2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 typedef DWORD WINED3DCOLOR;
30 typedef enum _WINED3DLIGHTTYPE {
31 WINED3DLIGHT_POINT = 1,
32 WINED3DLIGHT_SPOT = 2,
33 WINED3DLIGHT_DIRECTIONAL = 3,
34 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
35 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
36 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
39 typedef enum _WINED3DPRIMITIVETYPE {
40 WINED3DPT_POINTLIST = 1,
41 WINED3DPT_LINELIST = 2,
42 WINED3DPT_LINESTRIP = 3,
43 WINED3DPT_TRIANGLELIST = 4,
44 WINED3DPT_TRIANGLESTRIP = 5,
45 WINED3DPT_TRIANGLEFAN = 6,
47 WINED3DPT_FORCE_DWORD = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
50 typedef struct _WINED3DCOLORVALUE {
57 typedef struct _WINED3DVECTOR {
63 typedef struct _WINED3DMATRIX {
66 float _11, _12, _13, _14;
67 float _21, _22, _23, _24;
68 float _31, _32, _33, _34;
69 float _41, _42, _43, _44;
75 typedef struct _WINED3DRECT {
82 typedef struct _WINED3DLIGHT {
83 WINED3DLIGHTTYPE Type;
84 WINED3DCOLORVALUE Diffuse;
85 WINED3DCOLORVALUE Specular;
86 WINED3DCOLORVALUE Ambient;
87 WINED3DVECTOR Position;
88 WINED3DVECTOR Direction;
98 typedef struct _WINED3DMATERIAL {
99 WINED3DCOLORVALUE Diffuse;
100 WINED3DCOLORVALUE Ambient;
101 WINED3DCOLORVALUE Specular;
102 WINED3DCOLORVALUE Emissive;
106 typedef struct _WINED3DVIEWPORT {
115 typedef struct _WINED3DGAMMARAMP {
121 #define WINED3D_VSHADER_MAX_CONSTANTS 96
122 #define WINED3D_PSHADER_MAX_CONSTANTS 32
124 typedef struct _WINED3DVECTOR_3 {
130 typedef struct _WINED3DVECTOR_4 {
137 typedef struct WINED3DSHADERVECTOR {
142 } WINED3DSHADERVECTOR;
144 typedef struct WINED3DSHADERSCALAR {
146 } WINED3DSHADERSCALAR;
148 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
150 typedef struct VSHADERDATA {
151 /** Run Time Shader Function Constants */
152 /*D3DXBUFFER* constants;*/
153 WINEVSHADERCONSTANTS8 C;
154 /** Shader Code as char ... */
159 /** temporary here waiting for buffer code */
160 typedef struct VSHADERINPUTDATA {
161 WINED3DSHADERVECTOR V[17];
162 } WINEVSHADERINPUTDATA;
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADEROUTPUTDATA {
166 WINED3DSHADERVECTOR oPos;
167 WINED3DSHADERVECTOR oD[2];
168 WINED3DSHADERVECTOR oT[8];
169 WINED3DSHADERVECTOR oFog;
170 WINED3DSHADERVECTOR oPts;
171 } WINEVSHADEROUTPUTDATA;
173 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
175 typedef struct PSHADERDATA {
176 /** Run Time Shader Function Constants */
177 /*D3DXBUFFER* constants;*/
178 WINEPSHADERCONSTANTS8 C;
179 /** Shader Code as char ... */
184 /** temporary here waiting for buffer code */
185 typedef struct PSHADERINPUTDATA {
186 WINED3DSHADERVECTOR V[2];
187 WINED3DSHADERVECTOR T[8];
188 WINED3DSHADERVECTOR S[16];
189 /*D3DSHADERVECTOR R[12];*/
190 } WINEPSHADERINPUTDATA;
192 /** temporary here waiting for buffer code */
193 typedef struct PSHADEROUTPUTDATA {
194 WINED3DSHADERVECTOR oC[4];
195 WINED3DSHADERVECTOR oDepth;
196 } WINEPSHADEROUTPUTDATA;
198 /*****************************************************************************
199 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
203 typedef enum _WINED3DDEVTYPE {
204 WINED3DDEVTYPE_HAL = 1,
205 WINED3DDEVTYPE_REF = 2,
206 WINED3DDEVTYPE_SW = 3,
207 WINED3DDEVTYPE_NULLREF = 4,
209 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
212 typedef enum _WINED3DDEGREETYPE {
213 WINED3DDEGREE_LINEAR = 1,
214 WINED3DDEGREE_QUADRATIC = 2,
215 WINED3DDEGREE_CUBIC = 3,
216 WINED3DDEGREE_QUINTIC = 5,
218 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
221 typedef enum _WINED3DFORMAT {
222 WINED3DFMT_UNKNOWN = 0,
224 WINED3DFMT_R8G8B8 = 20,
225 WINED3DFMT_A8R8G8B8 = 21,
226 WINED3DFMT_X8R8G8B8 = 22,
227 WINED3DFMT_R5G6B5 = 23,
228 WINED3DFMT_X1R5G5B5 = 24,
229 WINED3DFMT_A1R5G5B5 = 25,
230 WINED3DFMT_A4R4G4B4 = 26,
231 WINED3DFMT_R3G3B2 = 27,
233 WINED3DFMT_A8R3G3B2 = 29,
234 WINED3DFMT_X4R4G4B4 = 30,
235 WINED3DFMT_A2B10G10R10 = 31,
236 WINED3DFMT_A8B8G8R8 = 32,
237 WINED3DFMT_X8B8G8R8 = 33,
238 WINED3DFMT_G16R16 = 34,
239 WINED3DFMT_A2R10G10B10 = 35,
240 WINED3DFMT_A16B16G16R16 = 36,
243 WINED3DFMT_A8P8 = 40,
247 WINED3DFMT_A8L8 = 51,
248 WINED3DFMT_A4L4 = 52,
250 WINED3DFMT_V8U8 = 60,
251 WINED3DFMT_L6V5U5 = 61,
252 WINED3DFMT_X8L8V8U8 = 62,
253 WINED3DFMT_Q8W8V8U8 = 63,
254 WINED3DFMT_V16U16 = 64,
255 WINED3DFMT_W11V11U10 = 65,
256 WINED3DFMT_A2W10V10U10 = 67,
258 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
259 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
260 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
261 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
262 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
263 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
264 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
265 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
266 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
267 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
269 WINED3DFMT_D16_LOCKABLE = 70,
271 WINED3DFMT_D15S1 = 73,
272 WINED3DFMT_D24S8 = 75,
273 WINED3DFMT_D24X8 = 77,
274 WINED3DFMT_D24X4S4 = 79,
277 WINED3DFMT_D32F_LOCKABLE = 82,
278 WINED3DFMT_D24FS8 = 83,
280 WINED3DFMT_VERTEXDATA = 100,
281 WINED3DFMT_INDEX16 = 101,
282 WINED3DFMT_INDEX32 = 102,
283 WINED3DFMT_Q16W16V16U16 = 110,
284 /* Flaoting point formats */
285 WINED3DFMT_R16F = 111,
286 WINED3DFMT_G16R16F = 112,
287 WINED3DFMT_A16B16G16R16F = 113,
290 WINED3DFMT_R32F = 114,
291 WINED3DFMT_G32R32F = 115,
292 WINED3DFMT_A32B32G32R32F = 116,
294 WINED3DFMT_CxV8U8 = 117,
297 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
300 typedef enum _WINED3DRENDERSTATETYPE {
301 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
302 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
303 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
304 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
305 WINED3DRS_WRAPU = 5, /* d3d7 */
306 WINED3DRS_WRAPV = 6, /* d3d7 */
307 WINED3DRS_ZENABLE = 7,
308 WINED3DRS_FILLMODE = 8,
309 WINED3DRS_SHADEMODE = 9,
310 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
311 WINED3DRS_MONOENABLE = 11, /* d3d7 */
312 WINED3DRS_ROP2 = 12, /* d3d7 */
313 WINED3DRS_PLANEMASK = 13, /* d3d7 */
314 WINED3DRS_ZWRITEENABLE = 14,
315 WINED3DRS_ALPHATESTENABLE = 15,
316 WINED3DRS_LASTPIXEL = 16,
317 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
318 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
319 WINED3DRS_SRCBLEND = 19,
320 WINED3DRS_DESTBLEND = 20,
321 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
322 WINED3DRS_CULLMODE = 22,
323 WINED3DRS_ZFUNC = 23,
324 WINED3DRS_ALPHAREF = 24,
325 WINED3DRS_ALPHAFUNC = 25,
326 WINED3DRS_DITHERENABLE = 26,
327 WINED3DRS_ALPHABLENDENABLE = 27,
328 WINED3DRS_FOGENABLE = 28,
329 WINED3DRS_SPECULARENABLE = 29,
330 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
331 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
332 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
333 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
334 WINED3DRS_FOGCOLOR = 34,
335 WINED3DRS_FOGTABLEMODE = 35,
336 WINED3DRS_FOGSTART = 36,
337 WINED3DRS_FOGEND = 37,
338 WINED3DRS_FOGDENSITY = 38,
339 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
340 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
341 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
342 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
343 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
344 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
345 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
346 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
347 WINED3DRS_RANGEFOGENABLE = 48,
348 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
349 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
350 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
351 WINED3DRS_STENCILENABLE = 52,
352 WINED3DRS_STENCILFAIL = 53,
353 WINED3DRS_STENCILZFAIL = 54,
354 WINED3DRS_STENCILPASS = 55,
355 WINED3DRS_STENCILFUNC = 56,
356 WINED3DRS_STENCILREF = 57,
357 WINED3DRS_STENCILMASK = 58,
358 WINED3DRS_STENCILWRITEMASK = 59,
359 WINED3DRS_TEXTUREFACTOR = 60,
360 WINED3DRS_WRAP0 = 128,
361 WINED3DRS_WRAP1 = 129,
362 WINED3DRS_WRAP2 = 130,
363 WINED3DRS_WRAP3 = 131,
364 WINED3DRS_WRAP4 = 132,
365 WINED3DRS_WRAP5 = 133,
366 WINED3DRS_WRAP6 = 134,
367 WINED3DRS_WRAP7 = 135,
368 WINED3DRS_CLIPPING = 136,
369 WINED3DRS_LIGHTING = 137,
370 WINED3DRS_EXTENTS = 138, /* d3d7 */
371 WINED3DRS_AMBIENT = 139,
372 WINED3DRS_FOGVERTEXMODE = 140,
373 WINED3DRS_COLORVERTEX = 141,
374 WINED3DRS_LOCALVIEWER = 142,
375 WINED3DRS_NORMALIZENORMALS = 143,
376 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
377 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
378 WINED3DRS_SPECULARMATERIALSOURCE = 146,
379 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
380 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
381 WINED3DRS_VERTEXBLEND = 151,
382 WINED3DRS_CLIPPLANEENABLE = 152,
383 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
384 WINED3DRS_POINTSIZE = 154,
385 WINED3DRS_POINTSIZE_MIN = 155,
386 WINED3DRS_POINTSPRITEENABLE = 156,
387 WINED3DRS_POINTSCALEENABLE = 157,
388 WINED3DRS_POINTSCALE_A = 158,
389 WINED3DRS_POINTSCALE_B = 159,
390 WINED3DRS_POINTSCALE_C = 160,
391 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
392 WINED3DRS_MULTISAMPLEMASK = 162,
393 WINED3DRS_PATCHEDGESTYLE = 163,
394 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
395 WINED3DRS_DEBUGMONITORTOKEN = 165,
396 WINED3DRS_POINTSIZE_MAX = 166,
397 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
398 WINED3DRS_COLORWRITEENABLE = 168,
399 WINED3DRS_TWEENFACTOR = 170,
400 WINED3DRS_BLENDOP = 171,
401 WINED3DRS_POSITIONORDER = 172,
402 WINED3DRS_NORMALORDER = 173,
403 WINED3DRS_POSITIONDEGREE = 172,
404 WINED3DRS_NORMALDEGREE = 173,
405 WINED3DRS_SCISSORTESTENABLE = 174,
406 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
407 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
408 WINED3DRS_MINTESSELLATIONLEVEL = 178,
409 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
410 WINED3DRS_ADAPTIVETESS_X = 180,
411 WINED3DRS_ADAPTIVETESS_Y = 181,
412 WINED3DRS_ADAPTIVETESS_Z = 182,
413 WINED3DRS_ADAPTIVETESS_W = 183,
414 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
415 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
416 WINED3DRS_CCW_STENCILFAIL = 186,
417 WINED3DRS_CCW_STENCILZFAIL = 187,
418 WINED3DRS_CCW_STENCILPASS = 188,
419 WINED3DRS_CCW_STENCILFUNC = 189,
420 WINED3DRS_COLORWRITEENABLE1 = 190,
421 WINED3DRS_COLORWRITEENABLE2 = 191,
422 WINED3DRS_COLORWRITEENABLE3 = 192,
423 WINED3DRS_BLENDFACTOR = 193,
424 WINED3DRS_SRGBWRITEENABLE = 194,
425 WINED3DRS_DEPTHBIAS = 195,
426 WINED3DRS_WRAP8 = 198,
427 WINED3DRS_WRAP9 = 199,
428 WINED3DRS_WRAP10 = 200,
429 WINED3DRS_WRAP11 = 201,
430 WINED3DRS_WRAP12 = 202,
431 WINED3DRS_WRAP13 = 203,
432 WINED3DRS_WRAP14 = 204,
433 WINED3DRS_WRAP15 = 205,
434 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
435 WINED3DRS_SRCBLENDALPHA = 207,
436 WINED3DRS_DESTBLENDALPHA = 208,
437 WINED3DRS_BLENDOPALPHA = 209,
439 WINED3DRS_FORCE_DWORD = 0x7fffffff
440 } WINED3DRENDERSTATETYPE;
442 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
443 /* Highest WINED3DRS_ value */
445 typedef enum _WINED3DBLEND {
446 WINED3DBLEND_ZERO = 1,
447 WINED3DBLEND_ONE = 2,
448 WINED3DBLEND_SRCCOLOR = 3,
449 WINED3DBLEND_INVSRCCOLOR = 4,
450 WINED3DBLEND_SRCALPHA = 5,
451 WINED3DBLEND_INVSRCALPHA = 6,
452 WINED3DBLEND_DESTALPHA = 7,
453 WINED3DBLEND_INVDESTALPHA = 8,
454 WINED3DBLEND_DESTCOLOR = 9,
455 WINED3DBLEND_INVDESTCOLOR = 10,
456 WINED3DBLEND_SRCALPHASAT = 11,
457 WINED3DBLEND_BOTHSRCALPHA = 12,
458 WINED3DBLEND_BOTHINVSRCALPHA = 13,
459 WINED3DBLEND_BLENDFACTOR = 14,
460 WINED3DBLEND_INVBLENDFACTOR = 15,
461 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
464 typedef enum _WINED3DBLENDOP {
465 WINED3DBLENDOP_ADD = 1,
466 WINED3DBLENDOP_SUBTRACT = 2,
467 WINED3DBLENDOP_REVSUBTRACT = 3,
468 WINED3DBLENDOP_MIN = 4,
469 WINED3DBLENDOP_MAX = 5,
471 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
474 typedef enum _WINED3DVERTEXBLENDFLAGS {
475 WINED3DVBF_DISABLE = 0,
476 WINED3DVBF_1WEIGHTS = 1,
477 WINED3DVBF_2WEIGHTS = 2,
478 WINED3DVBF_3WEIGHTS = 3,
479 WINED3DVBF_TWEENING = 255,
480 WINED3DVBF_0WEIGHTS = 256
481 } WINED3DVERTEXBLENDFLAGS;
483 typedef enum _WINED3DZBUFFERTYPE {
488 WINED3DZB_FORCE_DWORD = 0x7fffffff
489 } WINED3DZBUFFERTYPE;
491 typedef enum _WINED3DFOGMODE {
495 WINED3DFOG_LINEAR = 3,
497 WINED3DFOG_FORCE_DWORD = 0x7fffffff
500 typedef enum _WINED3DSHADEMODE {
501 WINED3DSHADE_FLAT = 1,
502 WINED3DSHADE_GOURAUD = 2,
503 WINED3DSHADE_PHONG = 3,
505 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
508 typedef struct _WINED3DDISPLAYMODE {
512 WINED3DFORMAT Format;
513 } WINED3DDISPLAYMODE;
515 typedef enum _WINED3DBACKBUFFER_TYPE {
516 WINED3DBACKBUFFER_TYPE_MONO = 0,
517 WINED3DBACKBUFFER_TYPE_LEFT = 1,
518 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
520 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
521 } WINED3DBACKBUFFER_TYPE;
523 typedef enum _WINED3DSWAPEFFECT {
524 WINED3DSWAPEFFECT_DISCARD = 1,
525 WINED3DSWAPEFFECT_FLIP = 2,
526 WINED3DSWAPEFFECT_COPY = 3,
527 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
528 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
531 typedef enum _WINED3DSAMPLERSTATETYPE {
532 WINED3DSAMP_ADDRESSU = 1,
533 WINED3DSAMP_ADDRESSV = 2,
534 WINED3DSAMP_ADDRESSW = 3,
535 WINED3DSAMP_BORDERCOLOR = 4,
536 WINED3DSAMP_MAGFILTER = 5,
537 WINED3DSAMP_MINFILTER = 6,
538 WINED3DSAMP_MIPFILTER = 7,
539 WINED3DSAMP_MIPMAPLODBIAS = 8,
540 WINED3DSAMP_MAXMIPLEVEL = 9,
541 WINED3DSAMP_MAXANISOTROPY = 10,
542 WINED3DSAMP_SRGBTEXTURE = 11,
543 WINED3DSAMP_ELEMENTINDEX = 12,
544 WINED3DSAMP_DMAPOFFSET = 13,
546 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
547 } WINED3DSAMPLERSTATETYPE;
548 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
550 typedef enum _WINED3DMULTISAMPLE_TYPE {
551 WINED3DMULTISAMPLE_NONE = 0,
552 WINED3DMULTISAMPLE_NONMASKABLE = 1,
553 WINED3DMULTISAMPLE_2_SAMPLES = 2,
554 WINED3DMULTISAMPLE_3_SAMPLES = 3,
555 WINED3DMULTISAMPLE_4_SAMPLES = 4,
556 WINED3DMULTISAMPLE_5_SAMPLES = 5,
557 WINED3DMULTISAMPLE_6_SAMPLES = 6,
558 WINED3DMULTISAMPLE_7_SAMPLES = 7,
559 WINED3DMULTISAMPLE_8_SAMPLES = 8,
560 WINED3DMULTISAMPLE_9_SAMPLES = 9,
561 WINED3DMULTISAMPLE_10_SAMPLES = 10,
562 WINED3DMULTISAMPLE_11_SAMPLES = 11,
563 WINED3DMULTISAMPLE_12_SAMPLES = 12,
564 WINED3DMULTISAMPLE_13_SAMPLES = 13,
565 WINED3DMULTISAMPLE_14_SAMPLES = 14,
566 WINED3DMULTISAMPLE_15_SAMPLES = 15,
567 WINED3DMULTISAMPLE_16_SAMPLES = 16,
569 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
570 } WINED3DMULTISAMPLE_TYPE;
572 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
573 WINED3DTSS_COLOROP = 1,
574 WINED3DTSS_COLORARG1 = 2,
575 WINED3DTSS_COLORARG2 = 3,
576 WINED3DTSS_ALPHAOP = 4,
577 WINED3DTSS_ALPHAARG1 = 5,
578 WINED3DTSS_ALPHAARG2 = 6,
579 WINED3DTSS_BUMPENVMAT00 = 7,
580 WINED3DTSS_BUMPENVMAT01 = 8,
581 WINED3DTSS_BUMPENVMAT10 = 9,
582 WINED3DTSS_BUMPENVMAT11 = 10,
583 WINED3DTSS_TEXCOORDINDEX = 11,
584 WINED3DTSS_ADDRESS = 12,
585 WINED3DTSS_ADDRESSU = 13,
586 WINED3DTSS_ADDRESSV = 14,
587 WINED3DTSS_BORDERCOLOR = 15,
588 WINED3DTSS_MAGFILTER = 16,
589 WINED3DTSS_MINFILTER = 17,
590 WINED3DTSS_MIPFILTER = 18,
591 WINED3DTSS_MIPMAPLODBIAS = 19,
592 WINED3DTSS_MAXMIPLEVEL = 20,
593 WINED3DTSS_MAXANISOTROPY = 21,
594 WINED3DTSS_BUMPENVLSCALE = 22,
595 WINED3DTSS_BUMPENVLOFFSET = 23,
596 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
597 WINED3DTSS_ADDRESSW = 25,
598 WINED3DTSS_COLORARG0 = 26,
599 WINED3DTSS_ALPHAARG0 = 27,
600 WINED3DTSS_RESULTARG = 28,
601 WINED3DTSS_CONSTANT = 32,
603 WINED3DTSS_FORCE_DWORD = 0x7fffffff
604 } WINED3DTEXTURESTAGESTATETYPE;
606 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
608 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
609 WINED3DTTFF_DISABLE = 0,
610 WINED3DTTFF_COUNT1 = 1,
611 WINED3DTTFF_COUNT2 = 2,
612 WINED3DTTFF_COUNT3 = 3,
613 WINED3DTTFF_COUNT4 = 4,
614 WINED3DTTFF_PROJECTED = 256,
616 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
617 } WINED3DTEXTURETRANSFORMFLAGS;
619 typedef enum _WINED3DTEXTUREOP {
620 WINED3DTOP_DISABLE = 1,
621 WINED3DTOP_SELECTARG1 = 2,
622 WINED3DTOP_SELECTARG2 = 3,
623 WINED3DTOP_MODULATE = 4,
624 WINED3DTOP_MODULATE2X = 5,
625 WINED3DTOP_MODULATE4X = 6,
627 WINED3DTOP_ADDSIGNED = 8,
628 WINED3DTOP_ADDSIGNED2X = 9,
629 WINED3DTOP_SUBTRACT = 10,
630 WINED3DTOP_ADDSMOOTH = 11,
631 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
632 WINED3DTOP_BLENDTEXTUREALPHA = 13,
633 WINED3DTOP_BLENDFACTORALPHA = 14,
634 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
635 WINED3DTOP_BLENDCURRENTALPHA = 16,
636 WINED3DTOP_PREMODULATE = 17,
637 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
638 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
639 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
640 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
641 WINED3DTOP_BUMPENVMAP = 22,
642 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
643 WINED3DTOP_DOTPRODUCT3 = 24,
644 WINED3DTOP_MULTIPLYADD = 25,
645 WINED3DTOP_LERP = 26,
647 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
650 #define WINED3DTA_SELECTMASK 0x0000000f
651 #define WINED3DTA_DIFFUSE 0x00000000
652 #define WINED3DTA_CURRENT 0x00000001
653 #define WINED3DTA_TEXTURE 0x00000002
654 #define WINED3DTA_TFACTOR 0x00000003
655 #define WINED3DTA_SPECULAR 0x00000004
656 #define WINED3DTA_TEMP 0x00000005
657 #define WINED3DTA_CONSTANT 0x00000006
658 #define WINED3DTA_COMPLEMENT 0x00000010
659 #define WINED3DTA_ALPHAREPLICATE 0x00000020
661 typedef enum _WINED3DTEXTUREADDRESS {
662 WINED3DTADDRESS_WRAP = 1,
663 WINED3DTADDRESS_MIRROR = 2,
664 WINED3DTADDRESS_CLAMP = 3,
665 WINED3DTADDRESS_BORDER = 4,
666 WINED3DTADDRESS_MIRRORONCE = 5,
668 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
669 } WINED3DTEXTUREADDRESS;
671 typedef enum _WINED3DTRANSFORMSTATETYPE {
673 WINED3DTS_PROJECTION = 3,
674 WINED3DTS_TEXTURE0 = 16,
675 WINED3DTS_TEXTURE1 = 17,
676 WINED3DTS_TEXTURE2 = 18,
677 WINED3DTS_TEXTURE3 = 19,
678 WINED3DTS_TEXTURE4 = 20,
679 WINED3DTS_TEXTURE5 = 21,
680 WINED3DTS_TEXTURE6 = 22,
681 WINED3DTS_TEXTURE7 = 23,
683 WINED3DTS_FORCE_DWORD = 0x7fffffff
684 } WINED3DTRANSFORMSTATETYPE;
686 #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
687 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
688 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
689 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
690 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
692 typedef enum _WINED3DBASISTYPE {
693 WINED3DBASIS_BEZIER = 0,
694 WINED3DBASIS_BSPLINE = 1,
695 WINED3DBASIS_INTERPOLATE = 2,
697 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
700 typedef enum _WINED3DCUBEMAP_FACES {
701 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
702 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
703 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
704 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
705 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
706 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
708 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
709 } WINED3DCUBEMAP_FACES;
711 typedef enum _WINED3DTEXTUREFILTERTYPE {
712 WINED3DTEXF_NONE = 0,
713 WINED3DTEXF_POINT = 1,
714 WINED3DTEXF_LINEAR = 2,
715 WINED3DTEXF_ANISOTROPIC = 3,
716 WINED3DTEXF_FLATCUBIC = 4,
717 WINED3DTEXF_GAUSSIANCUBIC = 5,
718 WINED3DTEXF_PYRAMIDALQUAD = 6,
719 WINED3DTEXF_GAUSSIANQUAD = 7,
720 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
721 } WINED3DTEXTUREFILTERTYPE;
723 typedef struct _WINEDD3DRECTPATCH_INFO {
724 UINT StartVertexOffsetWidth;
725 UINT StartVertexOffsetHeight;
729 WINED3DBASISTYPE Basis;
730 WINED3DDEGREETYPE Degree;
731 } WINED3DRECTPATCH_INFO;
733 typedef struct _WINED3DTRIPATCH_INFO {
734 UINT StartVertexOffset;
736 WINED3DBASISTYPE Basis;
737 WINED3DDEGREETYPE Degree;
738 } WINED3DTRIPATCH_INFO;
741 typedef struct _WINED3DADAPTER_IDENTIFIER {
745 LARGE_INTEGER *DriverVersion;
750 GUID *DeviceIdentifier;
752 } WINED3DADAPTER_IDENTIFIER;
754 typedef struct _WINED3DPRESENT_PARAMETERS {
755 UINT *BackBufferWidth;
756 UINT *BackBufferHeight;
757 WINED3DFORMAT *BackBufferFormat;
758 UINT *BackBufferCount;
759 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
760 DWORD *MultiSampleQuality;
761 WINED3DSWAPEFFECT *SwapEffect;
764 BOOL *EnableAutoDepthStencil;
765 WINED3DFORMAT *AutoDepthStencilFormat;
767 UINT *FullScreen_RefreshRateInHz;
768 UINT *PresentationInterval;
769 } WINED3DPRESENT_PARAMETERS;
771 typedef enum _WINED3DRESOURCETYPE {
772 WINED3DRTYPE_SURFACE = 1,
773 WINED3DRTYPE_VOLUME = 2,
774 WINED3DRTYPE_TEXTURE = 3,
775 WINED3DRTYPE_VOLUMETEXTURE = 4,
776 WINED3DRTYPE_CUBETEXTURE = 5,
777 WINED3DRTYPE_VERTEXBUFFER = 6,
778 WINED3DRTYPE_INDEXBUFFER = 7,
780 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
781 } WINED3DRESOURCETYPE;
783 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
785 typedef enum _WINED3DPOOL {
786 WINED3DPOOL_DEFAULT = 0,
787 WINED3DPOOL_MANAGED = 1,
788 WINED3DPOOL_SYSTEMMEM = 2,
789 WINED3DPOOL_SCRATCH = 3,
791 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
794 typedef struct _WINED3DSURFACE_DESC
796 WINED3DFORMAT *Format;
797 WINED3DRESOURCETYPE *Type;
802 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
803 DWORD *MultiSampleQuality;
806 } WINED3DSURFACE_DESC;
808 typedef struct _WINED3DVOLUME_DESC
810 WINED3DFORMAT *Format;
811 WINED3DRESOURCETYPE *Type;
819 } WINED3DVOLUME_DESC;
821 typedef struct _WINED3DCLIPSTATUS {
823 DWORD ClipIntersection;
827 typedef struct _WINED3DVERTEXELEMENT {
834 int Reg; /* DirectX 8 */
835 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
838 typedef enum _WINED3DQUERYTYPE {
839 WINED3DQUERYTYPE_VCACHE = 4,
840 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
841 WINED3DQUERYTYPE_VERTEXSTATS = 6,
842 WINED3DQUERYTYPE_EVENT = 8,
843 WINED3DQUERYTYPE_OCCLUSION = 9,
844 WINED3DQUERYTYPE_TIMESTAMP = 10,
845 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
846 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
847 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
848 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
849 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
850 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
851 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
852 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
855 #define WINED3DISSUE_BEGIN (1 << 1)
856 #define WINED3DISSUE_END (1 << 0)
857 #define WINED3DGETDATA_FLUSH (1 << 0)
859 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
861 WINED3DDEVTYPE DeviceType;
864 } WINED3DDEVICE_CREATION_PARAMETERS;
866 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
867 float MaxBandwidthUtilized;
868 float FrontEndUploadMemoryUtilizedPercent;
869 float VertexRateUtilizedPercent;
870 float TriangleSetupRateUtilizedPercent;
871 float FillRateUtilizedPercent;
872 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
874 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
875 float TextureCacheHitRate;
876 float PostTransformVertexCacheHitRate;
877 } WINED3DDEVINFO_CACHEUTILIZATION;
879 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
880 float WaitingForGPUToUseApplicationResourceTimePercent;
881 float WaitingForGPUToAcceptMoreCommandsTimePercent;
882 float WaitingForGPUToStayWithinLatencyTimePercent;
883 float WaitingForGPUExclusiveResourceTimePercent;
884 float WaitingForGPUOtherTimePercent;
885 } WINED3DDEVINFO_INTERFACETIMINGS;
887 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
888 float VertexProcessingTimePercent;
889 float PixelProcessingTimePercent;
890 float OtherGPUProcessingTimePercent;
891 float GPUIdleTimePercent;
892 } WINED3DDEVINFO_PIPELINETIMINGS;
894 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
895 float MemoryProcessingPercent;
896 float ComputationProcessingPercent;
897 } WINED3DDEVINFO_STAGETIMINGS;
899 typedef struct _WINED3DRASTER_STATUS {
902 } WINED3DRASTER_STATUS;
905 typedef struct WINED3DRESOURCESTATS {
907 DWORD ApproxBytesDownloaded;
912 DWORD NumUsedInVidMem;
914 DWORD WorkingSetBytes;
917 } WINED3DRESOURCESTATS;
919 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
920 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
921 } WINED3DDEVINFO_RESOURCEMANAGER;
923 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
924 DWORD NumRenderedTriangles;
925 DWORD NumExtraClippingTriangles;
926 } WINED3DDEVINFO_VERTEXSTATS;
928 typedef struct _WINED3DLOCKED_RECT {
931 } WINED3DLOCKED_RECT;
933 typedef struct _WINED3DLOCKED_BOX {
940 typedef struct _WINED3DBOX {
949 /*Vertex cache optimization hints.*/
950 typedef struct WINED3DDEVINFO_VCACHE {
951 /*Must be a 4 char code FOURCC (e.g. CACH)*/
953 /*0 to get the longest strips, 1 vertex cache*/
955 /*Cache size to use (only valid if OptMethod==1) */
957 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
959 } WINED3DDEVINFO_VCACHE;
961 typedef struct _WINED3DVERTEXBUFFER_DESC {
962 WINED3DFORMAT Format;
963 WINED3DRESOURCETYPE Type;
968 } WINED3DVERTEXBUFFER_DESC;
970 typedef struct _WINED3DINDEXBUFFER_DESC {
971 WINED3DFORMAT Format;
972 WINED3DRESOURCETYPE Type;
976 } WINED3DINDEXBUFFER_DESC;
979 * The wined3dcaps structure
982 typedef struct _WINED3DVSHADERCAPS2_0 {
984 INT *DynamicFlowControlDepth;
986 INT *StaticFlowControlDepth;
987 } WINED3DVSHADERCAPS2_0;
989 typedef struct _WINED3DPSHADERCAPS2_0 {
991 INT *DynamicFlowControlDepth;
993 INT *StaticFlowControlDepth;
994 INT *NumInstructionSlots;
995 } WINED3DPSHADERCAPS2_0;
997 typedef struct _WINED3DCAPS {
998 WINED3DDEVTYPE *DeviceType;
999 UINT *AdapterOrdinal;
1004 DWORD *PresentationIntervals;
1010 DWORD *PrimitiveMiscCaps;
1013 DWORD *SrcBlendCaps;
1014 DWORD *DestBlendCaps;
1015 DWORD *AlphaCmpCaps;
1018 DWORD *TextureFilterCaps;
1019 DWORD *CubeTextureFilterCaps;
1020 DWORD *VolumeTextureFilterCaps;
1021 DWORD *TextureAddressCaps;
1022 DWORD *VolumeTextureAddressCaps;
1026 DWORD *MaxTextureWidth;
1027 DWORD *MaxTextureHeight;
1028 DWORD *MaxVolumeExtent;
1030 DWORD *MaxTextureRepeat;
1031 DWORD *MaxTextureAspectRatio;
1032 DWORD *MaxAnisotropy;
1035 float *GuardBandLeft;
1036 float *GuardBandTop;
1037 float *GuardBandRight;
1038 float *GuardBandBottom;
1040 float *ExtentsAdjust;
1044 DWORD *TextureOpCaps;
1045 DWORD *MaxTextureBlendStages;
1046 DWORD *MaxSimultaneousTextures;
1048 DWORD *VertexProcessingCaps;
1049 DWORD *MaxActiveLights;
1050 DWORD *MaxUserClipPlanes;
1051 DWORD *MaxVertexBlendMatrices;
1052 DWORD *MaxVertexBlendMatrixIndex;
1054 float *MaxPointSize;
1056 DWORD *MaxPrimitiveCount;
1057 DWORD *MaxVertexIndex;
1059 DWORD *MaxStreamStride;
1061 DWORD *VertexShaderVersion;
1062 DWORD *MaxVertexShaderConst;
1064 DWORD *PixelShaderVersion;
1065 float *PixelShader1xMaxValue;
1070 float *MaxNpatchTessellationLevel;
1071 DWORD *Reserved5; /*undocumented*/
1073 UINT *MasterAdapterOrdinal;
1074 UINT *AdapterOrdinalInGroup;
1075 UINT *NumberOfAdaptersInGroup;
1077 DWORD *NumSimultaneousRTs;
1078 DWORD *StretchRectFilterCaps;
1079 WINED3DVSHADERCAPS2_0 VS20Caps;
1080 WINED3DPSHADERCAPS2_0 PS20Caps;
1081 DWORD *VertexTextureFilterCaps;
1082 DWORD *MaxVShaderInstructionsExecuted;
1083 DWORD *MaxPShaderInstructionsExecuted;
1084 DWORD *MaxVertexShader30InstructionSlots;
1085 DWORD *MaxPixelShader30InstructionSlots;
1086 DWORD *Reserved2;/* Not in the microsoft headers but documented */
1091 typedef enum _WINED3DSTATEBLOCKTYPE {
1092 WINED3DSBT_INIT = 0,
1094 WINED3DSBT_PIXELSTATE = 2,
1095 WINED3DSBT_VERTEXSTATE = 3,
1097 WINED3DSBT_FORCE_DWORD = 0xffffffff
1098 } WINED3DSTATEBLOCKTYPE;
1100 typedef struct glDescriptor {
1104 int/*GLenum*/ glFormat;
1105 int/*GLenum*/ glFormatInternal;
1106 int/*GLenum*/ glType;
1109 #define WINED3DDP_MAXTEXCOORD 8
1111 typedef enum _WINED3DDECLMETHOD {
1112 WINED3DDECLMETHOD_DEFAULT = 0,
1113 WINED3DDECLMETHOD_PARTIALU = 1,
1114 WINED3DDECLMETHOD_PARTIALV = 2,
1115 WINED3DDECLMETHOD_CROSSUV = 3,
1116 WINED3DDECLMETHOD_UV = 4,
1117 WINED3DDECLMETHOD_LOOKUP = 5,
1118 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1119 } WINED3DDECLMETHOD;
1121 typedef enum _WINED3DDECLTYPE {
1122 WINED3DDECLTYPE_FLOAT1 = 0,
1123 WINED3DDECLTYPE_FLOAT2 = 1,
1124 WINED3DDECLTYPE_FLOAT3 = 2,
1125 WINED3DDECLTYPE_FLOAT4 = 3,
1126 WINED3DDECLTYPE_D3DCOLOR = 4,
1127 WINED3DDECLTYPE_UBYTE4 = 5,
1128 WINED3DDECLTYPE_SHORT2 = 6,
1129 WINED3DDECLTYPE_SHORT4 = 7,
1131 WINED3DDECLTYPE_UBYTE4N = 8,
1132 WINED3DDECLTYPE_SHORT2N = 9,
1133 WINED3DDECLTYPE_SHORT4N = 10,
1134 WINED3DDECLTYPE_USHORT2N = 11,
1135 WINED3DDECLTYPE_USHORT4N = 12,
1136 WINED3DDECLTYPE_UDEC3 = 13,
1137 WINED3DDECLTYPE_DEC3N = 14,
1138 WINED3DDECLTYPE_FLOAT16_2 = 15,
1139 WINED3DDECLTYPE_FLOAT16_4 = 16,
1140 WINED3DDECLTYPE_UNUSED = 17,
1143 typedef struct WineDirect3DStridedData {
1144 BYTE *lpData; /* Pointer to start of data */
1145 DWORD dwStride; /* Stride between occurances of this data */
1146 DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
1147 int VBO; /* Vertex buffer object this data is in */
1148 } WineDirect3DStridedData;
1150 typedef struct WineDirect3DVertexStridedData {
1154 /* Do not add or reorder fields here,
1155 * so this can be indexed as an array */
1156 WineDirect3DStridedData position;
1157 WineDirect3DStridedData blendWeights;
1158 WineDirect3DStridedData blendMatrixIndices;
1159 WineDirect3DStridedData normal;
1160 WineDirect3DStridedData pSize;
1161 WineDirect3DStridedData diffuse;
1162 WineDirect3DStridedData specular;
1163 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1164 WineDirect3DStridedData position2; /* tween data */
1165 WineDirect3DStridedData normal2; /* tween data */
1166 WineDirect3DStridedData tangent;
1167 WineDirect3DStridedData binormal;
1168 WineDirect3DStridedData tessFactor;
1169 WineDirect3DStridedData fog;
1170 WineDirect3DStridedData depth;
1171 WineDirect3DStridedData sample;
1173 /* Add fields here */
1174 BOOL position_transformed;
1177 WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
1179 } WineDirect3DVertexStridedData;
1181 typedef struct _WINEDDOVERLAYFX
1183 DWORD dwSize; /* size of structure */
1184 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1185 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1187 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1190 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1191 LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1193 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1196 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1197 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1199 DDCOLORKEY dckDestColorkey; /* DestColorkey override */
1200 DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
1201 DWORD dwDDFX; /* Overlay FX */
1202 DWORD dwFlags; /* flags */
1205 /****************************
1206 * * Vertex Shaders Declaration
1209 typedef enum _WINED3DDECLUSAGE {
1210 WINED3DSHADERDECLUSAGE_POSITION = 0,
1211 WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1212 WINED3DSHADERDECLUSAGE_BLENDINDICES,
1213 WINED3DSHADERDECLUSAGE_NORMAL,
1214 WINED3DSHADERDECLUSAGE_PSIZE ,
1215 WINED3DSHADERDECLUSAGE_TEXCOORD0,
1216 WINED3DSHADERDECLUSAGE_TEXCOORD1,
1217 WINED3DSHADERDECLUSAGE_TEXCOORD2,
1218 WINED3DSHADERDECLUSAGE_TEXCOORD3,
1219 WINED3DSHADERDECLUSAGE_TEXCOORD4,
1220 WINED3DSHADERDECLUSAGE_TEXCOORD5,
1221 WINED3DSHADERDECLUSAGE_TEXCOORD6,
1222 WINED3DSHADERDECLUSAGE_TEXCOORD7,
1223 WINED3DSHADERDECLUSAGE_TANGENT,
1224 WINED3DSHADERDECLUSAGE_BINORMAL,
1225 WINED3DSHADERDECLUSAGE_TESSFACTOR,
1226 WINED3DSHADERDECLUSAGE_POSITIONT,
1227 WINED3DSHADERDECLUSAGE_DIFFUSE,
1228 WINED3DSHADERDECLUSAGE_SPECULAR,
1229 WINED3DSHADERDECLUSAGE_FOG,
1230 WINED3DSHADERDECLUSAGE_DEPTH,
1231 WINED3DSHADERDECLUSAGE_SAMPLE,
1232 WINED3DSHADERDECLUSAGE_POSITION2,
1233 WINED3DSHADERDECLUSAGE_POSITION21,
1234 WINED3DSHADERDECLUSAGE_POSITION22,
1235 WINED3DSHADERDECLUSAGE_POSITION23,
1236 WINED3DSHADERDECLUSAGE_POSITION24,
1237 WINED3DSHADERDECLUSAGE_POSITION25,
1238 WINED3DSHADERDECLUSAGE_POSITION26,
1239 WINED3DSHADERDECLUSAGE_POSITION27,
1240 WINED3DSHADERDECLUSAGE_POSITION28,
1241 WINED3DSHADERDECLUSAGE_NORMAL2,
1242 WINED3DSHADERDECLUSAGE_POSITIONT2,
1243 WINED3DSHADERDECLUSAGE_MAX_USAGE
1244 } WINED3DSHADERDECLUSAGE;
1246 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
1247 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
1248 #define WINED3DUSAGE_WRITEONLY 0x00000008L
1249 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
1250 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
1251 #define WINED3DUSAGE_POINTS 0x00000040L
1252 #define WINED3DUSAGE_RTPATCHES 0x00000080L
1253 #define WINED3DUSAGE_NPATCHES 0x00000100L
1254 #define WINED3DUSAGE_DYNAMIC 0x00000200L
1255 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
1256 #define WINED3DUSAGE_DMAP 0x00004000L
1257 #define WINED3DUSAGE_MASK 0x00004FFFL
1258 #define WINED3DUSAGE_OVERLAY 0x00010000L
1260 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
1261 #define WINED3DUSAGE_QUERY_FILTER 0x00020000L
1262 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1263 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
1264 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
1265 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
1266 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
1267 #define WINED3DUSAGE_QUERY_MASK 0x002F8000L
1269 typedef enum _WINED3DSURFTYPE {
1270 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
1271 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
1272 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
1273 SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
1276 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
1277 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
1278 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
1279 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
1280 #define WINED3DCAPS2_RESERVED 0x02000000L
1281 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
1282 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
1283 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
1285 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
1286 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
1287 #define WINED3DPRASTERCAPS_XOR 0x00000004L
1288 #define WINED3DPRASTERCAPS_PAT 0x00000008L
1289 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
1290 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
1291 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
1292 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
1293 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
1294 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
1295 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
1296 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
1297 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
1298 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
1299 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
1300 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
1301 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
1302 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
1303 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
1304 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1305 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
1306 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
1307 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
1308 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
1309 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
1310 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
1311 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
1313 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
1314 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
1315 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
1316 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
1317 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
1318 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
1319 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
1320 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
1321 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
1322 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
1323 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
1324 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
1325 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
1326 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
1327 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
1328 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
1329 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
1330 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
1331 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
1332 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
1333 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
1335 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
1336 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
1337 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
1338 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
1339 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
1340 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
1341 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1342 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
1343 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
1344 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
1345 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
1346 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
1347 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
1348 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
1349 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
1350 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
1351 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
1352 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
1353 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
1355 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1356 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1357 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1358 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1359 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1360 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1361 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1362 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1363 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1364 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1365 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1366 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1367 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1368 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1369 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1370 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1372 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
1373 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
1374 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
1375 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
1376 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
1377 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
1378 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
1379 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
1380 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
1382 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
1383 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
1384 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
1385 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
1386 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
1387 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
1388 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
1389 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
1390 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1391 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1392 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1393 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1394 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1395 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1396 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1397 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1398 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1399 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1400 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1401 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1402 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1403 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1404 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1405 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1407 #define WINED3DLOCK_READONLY 0x0010
1408 #define WINED3DLOCK_NOSYSLOCK 0x0800
1409 #define WINED3DLOCK_NOOVERWRITE 0x1000
1410 #define WINED3DLOCK_DISCARD 0x2000
1411 #define WINED3DLOCK_DONOTWAIT 0x4000
1412 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1414 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000
1416 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
1417 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
1418 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
1419 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
1420 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
1421 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
1423 #define WINED3DMAXUSERCLIPPLANES 32
1424 #define WINED3DCLIPPLANE0 (1 << 0)
1425 #define WINED3DCLIPPLANE1 (1 << 1)
1426 #define WINED3DCLIPPLANE2 (1 << 2)
1427 #define WINED3DCLIPPLANE3 (1 << 3)
1428 #define WINED3DCLIPPLANE4 (1 << 4)
1429 #define WINED3DCLIPPLANE5 (1 << 5)