b->z);
81 c.z = (a->x*b->y) - (a->y*b->x);
3cf9f845 82 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
e37c6e18 83 b->z, c.x, c.y, c.z);
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84 return c;
85}
86
56aaea2f 87/* magnitude (length) of vector */
824c9c8e 88static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
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89{
90 D3DVALUE l;
91 l = sqrt (ScalarProduct (a, a));
e37c6e18 92 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
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93 return l;
94}
95
96/* conversion between radians and degrees */
7da6e5c9 97static inline D3DVALUE RadToDeg (D3DVALUE angle)
5b918db6 98{
7da6e5c9 99 D3DVALUE newangle;
5b918db6 100 newangle = angle * (360/(2*M_PI));
7da6e5c9 101 TRACE("%f rad = %f deg\n", angle, newangle);
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102 return newangle;
103}
104
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105/* angle between vectors - rad version */
106static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
5b918db6 107{
7da6e5c9 108 D3DVALUE la, lb, product, angle, cos;
b3bf746f 109 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
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110 product = ScalarProduct (a,b);
111 la = VectorMagnitude (a);
112 lb = VectorMagnitude (b);
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113 if (!la || !lb)
114 return 0;
115
5b918db6 116 cos = product/(la*lb);
7da6e5c9 117 angle = acos(cos);
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118 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
119 b->y, b->z, angle, RadToDeg(angle));
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120 return angle;
121}
122
545a774f 123static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
7da6e5c9 124{
545a774f 125 return RadToDeg(AngleBetweenVectorsRad(a, b));
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126}
127
1b3ce0d5 128/* calculates vector between two points */
824c9c8e 129static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
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130{
131 D3DVECTOR c;
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132 c.x = b->x - a->x;
133 c.y = b->y - a->y;
134 c.z = b->z - a->z;
135 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
136 b->z, c.x, c.y, c.z);
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137 return c;
138}
139
9dacf206 140/* calculates the length of vector's projection on another vector */
824c9c8e 141static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
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142{
143 D3DVALUE prod, result;
144 prod = ScalarProduct(a, p);
145 result = prod/VectorMagnitude(p);
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146 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
147 p->y, p->z, result);
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148 return result;
149}
150
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151/*******************************************************************************
152 * 3D Buffer and Listener mixing
153 */
1b3ce0d5 154
9dacf206 155void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
5b918db6 156{
438985f3 157 /* volume, at which the sound will be played after all calcs. */
7da6e5c9 158 D3DVALUE lVolume = 0;
438985f3 159 /* stuff for distance related stuff calc. */
1b3ce0d5 160 D3DVECTOR vDistance;
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161 D3DVALUE flDistance = 0;
162 /* panning related stuff */
163 D3DVALUE flAngle;
164 D3DVECTOR vLeft;
ce7a2bab 165 /* doppler shift related stuff */
c7bebba1 166#if 0
ce7a2bab 167 D3DVALUE flFreq, flBufferVel, flListenerVel;
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168#endif
169
9dacf206 170 TRACE("(%p)\n",dsb);
22b09a10 171
7da6e5c9 172 /* initial buffer volume */
605cc1b0 173 lVolume = dsb->ds3db_lVolume;
1b3ce0d5 174
9dacf206 175 switch (dsb->ds3db_ds3db.dwMode)
1b3ce0d5 176 {
53b5a474 177 case DS3DMODE_DISABLE:
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178 TRACE("3D processing disabled\n");
179 /* this one is here only to eliminate annoying warning message */
9dacf206 180 DSOUND_RecalcVolPan (&dsb->volpan);
53b5a474 181 break;
1b3ce0d5 182 case DS3DMODE_NORMAL:
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183 TRACE("Normal 3D processing mode\n");
184 /* we need to calculate distance between buffer and listener*/
e49a5c22 185 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
22b09a10 186 flDistance = VectorMagnitude (&vDistance);
438985f3 187 break;
1b3ce0d5 188 case DS3DMODE_HEADRELATIVE:
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189 TRACE("Head-relative 3D processing mode\n");
190 /* distance between buffer and listener is same as buffer's position */
9dacf206 191 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
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192 break;
193 }
53b5a474 194
9dacf206 195 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
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196 {
197 /* some apps don't want you to hear too distant sounds... */
9dacf206 198 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
53b5a474 199 {
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200 dsb->volpan.lVolume = DSBVOLUME_MIN;
201 DSOUND_RecalcVolPan (&dsb->volpan);
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202 /* i guess mixing here would be a waste of power */
203 return;
204 }
205 else
9dacf206 206 flDistance = dsb->ds3db_ds3db.flMaxDistance;
53b5a474 207 }
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208
209 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
210 flDistance = dsb->ds3db_ds3db.flMinDistance;
53b5a474 211
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212 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
213 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
26bd2ec9 214 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
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215
216 /* conning */
217 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
e37c6e18 218 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
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219 {
220 TRACE("conning: cones not set\n");
221 }
222 else
223 {
224 /* calculate angle */
9dacf206 225 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
7da6e5c9 226 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
9dacf206 227 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
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228 {
229 /* my test show that for my way of calc., we need only half of angles */
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230 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
231 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
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232 if (dwOutsideConeAngle == dwInsideConeAngle)
233 ++dwOutsideConeAngle;
234
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235 /* full volume */
236 if (flAngle < dwInsideConeAngle)
237 flAngle = dwInsideConeAngle;
238 /* min (app defined) volume */
239 if (flAngle > dwOutsideConeAngle)
240 flAngle = dwOutsideConeAngle;
241 /* this probably isn't the right thing, but it's ok for the time being */
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242 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
243 }
26bd2ec9 244 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
9dacf206 245 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
7da6e5c9 246 }
9dacf206 247 dsb->volpan.lVolume = lVolume;
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248
249 /* panning */
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250 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
251 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
252 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
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253 dsb->volpan.lPan = 0;
254 flAngle = 0.0;
255 }
256 else
257 {
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258 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
259 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
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260 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
261 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
262 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
263 }
26bd2ec9 264 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
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265
266 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
267#if 0
7da6e5c9 268 /* doppler shift*/
684a121a 269 if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
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270 {
271 TRACE("doppler: Buffer and Listener don't have velocities\n");
272 }
36e90546 273 else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity)
ce7a2bab 274 {
684a121a 275 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
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276 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
277 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
9dacf206 278 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
56aaea2f 279 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
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280 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
281 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
e49a5c22 282 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
ce7a2bab 283 /* formula taken from Gianicoli D.: Physics, 4th edition: */
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284 /* FIXME: replace dsb->freq with appropriate frequency ! */
285 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
3cf9f845 286 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
9dacf206 287 dsb->freq, flFreq);
ce7a2bab 288 /* FIXME: replace following line with correct frequency setting ! */
9dacf206 289 dsb->freq = flFreq;
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290 DSOUND_RecalcFormat(dsb);
291 DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
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292 }
293#endif
7da6e5c9 294
ce7a2bab 295 /* time for remix */
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296 DSOUND_RecalcVolPan(&dsb->volpan);
297}
298
299static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
300{
301 TRACE("(%p)\n",dsb);
302
303 DSOUND_Calc3DBuffer(dsb);
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304}
305
0265676a 306static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
5b918db6 307{
5b918db6 308 int i;
a4ed8e77 309 TRACE("(%p)\n",ds3dl);
e49a5c22 310 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
5b918db6 311 {
a7d6ed8e 312 /* check if this buffer is waiting for recalculation */
e49a5c22 313 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
1b3ce0d5 314 {
e49a5c22 315 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
1b3ce0d5 316 }
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317 }
318}
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319
320/*******************************************************************************
321 * IDirectSound3DBuffer
322 */
323
324/* IUnknown methods */
325static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
326 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
327{
314b99c4 328 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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329
330 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
331 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
332}
333
334static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
335{
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336 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
337 ULONG ref = InterlockedIncrement(&(This->ref));
26bd2ec9 338 TRACE("(%p) ref was %d\n", This, ref - 1);
f8833dae 339 return ref;
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340}
341
342static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
343{
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344 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
345 ULONG ref = InterlockedDecrement(&(This->ref));
26bd2ec9 346 TRACE("(%p) ref was %d\n", This, ref + 1);
935e3df3 347
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348 if (!ref) {
349 This->dsb->ds3db = NULL;
350 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
351 HeapFree(GetProcessHeap(), 0, This);
352 TRACE("(%p) released\n", This);
353 }
354 return ref;
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355}
356
357/* IDirectSound3DBuffer methods */
358static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
359 LPDIRECTSOUND3DBUFFER iface,
360 LPDS3DBUFFER lpDs3dBuffer)
361{
314b99c4 362 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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363 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
364
365 if (lpDs3dBuffer == NULL) {
14a5d168 366 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
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367 return DSERR_INVALIDPARAM;
368 }
369
370 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
26bd2ec9 371 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
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372 return DSERR_INVALIDPARAM;
373 }
374
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375 TRACE("returning: all parameters\n");
376 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
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377 return DS_OK;
378}
379
380static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
381 LPDIRECTSOUND3DBUFFER iface,
382 LPDWORD lpdwInsideConeAngle,
383 LPDWORD lpdwOutsideConeAngle)
384{
314b99c4 385 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 386 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
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387 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
388 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
389 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
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390 return DS_OK;
391}
392
393static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
394 LPDIRECTSOUND3DBUFFER iface,
395 LPD3DVECTOR lpvConeOrientation)
396{
314b99c4 397 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
e9ebbfc0 398 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
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399 This->dsb->ds3db_ds3db.vConeOrientation.x,
400 This->dsb->ds3db_ds3db.vConeOrientation.y,
e37c6e18 401 This->dsb->ds3db_ds3db.vConeOrientation.z);
e9ebbfc0 402 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
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403 return DS_OK;
404}
405
406static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
407 LPDIRECTSOUND3DBUFFER iface,
408 LPLONG lplConeOutsideVolume)
409{
314b99c4 410 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 411 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
e9ebbfc0 412 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
935e3df3
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413 return DS_OK;
414}
415
416static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
417 LPDIRECTSOUND3DBUFFER iface,
418 LPD3DVALUE lpfMaxDistance)
419{
314b99c4 420 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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421 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
422 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
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423 return DS_OK;
424}
425
426static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
427 LPDIRECTSOUND3DBUFFER iface,
428 LPD3DVALUE lpfMinDistance)
429{
314b99c4 430 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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431 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
432 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
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433 return DS_OK;
434}
435
436static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
437 LPDIRECTSOUND3DBUFFER iface,
438 LPDWORD lpdwMode)
439{
314b99c4 440 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 441 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
e9ebbfc0 442 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
935e3df3
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443 return DS_OK;
444}
445
446static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
447 LPDIRECTSOUND3DBUFFER iface,
448 LPD3DVECTOR lpvPosition)
449{
314b99c4 450 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
e9ebbfc0 451 TRACE("returning: Position vector = (%f,%f,%f)\n",
e37c6e18
AJ
452 This->dsb->ds3db_ds3db.vPosition.x,
453 This->dsb->ds3db_ds3db.vPosition.y,
454 This->dsb->ds3db_ds3db.vPosition.z);
e9ebbfc0 455 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
935e3df3
OK
456 return DS_OK;
457}
458
459static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
460 LPDIRECTSOUND3DBUFFER iface,
461 LPD3DVECTOR lpvVelocity)
462{
314b99c4 463 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
e9ebbfc0 464 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
e37c6e18
AJ
465 This->dsb->ds3db_ds3db.vVelocity.x,
466 This->dsb->ds3db_ds3db.vVelocity.y,
467 This->dsb->ds3db_ds3db.vVelocity.z);
e9ebbfc0 468 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
935e3df3
OK
469 return DS_OK;
470}
471
472static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
473 LPDIRECTSOUND3DBUFFER iface,
474 LPCDS3DBUFFER lpcDs3dBuffer,
475 DWORD dwApply)
476{
314b99c4 477 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
9dacf206 478 DWORD status = DSERR_INVALIDPARAM;
26bd2ec9 479 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
9dacf206
RR
480
481 if (lpcDs3dBuffer == NULL) {
482 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
483 return status;
553dded4 484 }
9dacf206
RR
485
486 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
26bd2ec9 487 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
9dacf206
RR
488 return status;
489 }
490
26bd2ec9 491 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
e9ebbfc0 492 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
9dacf206 493
e9ebbfc0
RR
494 if (dwApply == DS3D_IMMEDIATE)
495 {
496 DSOUND_Mix3DBuffer(This->dsb);
497 }
498 This->dsb->ds3db_need_recalc = TRUE;
499 status = DS_OK;
9dacf206
RR
500
501 return status;
935e3df3
OK
502}
503
504static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
505 LPDIRECTSOUND3DBUFFER iface,
506 DWORD dwInsideConeAngle,
507 DWORD dwOutsideConeAngle,
508 DWORD dwApply)
509{
314b99c4 510 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 511 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
9dacf206 512 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
e9ebbfc0
RR
513 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
514 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
515 if (dwApply == DS3D_IMMEDIATE)
516 {
517 DSOUND_Mix3DBuffer(This->dsb);
553dded4 518 }
e9ebbfc0 519 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
520 return DS_OK;
521}
522
523static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
524 LPDIRECTSOUND3DBUFFER iface,
525 D3DVALUE x, D3DVALUE y, D3DVALUE z,
526 DWORD dwApply)
527{
314b99c4 528 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 529 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
e37c6e18
AJ
530 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
531 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
532 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
e9ebbfc0
RR
533 if (dwApply == DS3D_IMMEDIATE)
534 {
535 This->dsb->ds3db_need_recalc = FALSE;
536 DSOUND_Mix3DBuffer(This->dsb);
553dded4 537 }
e9ebbfc0 538 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
539 return DS_OK;
540}
541
542static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
543 LPDIRECTSOUND3DBUFFER iface,
544 LONG lConeOutsideVolume,
545 DWORD dwApply)
546{
314b99c4 547 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 548 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
e9ebbfc0
RR
549 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
550 if (dwApply == DS3D_IMMEDIATE)
551 {
552 This->dsb->ds3db_need_recalc = FALSE;
553 DSOUND_Mix3DBuffer(This->dsb);
553dded4 554 }
e9ebbfc0 555 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
556 return DS_OK;
557}
558
559static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
560 LPDIRECTSOUND3DBUFFER iface,
561 D3DVALUE fMaxDistance,
562 DWORD dwApply)
563{
314b99c4 564 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 565 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
e9ebbfc0
RR
566 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
567 if (dwApply == DS3D_IMMEDIATE)
568 {
569 This->dsb->ds3db_need_recalc = FALSE;
570 DSOUND_Mix3DBuffer(This->dsb);
553dded4 571 }
e9ebbfc0 572 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
573 return DS_OK;
574}
575
576static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
577 LPDIRECTSOUND3DBUFFER iface,
578 D3DVALUE fMinDistance,
579 DWORD dwApply)
580{
314b99c4 581 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 582 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
e9ebbfc0
RR
583 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
584 if (dwApply == DS3D_IMMEDIATE)
585 {
586 This->dsb->ds3db_need_recalc = FALSE;
587 DSOUND_Mix3DBuffer(This->dsb);
553dded4 588 }
e9ebbfc0 589 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
590 return DS_OK;
591}
592
593static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
594 LPDIRECTSOUND3DBUFFER iface,
595 DWORD dwMode,
596 DWORD dwApply)
597{
314b99c4 598 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 599 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
e9ebbfc0
RR
600 This->dsb->ds3db_ds3db.dwMode = dwMode;
601 if (dwApply == DS3D_IMMEDIATE)
602 {
603 This->dsb->ds3db_need_recalc = FALSE;
604 DSOUND_Mix3DBuffer(This->dsb);
553dded4 605 }
e9ebbfc0 606 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
607 return DS_OK;
608}
609
610static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
611 LPDIRECTSOUND3DBUFFER iface,
612 D3DVALUE x, D3DVALUE y, D3DVALUE z,
613 DWORD dwApply)
614{
314b99c4 615 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 616 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
e37c6e18
AJ
617 This->dsb->ds3db_ds3db.vPosition.x = x;
618 This->dsb->ds3db_ds3db.vPosition.y = y;
619 This->dsb->ds3db_ds3db.vPosition.z = z;
e9ebbfc0
RR
620 if (dwApply == DS3D_IMMEDIATE)
621 {
622 This->dsb->ds3db_need_recalc = FALSE;
623 DSOUND_Mix3DBuffer(This->dsb);
553dded4 624 }
e9ebbfc0 625 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
626 return DS_OK;
627}
628
629static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
630 LPDIRECTSOUND3DBUFFER iface,
631 D3DVALUE x, D3DVALUE y, D3DVALUE z,
632 DWORD dwApply)
633{
314b99c4 634 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
26bd2ec9 635 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
e37c6e18
AJ
636 This->dsb->ds3db_ds3db.vVelocity.x = x;
637 This->dsb->ds3db_ds3db.vVelocity.y = y;
638 This->dsb->ds3db_ds3db.vVelocity.z = z;
e9ebbfc0
RR
639 if (dwApply == DS3D_IMMEDIATE)
640 {
641 This->dsb->ds3db_need_recalc = FALSE;
642 DSOUND_Mix3DBuffer(This->dsb);
553dded4 643 }
e9ebbfc0 644 This->dsb->ds3db_need_recalc = TRUE;
935e3df3
OK
645 return DS_OK;
646}
647
b67da5b9 648static const IDirectSound3DBufferVtbl ds3dbvt =
935e3df3 649{
935e3df3
OK
650 /* IUnknown methods */
651 IDirectSound3DBufferImpl_QueryInterface,
652 IDirectSound3DBufferImpl_AddRef,
653 IDirectSound3DBufferImpl_Release,
654 /* IDirectSound3DBuffer methods */
655 IDirectSound3DBufferImpl_GetAllParameters,
656 IDirectSound3DBufferImpl_GetConeAngles,
657 IDirectSound3DBufferImpl_GetConeOrientation,
658 IDirectSound3DBufferImpl_GetConeOutsideVolume,
659 IDirectSound3DBufferImpl_GetMaxDistance,
660 IDirectSound3DBufferImpl_GetMinDistance,
661 IDirectSound3DBufferImpl_GetMode,
662 IDirectSound3DBufferImpl_GetPosition,
663 IDirectSound3DBufferImpl_GetVelocity,
664 IDirectSound3DBufferImpl_SetAllParameters,
665 IDirectSound3DBufferImpl_SetConeAngles,
666 IDirectSound3DBufferImpl_SetConeOrientation,
667 IDirectSound3DBufferImpl_SetConeOutsideVolume,
668 IDirectSound3DBufferImpl_SetMaxDistance,
669 IDirectSound3DBufferImpl_SetMinDistance,
670 IDirectSound3DBufferImpl_SetMode,
671 IDirectSound3DBufferImpl_SetPosition,
672 IDirectSound3DBufferImpl_SetVelocity,
673};
674
0265676a 675HRESULT IDirectSound3DBufferImpl_Create(
5ec32cec 676 IDirectSoundBufferImpl *dsb,
935e3df3
OK
677 IDirectSound3DBufferImpl **pds3db)
678{
679 IDirectSound3DBufferImpl *ds3db;
5ec32cec 680 TRACE("(%p,%p)\n",dsb,pds3db);
a4ed8e77 681
dfe3c1c5 682 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
a4ed8e77
RR
683
684 if (ds3db == NULL) {
685 WARN("out of memory\n");
9dacf206 686 *pds3db = 0;
a4ed8e77
RR
687 return DSERR_OUTOFMEMORY;
688 }
935e3df3 689
935e3df3 690 ds3db->ref = 0;
5ec32cec 691 ds3db->dsb = dsb;
c2ebe1ff 692 ds3db->lpVtbl = &ds3dbvt;
9dacf206
RR
693
694 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
e37c6e18
AJ
695 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
696 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
697 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
698 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
699 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
700 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
9dacf206
RR
701 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
702 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
e37c6e18
AJ
703 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
704 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
705 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
9dacf206
RR
706 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
707 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
708 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
709 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
710
711 ds3db->dsb->ds3db_need_recalc = TRUE;
712
5ec32cec
RR
713 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
714
935e3df3
OK
715 *pds3db = ds3db;
716 return S_OK;
717}
718
0265676a 719HRESULT IDirectSound3DBufferImpl_Destroy(
605cc1b0
RR
720 IDirectSound3DBufferImpl *pds3db)
721{
722 TRACE("(%p)\n",pds3db);
723
724 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
725
726 return S_OK;
727}
728
935e3df3
OK
729/*******************************************************************************
730 * IDirectSound3DListener
731 */
732
733/* IUnknown methods */
734static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
735 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
736{
314b99c4 737 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
935e3df3
OK
738
739 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
9dacf206 740
f5080c86
RR
741 if (ppobj == NULL) {
742 WARN("invalid parameter\n");
743 return E_INVALIDARG;
744 }
745
746 *ppobj = NULL; /* assume failure */
747
9dacf206
RR
748 if ( IsEqualGUID(riid, &IID_IUnknown) ||
749 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
750 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
751 *ppobj = This;
752 return S_OK;
753 }
754
755 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
e49a5c22
RR
756 if (!This->device->primary)
757 PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
758 if (This->device->primary) {
759 *ppobj = This->device->primary;
5ec32cec
RR
760 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
761 return S_OK;
762 }
9dacf206
RR
763 }
764
765 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
9dacf206 766 return E_NOINTERFACE;
935e3df3
OK
767}
768
769static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
770{
f8833dae
RR
771 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
772 ULONG ref = InterlockedIncrement(&(This->ref));
26bd2ec9 773 TRACE("(%p) ref was %d\n", This, ref - 1);
f8833dae 774 return ref;
935e3df3
OK
775}
776
777static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
778{
f8833dae
RR
779 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
780 ULONG ref = InterlockedDecrement(&(This->ref));
26bd2ec9 781 TRACE("(%p) ref was %d\n", This, ref + 1);
935e3df3 782
f8833dae 783 if (!ref) {
e49a5c22 784 This->device->listener = 0;
f8833dae
RR
785 HeapFree(GetProcessHeap(), 0, This);
786 TRACE("(%p) released\n", This);
787 }
788 return ref;
935e3df3
OK
789}
790
791/* IDirectSound3DListener methods */
792static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
793 LPDIRECTSOUND3DLISTENER iface,
794 LPDS3DLISTENER lpDS3DL)
795{
314b99c4 796 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
9dacf206
RR
797 TRACE("(%p,%p)\n",This,lpDS3DL);
798
799 if (lpDS3DL == NULL) {
14a5d168 800 WARN("invalid parameter: lpDS3DL == NULL\n");
9dacf206
RR
801 return DSERR_INVALIDPARAM;
802 }
803
804 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
26bd2ec9 805 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
9dacf206
RR
806 return DSERR_INVALIDPARAM;
807 }
808
17c8b8e2 809 TRACE("returning: all parameters\n");
e49a5c22 810 *lpDS3DL = This->device->ds3dl;
935e3df3
OK
811 return DS_OK;
812}
813
814static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
815 LPDIRECTSOUND3DLISTENER iface,
816 LPD3DVALUE lpfDistanceFactor)
817{
314b99c4 818 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
e49a5c22
RR
819 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
820 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
935e3df3
OK
821 return DS_OK;
822}
823
824static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
825 LPDIRECTSOUND3DLISTENER iface,
826 LPD3DVALUE lpfDopplerFactor)
827{
314b99c4 828 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
e49a5c22
RR
829 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
830 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
935e3df3
OK
831 return DS_OK;
832}
833
834static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
835 LPDIRECTSOUND3DLISTENER iface,
836 LPD3DVECTOR lpvOrientFront,
837 LPD3DVECTOR lpvOrientTop)
838{
314b99c4 839 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
3cf9f845
MS
840 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
841 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
e49a5c22
RR
842 This->device->ds3dl.vOrientTop.z);
843 *lpvOrientFront = This->device->ds3dl.vOrientFront;
844 *lpvOrientTop = This->device->ds3dl.vOrientTop;
935e3df3
OK
845 return DS_OK;
846}
847
848static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
849 LPDIRECTSOUND3DLISTENER iface,
850 LPD3DVECTOR lpvPosition)
851{
314b99c4 852 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
e49a5c22
RR
853 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
854 *lpvPosition = This->device->ds3dl.vPosition;
935e3df3
OK
855 return DS_OK;
856}
857
858static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
859 LPDIRECTSOUND3DLISTENER iface,
860 LPD3DVALUE lpfRolloffFactor)
861{
314b99c4 862 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
e49a5c22
RR
863 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
864 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
935e3df3
OK
865 return DS_OK;
866}
867
868static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
869 LPDIRECTSOUND3DLISTENER iface,
870 LPD3DVECTOR lpvVelocity)
871{
314b99c4 872 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
e49a5c22
RR
873 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
874 *lpvVelocity = This->device->ds3dl.vVelocity;
935e3df3
OK
875 return DS_OK;
876}
877
878static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
879 LPDIRECTSOUND3DLISTENER iface,
880 LPCDS3DLISTENER lpcDS3DL,
881 DWORD dwApply)
882{
314b99c4 883 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 884 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
e49a5c22 885 This->device->ds3dl = *lpcDS3DL;
f3128dad
RM
886 if (dwApply == DS3D_IMMEDIATE)
887 {
e49a5c22 888 This->device->ds3dl_need_recalc = FALSE;
5b918db6 889 DSOUND_ChangeListener(This);
f3128dad 890 }
e49a5c22 891 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
892 return DS_OK;
893}
894
895static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
896 LPDIRECTSOUND3DLISTENER iface,
897 D3DVALUE fDistanceFactor,
898 DWORD dwApply)
899{
314b99c4 900 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 901 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
e49a5c22 902 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
f3128dad
RM
903 if (dwApply == DS3D_IMMEDIATE)
904 {
e49a5c22 905 This->device->ds3dl_need_recalc = FALSE;
5b918db6 906 DSOUND_ChangeListener(This);
f3128dad 907 }
e49a5c22 908 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
909 return DS_OK;
910}
911
912static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
913 LPDIRECTSOUND3DLISTENER iface,
914 D3DVALUE fDopplerFactor,
915 DWORD dwApply)
916{
314b99c4 917 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 918 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
e49a5c22 919 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
f3128dad
RM
920 if (dwApply == DS3D_IMMEDIATE)
921 {
e49a5c22 922 This->device->ds3dl_need_recalc = FALSE;
5b918db6 923 DSOUND_ChangeListener(This);
f3128dad 924 }
e49a5c22 925 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
926 return DS_OK;
927}
928
929static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
930 LPDIRECTSOUND3DLISTENER iface,
931 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
932 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
933 DWORD dwApply)
934{
314b99c4 935 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
3cf9f845 936 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
f3128dad 937 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
e49a5c22
RR
938 This->device->ds3dl.vOrientFront.x = xFront;
939 This->device->ds3dl.vOrientFront.y = yFront;
940 This->device->ds3dl.vOrientFront.z = zFront;
941 This->device->ds3dl.vOrientTop.x = xTop;
942 This->device->ds3dl.vOrientTop.y = yTop;
943 This->device->ds3dl.vOrientTop.z = zTop;
f3128dad
RM
944 if (dwApply == DS3D_IMMEDIATE)
945 {
e49a5c22 946 This->device->ds3dl_need_recalc = FALSE;
5b918db6 947 DSOUND_ChangeListener(This);
f3128dad 948 }
e49a5c22 949 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
950 return DS_OK;
951}
952
953static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
954 LPDIRECTSOUND3DLISTENER iface,
955 D3DVALUE x, D3DVALUE y, D3DVALUE z,
956 DWORD dwApply)
957{
314b99c4 958 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 959 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
e49a5c22
RR
960 This->device->ds3dl.vPosition.x = x;
961 This->device->ds3dl.vPosition.y = y;
962 This->device->ds3dl.vPosition.z = z;
f3128dad
RM
963 if (dwApply == DS3D_IMMEDIATE)
964 {
e49a5c22 965 This->device->ds3dl_need_recalc = FALSE;
5b918db6 966 DSOUND_ChangeListener(This);
f3128dad 967 }
e49a5c22 968 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
969 return DS_OK;
970}
971
972static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
973 LPDIRECTSOUND3DLISTENER iface,
974 D3DVALUE fRolloffFactor,
975 DWORD dwApply)
976{
314b99c4 977 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 978 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
e49a5c22 979 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
f3128dad
RM
980 if (dwApply == DS3D_IMMEDIATE)
981 {
e49a5c22 982 This->device->ds3dl_need_recalc = FALSE;
5b918db6 983 DSOUND_ChangeListener(This);
f3128dad 984 }
e49a5c22 985 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
986 return DS_OK;
987}
988
989static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
990 LPDIRECTSOUND3DLISTENER iface,
991 D3DVALUE x, D3DVALUE y, D3DVALUE z,
992 DWORD dwApply)
993{
314b99c4 994 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
26bd2ec9 995 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
e49a5c22
RR
996 This->device->ds3dl.vVelocity.x = x;
997 This->device->ds3dl.vVelocity.y = y;
998 This->device->ds3dl.vVelocity.z = z;
f3128dad
RM
999 if (dwApply == DS3D_IMMEDIATE)
1000 {
e49a5c22 1001 This->device->ds3dl_need_recalc = FALSE;
5b918db6 1002 DSOUND_ChangeListener(This);
f3128dad 1003 }
e49a5c22 1004 This->device->ds3dl_need_recalc = TRUE;
935e3df3
OK
1005 return DS_OK;
1006}
1007
1008static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1009 LPDIRECTSOUND3DLISTENER iface)
935e3df3 1010{
314b99c4 1011 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
5b918db6
RM
1012 TRACE("\n");
1013 DSOUND_ChangeListener(This);
935e3df3
OK
1014 return DS_OK;
1015}
1016
b67da5b9 1017static const IDirectSound3DListenerVtbl ds3dlvt =
935e3df3 1018{
935e3df3
OK
1019 /* IUnknown methods */
1020 IDirectSound3DListenerImpl_QueryInterface,
1021 IDirectSound3DListenerImpl_AddRef,
1022 IDirectSound3DListenerImpl_Release,
1023 /* IDirectSound3DListener methods */
1024 IDirectSound3DListenerImpl_GetAllParameter,
1025 IDirectSound3DListenerImpl_GetDistanceFactor,
1026 IDirectSound3DListenerImpl_GetDopplerFactor,
1027 IDirectSound3DListenerImpl_GetOrientation,
1028 IDirectSound3DListenerImpl_GetPosition,
1029 IDirectSound3DListenerImpl_GetRolloffFactor,
1030 IDirectSound3DListenerImpl_GetVelocity,
1031 IDirectSound3DListenerImpl_SetAllParameters,
1032 IDirectSound3DListenerImpl_SetDistanceFactor,
1033 IDirectSound3DListenerImpl_SetDopplerFactor,
1034 IDirectSound3DListenerImpl_SetOrientation,
1035 IDirectSound3DListenerImpl_SetPosition,
1036 IDirectSound3DListenerImpl_SetRolloffFactor,
1037 IDirectSound3DListenerImpl_SetVelocity,
1038 IDirectSound3DListenerImpl_CommitDeferredSettings,
1039};
1040
0265676a 1041HRESULT IDirectSound3DListenerImpl_Create(
e49a5c22
RR
1042 DirectSoundDevice * device,
1043 IDirectSound3DListenerImpl ** ppdsl)
935e3df3 1044{
e49a5c22
RR
1045 IDirectSound3DListenerImpl *pdsl;
1046 TRACE("(%p,%p)\n",device,ppdsl);
a4ed8e77 1047
e49a5c22 1048 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
a4ed8e77 1049
e49a5c22 1050 if (pdsl == NULL) {
a4ed8e77 1051 WARN("out of memory\n");
e49a5c22 1052 *ppdsl = 0;
a4ed8e77
RR
1053 return DSERR_OUTOFMEMORY;
1054 }
935e3df3 1055
e49a5c22
RR
1056 pdsl->ref = 0;
1057 pdsl->lpVtbl = &ds3dlvt;
1058
1059 pdsl->device = device;
1060
1061 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1062 pdsl->device->ds3dl.vPosition.x = 0.0;
1063 pdsl->device->ds3dl.vPosition.y = 0.0;
1064 pdsl->device->ds3dl.vPosition.z = 0.0;
1065 pdsl->device->ds3dl.vVelocity.x = 0.0;
1066 pdsl->device->ds3dl.vVelocity.y = 0.0;
1067 pdsl->device->ds3dl.vVelocity.z = 0.0;
1068 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1069 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1070 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1071 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1072 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1073 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1074 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1075 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1076 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1077
1078 pdsl->device->ds3dl_need_recalc = TRUE;
1079
1080 *ppdsl = pdsl;
935e3df3
OK
1081 return S_OK;
1082}