janitorial: Remove links to any microsoft site.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
56     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
57     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
58     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
59     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
60     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
61     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
62     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
63     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
64     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
65     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
66     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
67     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
68     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
69     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
70     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
71     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
72     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
73     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
74     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
75     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
76     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
77     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
78     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
79     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
80     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
81     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
82     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
83     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
84     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
85     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
86     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
87     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
88     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
89     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
90     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
91     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
92     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
93     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
94     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
95     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
96     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
97     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
99     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
100     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
101     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
102     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
103     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
104     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
105     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
106     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
107     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
108     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
110     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
111     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
113     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
114     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
115     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
116     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
118     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
119     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
121     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
123     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
126     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132     D3D9 interfactes
133    =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140  * Predeclare the interface implementation structures
141  */
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145  * IDirect3D implementation structure
146  */
147 typedef struct IDirect3D9Impl
148 {
149     /* IUnknown fields */
150     const IDirect3D9Vtbl   *lpVtbl;
151     LONG                    ref;
152
153     /* The WineD3D device */
154     IWineD3D               *WineD3D;
155
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps);
159
160 /* ---------------- */
161 /* IDirect3DDevice9 */
162 /* ---------------- */
163
164 /*****************************************************************************
165  * Predeclare the interface implementation structures
166  */
167 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
168
169 /*****************************************************************************
170  * IDirect3DDevice9 implementation structure
171  */
172 typedef struct IDirect3DDevice9Impl
173 {
174     /* IUnknown fields */
175     const IDirect3DDevice9Vtbl   *lpVtbl;
176     LONG                          ref;
177
178     /* IDirect3DDevice9 fields */
179     IWineD3DDevice               *WineD3DDevice;
180
181     /* Avoids recursion with nested ReleaseRef to 0 */
182     BOOL                          inDestruction;
183
184     IDirect3DVertexDeclaration9  **convertedDecls;
185     unsigned int                 numConvertedDecls, declArraySize;
186
187     BOOL                          notreset;
188 } IDirect3DDevice9Impl;
189
190
191 /* IDirect3DDevice9: */
192 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
195 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
230
231
232 /* ---------------- */
233 /* IDirect3DVolume9 */
234 /* ---------------- */
235
236 /*****************************************************************************
237  * IDirect3DVolume9 implementation structure
238  */
239 typedef struct IDirect3DVolume9Impl
240 {
241     /* IUnknown fields */
242     const IDirect3DVolume9Vtbl *lpVtbl;
243     LONG                    ref;
244
245     /* IDirect3DVolume9 fields */
246     IWineD3DVolume         *wineD3DVolume;
247
248     /* The volume container */
249     IUnknown                    *container;
250
251     /* If set forward refcounting to this object */
252     IUnknown                    *forwardReference;
253 } IDirect3DVolume9Impl;
254
255 /* ------------------- */
256 /* IDirect3DSwapChain9 */
257 /* ------------------- */
258
259 /*****************************************************************************
260  * IDirect3DSwapChain9 implementation structure
261  */
262 typedef struct IDirect3DSwapChain9Impl
263 {
264     /* IUnknown fields */
265     const IDirect3DSwapChain9Vtbl *lpVtbl;
266     LONG                    ref;
267
268     /* IDirect3DSwapChain9 fields */
269     IWineD3DSwapChain      *wineD3DSwapChain;
270
271     /* Parent reference */
272     LPDIRECT3DDEVICE9       parentDevice;
273
274     /* Flags an implicit swap chain */
275     BOOL                        isImplicit;
276 } IDirect3DSwapChain9Impl;
277
278 /* ------------------ */
279 /* IDirect3DResource9 */
280 /* ------------------ */
281
282 /*****************************************************************************
283  * IDirect3DResource9 implementation structure
284  */
285 typedef struct IDirect3DResource9Impl
286 {
287     /* IUnknown fields */
288     const IDirect3DResource9Vtbl *lpVtbl;
289     LONG                    ref;
290
291     /* IDirect3DResource9 fields */
292     IWineD3DResource       *wineD3DResource;
293 } IDirect3DResource9Impl;
294
295 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
296
297
298 /* ----------------- */
299 /* IDirect3DSurface9 */
300 /* ----------------- */
301
302 /*****************************************************************************
303  * Predeclare the interface implementation structures
304  */
305 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
306
307 /*****************************************************************************
308  * IDirect3DSurface9 implementation structure
309  */
310 typedef struct IDirect3DSurface9Impl
311 {
312     /* IUnknown fields */
313     const IDirect3DSurface9Vtbl *lpVtbl;
314     LONG                    ref;
315
316     /* IDirect3DResource9 fields */
317     IWineD3DSurface        *wineD3DSurface;
318
319     /* Parent reference */
320     LPDIRECT3DDEVICE9       parentDevice;
321
322     /* The surface container */
323     IUnknown                    *container;
324
325     /* If set forward refcounting to this object */
326     IUnknown                    *forwardReference;
327
328     /* Flags an implicit surface */
329     BOOL                        isImplicit;
330 } IDirect3DSurface9Impl;
331
332 /* ---------------------- */
333 /* IDirect3DVertexBuffer9 */
334 /* ---------------------- */
335
336 /*****************************************************************************
337  * IDirect3DVertexBuffer9 implementation structure
338  */
339 typedef struct IDirect3DVertexBuffer9Impl
340 {
341     /* IUnknown fields */
342     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
343     LONG                    ref;
344
345     /* IDirect3DResource9 fields */
346     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
347
348     /* Parent reference */
349     LPDIRECT3DDEVICE9       parentDevice;
350 } IDirect3DVertexBuffer9Impl;
351
352 /* --------------------- */
353 /* IDirect3DIndexBuffer9 */
354 /* --------------------- */
355
356 /*****************************************************************************
357  * IDirect3DIndexBuffer9 implementation structure
358  */
359 typedef struct IDirect3DIndexBuffer9Impl
360 {
361     /* IUnknown fields */
362     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
363     LONG                    ref;
364
365     /* IDirect3DResource9 fields */
366     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
367
368     /* Parent reference */
369     LPDIRECT3DDEVICE9       parentDevice;
370 } IDirect3DIndexBuffer9Impl;
371
372 /* --------------------- */
373 /* IDirect3DBaseTexture9 */
374 /* --------------------- */
375
376 /*****************************************************************************
377  * IDirect3DBaseTexture9 implementation structure
378  */
379 typedef struct IDirect3DBaseTexture9Impl
380 {
381     /* IUnknown fields */
382     const IDirect3DBaseTexture9Vtbl *lpVtbl;
383     LONG                    ref;
384
385     /* IDirect3DResource9 fields */
386     IWineD3DBaseTexture    *wineD3DBaseTexture;
387     
388 } IDirect3DBaseTexture9Impl;
389
390 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
391
392 /* --------------------- */
393 /* IDirect3DCubeTexture9 */
394 /* --------------------- */
395
396 /*****************************************************************************
397  * IDirect3DCubeTexture9 implementation structure
398  */
399 typedef struct IDirect3DCubeTexture9Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DCubeTexture9Vtbl *lpVtbl;
403     LONG                    ref;
404
405     /* IDirect3DResource9 fields */
406     IWineD3DCubeTexture    *wineD3DCubeTexture;
407
408     /* Parent reference */
409     LPDIRECT3DDEVICE9       parentDevice;
410 }  IDirect3DCubeTexture9Impl;
411
412
413 /* ----------------- */
414 /* IDirect3DTexture9 */
415 /* ----------------- */
416
417 /*****************************************************************************
418  * IDirect3DTexture9 implementation structure
419  */
420 typedef struct IDirect3DTexture9Impl
421 {
422     /* IUnknown fields */
423     const IDirect3DTexture9Vtbl *lpVtbl;
424     LONG                    ref;
425
426     /* IDirect3DResource9 fields */
427     IWineD3DTexture        *wineD3DTexture;
428
429     /* Parent reference */
430     LPDIRECT3DDEVICE9       parentDevice;
431 } IDirect3DTexture9Impl;
432
433 /* ----------------------- */
434 /* IDirect3DVolumeTexture9 */
435 /* ----------------------- */
436
437 /*****************************************************************************
438  * IDirect3DVolumeTexture9 implementation structure
439  */
440 typedef struct IDirect3DVolumeTexture9Impl
441 {
442     /* IUnknown fields */
443     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
444     LONG                    ref;
445
446     /* IDirect3DResource9 fields */
447     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
448
449     /* Parent reference */
450     LPDIRECT3DDEVICE9       parentDevice;
451 } IDirect3DVolumeTexture9Impl;
452
453 /* ----------------------- */
454 /* IDirect3DStateBlock9 */
455 /* ----------------------- */
456
457 /*****************************************************************************
458  * IDirect3DStateBlock9 implementation structure
459  */
460 typedef struct  IDirect3DStateBlock9Impl {
461     /* IUnknown fields */
462     const IDirect3DStateBlock9Vtbl *lpVtbl;
463     LONG                    ref;
464
465     /* IDirect3DStateBlock9 fields */
466     IWineD3DStateBlock     *wineD3DStateBlock;
467
468     /* Parent reference */
469     LPDIRECT3DDEVICE9       parentDevice;
470 } IDirect3DStateBlock9Impl;
471
472
473 /* --------------------------- */
474 /* IDirect3DVertexDeclaration9 */
475 /* --------------------------- */
476
477 /*****************************************************************************
478  * IDirect3DVertexDeclaration implementation structure
479  */
480 typedef struct IDirect3DVertexDeclaration9Impl {
481   /* IUnknown fields */
482   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
483   LONG    ref;
484
485   D3DVERTEXELEMENT9 *elements;
486   UINT element_count;
487
488   /* IDirect3DVertexDeclaration9 fields */
489   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490   DWORD convFVF;
491
492   /* Parent reference */
493   LPDIRECT3DDEVICE9 parentDevice;
494 } IDirect3DVertexDeclaration9Impl;
495
496 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
497
498 /* ---------------------- */
499 /* IDirect3DVertexShader9 */
500 /* ---------------------- */
501
502 /*****************************************************************************
503  * IDirect3DVertexShader implementation structure
504  */
505 typedef struct IDirect3DVertexShader9Impl {
506   /* IUnknown fields */
507   const IDirect3DVertexShader9Vtbl *lpVtbl;
508   LONG  ref;
509
510   /* IDirect3DVertexShader9 fields */
511   IWineD3DVertexShader *wineD3DVertexShader;
512
513   /* Parent reference */
514   LPDIRECT3DDEVICE9 parentDevice;
515 } IDirect3DVertexShader9Impl;
516
517 /* --------------------- */
518 /* IDirect3DPixelShader9 */
519 /* --------------------- */
520
521 /*****************************************************************************
522  * IDirect3DPixelShader implementation structure
523  */
524 typedef struct IDirect3DPixelShader9Impl {
525   /* IUnknown fields */
526     const IDirect3DPixelShader9Vtbl *lpVtbl;
527     LONG                    ref;
528
529     /* IDirect3DPixelShader9 fields */
530     IWineD3DPixelShader    *wineD3DPixelShader;
531
532     /* Parent reference */
533     LPDIRECT3DDEVICE9       parentDevice;
534 } IDirect3DPixelShader9Impl;
535
536 /* --------------- */
537 /* IDirect3DQuery9 */
538 /* --------------- */
539
540 /*****************************************************************************
541  * IDirect3DPixelShader implementation structure
542  */
543 typedef struct IDirect3DQuery9Impl {
544     /* IUnknown fields */
545     const IDirect3DQuery9Vtbl *lpVtbl;
546     LONG                 ref;
547
548     /* IDirect3DQuery9 fields */
549     IWineD3DQuery       *wineD3DQuery;
550
551     /* Parent reference */
552     LPDIRECT3DDEVICE9    parentDevice;
553 } IDirect3DQuery9Impl;
554
555
556 /* Callbacks */
557 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
558                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
559                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
560                                          HANDLE* pSharedHandle);
561
562 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
563                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
564                                           IWineD3DVolume **ppVolume,
565                                           HANDLE   * pSharedHandle);
566
567 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
568                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
569                                          DWORD MultisampleQuality, BOOL Discard,
570                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
571
572 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
573                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
574                                          DWORD MultisampleQuality, BOOL Lockable,
575                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
576
577 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
578
579 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
580
581 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
582
583 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
584
585 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
586
587 #endif /* __WINE_D3D9_PRIVATE_H */