wined3d: Add D3DCMPFUNC to the WINED3D namespace.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 typedef DWORD WINED3DCOLOR;
29
30 typedef enum _WINED3DLIGHTTYPE {
31   WINED3DLIGHT_POINT          = 1,
32   WINED3DLIGHT_SPOT           = 2,
33   WINED3DLIGHT_DIRECTIONAL    = 3,
34   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
35   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
36   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
37 } WINED3DLIGHTTYPE;
38
39 typedef enum _WINED3DPRIMITIVETYPE {
40     WINED3DPT_POINTLIST       = 1,
41     WINED3DPT_LINELIST        = 2,
42     WINED3DPT_LINESTRIP       = 3,
43     WINED3DPT_TRIANGLELIST    = 4,
44     WINED3DPT_TRIANGLESTRIP   = 5,
45     WINED3DPT_TRIANGLEFAN     = 6,
46
47     WINED3DPT_FORCE_DWORD     = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
49
50 typedef struct _WINED3DCOLORVALUE {
51     float r;
52     float g;
53     float b;
54     float a;
55 } WINED3DCOLORVALUE;
56
57 typedef struct _WINED3DVECTOR {
58     float x;
59     float y;
60     float z;
61 } WINED3DVECTOR;
62
63 typedef struct _WINED3DMATRIX {
64     union {
65         struct {
66             float        _11, _12, _13, _14;
67             float        _21, _22, _23, _24;
68             float        _31, _32, _33, _34;
69             float        _41, _42, _43, _44;
70         } DUMMYSTRUCTNAME;
71         float m[4][4];
72     } DUMMYUNIONNAME;
73 } WINED3DMATRIX;
74
75 typedef struct _WINED3DRECT {
76     LONG x1;
77     LONG y1;
78     LONG x2;
79     LONG y2;
80 } WINED3DRECT;
81
82 typedef struct _WINED3DLIGHT {
83     WINED3DLIGHTTYPE    Type;
84     WINED3DCOLORVALUE   Diffuse;
85     WINED3DCOLORVALUE   Specular;
86     WINED3DCOLORVALUE   Ambient;
87     WINED3DVECTOR       Position;
88     WINED3DVECTOR       Direction;
89     float               Range;
90     float               Falloff;
91     float               Attenuation0;
92     float               Attenuation1;
93     float               Attenuation2;
94     float               Theta;
95     float               Phi;
96 } WINED3DLIGHT;
97
98 typedef struct _WINED3DMATERIAL {
99     WINED3DCOLORVALUE   Diffuse;
100     WINED3DCOLORVALUE   Ambient;
101     WINED3DCOLORVALUE   Specular;
102     WINED3DCOLORVALUE   Emissive;
103     float           Power;
104 } WINED3DMATERIAL;
105
106 typedef struct _WINED3DVIEWPORT {
107     DWORD       X;
108     DWORD       Y;
109     DWORD       Width;
110     DWORD       Height;
111     float       MinZ;
112     float       MaxZ;
113 } WINED3DVIEWPORT;
114
115 typedef struct _WINED3DGAMMARAMP {
116     WORD                red  [256];
117     WORD                green[256];
118     WORD                blue [256];
119 } WINED3DGAMMARAMP;
120
121 #define WINED3D_VSHADER_MAX_CONSTANTS 96
122 #define WINED3D_PSHADER_MAX_CONSTANTS 32
123
124 typedef struct _WINED3DVECTOR_3 {
125     float x;
126     float y;
127     float z;
128 } WINED3DVECTOR_3;
129
130 typedef struct _WINED3DVECTOR_4 {
131     float x;
132     float y;
133     float z;
134     float w;
135 } WINED3DVECTOR_4;
136
137 typedef struct WINED3DSHADERVECTOR {
138   float x;
139   float y;
140   float z;
141   float w;
142 } WINED3DSHADERVECTOR;
143
144 typedef struct WINED3DSHADERSCALAR {
145   float x;
146 } WINED3DSHADERSCALAR;
147
148 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
149
150 typedef struct VSHADERDATA {
151   /** Run Time Shader Function Constants */
152   /*D3DXBUFFER* constants;*/
153   WINEVSHADERCONSTANTS8 C;
154   /** Shader Code as char ... */
155   CONST DWORD* code;
156   UINT codeLength;
157 } VSHADERDATA;
158
159 /** temporary here waiting for buffer code */
160 typedef struct VSHADERINPUTDATA {
161   WINED3DSHADERVECTOR V[17];
162 } WINEVSHADERINPUTDATA;
163
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADEROUTPUTDATA {
166   WINED3DSHADERVECTOR oPos;
167   WINED3DSHADERVECTOR oD[2];
168   WINED3DSHADERVECTOR oT[8];
169   WINED3DSHADERVECTOR oFog;
170   WINED3DSHADERVECTOR oPts;
171 } WINEVSHADEROUTPUTDATA;
172
173 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
174
175 typedef struct PSHADERDATA {
176   /** Run Time Shader Function Constants */
177   /*D3DXBUFFER* constants;*/
178   WINEPSHADERCONSTANTS8 C;
179   /** Shader Code as char ... */
180   CONST DWORD* code;
181   UINT codeLength;
182 } PSHADERDATA;
183
184 /** temporary here waiting for buffer code */
185 typedef struct PSHADERINPUTDATA {
186   WINED3DSHADERVECTOR V[2];
187   WINED3DSHADERVECTOR T[8];
188   WINED3DSHADERVECTOR S[16];
189   /*D3DSHADERVECTOR R[12];*/
190 } WINEPSHADERINPUTDATA;
191
192 /** temporary here waiting for buffer code */
193 typedef struct PSHADEROUTPUTDATA {
194   WINED3DSHADERVECTOR oC[4];
195   WINED3DSHADERVECTOR oDepth;
196 } WINEPSHADEROUTPUTDATA;
197
198 /*****************************************************************************
199  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
200  */
201
202
203 typedef enum _WINED3DDEVTYPE {
204     WINED3DDEVTYPE_HAL         = 1,
205     WINED3DDEVTYPE_REF         = 2,
206     WINED3DDEVTYPE_SW          = 3,
207     WINED3DDEVTYPE_NULLREF     = 4,
208
209     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
210 } WINED3DDEVTYPE;
211
212 typedef enum _WINED3DDEGREETYPE {
213     WINED3DDEGREE_LINEAR      = 1,
214     WINED3DDEGREE_QUADRATIC   = 2,
215     WINED3DDEGREE_CUBIC       = 3,
216     WINED3DDEGREE_QUINTIC     = 5,
217     
218     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
219 } WINED3DDEGREETYPE;
220
221 typedef enum _WINED3DFORMAT {
222     WINED3DFMT_UNKNOWN              =   0,
223
224     WINED3DFMT_R8G8B8               =  20,
225     WINED3DFMT_A8R8G8B8             =  21,
226     WINED3DFMT_X8R8G8B8             =  22,
227     WINED3DFMT_R5G6B5               =  23,
228     WINED3DFMT_X1R5G5B5             =  24,
229     WINED3DFMT_A1R5G5B5             =  25,
230     WINED3DFMT_A4R4G4B4             =  26,
231     WINED3DFMT_R3G3B2               =  27,
232     WINED3DFMT_A8                   =  28,
233     WINED3DFMT_A8R3G3B2             =  29,
234     WINED3DFMT_X4R4G4B4             =  30,
235     WINED3DFMT_A2B10G10R10          =  31,
236     WINED3DFMT_A8B8G8R8             =  32,
237     WINED3DFMT_X8B8G8R8             =  33,
238     WINED3DFMT_G16R16               =  34,
239     WINED3DFMT_A2R10G10B10          =  35,
240     WINED3DFMT_A16B16G16R16         =  36,
241   
242
243     WINED3DFMT_A8P8                 =  40,
244     WINED3DFMT_P8                   =  41,
245
246     WINED3DFMT_L8                   =  50,
247     WINED3DFMT_A8L8                 =  51,
248     WINED3DFMT_A4L4                 =  52,
249
250     WINED3DFMT_V8U8                 =  60,
251     WINED3DFMT_L6V5U5               =  61,
252     WINED3DFMT_X8L8V8U8             =  62,
253     WINED3DFMT_Q8W8V8U8             =  63,
254     WINED3DFMT_V16U16               =  64,
255     WINED3DFMT_W11V11U10            =  65,
256     WINED3DFMT_A2W10V10U10          =  67,
257
258     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
259     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
260     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
261     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
262     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
263     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
264     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
265     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
266     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
267     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
268
269     WINED3DFMT_D16_LOCKABLE         =  70,
270     WINED3DFMT_D32                  =  71,
271     WINED3DFMT_D15S1                =  73,
272     WINED3DFMT_D24S8                =  75,
273     WINED3DFMT_D24X8                =  77,
274     WINED3DFMT_D24X4S4              =  79,
275     WINED3DFMT_D16                  =  80,
276     WINED3DFMT_L16                  =  81,
277     WINED3DFMT_D32F_LOCKABLE        =  82,
278     WINED3DFMT_D24FS8               =  83,
279
280     WINED3DFMT_VERTEXDATA           = 100,
281     WINED3DFMT_INDEX16              = 101,
282     WINED3DFMT_INDEX32              = 102,
283     WINED3DFMT_Q16W16V16U16         = 110,
284     /* Flaoting point formats */
285     WINED3DFMT_R16F                 = 111,
286     WINED3DFMT_G16R16F              = 112,
287     WINED3DFMT_A16B16G16R16F        = 113,
288     
289     /* IEEE formats */
290     WINED3DFMT_R32F                 = 114,
291     WINED3DFMT_G32R32F              = 115,
292     WINED3DFMT_A32B32G32R32F        = 116,
293     
294     WINED3DFMT_CxV8U8               = 117,
295
296
297     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
298 } WINED3DFORMAT;
299
300 typedef enum _WINED3DRENDERSTATETYPE {
301     WINED3DRS_TEXTUREHANDLE             =   1, /* d3d7 */
302     WINED3DRS_ANTIALIAS                 =   2, /* d3d7 */
303     WINED3DRS_TEXTUREADDRESS            =   3, /* d3d7 */
304     WINED3DRS_TEXTUREPERSPECTIVE        =   4, /* d3d7 */
305     WINED3DRS_WRAPU                     =   5, /* d3d7 */
306     WINED3DRS_WRAPV                     =   6, /* d3d7 */
307     WINED3DRS_ZENABLE                   =   7,
308     WINED3DRS_FILLMODE                  =   8,
309     WINED3DRS_SHADEMODE                 =   9,
310     WINED3DRS_LINEPATTERN               =  10, /* d3d7, d3d8 */
311     WINED3DRS_MONOENABLE                =  11, /* d3d7 */
312     WINED3DRS_ROP2                      =  12, /* d3d7 */
313     WINED3DRS_PLANEMASK                 =  13, /* d3d7 */
314     WINED3DRS_ZWRITEENABLE              =  14,
315     WINED3DRS_ALPHATESTENABLE           =  15,
316     WINED3DRS_LASTPIXEL                 =  16,
317     WINED3DRS_TEXTUREMAG                =  17, /* d3d7 */
318     WINED3DRS_TEXTUREMIN                =  18, /* d3d7 */
319     WINED3DRS_SRCBLEND                  =  19,
320     WINED3DRS_DESTBLEND                 =  20,
321     WINED3DRS_TEXTUREMAPBLEND           =  21, /* d3d7 */
322     WINED3DRS_CULLMODE                  =  22,
323     WINED3DRS_ZFUNC                     =  23,
324     WINED3DRS_ALPHAREF                  =  24,
325     WINED3DRS_ALPHAFUNC                 =  25,
326     WINED3DRS_DITHERENABLE              =  26,
327     WINED3DRS_ALPHABLENDENABLE          =  27,
328     WINED3DRS_FOGENABLE                 =  28,
329     WINED3DRS_SPECULARENABLE            =  29,
330     WINED3DRS_ZVISIBLE                  =  30, /* d3d7, d3d8 */
331     WINED3DRS_SUBPIXEL                  =  31, /* d3d7 */
332     WINED3DRS_SUBPIXELX                 =  32, /* d3d7 */
333     WINED3DRS_STIPPLEDALPHA             =  33, /* d3d7 */
334     WINED3DRS_FOGCOLOR                  =  34,
335     WINED3DRS_FOGTABLEMODE              =  35,
336     WINED3DRS_FOGSTART                  =  36,
337     WINED3DRS_FOGEND                    =  37,
338     WINED3DRS_FOGDENSITY                =  38,
339     WINED3DRS_STIPPLEENABLE             =  39, /* d3d7 */
340     WINED3DRS_EDGEANTIALIAS             =  40, /* d3d7, d3d8 */
341     WINED3DRS_COLORKEYENABLE            =  41, /* d3d7 */
342     WINED3DRS_BORDERCOLOR               =  43, /* d3d7 */
343     WINED3DRS_TEXTUREADDRESSU           =  44, /* d3d7 */
344     WINED3DRS_TEXTUREADDRESSV           =  45, /* d3d7 */
345     WINED3DRS_MIPMAPLODBIAS             =  46, /* d3d7 */
346     WINED3DRS_ZBIAS                     =  47, /* d3d7, d3d8 */
347     WINED3DRS_RANGEFOGENABLE            =  48,
348     WINED3DRS_ANISOTROPY                =  49, /* d3d7 */
349     WINED3DRS_FLUSHBATCH                =  50, /* d3d7 */
350     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
351     WINED3DRS_STENCILENABLE             =  52,
352     WINED3DRS_STENCILFAIL               =  53,
353     WINED3DRS_STENCILZFAIL              =  54,
354     WINED3DRS_STENCILPASS               =  55,
355     WINED3DRS_STENCILFUNC               =  56,
356     WINED3DRS_STENCILREF                =  57,
357     WINED3DRS_STENCILMASK               =  58,
358     WINED3DRS_STENCILWRITEMASK          =  59,
359     WINED3DRS_TEXTUREFACTOR             =  60,
360     WINED3DRS_WRAP0                     = 128,
361     WINED3DRS_WRAP1                     = 129,
362     WINED3DRS_WRAP2                     = 130,
363     WINED3DRS_WRAP3                     = 131,
364     WINED3DRS_WRAP4                     = 132,
365     WINED3DRS_WRAP5                     = 133,
366     WINED3DRS_WRAP6                     = 134,
367     WINED3DRS_WRAP7                     = 135,
368     WINED3DRS_CLIPPING                  = 136,
369     WINED3DRS_LIGHTING                  = 137,
370     WINED3DRS_EXTENTS                   = 138, /* d3d7 */
371     WINED3DRS_AMBIENT                   = 139,
372     WINED3DRS_FOGVERTEXMODE             = 140,
373     WINED3DRS_COLORVERTEX               = 141,
374     WINED3DRS_LOCALVIEWER               = 142,
375     WINED3DRS_NORMALIZENORMALS          = 143,
376     WINED3DRS_COLORKEYBLENDENABLE       = 144, /* d3d7 */
377     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
378     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
379     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
380     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
381     WINED3DRS_VERTEXBLEND               = 151,
382     WINED3DRS_CLIPPLANEENABLE           = 152,  
383     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153, /* d3d8 */
384     WINED3DRS_POINTSIZE                 = 154,
385     WINED3DRS_POINTSIZE_MIN             = 155,
386     WINED3DRS_POINTSPRITEENABLE         = 156,
387     WINED3DRS_POINTSCALEENABLE          = 157,
388     WINED3DRS_POINTSCALE_A              = 158,
389     WINED3DRS_POINTSCALE_B              = 159,
390     WINED3DRS_POINTSCALE_C              = 160,
391     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
392     WINED3DRS_MULTISAMPLEMASK           = 162,
393     WINED3DRS_PATCHEDGESTYLE            = 163,
394     WINED3DRS_PATCHSEGMENTS             = 164, /* d3d8 */
395     WINED3DRS_DEBUGMONITORTOKEN         = 165,
396     WINED3DRS_POINTSIZE_MAX             = 166,
397     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
398     WINED3DRS_COLORWRITEENABLE          = 168,
399     WINED3DRS_TWEENFACTOR               = 170,
400     WINED3DRS_BLENDOP                   = 171,
401     WINED3DRS_POSITIONORDER             = 172,
402     WINED3DRS_NORMALORDER               = 173,
403     WINED3DRS_POSITIONDEGREE            = 172,
404     WINED3DRS_NORMALDEGREE              = 173,
405     WINED3DRS_SCISSORTESTENABLE         = 174,
406     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
407     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
408     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
409     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
410     WINED3DRS_ADAPTIVETESS_X            = 180,
411     WINED3DRS_ADAPTIVETESS_Y            = 181,
412     WINED3DRS_ADAPTIVETESS_Z            = 182,
413     WINED3DRS_ADAPTIVETESS_W            = 183,
414     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
415     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
416     WINED3DRS_CCW_STENCILFAIL           = 186,
417     WINED3DRS_CCW_STENCILZFAIL          = 187,
418     WINED3DRS_CCW_STENCILPASS           = 188,
419     WINED3DRS_CCW_STENCILFUNC           = 189,
420     WINED3DRS_COLORWRITEENABLE1         = 190,
421     WINED3DRS_COLORWRITEENABLE2         = 191,
422     WINED3DRS_COLORWRITEENABLE3         = 192,
423     WINED3DRS_BLENDFACTOR               = 193,
424     WINED3DRS_SRGBWRITEENABLE           = 194,
425     WINED3DRS_DEPTHBIAS                 = 195,
426     WINED3DRS_WRAP8                     = 198,
427     WINED3DRS_WRAP9                     = 199,
428     WINED3DRS_WRAP10                    = 200,
429     WINED3DRS_WRAP11                    = 201,
430     WINED3DRS_WRAP12                    = 202,
431     WINED3DRS_WRAP13                    = 203,
432     WINED3DRS_WRAP14                    = 204,
433     WINED3DRS_WRAP15                    = 205,
434     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
435     WINED3DRS_SRCBLENDALPHA             = 207,
436     WINED3DRS_DESTBLENDALPHA            = 208,
437     WINED3DRS_BLENDOPALPHA              = 209,
438
439     WINED3DRS_FORCE_DWORD               = 0x7fffffff
440 } WINED3DRENDERSTATETYPE;
441
442 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
443         /* Highest WINED3DRS_ value   */
444
445 typedef enum _WINED3DBLEND {
446     WINED3DBLEND_ZERO               =  1,
447     WINED3DBLEND_ONE                =  2,
448     WINED3DBLEND_SRCCOLOR           =  3,
449     WINED3DBLEND_INVSRCCOLOR        =  4,
450     WINED3DBLEND_SRCALPHA           =  5,
451     WINED3DBLEND_INVSRCALPHA        =  6,
452     WINED3DBLEND_DESTALPHA          =  7,
453     WINED3DBLEND_INVDESTALPHA       =  8,
454     WINED3DBLEND_DESTCOLOR          =  9,
455     WINED3DBLEND_INVDESTCOLOR       = 10,
456     WINED3DBLEND_SRCALPHASAT        = 11,
457     WINED3DBLEND_BOTHSRCALPHA       = 12,
458     WINED3DBLEND_BOTHINVSRCALPHA    = 13,
459     WINED3DBLEND_BLENDFACTOR        = 14,
460     WINED3DBLEND_INVBLENDFACTOR     = 15,
461     WINED3DBLEND_FORCE_DWORD        = 0x7fffffff
462 } WINED3DBLEND;
463
464 typedef enum _WINED3DBLENDOP {
465     WINED3DBLENDOP_ADD              = 1,
466     WINED3DBLENDOP_SUBTRACT         = 2,
467     WINED3DBLENDOP_REVSUBTRACT      = 3,
468     WINED3DBLENDOP_MIN              = 4,
469     WINED3DBLENDOP_MAX              = 5,
470
471     WINED3DBLENDOP_FORCE_DWORD      = 0x7fffffff
472 } WINED3DBLENDOP;
473
474 typedef enum _WINED3DVERTEXBLENDFLAGS {
475     WINED3DVBF_DISABLE  =   0,
476     WINED3DVBF_1WEIGHTS =   1,
477     WINED3DVBF_2WEIGHTS =   2,
478     WINED3DVBF_3WEIGHTS =   3,
479     WINED3DVBF_TWEENING = 255,
480     WINED3DVBF_0WEIGHTS = 256
481 } WINED3DVERTEXBLENDFLAGS;
482
483 typedef enum _WINED3DCMPFUNC {
484     WINED3DCMP_NEVER                = 1,
485     WINED3DCMP_LESS                 = 2,
486     WINED3DCMP_EQUAL                = 3,
487     WINED3DCMP_LESSEQUAL            = 4,
488     WINED3DCMP_GREATER              = 5,
489     WINED3DCMP_NOTEQUAL             = 6,
490     WINED3DCMP_GREATEREQUAL         = 7,
491     WINED3DCMP_ALWAYS               = 8,
492
493     WINED3DCMP_FORCE_DWORD          = 0x7fffffff
494 } WINED3DCMPFUNC;
495
496 typedef enum _WINED3DZBUFFERTYPE {
497     WINED3DZB_FALSE                 = 0,
498     WINED3DZB_TRUE                  = 1,
499     WINED3DZB_USEW                  = 2,
500
501     WINED3DZB_FORCE_DWORD           = 0x7fffffff
502 } WINED3DZBUFFERTYPE;
503
504 typedef enum _WINED3DFOGMODE {
505     WINED3DFOG_NONE                 = 0,
506     WINED3DFOG_EXP                  = 1,
507     WINED3DFOG_EXP2                 = 2,
508     WINED3DFOG_LINEAR               = 3,
509
510     WINED3DFOG_FORCE_DWORD          = 0x7fffffff
511 } WINED3DFOGMODE;
512
513 typedef enum _WINED3DSHADEMODE {
514     WINED3DSHADE_FLAT               = 1,
515     WINED3DSHADE_GOURAUD            = 2,
516     WINED3DSHADE_PHONG              = 3,
517
518     WINED3DSHADE_FORCE_DWORD        = 0x7fffffff
519 } WINED3DSHADEMODE;
520
521 typedef enum _WINED3DFILLMODE {
522     WINED3DFILL_POINT               = 1,
523     WINED3DFILL_WIREFRAME           = 2,
524     WINED3DFILL_SOLID               = 3,
525
526     WINED3DFILL_FORCE_DWORD         = 0x7fffffff
527 } WINED3DFILLMODE;
528
529 typedef enum _WINED3DCULL {
530     WINED3DCULL_NONE                = 1,
531     WINED3DCULL_CW                  = 2,
532     WINED3DCULL_CCW                 = 3,
533
534     WINED3DCULL_FORCE_DWORD         = 0x7fffffff
535 } WINED3DCULL;
536
537 typedef enum _WINED3DSTENCILOP {
538     WINED3DSTENCILOP_KEEP           = 1,
539     WINED3DSTENCILOP_ZERO           = 2,
540     WINED3DSTENCILOP_REPLACE        = 3,
541     WINED3DSTENCILOP_INCRSAT        = 4,
542     WINED3DSTENCILOP_DECRSAT        = 5,
543     WINED3DSTENCILOP_INVERT         = 6,
544     WINED3DSTENCILOP_INCR           = 7,
545     WINED3DSTENCILOP_DECR           = 8,
546
547     WINED3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
548 } WINED3DSTENCILOP;
549
550 typedef struct _WINED3DDISPLAYMODE {
551     UINT            Width;
552     UINT            Height;
553     UINT            RefreshRate;
554     WINED3DFORMAT   Format;
555 } WINED3DDISPLAYMODE;
556
557 typedef enum _WINED3DBACKBUFFER_TYPE {
558     WINED3DBACKBUFFER_TYPE_MONO         = 0,
559     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
560     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
561
562     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
563 } WINED3DBACKBUFFER_TYPE;
564
565 typedef enum _WINED3DSWAPEFFECT {
566     WINED3DSWAPEFFECT_DISCARD         = 1,
567     WINED3DSWAPEFFECT_FLIP            = 2,
568     WINED3DSWAPEFFECT_COPY            = 3,
569     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
570     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
571 } WINED3DSWAPEFFECT;
572
573 typedef enum _WINED3DSAMPLERSTATETYPE {
574     WINED3DSAMP_ADDRESSU       = 1,
575     WINED3DSAMP_ADDRESSV       = 2,
576     WINED3DSAMP_ADDRESSW       = 3,
577     WINED3DSAMP_BORDERCOLOR    = 4,
578     WINED3DSAMP_MAGFILTER      = 5,
579     WINED3DSAMP_MINFILTER      = 6,
580     WINED3DSAMP_MIPFILTER      = 7,
581     WINED3DSAMP_MIPMAPLODBIAS  = 8,
582     WINED3DSAMP_MAXMIPLEVEL    = 9,
583     WINED3DSAMP_MAXANISOTROPY  = 10,
584     WINED3DSAMP_SRGBTEXTURE    = 11,
585     WINED3DSAMP_ELEMENTINDEX   = 12,
586     WINED3DSAMP_DMAPOFFSET     = 13,
587
588     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
589 } WINED3DSAMPLERSTATETYPE;
590 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
591
592 typedef enum _WINED3DMULTISAMPLE_TYPE {
593     WINED3DMULTISAMPLE_NONE          =  0,
594     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
595     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
596     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
597     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
598     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
599     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
600     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
601     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
602     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
603     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
604     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
605     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
606     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
607     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
608     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
609     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
610
611     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
612 } WINED3DMULTISAMPLE_TYPE;
613
614 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
615     WINED3DTSS_COLOROP               =  1,
616     WINED3DTSS_COLORARG1             =  2,
617     WINED3DTSS_COLORARG2             =  3,
618     WINED3DTSS_ALPHAOP               =  4,
619     WINED3DTSS_ALPHAARG1             =  5,
620     WINED3DTSS_ALPHAARG2             =  6,
621     WINED3DTSS_BUMPENVMAT00          =  7,
622     WINED3DTSS_BUMPENVMAT01          =  8,
623     WINED3DTSS_BUMPENVMAT10          =  9,
624     WINED3DTSS_BUMPENVMAT11          = 10,
625     WINED3DTSS_TEXCOORDINDEX         = 11,
626     WINED3DTSS_ADDRESS               = 12,
627     WINED3DTSS_ADDRESSU              = 13,
628     WINED3DTSS_ADDRESSV              = 14,
629     WINED3DTSS_BORDERCOLOR           = 15,
630     WINED3DTSS_MAGFILTER             = 16,
631     WINED3DTSS_MINFILTER             = 17,
632     WINED3DTSS_MIPFILTER             = 18,
633     WINED3DTSS_MIPMAPLODBIAS         = 19,
634     WINED3DTSS_MAXMIPLEVEL           = 20,
635     WINED3DTSS_MAXANISOTROPY         = 21,
636     WINED3DTSS_BUMPENVLSCALE         = 22,
637     WINED3DTSS_BUMPENVLOFFSET        = 23,
638     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
639     WINED3DTSS_ADDRESSW              = 25,
640     WINED3DTSS_COLORARG0             = 26,
641     WINED3DTSS_ALPHAARG0             = 27,
642     WINED3DTSS_RESULTARG             = 28,
643     WINED3DTSS_CONSTANT              = 32,
644
645     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
646 } WINED3DTEXTURESTAGESTATETYPE;
647
648 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
649
650 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
651     WINED3DTTFF_DISABLE         =   0,
652     WINED3DTTFF_COUNT1          =   1,
653     WINED3DTTFF_COUNT2          =   2,
654     WINED3DTTFF_COUNT3          =   3,
655     WINED3DTTFF_COUNT4          =   4,
656     WINED3DTTFF_PROJECTED       = 256,
657
658     WINED3DTTFF_FORCE_DWORD     = 0x7fffffff
659 } WINED3DTEXTURETRANSFORMFLAGS;
660
661 typedef enum _WINED3DTEXTUREOP {
662     WINED3DTOP_DISABLE                   =  1,
663     WINED3DTOP_SELECTARG1                =  2,
664     WINED3DTOP_SELECTARG2                =  3,
665     WINED3DTOP_MODULATE                  =  4,
666     WINED3DTOP_MODULATE2X                =  5,
667     WINED3DTOP_MODULATE4X                =  6,
668     WINED3DTOP_ADD                       =  7,
669     WINED3DTOP_ADDSIGNED                 =  8,
670     WINED3DTOP_ADDSIGNED2X               =  9,
671     WINED3DTOP_SUBTRACT                  = 10,
672     WINED3DTOP_ADDSMOOTH                 = 11,
673     WINED3DTOP_BLENDDIFFUSEALPHA         = 12,
674     WINED3DTOP_BLENDTEXTUREALPHA         = 13,
675     WINED3DTOP_BLENDFACTORALPHA          = 14,
676     WINED3DTOP_BLENDTEXTUREALPHAPM       = 15,
677     WINED3DTOP_BLENDCURRENTALPHA         = 16,
678     WINED3DTOP_PREMODULATE               = 17,
679     WINED3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
680     WINED3DTOP_MODULATECOLOR_ADDALPHA    = 19,
681     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
682     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
683     WINED3DTOP_BUMPENVMAP                = 22,
684     WINED3DTOP_BUMPENVMAPLUMINANCE       = 23,
685     WINED3DTOP_DOTPRODUCT3               = 24,
686     WINED3DTOP_MULTIPLYADD               = 25,
687     WINED3DTOP_LERP                      = 26,
688
689     WINED3DTOP_FORCE_DWORD               = 0x7fffffff,
690 } WINED3DTEXTUREOP;
691
692 #define WINED3DTA_SELECTMASK        0x0000000f
693 #define WINED3DTA_DIFFUSE           0x00000000
694 #define WINED3DTA_CURRENT           0x00000001
695 #define WINED3DTA_TEXTURE           0x00000002
696 #define WINED3DTA_TFACTOR           0x00000003
697 #define WINED3DTA_SPECULAR          0x00000004
698 #define WINED3DTA_TEMP              0x00000005
699 #define WINED3DTA_CONSTANT          0x00000006
700 #define WINED3DTA_COMPLEMENT        0x00000010
701 #define WINED3DTA_ALPHAREPLICATE    0x00000020
702
703 typedef enum _WINED3DTEXTUREADDRESS {
704     WINED3DTADDRESS_WRAP            = 1,
705     WINED3DTADDRESS_MIRROR          = 2,
706     WINED3DTADDRESS_CLAMP           = 3,
707     WINED3DTADDRESS_BORDER          = 4,
708     WINED3DTADDRESS_MIRRORONCE      = 5,
709
710     WINED3DTADDRESS_FORCE_DWORD     = 0x7fffffff
711 } WINED3DTEXTUREADDRESS;
712
713 typedef enum _WINED3DTRANSFORMSTATETYPE {
714     WINED3DTS_VIEW            =  2,
715     WINED3DTS_PROJECTION      =  3,
716     WINED3DTS_TEXTURE0        = 16,
717     WINED3DTS_TEXTURE1        = 17,
718     WINED3DTS_TEXTURE2        = 18,
719     WINED3DTS_TEXTURE3        = 19,
720     WINED3DTS_TEXTURE4        = 20,
721     WINED3DTS_TEXTURE5        = 21,
722     WINED3DTS_TEXTURE6        = 22,
723     WINED3DTS_TEXTURE7        = 23,
724
725     WINED3DTS_FORCE_DWORD     = 0x7fffffff
726 } WINED3DTRANSFORMSTATETYPE;
727
728 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
729 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
730 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
731 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
732 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
733
734 typedef enum _WINED3DBASISTYPE {
735    WINED3DBASIS_BEZIER        = 0,
736    WINED3DBASIS_BSPLINE       = 1,
737    WINED3DBASIS_INTERPOLATE   = 2,
738
739    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
740 } WINED3DBASISTYPE;
741
742 typedef enum _WINED3DCUBEMAP_FACES {
743     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
744     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
745     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
746     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
747     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
748     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
749
750     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
751 } WINED3DCUBEMAP_FACES;
752
753 typedef enum _WINED3DTEXTUREFILTERTYPE {
754     WINED3DTEXF_NONE            = 0,
755     WINED3DTEXF_POINT           = 1,
756     WINED3DTEXF_LINEAR          = 2,
757     WINED3DTEXF_ANISOTROPIC     = 3,
758     WINED3DTEXF_FLATCUBIC       = 4,
759     WINED3DTEXF_GAUSSIANCUBIC   = 5,
760     WINED3DTEXF_PYRAMIDALQUAD   = 6,
761     WINED3DTEXF_GAUSSIANQUAD    = 7,
762     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
763 } WINED3DTEXTUREFILTERTYPE;
764
765 typedef struct _WINEDD3DRECTPATCH_INFO {
766     UINT                StartVertexOffsetWidth;
767     UINT                StartVertexOffsetHeight;
768     UINT                Width;
769     UINT                Height;
770     UINT                Stride;
771     WINED3DBASISTYPE    Basis;
772     WINED3DDEGREETYPE   Degree;
773 } WINED3DRECTPATCH_INFO;
774
775 typedef struct _WINED3DTRIPATCH_INFO {
776     UINT                StartVertexOffset;
777     UINT                NumVertices;
778     WINED3DBASISTYPE    Basis;
779     WINED3DDEGREETYPE   Degree;
780 } WINED3DTRIPATCH_INFO;
781
782
783 typedef struct _WINED3DADAPTER_IDENTIFIER {
784     char           *Driver;
785     char           *Description;
786     char           *DeviceName;
787     LARGE_INTEGER  *DriverVersion; 
788     DWORD          *VendorId;
789     DWORD          *DeviceId;
790     DWORD          *SubSysId;
791     DWORD          *Revision;
792     GUID           *DeviceIdentifier;
793     DWORD          *WHQLLevel;
794 } WINED3DADAPTER_IDENTIFIER;
795
796 typedef struct _WINED3DPRESENT_PARAMETERS {
797     UINT                    *BackBufferWidth;
798     UINT                    *BackBufferHeight;
799     WINED3DFORMAT           *BackBufferFormat;
800     UINT                    *BackBufferCount;
801     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
802     DWORD                   *MultiSampleQuality;
803     WINED3DSWAPEFFECT       *SwapEffect;
804     HWND                    *hDeviceWindow;
805     BOOL                    *Windowed;
806     BOOL                    *EnableAutoDepthStencil;
807     WINED3DFORMAT           *AutoDepthStencilFormat;
808     DWORD                   *Flags;
809     UINT                    *FullScreen_RefreshRateInHz;
810     UINT                    *PresentationInterval;
811 } WINED3DPRESENT_PARAMETERS;
812
813 typedef enum _WINED3DRESOURCETYPE {
814     WINED3DRTYPE_SURFACE                =  1,
815     WINED3DRTYPE_VOLUME                 =  2,
816     WINED3DRTYPE_TEXTURE                =  3,
817     WINED3DRTYPE_VOLUMETEXTURE          =  4,
818     WINED3DRTYPE_CUBETEXTURE            =  5,
819     WINED3DRTYPE_VERTEXBUFFER           =  6,
820     WINED3DRTYPE_INDEXBUFFER            =  7,
821
822     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
823 } WINED3DRESOURCETYPE;
824
825 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
826
827 typedef enum _WINED3DPOOL {
828     WINED3DPOOL_DEFAULT                 = 0,
829     WINED3DPOOL_MANAGED                 = 1,
830     WINED3DPOOL_SYSTEMMEM               = 2,
831     WINED3DPOOL_SCRATCH                 = 3,
832
833     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
834 } WINED3DPOOL;
835
836 typedef struct _WINED3DSURFACE_DESC
837 {
838     WINED3DFORMAT           *Format;
839     WINED3DRESOURCETYPE     *Type;
840     DWORD                   *Usage;
841     WINED3DPOOL             *Pool;
842     UINT                    *Size;
843
844     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
845     DWORD                   *MultiSampleQuality;
846     UINT                    *Width;
847     UINT                    *Height;
848 } WINED3DSURFACE_DESC;
849
850 typedef struct _WINED3DVOLUME_DESC
851 {
852     WINED3DFORMAT       *Format;
853     WINED3DRESOURCETYPE *Type;
854     DWORD               *Usage;
855     WINED3DPOOL         *Pool;
856     UINT                *Size;
857
858     UINT                *Width;
859     UINT                *Height;
860     UINT                *Depth;
861 } WINED3DVOLUME_DESC;
862
863 typedef struct _WINED3DCLIPSTATUS {
864    DWORD ClipUnion;
865    DWORD ClipIntersection;
866 } WINED3DCLIPSTATUS;
867
868
869 typedef struct _WINED3DVERTEXELEMENT {
870   WORD    Stream;
871   WORD    Offset;
872   BYTE    Type;
873   BYTE    Method;
874   BYTE    Usage;
875   BYTE    UsageIndex;
876   int     Reg; /* DirectX 8 */
877 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
878
879
880 typedef enum _WINED3DQUERYTYPE {
881     WINED3DQUERYTYPE_VCACHE             = 4,
882     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
883     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
884     WINED3DQUERYTYPE_EVENT              = 8,
885     WINED3DQUERYTYPE_OCCLUSION          = 9,
886     WINED3DQUERYTYPE_TIMESTAMP          = 10,
887     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
888     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
889     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
890     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
891     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
892     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
893     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
894     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
895 } WINED3DQUERYTYPE;
896
897 #define WINED3DISSUE_BEGIN   (1 << 1)
898 #define WINED3DISSUE_END     (1 << 0)
899 #define WINED3DGETDATA_FLUSH (1 << 0)
900
901 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
902     UINT           AdapterOrdinal;
903     WINED3DDEVTYPE DeviceType;
904     HWND           hFocusWindow;
905     DWORD          BehaviorFlags;
906 } WINED3DDEVICE_CREATION_PARAMETERS;
907
908 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
909     float         MaxBandwidthUtilized;
910     float         FrontEndUploadMemoryUtilizedPercent;
911     float         VertexRateUtilizedPercent;
912     float         TriangleSetupRateUtilizedPercent;
913     float         FillRateUtilizedPercent;
914 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
915
916 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
917     float         TextureCacheHitRate;
918     float         PostTransformVertexCacheHitRate;
919 } WINED3DDEVINFO_CACHEUTILIZATION;
920
921 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
922     float         WaitingForGPUToUseApplicationResourceTimePercent;
923     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
924     float         WaitingForGPUToStayWithinLatencyTimePercent;
925     float         WaitingForGPUExclusiveResourceTimePercent;
926     float         WaitingForGPUOtherTimePercent;
927 } WINED3DDEVINFO_INTERFACETIMINGS;
928
929 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
930     float         VertexProcessingTimePercent;
931     float         PixelProcessingTimePercent;
932     float         OtherGPUProcessingTimePercent;
933     float         GPUIdleTimePercent;
934 } WINED3DDEVINFO_PIPELINETIMINGS;
935
936 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
937     float         MemoryProcessingPercent;
938     float         ComputationProcessingPercent;
939 } WINED3DDEVINFO_STAGETIMINGS;
940
941 typedef struct _WINED3DRASTER_STATUS {
942     BOOL            InVBlank;
943     UINT            ScanLine;
944 } WINED3DRASTER_STATUS;
945
946
947 typedef struct WINED3DRESOURCESTATS {
948     BOOL                bThrashing;
949     DWORD               ApproxBytesDownloaded;
950     DWORD               NumEvicts;
951     DWORD               NumVidCreates;
952     DWORD               LastPri;
953     DWORD               NumUsed;
954     DWORD               NumUsedInVidMem;
955     DWORD               WorkingSet;
956     DWORD               WorkingSetBytes;
957     DWORD               TotalManaged;
958     DWORD               TotalBytes;
959 } WINED3DRESOURCESTATS;
960
961 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
962     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
963 } WINED3DDEVINFO_RESOURCEMANAGER;
964
965 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
966     DWORD NumRenderedTriangles;
967     DWORD NumExtraClippingTriangles;
968 } WINED3DDEVINFO_VERTEXSTATS;
969
970 typedef struct _WINED3DLOCKED_RECT {
971     INT                 Pitch;
972     void*               pBits;
973 } WINED3DLOCKED_RECT;
974
975 typedef struct _WINED3DLOCKED_BOX {
976     INT                 RowPitch;
977     INT                 SlicePitch;
978     void*               pBits;
979 } WINED3DLOCKED_BOX;
980
981
982 typedef struct _WINED3DBOX {
983     UINT                Left;
984     UINT                Top;
985     UINT                Right;
986     UINT                Bottom;
987     UINT                Front;
988     UINT                Back;
989 } WINED3DBOX;
990
991 /*Vertex cache optimization hints.*/
992 typedef struct WINED3DDEVINFO_VCACHE {
993     /*Must be a 4 char code FOURCC (e.g. CACH)*/
994     DWORD         Pattern; 
995     /*0 to get the longest  strips, 1 vertex cache*/
996     DWORD         OptMethod; 
997      /*Cache size to use (only valid if OptMethod==1) */
998     DWORD         CacheSize;
999     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
1000     DWORD         MagicNumber; 
1001 } WINED3DDEVINFO_VCACHE;
1002
1003 typedef struct _WINED3DVERTEXBUFFER_DESC {
1004     WINED3DFORMAT           Format;
1005     WINED3DRESOURCETYPE     Type;
1006     DWORD                   Usage;
1007     WINED3DPOOL             Pool;
1008     UINT                    Size;
1009     DWORD                   FVF;
1010 } WINED3DVERTEXBUFFER_DESC;
1011
1012 typedef struct _WINED3DINDEXBUFFER_DESC {
1013     WINED3DFORMAT           Format;
1014     WINED3DRESOURCETYPE     Type;
1015     DWORD                   Usage;
1016     WINED3DPOOL             Pool;
1017     UINT                    Size;
1018 } WINED3DINDEXBUFFER_DESC;
1019
1020 /*
1021  * The wined3dcaps structure
1022  */
1023
1024 typedef struct _WINED3DVSHADERCAPS2_0 {
1025   DWORD  *Caps;
1026   INT    *DynamicFlowControlDepth;
1027   INT    *NumTemps;
1028   INT    *StaticFlowControlDepth;
1029 } WINED3DVSHADERCAPS2_0;
1030
1031 typedef struct _WINED3DPSHADERCAPS2_0 {
1032   DWORD  *Caps;
1033   INT    *DynamicFlowControlDepth;
1034   INT    *NumTemps;
1035   INT    *StaticFlowControlDepth;
1036   INT    *NumInstructionSlots;
1037 } WINED3DPSHADERCAPS2_0;
1038
1039 typedef struct _WINED3DCAPS {
1040   WINED3DDEVTYPE      *DeviceType;
1041   UINT                *AdapterOrdinal;
1042
1043   DWORD               *Caps;
1044   DWORD               *Caps2;
1045   DWORD               *Caps3;
1046   DWORD               *PresentationIntervals;
1047
1048   DWORD               *CursorCaps;
1049
1050   DWORD               *DevCaps;
1051
1052   DWORD               *PrimitiveMiscCaps;
1053   DWORD               *RasterCaps;
1054   DWORD               *ZCmpCaps;
1055   DWORD               *SrcBlendCaps;
1056   DWORD               *DestBlendCaps;
1057   DWORD               *AlphaCmpCaps;
1058   DWORD               *ShadeCaps;
1059   DWORD               *TextureCaps;
1060   DWORD               *TextureFilterCaps;
1061   DWORD               *CubeTextureFilterCaps;
1062   DWORD               *VolumeTextureFilterCaps;
1063   DWORD               *TextureAddressCaps;
1064   DWORD               *VolumeTextureAddressCaps;
1065
1066   DWORD               *LineCaps;
1067
1068   DWORD               *MaxTextureWidth;
1069   DWORD               *MaxTextureHeight;
1070   DWORD               *MaxVolumeExtent;
1071
1072   DWORD               *MaxTextureRepeat;
1073   DWORD               *MaxTextureAspectRatio;
1074   DWORD               *MaxAnisotropy;
1075   float               *MaxVertexW;
1076
1077   float               *GuardBandLeft;
1078   float               *GuardBandTop;
1079   float               *GuardBandRight;
1080   float               *GuardBandBottom;
1081
1082   float               *ExtentsAdjust;
1083   DWORD               *StencilCaps;
1084
1085   DWORD               *FVFCaps;
1086   DWORD               *TextureOpCaps;
1087   DWORD               *MaxTextureBlendStages;
1088   DWORD               *MaxSimultaneousTextures;
1089
1090   DWORD               *VertexProcessingCaps;
1091   DWORD               *MaxActiveLights;
1092   DWORD               *MaxUserClipPlanes;
1093   DWORD               *MaxVertexBlendMatrices;
1094   DWORD               *MaxVertexBlendMatrixIndex;
1095
1096   float               *MaxPointSize;
1097
1098   DWORD               *MaxPrimitiveCount;
1099   DWORD               *MaxVertexIndex;
1100   DWORD               *MaxStreams;
1101   DWORD               *MaxStreamStride;
1102
1103   DWORD               *VertexShaderVersion;
1104   DWORD               *MaxVertexShaderConst;
1105
1106   DWORD               *PixelShaderVersion;
1107   float               *PixelShader1xMaxValue;
1108
1109   /* DX 9 */
1110   DWORD               *DevCaps2;
1111
1112   float               *MaxNpatchTessellationLevel;
1113   DWORD               *Reserved5; /*undocumented*/
1114
1115   UINT                *MasterAdapterOrdinal;
1116   UINT                *AdapterOrdinalInGroup;
1117   UINT                *NumberOfAdaptersInGroup;
1118   DWORD               *DeclTypes;
1119   DWORD               *NumSimultaneousRTs;
1120   DWORD               *StretchRectFilterCaps;
1121   WINED3DVSHADERCAPS2_0   VS20Caps;
1122   WINED3DPSHADERCAPS2_0   PS20Caps;
1123   DWORD               *VertexTextureFilterCaps;
1124   DWORD               *MaxVShaderInstructionsExecuted;
1125   DWORD               *MaxPShaderInstructionsExecuted;
1126   DWORD               *MaxVertexShader30InstructionSlots; 
1127   DWORD               *MaxPixelShader30InstructionSlots;
1128   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
1129   DWORD               *Reserved3;
1130
1131 } WINED3DCAPS;
1132
1133 typedef enum _WINED3DSTATEBLOCKTYPE {
1134     WINED3DSBT_INIT          = 0,
1135     WINED3DSBT_ALL           = 1,
1136     WINED3DSBT_PIXELSTATE    = 2,
1137     WINED3DSBT_VERTEXSTATE   = 3,
1138
1139     WINED3DSBT_FORCE_DWORD   = 0xffffffff
1140 } WINED3DSTATEBLOCKTYPE;
1141
1142 typedef struct glDescriptor {
1143     UINT          textureName;
1144     int           level;
1145     int           target;
1146     int/*GLenum*/ glFormat;
1147     int/*GLenum*/ glFormatInternal;
1148     int/*GLenum*/ glType;
1149 } glDescriptor;
1150
1151 #define WINED3DDP_MAXTEXCOORD 8
1152
1153 typedef enum _WINED3DDECLMETHOD {
1154     WINED3DDECLMETHOD_DEFAULT          = 0,
1155     WINED3DDECLMETHOD_PARTIALU         = 1,
1156     WINED3DDECLMETHOD_PARTIALV         = 2,
1157     WINED3DDECLMETHOD_CROSSUV          = 3,
1158     WINED3DDECLMETHOD_UV               = 4,
1159     WINED3DDECLMETHOD_LOOKUP           = 5,
1160     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1161 } WINED3DDECLMETHOD;
1162
1163 typedef enum _WINED3DDECLTYPE {
1164   WINED3DDECLTYPE_FLOAT1    =  0,
1165   WINED3DDECLTYPE_FLOAT2    =  1,
1166   WINED3DDECLTYPE_FLOAT3    =  2,
1167   WINED3DDECLTYPE_FLOAT4    =  3,
1168   WINED3DDECLTYPE_D3DCOLOR  =  4,
1169   WINED3DDECLTYPE_UBYTE4    =  5,
1170   WINED3DDECLTYPE_SHORT2    =  6,
1171   WINED3DDECLTYPE_SHORT4    =  7,
1172   /* VS 2.0 */
1173   WINED3DDECLTYPE_UBYTE4N   =  8,
1174   WINED3DDECLTYPE_SHORT2N   =  9,
1175   WINED3DDECLTYPE_SHORT4N   = 10,
1176   WINED3DDECLTYPE_USHORT2N  = 11,
1177   WINED3DDECLTYPE_USHORT4N  = 12,
1178   WINED3DDECLTYPE_UDEC3     = 13,
1179   WINED3DDECLTYPE_DEC3N     = 14,
1180   WINED3DDECLTYPE_FLOAT16_2 = 15,
1181   WINED3DDECLTYPE_FLOAT16_4 = 16,
1182   WINED3DDECLTYPE_UNUSED    = 17,
1183 } WINED3DDECLTYPE;
1184
1185 typedef struct WineDirect3DStridedData {
1186     BYTE     *lpData;        /* Pointer to start of data               */
1187     DWORD     dwStride;      /* Stride between occurances of this data */
1188     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
1189     int       VBO;           /* Vertex buffer object this data is in   */
1190 } WineDirect3DStridedData;
1191
1192 typedef struct WineDirect3DVertexStridedData {
1193     union {
1194         struct {
1195
1196              /* Do not add or reorder fields here,
1197               * so this can be indexed as an array */
1198              WineDirect3DStridedData  position;
1199              WineDirect3DStridedData  blendWeights;
1200              WineDirect3DStridedData  blendMatrixIndices;
1201              WineDirect3DStridedData  normal;
1202              WineDirect3DStridedData  pSize;
1203              WineDirect3DStridedData  diffuse;
1204              WineDirect3DStridedData  specular;
1205              WineDirect3DStridedData  texCoords[WINED3DDP_MAXTEXCOORD];
1206              WineDirect3DStridedData  position2; /* tween data */
1207              WineDirect3DStridedData  normal2;   /* tween data */
1208              WineDirect3DStridedData  tangent;
1209              WineDirect3DStridedData  binormal;
1210              WineDirect3DStridedData  tessFactor;
1211              WineDirect3DStridedData  fog;
1212              WineDirect3DStridedData  depth;
1213              WineDirect3DStridedData  sample;
1214
1215              /* Add fields here */
1216              BOOL position_transformed;
1217
1218         } s;
1219         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1220     } u;
1221 } WineDirect3DVertexStridedData;
1222
1223 typedef struct _WINEDDOVERLAYFX
1224 {
1225     DWORD       dwSize;                         /* size of structure */
1226     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1227     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1228     DWORD       dwReserved;
1229     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1230     union
1231     {
1232         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1233         LPDIRECTDRAWSURFACE lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1234     } DUMMYUNIONNAME1;
1235     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1236     union
1237     {
1238         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1239         LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1240     } DUMMYUNIONNAME2;
1241     DDCOLORKEY  dckDestColorkey;                /* DestColorkey override */
1242     DDCOLORKEY  dckSrcColorkey;                 /* DestColorkey override */
1243     DWORD       dwDDFX;                         /* Overlay FX */
1244     DWORD       dwFlags;                        /* flags */
1245 } WINEDDOVERLAYFX;
1246
1247 /**************************** 
1248  *  * Vertex Shaders Declaration
1249  *   */
1250
1251 typedef enum _WINED3DDECLUSAGE {
1252       WINED3DSHADERDECLUSAGE_POSITION     = 0,
1253       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1254       WINED3DSHADERDECLUSAGE_BLENDINDICES,
1255       WINED3DSHADERDECLUSAGE_NORMAL,
1256       WINED3DSHADERDECLUSAGE_PSIZE ,
1257       WINED3DSHADERDECLUSAGE_TEXCOORD0,
1258       WINED3DSHADERDECLUSAGE_TEXCOORD1,
1259       WINED3DSHADERDECLUSAGE_TEXCOORD2,
1260       WINED3DSHADERDECLUSAGE_TEXCOORD3,
1261       WINED3DSHADERDECLUSAGE_TEXCOORD4,
1262       WINED3DSHADERDECLUSAGE_TEXCOORD5,
1263       WINED3DSHADERDECLUSAGE_TEXCOORD6,
1264       WINED3DSHADERDECLUSAGE_TEXCOORD7,
1265       WINED3DSHADERDECLUSAGE_TANGENT,
1266       WINED3DSHADERDECLUSAGE_BINORMAL,
1267       WINED3DSHADERDECLUSAGE_TESSFACTOR,
1268       WINED3DSHADERDECLUSAGE_POSITIONT,
1269       WINED3DSHADERDECLUSAGE_DIFFUSE,
1270       WINED3DSHADERDECLUSAGE_SPECULAR,
1271       WINED3DSHADERDECLUSAGE_FOG,
1272       WINED3DSHADERDECLUSAGE_DEPTH,
1273       WINED3DSHADERDECLUSAGE_SAMPLE,
1274       WINED3DSHADERDECLUSAGE_POSITION2,
1275       WINED3DSHADERDECLUSAGE_POSITION21,
1276       WINED3DSHADERDECLUSAGE_POSITION22,
1277       WINED3DSHADERDECLUSAGE_POSITION23,
1278       WINED3DSHADERDECLUSAGE_POSITION24,
1279       WINED3DSHADERDECLUSAGE_POSITION25,
1280       WINED3DSHADERDECLUSAGE_POSITION26,
1281       WINED3DSHADERDECLUSAGE_POSITION27,
1282       WINED3DSHADERDECLUSAGE_POSITION28,
1283       WINED3DSHADERDECLUSAGE_NORMAL2,
1284       WINED3DSHADERDECLUSAGE_POSITIONT2,
1285       WINED3DSHADERDECLUSAGE_MAX_USAGE
1286 } WINED3DSHADERDECLUSAGE;
1287
1288 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1289 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1290 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1291 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1292 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1293 #define WINED3DUSAGE_POINTS                           0x00000040L
1294 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1295 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1296 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1297 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1298 #define WINED3DUSAGE_DMAP                             0x00004000L
1299 #define WINED3DUSAGE_MASK                             0x00004FFFL
1300 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1301
1302 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1303 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1304 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1305 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1306 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1307 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1308 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1309 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1310
1311 typedef enum _WINED3DSURFTYPE {
1312     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1313     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1314     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1315     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1316 } WINED3DSURFTYPE;
1317
1318 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1319 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1320 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1321 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1322 #define WINED3DCAPS2_RESERVED                          0x02000000L
1323 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1324 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1325 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1326
1327 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1328 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1329 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1330 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1331 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1332 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1333 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1334 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1335 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1336 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1337 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1338 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1339 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1340 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1341 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1342 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1343 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1344 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1345 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1346 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1347 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1348 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1349 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1350 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1351 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1352 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1353 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1354
1355 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1356 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1357 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1358 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1359 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1360 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1361 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1362 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1363 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1364 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1365 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1366 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1367 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1368 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1369 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1370 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1371 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1372 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1373 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1374 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1375 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1376
1377 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1378 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1379 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1380 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1381 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1382 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1383 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1384 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1385 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1386 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1387 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1388 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1389 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1390 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1391 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1392 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1393 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1394 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1395 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1396
1397 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1398 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1399 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1400 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1401 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1402 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1403 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1404 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1405 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1406 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1407 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1408 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1409 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1410 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1411 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1412 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1413
1414 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1415 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1416 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1417 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1418 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1419 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1420 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1421 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1422 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1423
1424 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1425 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1426 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1427 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1428 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1429 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1430 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1431 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1432 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1433 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1434 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1435 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1436 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1437 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1438 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1439 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1440 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1441 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1442 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1443 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1444 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1445 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1446 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1447 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1448
1449 #define WINED3DLOCK_READONLY           0x0010
1450 #define WINED3DLOCK_NOSYSLOCK          0x0800
1451 #define WINED3DLOCK_NOOVERWRITE        0x1000
1452 #define WINED3DLOCK_DISCARD            0x2000
1453 #define WINED3DLOCK_DONOTWAIT          0x4000
1454 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1455
1456 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1457
1458 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1459 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1460 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1461 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1462 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1463 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1464
1465 #define WINED3DMAXUSERCLIPPLANES       32
1466 #define WINED3DCLIPPLANE0              (1 << 0)
1467 #define WINED3DCLIPPLANE1              (1 << 1)
1468 #define WINED3DCLIPPLANE2              (1 << 2)
1469 #define WINED3DCLIPPLANE3              (1 << 3)
1470 #define WINED3DCLIPPLANE4              (1 << 4)
1471 #define WINED3DCLIPPLANE5              (1 << 5)
1472
1473 #endif