winedos: Clarify three logical expressions.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /* ---------------- */
162 /* IDirect3DDevice9 */
163 /* ---------------- */
164
165 /*****************************************************************************
166  * Predeclare the interface implementation structures
167  */
168 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
169 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
170
171 /*****************************************************************************
172  * IDirect3DDevice9 implementation structure
173  */
174 typedef struct IDirect3DDevice9Impl
175 {
176     /* IUnknown fields */
177     const IDirect3DDevice9ExVtbl   *lpVtbl;
178     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
179     LONG                          ref;
180
181     /* IDirect3DDevice9 fields */
182     IWineD3DDevice               *WineD3DDevice;
183
184     /* Avoids recursion with nested ReleaseRef to 0 */
185     BOOL                          inDestruction;
186
187     IDirect3DVertexDeclaration9  **convertedDecls;
188     unsigned int                 numConvertedDecls, declArraySize;
189
190     BOOL                          notreset;
191 } IDirect3DDevice9Impl;
192
193
194 /* IDirect3DDevice9: */
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
196         D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
198         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
201         UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
202         IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
204         UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
205         IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
207         UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
208         IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface,
210         UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
211         IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
212 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
213         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
214 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
216         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
218         const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
220         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
222         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
224         const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
226         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
228         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
230         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
232         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
233 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
234         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
235 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
236         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
237 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
238         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
239 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
240         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
241 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
242         const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
243 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
244         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
245 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
246         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
247 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
248         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
249 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
250         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
251 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
252         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
253 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
254         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
255 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
256         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
257 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
258         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
259 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
260         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
261
262
263 /* ---------------- */
264 /* IDirect3DVolume9 */
265 /* ---------------- */
266
267 /*****************************************************************************
268  * IDirect3DVolume9 implementation structure
269  */
270 typedef struct IDirect3DVolume9Impl
271 {
272     /* IUnknown fields */
273     const IDirect3DVolume9Vtbl *lpVtbl;
274     LONG                    ref;
275
276     /* IDirect3DVolume9 fields */
277     IWineD3DVolume         *wineD3DVolume;
278
279     /* The volume container */
280     IUnknown                    *container;
281
282     /* If set forward refcounting to this object */
283     IUnknown                    *forwardReference;
284 } IDirect3DVolume9Impl;
285
286 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
287         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
288
289 /* ------------------- */
290 /* IDirect3DSwapChain9 */
291 /* ------------------- */
292
293 /*****************************************************************************
294  * IDirect3DSwapChain9 implementation structure
295  */
296 typedef struct IDirect3DSwapChain9Impl
297 {
298     /* IUnknown fields */
299     const IDirect3DSwapChain9Vtbl *lpVtbl;
300     LONG                    ref;
301
302     /* IDirect3DSwapChain9 fields */
303     IWineD3DSwapChain      *wineD3DSwapChain;
304
305     /* Parent reference */
306     LPDIRECT3DDEVICE9EX       parentDevice;
307
308     /* Flags an implicit swap chain */
309     BOOL                        isImplicit;
310 } IDirect3DSwapChain9Impl;
311
312 /* ----------------- */
313 /* IDirect3DSurface9 */
314 /* ----------------- */
315
316 /*****************************************************************************
317  * IDirect3DSurface9 implementation structure
318  */
319 typedef struct IDirect3DSurface9Impl
320 {
321     /* IUnknown fields */
322     const IDirect3DSurface9Vtbl *lpVtbl;
323     LONG                    ref;
324
325     /* IDirect3DResource9 fields */
326     IWineD3DSurface        *wineD3DSurface;
327
328     /* Parent reference */
329     LPDIRECT3DDEVICE9EX       parentDevice;
330
331     /* The surface container */
332     IUnknown                    *container;
333
334     /* If set forward refcounting to this object */
335     IUnknown                    *forwardReference;
336
337     BOOL                        getdc_supported;
338 } IDirect3DSurface9Impl;
339
340 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
341         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
342         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
343
344 /* ---------------------- */
345 /* IDirect3DVertexBuffer9 */
346 /* ---------------------- */
347
348 /*****************************************************************************
349  * IDirect3DVertexBuffer9 implementation structure
350  */
351 typedef struct IDirect3DVertexBuffer9Impl
352 {
353     /* IUnknown fields */
354     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
355     LONG                    ref;
356
357     /* IDirect3DResource9 fields */
358     IWineD3DBuffer *wineD3DVertexBuffer;
359
360     /* Parent reference */
361     LPDIRECT3DDEVICE9EX       parentDevice;
362
363     DWORD fvf;
364 } IDirect3DVertexBuffer9Impl;
365
366 /* --------------------- */
367 /* IDirect3DIndexBuffer9 */
368 /* --------------------- */
369
370 /*****************************************************************************
371  * IDirect3DIndexBuffer9 implementation structure
372  */
373 typedef struct IDirect3DIndexBuffer9Impl
374 {
375     /* IUnknown fields */
376     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
377     LONG                    ref;
378
379     /* IDirect3DResource9 fields */
380     IWineD3DBuffer         *wineD3DIndexBuffer;
381
382     /* Parent reference */
383     LPDIRECT3DDEVICE9EX       parentDevice;
384     WINED3DFORMAT             format;
385 } IDirect3DIndexBuffer9Impl;
386
387 /* --------------------- */
388 /* IDirect3DBaseTexture9 */
389 /* --------------------- */
390
391 /*****************************************************************************
392  * IDirect3DBaseTexture9 implementation structure
393  */
394 typedef struct IDirect3DBaseTexture9Impl
395 {
396     /* IUnknown fields */
397     const IDirect3DBaseTexture9Vtbl *lpVtbl;
398     LONG                    ref;
399
400     /* IDirect3DResource9 fields */
401     IWineD3DBaseTexture    *wineD3DBaseTexture;
402 } IDirect3DBaseTexture9Impl;
403
404 /* --------------------- */
405 /* IDirect3DCubeTexture9 */
406 /* --------------------- */
407
408 /*****************************************************************************
409  * IDirect3DCubeTexture9 implementation structure
410  */
411 typedef struct IDirect3DCubeTexture9Impl
412 {
413     /* IUnknown fields */
414     const IDirect3DCubeTexture9Vtbl *lpVtbl;
415     LONG                    ref;
416
417     /* IDirect3DResource9 fields */
418     IWineD3DCubeTexture    *wineD3DCubeTexture;
419
420     /* Parent reference */
421     LPDIRECT3DDEVICE9EX       parentDevice;
422 }  IDirect3DCubeTexture9Impl;
423
424
425 /* ----------------- */
426 /* IDirect3DTexture9 */
427 /* ----------------- */
428
429 /*****************************************************************************
430  * IDirect3DTexture9 implementation structure
431  */
432 typedef struct IDirect3DTexture9Impl
433 {
434     /* IUnknown fields */
435     const IDirect3DTexture9Vtbl *lpVtbl;
436     LONG                    ref;
437
438     /* IDirect3DResource9 fields */
439     IWineD3DTexture        *wineD3DTexture;
440
441     /* Parent reference */
442     LPDIRECT3DDEVICE9EX       parentDevice;
443 } IDirect3DTexture9Impl;
444
445 /* ----------------------- */
446 /* IDirect3DVolumeTexture9 */
447 /* ----------------------- */
448
449 /*****************************************************************************
450  * IDirect3DVolumeTexture9 implementation structure
451  */
452 typedef struct IDirect3DVolumeTexture9Impl
453 {
454     /* IUnknown fields */
455     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
456     LONG                    ref;
457
458     /* IDirect3DResource9 fields */
459     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
460
461     /* Parent reference */
462     LPDIRECT3DDEVICE9EX       parentDevice;
463 } IDirect3DVolumeTexture9Impl;
464
465 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
466         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
467
468 /* ----------------------- */
469 /* IDirect3DStateBlock9 */
470 /* ----------------------- */
471
472 /*****************************************************************************
473  * IDirect3DStateBlock9 implementation structure
474  */
475 typedef struct  IDirect3DStateBlock9Impl {
476     /* IUnknown fields */
477     const IDirect3DStateBlock9Vtbl *lpVtbl;
478     LONG                    ref;
479
480     /* IDirect3DStateBlock9 fields */
481     IWineD3DStateBlock     *wineD3DStateBlock;
482
483     /* Parent reference */
484     LPDIRECT3DDEVICE9EX       parentDevice;
485 } IDirect3DStateBlock9Impl;
486
487
488 /* --------------------------- */
489 /* IDirect3DVertexDeclaration9 */
490 /* --------------------------- */
491
492 /*****************************************************************************
493  * IDirect3DVertexDeclaration implementation structure
494  */
495 typedef struct IDirect3DVertexDeclaration9Impl {
496   /* IUnknown fields */
497   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
498   LONG    ref;
499
500   D3DVERTEXELEMENT9 *elements;
501   UINT element_count;
502
503   /* IDirect3DVertexDeclaration9 fields */
504   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
505   DWORD convFVF;
506
507   /* Parent reference */
508   LPDIRECT3DDEVICE9EX parentDevice;
509 } IDirect3DVertexDeclaration9Impl;
510
511 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
512
513 /* ---------------------- */
514 /* IDirect3DVertexShader9 */
515 /* ---------------------- */
516
517 /*****************************************************************************
518  * IDirect3DVertexShader implementation structure
519  */
520 typedef struct IDirect3DVertexShader9Impl {
521   /* IUnknown fields */
522   const IDirect3DVertexShader9Vtbl *lpVtbl;
523   LONG  ref;
524
525   /* IDirect3DVertexShader9 fields */
526   IWineD3DVertexShader *wineD3DVertexShader;
527
528   /* Parent reference */
529   LPDIRECT3DDEVICE9EX parentDevice;
530 } IDirect3DVertexShader9Impl;
531
532 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
533
534 /* --------------------- */
535 /* IDirect3DPixelShader9 */
536 /* --------------------- */
537
538 /*****************************************************************************
539  * IDirect3DPixelShader implementation structure
540  */
541 typedef struct IDirect3DPixelShader9Impl {
542   /* IUnknown fields */
543     const IDirect3DPixelShader9Vtbl *lpVtbl;
544     LONG                    ref;
545
546     /* IDirect3DPixelShader9 fields */
547     IWineD3DPixelShader    *wineD3DPixelShader;
548
549     /* Parent reference */
550     LPDIRECT3DDEVICE9EX       parentDevice;
551 } IDirect3DPixelShader9Impl;
552
553 /* --------------- */
554 /* IDirect3DQuery9 */
555 /* --------------- */
556
557 /*****************************************************************************
558  * IDirect3DPixelShader implementation structure
559  */
560 typedef struct IDirect3DQuery9Impl {
561     /* IUnknown fields */
562     const IDirect3DQuery9Vtbl *lpVtbl;
563     LONG                 ref;
564
565     /* IDirect3DQuery9 fields */
566     IWineD3DQuery       *wineD3DQuery;
567
568     /* Parent reference */
569     LPDIRECT3DDEVICE9EX    parentDevice;
570 } IDirect3DQuery9Impl;
571
572
573 /* Callbacks */
574 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
575
576 #endif /* __WINE_D3D9_PRIVATE_H */