wined3d: Add D3DSHADEMODE to the WINED3D namespace.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 typedef DWORD WINED3DCOLOR;
29
30 typedef enum _WINED3DLIGHTTYPE {
31   WINED3DLIGHT_POINT          = 1,
32   WINED3DLIGHT_SPOT           = 2,
33   WINED3DLIGHT_DIRECTIONAL    = 3,
34   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
35   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
36   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
37 } WINED3DLIGHTTYPE;
38
39 typedef enum _WINED3DPRIMITIVETYPE {
40     WINED3DPT_POINTLIST       = 1,
41     WINED3DPT_LINELIST        = 2,
42     WINED3DPT_LINESTRIP       = 3,
43     WINED3DPT_TRIANGLELIST    = 4,
44     WINED3DPT_TRIANGLESTRIP   = 5,
45     WINED3DPT_TRIANGLEFAN     = 6,
46
47     WINED3DPT_FORCE_DWORD     = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
49
50 typedef struct _WINED3DCOLORVALUE {
51     float r;
52     float g;
53     float b;
54     float a;
55 } WINED3DCOLORVALUE;
56
57 typedef struct _WINED3DVECTOR {
58     float x;
59     float y;
60     float z;
61 } WINED3DVECTOR;
62
63 typedef struct _WINED3DMATRIX {
64     union {
65         struct {
66             float        _11, _12, _13, _14;
67             float        _21, _22, _23, _24;
68             float        _31, _32, _33, _34;
69             float        _41, _42, _43, _44;
70         } DUMMYSTRUCTNAME;
71         float m[4][4];
72     } DUMMYUNIONNAME;
73 } WINED3DMATRIX;
74
75 typedef struct _WINED3DRECT {
76     LONG x1;
77     LONG y1;
78     LONG x2;
79     LONG y2;
80 } WINED3DRECT;
81
82 typedef struct _WINED3DLIGHT {
83     WINED3DLIGHTTYPE    Type;
84     WINED3DCOLORVALUE   Diffuse;
85     WINED3DCOLORVALUE   Specular;
86     WINED3DCOLORVALUE   Ambient;
87     WINED3DVECTOR       Position;
88     WINED3DVECTOR       Direction;
89     float               Range;
90     float               Falloff;
91     float               Attenuation0;
92     float               Attenuation1;
93     float               Attenuation2;
94     float               Theta;
95     float               Phi;
96 } WINED3DLIGHT;
97
98 typedef struct _WINED3DMATERIAL {
99     WINED3DCOLORVALUE   Diffuse;
100     WINED3DCOLORVALUE   Ambient;
101     WINED3DCOLORVALUE   Specular;
102     WINED3DCOLORVALUE   Emissive;
103     float           Power;
104 } WINED3DMATERIAL;
105
106 typedef struct _WINED3DVIEWPORT {
107     DWORD       X;
108     DWORD       Y;
109     DWORD       Width;
110     DWORD       Height;
111     float       MinZ;
112     float       MaxZ;
113 } WINED3DVIEWPORT;
114
115 typedef struct _WINED3DGAMMARAMP {
116     WORD                red  [256];
117     WORD                green[256];
118     WORD                blue [256];
119 } WINED3DGAMMARAMP;
120
121 #define WINED3D_VSHADER_MAX_CONSTANTS 96
122 #define WINED3D_PSHADER_MAX_CONSTANTS 32
123
124 typedef struct _WINED3DVECTOR_3 {
125     float x;
126     float y;
127     float z;
128 } WINED3DVECTOR_3;
129
130 typedef struct _WINED3DVECTOR_4 {
131     float x;
132     float y;
133     float z;
134     float w;
135 } WINED3DVECTOR_4;
136
137 typedef struct WINED3DSHADERVECTOR {
138   float x;
139   float y;
140   float z;
141   float w;
142 } WINED3DSHADERVECTOR;
143
144 typedef struct WINED3DSHADERSCALAR {
145   float x;
146 } WINED3DSHADERSCALAR;
147
148 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
149
150 typedef struct VSHADERDATA {
151   /** Run Time Shader Function Constants */
152   /*D3DXBUFFER* constants;*/
153   WINEVSHADERCONSTANTS8 C;
154   /** Shader Code as char ... */
155   CONST DWORD* code;
156   UINT codeLength;
157 } VSHADERDATA;
158
159 /** temporary here waiting for buffer code */
160 typedef struct VSHADERINPUTDATA {
161   WINED3DSHADERVECTOR V[17];
162 } WINEVSHADERINPUTDATA;
163
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADEROUTPUTDATA {
166   WINED3DSHADERVECTOR oPos;
167   WINED3DSHADERVECTOR oD[2];
168   WINED3DSHADERVECTOR oT[8];
169   WINED3DSHADERVECTOR oFog;
170   WINED3DSHADERVECTOR oPts;
171 } WINEVSHADEROUTPUTDATA;
172
173 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
174
175 typedef struct PSHADERDATA {
176   /** Run Time Shader Function Constants */
177   /*D3DXBUFFER* constants;*/
178   WINEPSHADERCONSTANTS8 C;
179   /** Shader Code as char ... */
180   CONST DWORD* code;
181   UINT codeLength;
182 } PSHADERDATA;
183
184 /** temporary here waiting for buffer code */
185 typedef struct PSHADERINPUTDATA {
186   WINED3DSHADERVECTOR V[2];
187   WINED3DSHADERVECTOR T[8];
188   WINED3DSHADERVECTOR S[16];
189   /*D3DSHADERVECTOR R[12];*/
190 } WINEPSHADERINPUTDATA;
191
192 /** temporary here waiting for buffer code */
193 typedef struct PSHADEROUTPUTDATA {
194   WINED3DSHADERVECTOR oC[4];
195   WINED3DSHADERVECTOR oDepth;
196 } WINEPSHADEROUTPUTDATA;
197
198 /*****************************************************************************
199  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
200  */
201
202
203 typedef enum _WINED3DDEVTYPE {
204     WINED3DDEVTYPE_HAL         = 1,
205     WINED3DDEVTYPE_REF         = 2,
206     WINED3DDEVTYPE_SW          = 3,
207     WINED3DDEVTYPE_NULLREF     = 4,
208
209     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
210 } WINED3DDEVTYPE;
211
212 typedef enum _WINED3DDEGREETYPE {
213     WINED3DDEGREE_LINEAR      = 1,
214     WINED3DDEGREE_QUADRATIC   = 2,
215     WINED3DDEGREE_CUBIC       = 3,
216     WINED3DDEGREE_QUINTIC     = 5,
217     
218     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
219 } WINED3DDEGREETYPE;
220
221 typedef enum _WINED3DFORMAT {
222     WINED3DFMT_UNKNOWN              =   0,
223
224     WINED3DFMT_R8G8B8               =  20,
225     WINED3DFMT_A8R8G8B8             =  21,
226     WINED3DFMT_X8R8G8B8             =  22,
227     WINED3DFMT_R5G6B5               =  23,
228     WINED3DFMT_X1R5G5B5             =  24,
229     WINED3DFMT_A1R5G5B5             =  25,
230     WINED3DFMT_A4R4G4B4             =  26,
231     WINED3DFMT_R3G3B2               =  27,
232     WINED3DFMT_A8                   =  28,
233     WINED3DFMT_A8R3G3B2             =  29,
234     WINED3DFMT_X4R4G4B4             =  30,
235     WINED3DFMT_A2B10G10R10          =  31,
236     WINED3DFMT_A8B8G8R8             =  32,
237     WINED3DFMT_X8B8G8R8             =  33,
238     WINED3DFMT_G16R16               =  34,
239     WINED3DFMT_A2R10G10B10          =  35,
240     WINED3DFMT_A16B16G16R16         =  36,
241   
242
243     WINED3DFMT_A8P8                 =  40,
244     WINED3DFMT_P8                   =  41,
245
246     WINED3DFMT_L8                   =  50,
247     WINED3DFMT_A8L8                 =  51,
248     WINED3DFMT_A4L4                 =  52,
249
250     WINED3DFMT_V8U8                 =  60,
251     WINED3DFMT_L6V5U5               =  61,
252     WINED3DFMT_X8L8V8U8             =  62,
253     WINED3DFMT_Q8W8V8U8             =  63,
254     WINED3DFMT_V16U16               =  64,
255     WINED3DFMT_W11V11U10            =  65,
256     WINED3DFMT_A2W10V10U10          =  67,
257
258     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
259     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
260     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
261     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
262     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
263     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
264     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
265     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
266     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
267     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
268
269     WINED3DFMT_D16_LOCKABLE         =  70,
270     WINED3DFMT_D32                  =  71,
271     WINED3DFMT_D15S1                =  73,
272     WINED3DFMT_D24S8                =  75,
273     WINED3DFMT_D24X8                =  77,
274     WINED3DFMT_D24X4S4              =  79,
275     WINED3DFMT_D16                  =  80,
276     WINED3DFMT_L16                  =  81,
277     WINED3DFMT_D32F_LOCKABLE        =  82,
278     WINED3DFMT_D24FS8               =  83,
279
280     WINED3DFMT_VERTEXDATA           = 100,
281     WINED3DFMT_INDEX16              = 101,
282     WINED3DFMT_INDEX32              = 102,
283     WINED3DFMT_Q16W16V16U16         = 110,
284     /* Flaoting point formats */
285     WINED3DFMT_R16F                 = 111,
286     WINED3DFMT_G16R16F              = 112,
287     WINED3DFMT_A16B16G16R16F        = 113,
288     
289     /* IEEE formats */
290     WINED3DFMT_R32F                 = 114,
291     WINED3DFMT_G32R32F              = 115,
292     WINED3DFMT_A32B32G32R32F        = 116,
293     
294     WINED3DFMT_CxV8U8               = 117,
295
296
297     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
298 } WINED3DFORMAT;
299
300 typedef enum _WINED3DRENDERSTATETYPE {
301     WINED3DRS_TEXTUREHANDLE             =   1, /* d3d7 */
302     WINED3DRS_ANTIALIAS                 =   2, /* d3d7 */
303     WINED3DRS_TEXTUREADDRESS            =   3, /* d3d7 */
304     WINED3DRS_TEXTUREPERSPECTIVE        =   4, /* d3d7 */
305     WINED3DRS_WRAPU                     =   5, /* d3d7 */
306     WINED3DRS_WRAPV                     =   6, /* d3d7 */
307     WINED3DRS_ZENABLE                   =   7,
308     WINED3DRS_FILLMODE                  =   8,
309     WINED3DRS_SHADEMODE                 =   9,
310     WINED3DRS_LINEPATTERN               =  10, /* d3d7, d3d8 */
311     WINED3DRS_MONOENABLE                =  11, /* d3d7 */
312     WINED3DRS_ROP2                      =  12, /* d3d7 */
313     WINED3DRS_PLANEMASK                 =  13, /* d3d7 */
314     WINED3DRS_ZWRITEENABLE              =  14,
315     WINED3DRS_ALPHATESTENABLE           =  15,
316     WINED3DRS_LASTPIXEL                 =  16,
317     WINED3DRS_TEXTUREMAG                =  17, /* d3d7 */
318     WINED3DRS_TEXTUREMIN                =  18, /* d3d7 */
319     WINED3DRS_SRCBLEND                  =  19,
320     WINED3DRS_DESTBLEND                 =  20,
321     WINED3DRS_TEXTUREMAPBLEND           =  21, /* d3d7 */
322     WINED3DRS_CULLMODE                  =  22,
323     WINED3DRS_ZFUNC                     =  23,
324     WINED3DRS_ALPHAREF                  =  24,
325     WINED3DRS_ALPHAFUNC                 =  25,
326     WINED3DRS_DITHERENABLE              =  26,
327     WINED3DRS_ALPHABLENDENABLE          =  27,
328     WINED3DRS_FOGENABLE                 =  28,
329     WINED3DRS_SPECULARENABLE            =  29,
330     WINED3DRS_ZVISIBLE                  =  30, /* d3d7, d3d8 */
331     WINED3DRS_SUBPIXEL                  =  31, /* d3d7 */
332     WINED3DRS_SUBPIXELX                 =  32, /* d3d7 */
333     WINED3DRS_STIPPLEDALPHA             =  33, /* d3d7 */
334     WINED3DRS_FOGCOLOR                  =  34,
335     WINED3DRS_FOGTABLEMODE              =  35,
336     WINED3DRS_FOGSTART                  =  36,
337     WINED3DRS_FOGEND                    =  37,
338     WINED3DRS_FOGDENSITY                =  38,
339     WINED3DRS_STIPPLEENABLE             =  39, /* d3d7 */
340     WINED3DRS_EDGEANTIALIAS             =  40, /* d3d7, d3d8 */
341     WINED3DRS_COLORKEYENABLE            =  41, /* d3d7 */
342     WINED3DRS_BORDERCOLOR               =  43, /* d3d7 */
343     WINED3DRS_TEXTUREADDRESSU           =  44, /* d3d7 */
344     WINED3DRS_TEXTUREADDRESSV           =  45, /* d3d7 */
345     WINED3DRS_MIPMAPLODBIAS             =  46, /* d3d7 */
346     WINED3DRS_ZBIAS                     =  47, /* d3d7, d3d8 */
347     WINED3DRS_RANGEFOGENABLE            =  48,
348     WINED3DRS_ANISOTROPY                =  49, /* d3d7 */
349     WINED3DRS_FLUSHBATCH                =  50, /* d3d7 */
350     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
351     WINED3DRS_STENCILENABLE             =  52,
352     WINED3DRS_STENCILFAIL               =  53,
353     WINED3DRS_STENCILZFAIL              =  54,
354     WINED3DRS_STENCILPASS               =  55,
355     WINED3DRS_STENCILFUNC               =  56,
356     WINED3DRS_STENCILREF                =  57,
357     WINED3DRS_STENCILMASK               =  58,
358     WINED3DRS_STENCILWRITEMASK          =  59,
359     WINED3DRS_TEXTUREFACTOR             =  60,
360     WINED3DRS_WRAP0                     = 128,
361     WINED3DRS_WRAP1                     = 129,
362     WINED3DRS_WRAP2                     = 130,
363     WINED3DRS_WRAP3                     = 131,
364     WINED3DRS_WRAP4                     = 132,
365     WINED3DRS_WRAP5                     = 133,
366     WINED3DRS_WRAP6                     = 134,
367     WINED3DRS_WRAP7                     = 135,
368     WINED3DRS_CLIPPING                  = 136,
369     WINED3DRS_LIGHTING                  = 137,
370     WINED3DRS_EXTENTS                   = 138, /* d3d7 */
371     WINED3DRS_AMBIENT                   = 139,
372     WINED3DRS_FOGVERTEXMODE             = 140,
373     WINED3DRS_COLORVERTEX               = 141,
374     WINED3DRS_LOCALVIEWER               = 142,
375     WINED3DRS_NORMALIZENORMALS          = 143,
376     WINED3DRS_COLORKEYBLENDENABLE       = 144, /* d3d7 */
377     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
378     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
379     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
380     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
381     WINED3DRS_VERTEXBLEND               = 151,
382     WINED3DRS_CLIPPLANEENABLE           = 152,  
383     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153, /* d3d8 */
384     WINED3DRS_POINTSIZE                 = 154,
385     WINED3DRS_POINTSIZE_MIN             = 155,
386     WINED3DRS_POINTSPRITEENABLE         = 156,
387     WINED3DRS_POINTSCALEENABLE          = 157,
388     WINED3DRS_POINTSCALE_A              = 158,
389     WINED3DRS_POINTSCALE_B              = 159,
390     WINED3DRS_POINTSCALE_C              = 160,
391     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
392     WINED3DRS_MULTISAMPLEMASK           = 162,
393     WINED3DRS_PATCHEDGESTYLE            = 163,
394     WINED3DRS_PATCHSEGMENTS             = 164, /* d3d8 */
395     WINED3DRS_DEBUGMONITORTOKEN         = 165,
396     WINED3DRS_POINTSIZE_MAX             = 166,
397     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
398     WINED3DRS_COLORWRITEENABLE          = 168,
399     WINED3DRS_TWEENFACTOR               = 170,
400     WINED3DRS_BLENDOP                   = 171,
401     WINED3DRS_POSITIONORDER             = 172,
402     WINED3DRS_NORMALORDER               = 173,
403     WINED3DRS_POSITIONDEGREE            = 172,
404     WINED3DRS_NORMALDEGREE              = 173,
405     WINED3DRS_SCISSORTESTENABLE         = 174,
406     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
407     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
408     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
409     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
410     WINED3DRS_ADAPTIVETESS_X            = 180,
411     WINED3DRS_ADAPTIVETESS_Y            = 181,
412     WINED3DRS_ADAPTIVETESS_Z            = 182,
413     WINED3DRS_ADAPTIVETESS_W            = 183,
414     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
415     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
416     WINED3DRS_CCW_STENCILFAIL           = 186,
417     WINED3DRS_CCW_STENCILZFAIL          = 187,
418     WINED3DRS_CCW_STENCILPASS           = 188,
419     WINED3DRS_CCW_STENCILFUNC           = 189,
420     WINED3DRS_COLORWRITEENABLE1         = 190,
421     WINED3DRS_COLORWRITEENABLE2         = 191,
422     WINED3DRS_COLORWRITEENABLE3         = 192,
423     WINED3DRS_BLENDFACTOR               = 193,
424     WINED3DRS_SRGBWRITEENABLE           = 194,
425     WINED3DRS_DEPTHBIAS                 = 195,
426     WINED3DRS_WRAP8                     = 198,
427     WINED3DRS_WRAP9                     = 199,
428     WINED3DRS_WRAP10                    = 200,
429     WINED3DRS_WRAP11                    = 201,
430     WINED3DRS_WRAP12                    = 202,
431     WINED3DRS_WRAP13                    = 203,
432     WINED3DRS_WRAP14                    = 204,
433     WINED3DRS_WRAP15                    = 205,
434     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
435     WINED3DRS_SRCBLENDALPHA             = 207,
436     WINED3DRS_DESTBLENDALPHA            = 208,
437     WINED3DRS_BLENDOPALPHA              = 209,
438
439     WINED3DRS_FORCE_DWORD               = 0x7fffffff
440 } WINED3DRENDERSTATETYPE;
441
442 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
443         /* Highest WINED3DRS_ value   */
444
445 typedef enum _WINED3DBLEND {
446     WINED3DBLEND_ZERO               =  1,
447     WINED3DBLEND_ONE                =  2,
448     WINED3DBLEND_SRCCOLOR           =  3,
449     WINED3DBLEND_INVSRCCOLOR        =  4,
450     WINED3DBLEND_SRCALPHA           =  5,
451     WINED3DBLEND_INVSRCALPHA        =  6,
452     WINED3DBLEND_DESTALPHA          =  7,
453     WINED3DBLEND_INVDESTALPHA       =  8,
454     WINED3DBLEND_DESTCOLOR          =  9,
455     WINED3DBLEND_INVDESTCOLOR       = 10,
456     WINED3DBLEND_SRCALPHASAT        = 11,
457     WINED3DBLEND_BOTHSRCALPHA       = 12,
458     WINED3DBLEND_BOTHINVSRCALPHA    = 13,
459     WINED3DBLEND_BLENDFACTOR        = 14,
460     WINED3DBLEND_INVBLENDFACTOR     = 15,
461     WINED3DBLEND_FORCE_DWORD        = 0x7fffffff
462 } WINED3DBLEND;
463
464 typedef enum _WINED3DBLENDOP {
465     WINED3DBLENDOP_ADD              = 1,
466     WINED3DBLENDOP_SUBTRACT         = 2,
467     WINED3DBLENDOP_REVSUBTRACT      = 3,
468     WINED3DBLENDOP_MIN              = 4,
469     WINED3DBLENDOP_MAX              = 5,
470
471     WINED3DBLENDOP_FORCE_DWORD      = 0x7fffffff
472 } WINED3DBLENDOP;
473
474 typedef enum _WINED3DVERTEXBLENDFLAGS {
475     WINED3DVBF_DISABLE  =   0,
476     WINED3DVBF_1WEIGHTS =   1,
477     WINED3DVBF_2WEIGHTS =   2,
478     WINED3DVBF_3WEIGHTS =   3,
479     WINED3DVBF_TWEENING = 255,
480     WINED3DVBF_0WEIGHTS = 256
481 } WINED3DVERTEXBLENDFLAGS;
482
483 typedef enum _WINED3DZBUFFERTYPE {
484     WINED3DZB_FALSE                 = 0,
485     WINED3DZB_TRUE                  = 1,
486     WINED3DZB_USEW                  = 2,
487
488     WINED3DZB_FORCE_DWORD           = 0x7fffffff
489 } WINED3DZBUFFERTYPE;
490
491 typedef enum _WINED3DFOGMODE {
492     WINED3DFOG_NONE                 = 0,
493     WINED3DFOG_EXP                  = 1,
494     WINED3DFOG_EXP2                 = 2,
495     WINED3DFOG_LINEAR               = 3,
496
497     WINED3DFOG_FORCE_DWORD          = 0x7fffffff
498 } WINED3DFOGMODE;
499
500 typedef enum _WINED3DSHADEMODE {
501     WINED3DSHADE_FLAT               = 1,
502     WINED3DSHADE_GOURAUD            = 2,
503     WINED3DSHADE_PHONG              = 3,
504
505     WINED3DSHADE_FORCE_DWORD        = 0x7fffffff
506 } WINED3DSHADEMODE;
507
508 typedef struct _WINED3DDISPLAYMODE {
509     UINT            Width;
510     UINT            Height;
511     UINT            RefreshRate;
512     WINED3DFORMAT   Format;
513 } WINED3DDISPLAYMODE;
514
515 typedef enum _WINED3DBACKBUFFER_TYPE {
516     WINED3DBACKBUFFER_TYPE_MONO         = 0,
517     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
518     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
519
520     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
521 } WINED3DBACKBUFFER_TYPE;
522
523 typedef enum _WINED3DSWAPEFFECT {
524     WINED3DSWAPEFFECT_DISCARD         = 1,
525     WINED3DSWAPEFFECT_FLIP            = 2,
526     WINED3DSWAPEFFECT_COPY            = 3,
527     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
528     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
529 } WINED3DSWAPEFFECT;
530
531 typedef enum _WINED3DSAMPLERSTATETYPE {
532     WINED3DSAMP_ADDRESSU       = 1,
533     WINED3DSAMP_ADDRESSV       = 2,
534     WINED3DSAMP_ADDRESSW       = 3,
535     WINED3DSAMP_BORDERCOLOR    = 4,
536     WINED3DSAMP_MAGFILTER      = 5,
537     WINED3DSAMP_MINFILTER      = 6,
538     WINED3DSAMP_MIPFILTER      = 7,
539     WINED3DSAMP_MIPMAPLODBIAS  = 8,
540     WINED3DSAMP_MAXMIPLEVEL    = 9,
541     WINED3DSAMP_MAXANISOTROPY  = 10,
542     WINED3DSAMP_SRGBTEXTURE    = 11,
543     WINED3DSAMP_ELEMENTINDEX   = 12,
544     WINED3DSAMP_DMAPOFFSET     = 13,
545
546     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
547 } WINED3DSAMPLERSTATETYPE;
548 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
549
550 typedef enum _WINED3DMULTISAMPLE_TYPE {
551     WINED3DMULTISAMPLE_NONE          =  0,
552     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
553     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
554     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
555     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
556     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
557     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
558     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
559     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
560     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
561     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
562     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
563     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
564     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
565     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
566     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
567     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
568
569     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
570 } WINED3DMULTISAMPLE_TYPE;
571
572 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
573     WINED3DTSS_COLOROP               =  1,
574     WINED3DTSS_COLORARG1             =  2,
575     WINED3DTSS_COLORARG2             =  3,
576     WINED3DTSS_ALPHAOP               =  4,
577     WINED3DTSS_ALPHAARG1             =  5,
578     WINED3DTSS_ALPHAARG2             =  6,
579     WINED3DTSS_BUMPENVMAT00          =  7,
580     WINED3DTSS_BUMPENVMAT01          =  8,
581     WINED3DTSS_BUMPENVMAT10          =  9,
582     WINED3DTSS_BUMPENVMAT11          = 10,
583     WINED3DTSS_TEXCOORDINDEX         = 11,
584     WINED3DTSS_ADDRESS               = 12,
585     WINED3DTSS_ADDRESSU              = 13,
586     WINED3DTSS_ADDRESSV              = 14,
587     WINED3DTSS_BORDERCOLOR           = 15,
588     WINED3DTSS_MAGFILTER             = 16,
589     WINED3DTSS_MINFILTER             = 17,
590     WINED3DTSS_MIPFILTER             = 18,
591     WINED3DTSS_MIPMAPLODBIAS         = 19,
592     WINED3DTSS_MAXMIPLEVEL           = 20,
593     WINED3DTSS_MAXANISOTROPY         = 21,
594     WINED3DTSS_BUMPENVLSCALE         = 22,
595     WINED3DTSS_BUMPENVLOFFSET        = 23,
596     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
597     WINED3DTSS_ADDRESSW              = 25,
598     WINED3DTSS_COLORARG0             = 26,
599     WINED3DTSS_ALPHAARG0             = 27,
600     WINED3DTSS_RESULTARG             = 28,
601     WINED3DTSS_CONSTANT              = 32,
602
603     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
604 } WINED3DTEXTURESTAGESTATETYPE;
605
606 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
607
608 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
609     WINED3DTTFF_DISABLE         =   0,
610     WINED3DTTFF_COUNT1          =   1,
611     WINED3DTTFF_COUNT2          =   2,
612     WINED3DTTFF_COUNT3          =   3,
613     WINED3DTTFF_COUNT4          =   4,
614     WINED3DTTFF_PROJECTED       = 256,
615
616     WINED3DTTFF_FORCE_DWORD     = 0x7fffffff
617 } WINED3DTEXTURETRANSFORMFLAGS;
618
619 typedef enum _WINED3DTEXTUREOP {
620     WINED3DTOP_DISABLE                   =  1,
621     WINED3DTOP_SELECTARG1                =  2,
622     WINED3DTOP_SELECTARG2                =  3,
623     WINED3DTOP_MODULATE                  =  4,
624     WINED3DTOP_MODULATE2X                =  5,
625     WINED3DTOP_MODULATE4X                =  6,
626     WINED3DTOP_ADD                       =  7,
627     WINED3DTOP_ADDSIGNED                 =  8,
628     WINED3DTOP_ADDSIGNED2X               =  9,
629     WINED3DTOP_SUBTRACT                  = 10,
630     WINED3DTOP_ADDSMOOTH                 = 11,
631     WINED3DTOP_BLENDDIFFUSEALPHA         = 12,
632     WINED3DTOP_BLENDTEXTUREALPHA         = 13,
633     WINED3DTOP_BLENDFACTORALPHA          = 14,
634     WINED3DTOP_BLENDTEXTUREALPHAPM       = 15,
635     WINED3DTOP_BLENDCURRENTALPHA         = 16,
636     WINED3DTOP_PREMODULATE               = 17,
637     WINED3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
638     WINED3DTOP_MODULATECOLOR_ADDALPHA    = 19,
639     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
640     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
641     WINED3DTOP_BUMPENVMAP                = 22,
642     WINED3DTOP_BUMPENVMAPLUMINANCE       = 23,
643     WINED3DTOP_DOTPRODUCT3               = 24,
644     WINED3DTOP_MULTIPLYADD               = 25,
645     WINED3DTOP_LERP                      = 26,
646
647     WINED3DTOP_FORCE_DWORD               = 0x7fffffff,
648 } WINED3DTEXTUREOP;
649
650 #define WINED3DTA_SELECTMASK        0x0000000f
651 #define WINED3DTA_DIFFUSE           0x00000000
652 #define WINED3DTA_CURRENT           0x00000001
653 #define WINED3DTA_TEXTURE           0x00000002
654 #define WINED3DTA_TFACTOR           0x00000003
655 #define WINED3DTA_SPECULAR          0x00000004
656 #define WINED3DTA_TEMP              0x00000005
657 #define WINED3DTA_CONSTANT          0x00000006
658 #define WINED3DTA_COMPLEMENT        0x00000010
659 #define WINED3DTA_ALPHAREPLICATE    0x00000020
660
661 typedef enum _WINED3DTEXTUREADDRESS {
662     WINED3DTADDRESS_WRAP            = 1,
663     WINED3DTADDRESS_MIRROR          = 2,
664     WINED3DTADDRESS_CLAMP           = 3,
665     WINED3DTADDRESS_BORDER          = 4,
666     WINED3DTADDRESS_MIRRORONCE      = 5,
667
668     WINED3DTADDRESS_FORCE_DWORD     = 0x7fffffff
669 } WINED3DTEXTUREADDRESS;
670
671 typedef enum _WINED3DTRANSFORMSTATETYPE {
672     WINED3DTS_VIEW            =  2,
673     WINED3DTS_PROJECTION      =  3,
674     WINED3DTS_TEXTURE0        = 16,
675     WINED3DTS_TEXTURE1        = 17,
676     WINED3DTS_TEXTURE2        = 18,
677     WINED3DTS_TEXTURE3        = 19,
678     WINED3DTS_TEXTURE4        = 20,
679     WINED3DTS_TEXTURE5        = 21,
680     WINED3DTS_TEXTURE6        = 22,
681     WINED3DTS_TEXTURE7        = 23,
682
683     WINED3DTS_FORCE_DWORD     = 0x7fffffff
684 } WINED3DTRANSFORMSTATETYPE;
685
686 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
687 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
688 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
689 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
690 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
691
692 typedef enum _WINED3DBASISTYPE {
693    WINED3DBASIS_BEZIER        = 0,
694    WINED3DBASIS_BSPLINE       = 1,
695    WINED3DBASIS_INTERPOLATE   = 2,
696
697    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
698 } WINED3DBASISTYPE;
699
700 typedef enum _WINED3DCUBEMAP_FACES {
701     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
702     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
703     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
704     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
705     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
706     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
707
708     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
709 } WINED3DCUBEMAP_FACES;
710
711 typedef enum _WINED3DTEXTUREFILTERTYPE {
712     WINED3DTEXF_NONE            = 0,
713     WINED3DTEXF_POINT           = 1,
714     WINED3DTEXF_LINEAR          = 2,
715     WINED3DTEXF_ANISOTROPIC     = 3,
716     WINED3DTEXF_FLATCUBIC       = 4,
717     WINED3DTEXF_GAUSSIANCUBIC   = 5,
718     WINED3DTEXF_PYRAMIDALQUAD   = 6,
719     WINED3DTEXF_GAUSSIANQUAD    = 7,
720     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
721 } WINED3DTEXTUREFILTERTYPE;
722
723 typedef struct _WINEDD3DRECTPATCH_INFO {
724     UINT                StartVertexOffsetWidth;
725     UINT                StartVertexOffsetHeight;
726     UINT                Width;
727     UINT                Height;
728     UINT                Stride;
729     WINED3DBASISTYPE    Basis;
730     WINED3DDEGREETYPE   Degree;
731 } WINED3DRECTPATCH_INFO;
732
733 typedef struct _WINED3DTRIPATCH_INFO {
734     UINT                StartVertexOffset;
735     UINT                NumVertices;
736     WINED3DBASISTYPE    Basis;
737     WINED3DDEGREETYPE   Degree;
738 } WINED3DTRIPATCH_INFO;
739
740
741 typedef struct _WINED3DADAPTER_IDENTIFIER {
742     char           *Driver;
743     char           *Description;
744     char           *DeviceName;
745     LARGE_INTEGER  *DriverVersion; 
746     DWORD          *VendorId;
747     DWORD          *DeviceId;
748     DWORD          *SubSysId;
749     DWORD          *Revision;
750     GUID           *DeviceIdentifier;
751     DWORD          *WHQLLevel;
752 } WINED3DADAPTER_IDENTIFIER;
753
754 typedef struct _WINED3DPRESENT_PARAMETERS {
755     UINT                    *BackBufferWidth;
756     UINT                    *BackBufferHeight;
757     WINED3DFORMAT           *BackBufferFormat;
758     UINT                    *BackBufferCount;
759     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
760     DWORD                   *MultiSampleQuality;
761     WINED3DSWAPEFFECT       *SwapEffect;
762     HWND                    *hDeviceWindow;
763     BOOL                    *Windowed;
764     BOOL                    *EnableAutoDepthStencil;
765     WINED3DFORMAT           *AutoDepthStencilFormat;
766     DWORD                   *Flags;
767     UINT                    *FullScreen_RefreshRateInHz;
768     UINT                    *PresentationInterval;
769 } WINED3DPRESENT_PARAMETERS;
770
771 typedef enum _WINED3DRESOURCETYPE {
772     WINED3DRTYPE_SURFACE                =  1,
773     WINED3DRTYPE_VOLUME                 =  2,
774     WINED3DRTYPE_TEXTURE                =  3,
775     WINED3DRTYPE_VOLUMETEXTURE          =  4,
776     WINED3DRTYPE_CUBETEXTURE            =  5,
777     WINED3DRTYPE_VERTEXBUFFER           =  6,
778     WINED3DRTYPE_INDEXBUFFER            =  7,
779
780     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
781 } WINED3DRESOURCETYPE;
782
783 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
784
785 typedef enum _WINED3DPOOL {
786     WINED3DPOOL_DEFAULT                 = 0,
787     WINED3DPOOL_MANAGED                 = 1,
788     WINED3DPOOL_SYSTEMMEM               = 2,
789     WINED3DPOOL_SCRATCH                 = 3,
790
791     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
792 } WINED3DPOOL;
793
794 typedef struct _WINED3DSURFACE_DESC
795 {
796     WINED3DFORMAT           *Format;
797     WINED3DRESOURCETYPE     *Type;
798     DWORD                   *Usage;
799     WINED3DPOOL             *Pool;
800     UINT                    *Size;
801
802     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
803     DWORD                   *MultiSampleQuality;
804     UINT                    *Width;
805     UINT                    *Height;
806 } WINED3DSURFACE_DESC;
807
808 typedef struct _WINED3DVOLUME_DESC
809 {
810     WINED3DFORMAT       *Format;
811     WINED3DRESOURCETYPE *Type;
812     DWORD               *Usage;
813     WINED3DPOOL         *Pool;
814     UINT                *Size;
815
816     UINT                *Width;
817     UINT                *Height;
818     UINT                *Depth;
819 } WINED3DVOLUME_DESC;
820
821 typedef struct _WINED3DCLIPSTATUS {
822    DWORD ClipUnion;
823    DWORD ClipIntersection;
824 } WINED3DCLIPSTATUS;
825
826
827 typedef struct _WINED3DVERTEXELEMENT {
828   WORD    Stream;
829   WORD    Offset;
830   BYTE    Type;
831   BYTE    Method;
832   BYTE    Usage;
833   BYTE    UsageIndex;
834   int     Reg; /* DirectX 8 */
835 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
836
837
838 typedef enum _WINED3DQUERYTYPE {
839     WINED3DQUERYTYPE_VCACHE             = 4,
840     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
841     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
842     WINED3DQUERYTYPE_EVENT              = 8,
843     WINED3DQUERYTYPE_OCCLUSION          = 9,
844     WINED3DQUERYTYPE_TIMESTAMP          = 10,
845     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
846     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
847     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
848     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
849     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
850     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
851     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
852     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
853 } WINED3DQUERYTYPE;
854
855 #define WINED3DISSUE_BEGIN   (1 << 1)
856 #define WINED3DISSUE_END     (1 << 0)
857 #define WINED3DGETDATA_FLUSH (1 << 0)
858
859 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
860     UINT           AdapterOrdinal;
861     WINED3DDEVTYPE DeviceType;
862     HWND           hFocusWindow;
863     DWORD          BehaviorFlags;
864 } WINED3DDEVICE_CREATION_PARAMETERS;
865
866 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
867     float         MaxBandwidthUtilized;
868     float         FrontEndUploadMemoryUtilizedPercent;
869     float         VertexRateUtilizedPercent;
870     float         TriangleSetupRateUtilizedPercent;
871     float         FillRateUtilizedPercent;
872 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
873
874 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
875     float         TextureCacheHitRate;
876     float         PostTransformVertexCacheHitRate;
877 } WINED3DDEVINFO_CACHEUTILIZATION;
878
879 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
880     float         WaitingForGPUToUseApplicationResourceTimePercent;
881     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
882     float         WaitingForGPUToStayWithinLatencyTimePercent;
883     float         WaitingForGPUExclusiveResourceTimePercent;
884     float         WaitingForGPUOtherTimePercent;
885 } WINED3DDEVINFO_INTERFACETIMINGS;
886
887 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
888     float         VertexProcessingTimePercent;
889     float         PixelProcessingTimePercent;
890     float         OtherGPUProcessingTimePercent;
891     float         GPUIdleTimePercent;
892 } WINED3DDEVINFO_PIPELINETIMINGS;
893
894 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
895     float         MemoryProcessingPercent;
896     float         ComputationProcessingPercent;
897 } WINED3DDEVINFO_STAGETIMINGS;
898
899 typedef struct _WINED3DRASTER_STATUS {
900     BOOL            InVBlank;
901     UINT            ScanLine;
902 } WINED3DRASTER_STATUS;
903
904
905 typedef struct WINED3DRESOURCESTATS {
906     BOOL                bThrashing;
907     DWORD               ApproxBytesDownloaded;
908     DWORD               NumEvicts;
909     DWORD               NumVidCreates;
910     DWORD               LastPri;
911     DWORD               NumUsed;
912     DWORD               NumUsedInVidMem;
913     DWORD               WorkingSet;
914     DWORD               WorkingSetBytes;
915     DWORD               TotalManaged;
916     DWORD               TotalBytes;
917 } WINED3DRESOURCESTATS;
918
919 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
920     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
921 } WINED3DDEVINFO_RESOURCEMANAGER;
922
923 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
924     DWORD NumRenderedTriangles;
925     DWORD NumExtraClippingTriangles;
926 } WINED3DDEVINFO_VERTEXSTATS;
927
928 typedef struct _WINED3DLOCKED_RECT {
929     INT                 Pitch;
930     void*               pBits;
931 } WINED3DLOCKED_RECT;
932
933 typedef struct _WINED3DLOCKED_BOX {
934     INT                 RowPitch;
935     INT                 SlicePitch;
936     void*               pBits;
937 } WINED3DLOCKED_BOX;
938
939
940 typedef struct _WINED3DBOX {
941     UINT                Left;
942     UINT                Top;
943     UINT                Right;
944     UINT                Bottom;
945     UINT                Front;
946     UINT                Back;
947 } WINED3DBOX;
948
949 /*Vertex cache optimization hints.*/
950 typedef struct WINED3DDEVINFO_VCACHE {
951     /*Must be a 4 char code FOURCC (e.g. CACH)*/
952     DWORD         Pattern; 
953     /*0 to get the longest  strips, 1 vertex cache*/
954     DWORD         OptMethod; 
955      /*Cache size to use (only valid if OptMethod==1) */
956     DWORD         CacheSize;
957     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
958     DWORD         MagicNumber; 
959 } WINED3DDEVINFO_VCACHE;
960
961 typedef struct _WINED3DVERTEXBUFFER_DESC {
962     WINED3DFORMAT           Format;
963     WINED3DRESOURCETYPE     Type;
964     DWORD                   Usage;
965     WINED3DPOOL             Pool;
966     UINT                    Size;
967     DWORD                   FVF;
968 } WINED3DVERTEXBUFFER_DESC;
969
970 typedef struct _WINED3DINDEXBUFFER_DESC {
971     WINED3DFORMAT           Format;
972     WINED3DRESOURCETYPE     Type;
973     DWORD                   Usage;
974     WINED3DPOOL             Pool;
975     UINT                    Size;
976 } WINED3DINDEXBUFFER_DESC;
977
978 /*
979  * The wined3dcaps structure
980  */
981
982 typedef struct _WINED3DVSHADERCAPS2_0 {
983   DWORD  *Caps;
984   INT    *DynamicFlowControlDepth;
985   INT    *NumTemps;
986   INT    *StaticFlowControlDepth;
987 } WINED3DVSHADERCAPS2_0;
988
989 typedef struct _WINED3DPSHADERCAPS2_0 {
990   DWORD  *Caps;
991   INT    *DynamicFlowControlDepth;
992   INT    *NumTemps;
993   INT    *StaticFlowControlDepth;
994   INT    *NumInstructionSlots;
995 } WINED3DPSHADERCAPS2_0;
996
997 typedef struct _WINED3DCAPS {
998   WINED3DDEVTYPE      *DeviceType;
999   UINT                *AdapterOrdinal;
1000
1001   DWORD               *Caps;
1002   DWORD               *Caps2;
1003   DWORD               *Caps3;
1004   DWORD               *PresentationIntervals;
1005
1006   DWORD               *CursorCaps;
1007
1008   DWORD               *DevCaps;
1009
1010   DWORD               *PrimitiveMiscCaps;
1011   DWORD               *RasterCaps;
1012   DWORD               *ZCmpCaps;
1013   DWORD               *SrcBlendCaps;
1014   DWORD               *DestBlendCaps;
1015   DWORD               *AlphaCmpCaps;
1016   DWORD               *ShadeCaps;
1017   DWORD               *TextureCaps;
1018   DWORD               *TextureFilterCaps;
1019   DWORD               *CubeTextureFilterCaps;
1020   DWORD               *VolumeTextureFilterCaps;
1021   DWORD               *TextureAddressCaps;
1022   DWORD               *VolumeTextureAddressCaps;
1023
1024   DWORD               *LineCaps;
1025
1026   DWORD               *MaxTextureWidth;
1027   DWORD               *MaxTextureHeight;
1028   DWORD               *MaxVolumeExtent;
1029
1030   DWORD               *MaxTextureRepeat;
1031   DWORD               *MaxTextureAspectRatio;
1032   DWORD               *MaxAnisotropy;
1033   float               *MaxVertexW;
1034
1035   float               *GuardBandLeft;
1036   float               *GuardBandTop;
1037   float               *GuardBandRight;
1038   float               *GuardBandBottom;
1039
1040   float               *ExtentsAdjust;
1041   DWORD               *StencilCaps;
1042
1043   DWORD               *FVFCaps;
1044   DWORD               *TextureOpCaps;
1045   DWORD               *MaxTextureBlendStages;
1046   DWORD               *MaxSimultaneousTextures;
1047
1048   DWORD               *VertexProcessingCaps;
1049   DWORD               *MaxActiveLights;
1050   DWORD               *MaxUserClipPlanes;
1051   DWORD               *MaxVertexBlendMatrices;
1052   DWORD               *MaxVertexBlendMatrixIndex;
1053
1054   float               *MaxPointSize;
1055
1056   DWORD               *MaxPrimitiveCount;
1057   DWORD               *MaxVertexIndex;
1058   DWORD               *MaxStreams;
1059   DWORD               *MaxStreamStride;
1060
1061   DWORD               *VertexShaderVersion;
1062   DWORD               *MaxVertexShaderConst;
1063
1064   DWORD               *PixelShaderVersion;
1065   float               *PixelShader1xMaxValue;
1066
1067   /* DX 9 */
1068   DWORD               *DevCaps2;
1069
1070   float               *MaxNpatchTessellationLevel;
1071   DWORD               *Reserved5; /*undocumented*/
1072
1073   UINT                *MasterAdapterOrdinal;
1074   UINT                *AdapterOrdinalInGroup;
1075   UINT                *NumberOfAdaptersInGroup;
1076   DWORD               *DeclTypes;
1077   DWORD               *NumSimultaneousRTs;
1078   DWORD               *StretchRectFilterCaps;
1079   WINED3DVSHADERCAPS2_0   VS20Caps;
1080   WINED3DPSHADERCAPS2_0   PS20Caps;
1081   DWORD               *VertexTextureFilterCaps;
1082   DWORD               *MaxVShaderInstructionsExecuted;
1083   DWORD               *MaxPShaderInstructionsExecuted;
1084   DWORD               *MaxVertexShader30InstructionSlots; 
1085   DWORD               *MaxPixelShader30InstructionSlots;
1086   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
1087   DWORD               *Reserved3;
1088
1089 } WINED3DCAPS;
1090
1091 typedef enum _WINED3DSTATEBLOCKTYPE {
1092     WINED3DSBT_INIT          = 0,
1093     WINED3DSBT_ALL           = 1,
1094     WINED3DSBT_PIXELSTATE    = 2,
1095     WINED3DSBT_VERTEXSTATE   = 3,
1096
1097     WINED3DSBT_FORCE_DWORD   = 0xffffffff
1098 } WINED3DSTATEBLOCKTYPE;
1099
1100 typedef struct glDescriptor {
1101     UINT          textureName;
1102     int           level;
1103     int           target;
1104     int/*GLenum*/ glFormat;
1105     int/*GLenum*/ glFormatInternal;
1106     int/*GLenum*/ glType;
1107 } glDescriptor;
1108
1109 #define WINED3DDP_MAXTEXCOORD 8
1110
1111 typedef enum _WINED3DDECLMETHOD {
1112     WINED3DDECLMETHOD_DEFAULT          = 0,
1113     WINED3DDECLMETHOD_PARTIALU         = 1,
1114     WINED3DDECLMETHOD_PARTIALV         = 2,
1115     WINED3DDECLMETHOD_CROSSUV          = 3,
1116     WINED3DDECLMETHOD_UV               = 4,
1117     WINED3DDECLMETHOD_LOOKUP           = 5,
1118     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1119 } WINED3DDECLMETHOD;
1120
1121 typedef enum _WINED3DDECLTYPE {
1122   WINED3DDECLTYPE_FLOAT1    =  0,
1123   WINED3DDECLTYPE_FLOAT2    =  1,
1124   WINED3DDECLTYPE_FLOAT3    =  2,
1125   WINED3DDECLTYPE_FLOAT4    =  3,
1126   WINED3DDECLTYPE_D3DCOLOR  =  4,
1127   WINED3DDECLTYPE_UBYTE4    =  5,
1128   WINED3DDECLTYPE_SHORT2    =  6,
1129   WINED3DDECLTYPE_SHORT4    =  7,
1130   /* VS 2.0 */
1131   WINED3DDECLTYPE_UBYTE4N   =  8,
1132   WINED3DDECLTYPE_SHORT2N   =  9,
1133   WINED3DDECLTYPE_SHORT4N   = 10,
1134   WINED3DDECLTYPE_USHORT2N  = 11,
1135   WINED3DDECLTYPE_USHORT4N  = 12,
1136   WINED3DDECLTYPE_UDEC3     = 13,
1137   WINED3DDECLTYPE_DEC3N     = 14,
1138   WINED3DDECLTYPE_FLOAT16_2 = 15,
1139   WINED3DDECLTYPE_FLOAT16_4 = 16,
1140   WINED3DDECLTYPE_UNUSED    = 17,
1141 } WINED3DDECLTYPE;
1142
1143 typedef struct WineDirect3DStridedData {
1144     BYTE     *lpData;        /* Pointer to start of data               */
1145     DWORD     dwStride;      /* Stride between occurances of this data */
1146     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
1147     int       VBO;           /* Vertex buffer object this data is in   */
1148 } WineDirect3DStridedData;
1149
1150 typedef struct WineDirect3DVertexStridedData {
1151     union {
1152         struct {
1153
1154              /* Do not add or reorder fields here,
1155               * so this can be indexed as an array */
1156              WineDirect3DStridedData  position;
1157              WineDirect3DStridedData  blendWeights;
1158              WineDirect3DStridedData  blendMatrixIndices;
1159              WineDirect3DStridedData  normal;
1160              WineDirect3DStridedData  pSize;
1161              WineDirect3DStridedData  diffuse;
1162              WineDirect3DStridedData  specular;
1163              WineDirect3DStridedData  texCoords[WINED3DDP_MAXTEXCOORD];
1164              WineDirect3DStridedData  position2; /* tween data */
1165              WineDirect3DStridedData  normal2;   /* tween data */
1166              WineDirect3DStridedData  tangent;
1167              WineDirect3DStridedData  binormal;
1168              WineDirect3DStridedData  tessFactor;
1169              WineDirect3DStridedData  fog;
1170              WineDirect3DStridedData  depth;
1171              WineDirect3DStridedData  sample;
1172
1173              /* Add fields here */
1174              BOOL position_transformed;
1175
1176         } s;
1177         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1178     } u;
1179 } WineDirect3DVertexStridedData;
1180
1181 typedef struct _WINEDDOVERLAYFX
1182 {
1183     DWORD       dwSize;                         /* size of structure */
1184     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1185     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1186     DWORD       dwReserved;
1187     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1188     union
1189     {
1190         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1191         LPDIRECTDRAWSURFACE lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1192     } DUMMYUNIONNAME1;
1193     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1194     union
1195     {
1196         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1197         LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1198     } DUMMYUNIONNAME2;
1199     DDCOLORKEY  dckDestColorkey;                /* DestColorkey override */
1200     DDCOLORKEY  dckSrcColorkey;                 /* DestColorkey override */
1201     DWORD       dwDDFX;                         /* Overlay FX */
1202     DWORD       dwFlags;                        /* flags */
1203 } WINEDDOVERLAYFX;
1204
1205 /**************************** 
1206  *  * Vertex Shaders Declaration
1207  *   */
1208
1209 typedef enum _WINED3DDECLUSAGE {
1210       WINED3DSHADERDECLUSAGE_POSITION     = 0,
1211       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1212       WINED3DSHADERDECLUSAGE_BLENDINDICES,
1213       WINED3DSHADERDECLUSAGE_NORMAL,
1214       WINED3DSHADERDECLUSAGE_PSIZE ,
1215       WINED3DSHADERDECLUSAGE_TEXCOORD0,
1216       WINED3DSHADERDECLUSAGE_TEXCOORD1,
1217       WINED3DSHADERDECLUSAGE_TEXCOORD2,
1218       WINED3DSHADERDECLUSAGE_TEXCOORD3,
1219       WINED3DSHADERDECLUSAGE_TEXCOORD4,
1220       WINED3DSHADERDECLUSAGE_TEXCOORD5,
1221       WINED3DSHADERDECLUSAGE_TEXCOORD6,
1222       WINED3DSHADERDECLUSAGE_TEXCOORD7,
1223       WINED3DSHADERDECLUSAGE_TANGENT,
1224       WINED3DSHADERDECLUSAGE_BINORMAL,
1225       WINED3DSHADERDECLUSAGE_TESSFACTOR,
1226       WINED3DSHADERDECLUSAGE_POSITIONT,
1227       WINED3DSHADERDECLUSAGE_DIFFUSE,
1228       WINED3DSHADERDECLUSAGE_SPECULAR,
1229       WINED3DSHADERDECLUSAGE_FOG,
1230       WINED3DSHADERDECLUSAGE_DEPTH,
1231       WINED3DSHADERDECLUSAGE_SAMPLE,
1232       WINED3DSHADERDECLUSAGE_POSITION2,
1233       WINED3DSHADERDECLUSAGE_POSITION21,
1234       WINED3DSHADERDECLUSAGE_POSITION22,
1235       WINED3DSHADERDECLUSAGE_POSITION23,
1236       WINED3DSHADERDECLUSAGE_POSITION24,
1237       WINED3DSHADERDECLUSAGE_POSITION25,
1238       WINED3DSHADERDECLUSAGE_POSITION26,
1239       WINED3DSHADERDECLUSAGE_POSITION27,
1240       WINED3DSHADERDECLUSAGE_POSITION28,
1241       WINED3DSHADERDECLUSAGE_NORMAL2,
1242       WINED3DSHADERDECLUSAGE_POSITIONT2,
1243       WINED3DSHADERDECLUSAGE_MAX_USAGE
1244 } WINED3DSHADERDECLUSAGE;
1245
1246 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1247 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1248 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1249 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1250 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1251 #define WINED3DUSAGE_POINTS                           0x00000040L
1252 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1253 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1254 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1255 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1256 #define WINED3DUSAGE_DMAP                             0x00004000L
1257 #define WINED3DUSAGE_MASK                             0x00004FFFL
1258 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1259
1260 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1261 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1262 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1263 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1264 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1265 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1266 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1267 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1268
1269 typedef enum _WINED3DSURFTYPE {
1270     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1271     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1272     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1273     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1274 } WINED3DSURFTYPE;
1275
1276 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1277 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1278 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1279 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1280 #define WINED3DCAPS2_RESERVED                          0x02000000L
1281 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1282 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1283 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1284
1285 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1286 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1287 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1288 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1289 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1290 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1291 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1292 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1293 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1294 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1295 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1296 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1297 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1298 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1299 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1300 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1301 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1302 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1303 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1304 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1305 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1306 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1307 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1308 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1309 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1310 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1311 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1312
1313 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1314 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1315 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1316 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1317 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1318 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1319 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1320 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1321 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1322 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1323 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1324 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1325 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1326 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1327 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1328 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1329 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1330 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1331 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1332 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1333 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1334
1335 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1336 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1337 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1338 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1339 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1340 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1341 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1342 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1343 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1344 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1345 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1346 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1347 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1348 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1349 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1350 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1351 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1352 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1353 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1354
1355 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1356 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1357 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1358 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1359 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1360 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1361 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1362 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1363 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1364 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1365 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1366 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1367 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1368 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1369 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1370 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1371
1372 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1373 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1374 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1375 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1376 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1377 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1378 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1379 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1380 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1381
1382 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1383 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1384 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1385 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1386 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1387 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1388 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1389 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1390 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1391 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1392 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1393 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1394 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1395 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1396 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1397 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1398 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1399 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1400 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1401 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1402 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1403 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1404 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1405 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1406
1407 #define WINED3DLOCK_READONLY           0x0010
1408 #define WINED3DLOCK_NOSYSLOCK          0x0800
1409 #define WINED3DLOCK_NOOVERWRITE        0x1000
1410 #define WINED3DLOCK_DISCARD            0x2000
1411 #define WINED3DLOCK_DONOTWAIT          0x4000
1412 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1413
1414 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1415
1416 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1417 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1418 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1419 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1420 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1421 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1422
1423 #define WINED3DMAXUSERCLIPPLANES       32
1424 #define WINED3DCLIPPLANE0              (1 << 0)
1425 #define WINED3DCLIPPLANE1              (1 << 1)
1426 #define WINED3DCLIPPLANE2              (1 << 2)
1427 #define WINED3DCLIPPLANE3              (1 << 3)
1428 #define WINED3DCLIPPLANE4              (1 << 4)
1429 #define WINED3DCLIPPLANE5              (1 << 5)
1430
1431 #endif