setupapi/tests: Use FIELD_OFFSET instead of offsetof.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 typedef DWORD WINED3DCOLOR;
29
30 typedef enum _WINED3DLIGHTTYPE {
31   WINED3DLIGHT_POINT          = 1,
32   WINED3DLIGHT_SPOT           = 2,
33   WINED3DLIGHT_DIRECTIONAL    = 3,
34   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
35   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
36   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
37 } WINED3DLIGHTTYPE;
38
39 typedef enum _WINED3DPRIMITIVETYPE {
40     WINED3DPT_POINTLIST       = 1,
41     WINED3DPT_LINELIST        = 2,
42     WINED3DPT_LINESTRIP       = 3,
43     WINED3DPT_TRIANGLELIST    = 4,
44     WINED3DPT_TRIANGLESTRIP   = 5,
45     WINED3DPT_TRIANGLEFAN     = 6,
46
47     WINED3DPT_FORCE_DWORD     = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
49
50 typedef struct _WINED3DCOLORVALUE {
51     float r;
52     float g;
53     float b;
54     float a;
55 } WINED3DCOLORVALUE;
56
57 typedef struct _WINED3DVECTOR {
58     float x;
59     float y;
60     float z;
61 } WINED3DVECTOR;
62
63 typedef struct _WINED3DMATRIX {
64     union {
65         struct {
66             float        _11, _12, _13, _14;
67             float        _21, _22, _23, _24;
68             float        _31, _32, _33, _34;
69             float        _41, _42, _43, _44;
70         } DUMMYSTRUCTNAME;
71         float m[4][4];
72     } DUMMYUNIONNAME;
73 } WINED3DMATRIX;
74
75 typedef struct _WINED3DRECT {
76     LONG x1;
77     LONG y1;
78     LONG x2;
79     LONG y2;
80 } WINED3DRECT;
81
82 typedef struct _WINED3DLIGHT {
83     WINED3DLIGHTTYPE    Type;
84     WINED3DCOLORVALUE   Diffuse;
85     WINED3DCOLORVALUE   Specular;
86     WINED3DCOLORVALUE   Ambient;
87     WINED3DVECTOR       Position;
88     WINED3DVECTOR       Direction;
89     float               Range;
90     float               Falloff;
91     float               Attenuation0;
92     float               Attenuation1;
93     float               Attenuation2;
94     float               Theta;
95     float               Phi;
96 } WINED3DLIGHT;
97
98 typedef struct _WINED3DMATERIAL {
99     WINED3DCOLORVALUE   Diffuse;
100     WINED3DCOLORVALUE   Ambient;
101     WINED3DCOLORVALUE   Specular;
102     WINED3DCOLORVALUE   Emissive;
103     float           Power;
104 } WINED3DMATERIAL;
105
106 typedef struct _WINED3DVIEWPORT {
107     DWORD       X;
108     DWORD       Y;
109     DWORD       Width;
110     DWORD       Height;
111     float       MinZ;
112     float       MaxZ;
113 } WINED3DVIEWPORT;
114
115 typedef struct _WINED3DGAMMARAMP {
116     WORD                red  [256];
117     WORD                green[256];
118     WORD                blue [256];
119 } WINED3DGAMMARAMP;
120
121 typedef struct _WINED3DLINEPATTERN {
122     WORD    wRepeatFactor;
123     WORD    wLinePattern;
124 } WINED3DLINEPATTERN;
125
126 #define WINED3D_VSHADER_MAX_CONSTANTS 96
127 #define WINED3D_PSHADER_MAX_CONSTANTS 32
128
129 typedef struct _WINED3DVECTOR_3 {
130     float x;
131     float y;
132     float z;
133 } WINED3DVECTOR_3;
134
135 typedef struct _WINED3DVECTOR_4 {
136     float x;
137     float y;
138     float z;
139     float w;
140 } WINED3DVECTOR_4;
141
142 typedef struct WINED3DSHADERVECTOR {
143   float x;
144   float y;
145   float z;
146   float w;
147 } WINED3DSHADERVECTOR;
148
149 typedef struct WINED3DSHADERSCALAR {
150   float x;
151 } WINED3DSHADERSCALAR;
152
153 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
154
155 typedef struct VSHADERDATA {
156   /** Run Time Shader Function Constants */
157   /*D3DXBUFFER* constants;*/
158   WINEVSHADERCONSTANTS8 C;
159   /** Shader Code as char ... */
160   CONST DWORD* code;
161   UINT codeLength;
162 } VSHADERDATA;
163
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADERINPUTDATA {
166   WINED3DSHADERVECTOR V[17];
167 } WINEVSHADERINPUTDATA;
168
169 /** temporary here waiting for buffer code */
170 typedef struct VSHADEROUTPUTDATA {
171   WINED3DSHADERVECTOR oPos;
172   WINED3DSHADERVECTOR oD[2];
173   WINED3DSHADERVECTOR oT[8];
174   WINED3DSHADERVECTOR oFog;
175   WINED3DSHADERVECTOR oPts;
176 } WINEVSHADEROUTPUTDATA;
177
178 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
179
180 typedef struct PSHADERDATA {
181   /** Run Time Shader Function Constants */
182   /*D3DXBUFFER* constants;*/
183   WINEPSHADERCONSTANTS8 C;
184   /** Shader Code as char ... */
185   CONST DWORD* code;
186   UINT codeLength;
187 } PSHADERDATA;
188
189 /** temporary here waiting for buffer code */
190 typedef struct PSHADERINPUTDATA {
191   WINED3DSHADERVECTOR V[2];
192   WINED3DSHADERVECTOR T[8];
193   WINED3DSHADERVECTOR S[16];
194   /*D3DSHADERVECTOR R[12];*/
195 } WINEPSHADERINPUTDATA;
196
197 /** temporary here waiting for buffer code */
198 typedef struct PSHADEROUTPUTDATA {
199   WINED3DSHADERVECTOR oC[4];
200   WINED3DSHADERVECTOR oDepth;
201 } WINEPSHADEROUTPUTDATA;
202
203 /*****************************************************************************
204  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
205  */
206
207
208 typedef enum _WINED3DDEVTYPE {
209     WINED3DDEVTYPE_HAL         = 1,
210     WINED3DDEVTYPE_REF         = 2,
211     WINED3DDEVTYPE_SW          = 3,
212     WINED3DDEVTYPE_NULLREF     = 4,
213
214     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
215 } WINED3DDEVTYPE;
216
217 typedef enum _WINED3DDEGREETYPE {
218     WINED3DDEGREE_LINEAR      = 1,
219     WINED3DDEGREE_QUADRATIC   = 2,
220     WINED3DDEGREE_CUBIC       = 3,
221     WINED3DDEGREE_QUINTIC     = 5,
222     
223     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
224 } WINED3DDEGREETYPE;
225
226 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3)  \
227     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
228     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
229
230 typedef enum _WINED3DFORMAT {
231     WINED3DFMT_UNKNOWN              =   0,
232
233     WINED3DFMT_R8G8B8               =  20,
234     WINED3DFMT_A8R8G8B8             =  21,
235     WINED3DFMT_X8R8G8B8             =  22,
236     WINED3DFMT_R5G6B5               =  23,
237     WINED3DFMT_X1R5G5B5             =  24,
238     WINED3DFMT_A1R5G5B5             =  25,
239     WINED3DFMT_A4R4G4B4             =  26,
240     WINED3DFMT_R3G3B2               =  27,
241     WINED3DFMT_A8                   =  28,
242     WINED3DFMT_A8R3G3B2             =  29,
243     WINED3DFMT_X4R4G4B4             =  30,
244     WINED3DFMT_A2B10G10R10          =  31,
245     WINED3DFMT_A8B8G8R8             =  32,
246     WINED3DFMT_X8B8G8R8             =  33,
247     WINED3DFMT_G16R16               =  34,
248     WINED3DFMT_A2R10G10B10          =  35,
249     WINED3DFMT_A16B16G16R16         =  36,
250   
251
252     WINED3DFMT_A8P8                 =  40,
253     WINED3DFMT_P8                   =  41,
254
255     WINED3DFMT_L8                   =  50,
256     WINED3DFMT_A8L8                 =  51,
257     WINED3DFMT_A4L4                 =  52,
258
259     WINED3DFMT_V8U8                 =  60,
260     WINED3DFMT_L6V5U5               =  61,
261     WINED3DFMT_X8L8V8U8             =  62,
262     WINED3DFMT_Q8W8V8U8             =  63,
263     WINED3DFMT_V16U16               =  64,
264     WINED3DFMT_W11V11U10            =  65,
265     WINED3DFMT_A2W10V10U10          =  67,
266
267     WINED3DFMT_UYVY                 =  WINEMAKEFOURCC('U', 'Y', 'V', 'Y'),
268     WINED3DFMT_YUY2                 =  WINEMAKEFOURCC('Y', 'U', 'Y', '2'),
269     WINED3DFMT_YV12                 =  WINEMAKEFOURCC('Y', 'V', '1', '2'),
270     WINED3DFMT_DXT1                 =  WINEMAKEFOURCC('D', 'X', 'T', '1'),
271     WINED3DFMT_DXT2                 =  WINEMAKEFOURCC('D', 'X', 'T', '2'),
272     WINED3DFMT_DXT3                 =  WINEMAKEFOURCC('D', 'X', 'T', '3'),
273     WINED3DFMT_DXT4                 =  WINEMAKEFOURCC('D', 'X', 'T', '4'),
274     WINED3DFMT_DXT5                 =  WINEMAKEFOURCC('D', 'X', 'T', '5'),
275     WINED3DFMT_MULTI2_ARGB8         =  WINEMAKEFOURCC('M', 'E', 'T', '1'),
276     WINED3DFMT_G8R8_G8B8            =  WINEMAKEFOURCC('G', 'R', 'G', 'B'),
277     WINED3DFMT_R8G8_B8G8            =  WINEMAKEFOURCC('R', 'G', 'B', 'G'),
278
279     WINED3DFMT_D16_LOCKABLE         =  70,
280     WINED3DFMT_D32                  =  71,
281     WINED3DFMT_D15S1                =  73,
282     WINED3DFMT_D24S8                =  75,
283     WINED3DFMT_D24X8                =  77,
284     WINED3DFMT_D24X4S4              =  79,
285     WINED3DFMT_D16                  =  80,
286     WINED3DFMT_L16                  =  81,
287     WINED3DFMT_D32F_LOCKABLE        =  82,
288     WINED3DFMT_D24FS8               =  83,
289
290     WINED3DFMT_VERTEXDATA           = 100,
291     WINED3DFMT_INDEX16              = 101,
292     WINED3DFMT_INDEX32              = 102,
293     WINED3DFMT_Q16W16V16U16         = 110,
294     /* Floating point formats */
295     WINED3DFMT_R16F                 = 111,
296     WINED3DFMT_G16R16F              = 112,
297     WINED3DFMT_A16B16G16R16F        = 113,
298     
299     /* IEEE formats */
300     WINED3DFMT_R32F                 = 114,
301     WINED3DFMT_G32R32F              = 115,
302     WINED3DFMT_A32B32G32R32F        = 116,
303     
304     WINED3DFMT_CxV8U8               = 117,
305
306
307     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
308 } WINED3DFORMAT;
309
310 typedef enum _WINED3DRENDERSTATETYPE {
311     WINED3DRS_TEXTUREHANDLE             =   1, /* d3d7 */
312     WINED3DRS_ANTIALIAS                 =   2, /* d3d7 */
313     WINED3DRS_TEXTUREADDRESS            =   3, /* d3d7 */
314     WINED3DRS_TEXTUREPERSPECTIVE        =   4, /* d3d7 */
315     WINED3DRS_WRAPU                     =   5, /* d3d7 */
316     WINED3DRS_WRAPV                     =   6, /* d3d7 */
317     WINED3DRS_ZENABLE                   =   7,
318     WINED3DRS_FILLMODE                  =   8,
319     WINED3DRS_SHADEMODE                 =   9,
320     WINED3DRS_LINEPATTERN               =  10, /* d3d7, d3d8 */
321     WINED3DRS_MONOENABLE                =  11, /* d3d7 */
322     WINED3DRS_ROP2                      =  12, /* d3d7 */
323     WINED3DRS_PLANEMASK                 =  13, /* d3d7 */
324     WINED3DRS_ZWRITEENABLE              =  14,
325     WINED3DRS_ALPHATESTENABLE           =  15,
326     WINED3DRS_LASTPIXEL                 =  16,
327     WINED3DRS_TEXTUREMAG                =  17, /* d3d7 */
328     WINED3DRS_TEXTUREMIN                =  18, /* d3d7 */
329     WINED3DRS_SRCBLEND                  =  19,
330     WINED3DRS_DESTBLEND                 =  20,
331     WINED3DRS_TEXTUREMAPBLEND           =  21, /* d3d7 */
332     WINED3DRS_CULLMODE                  =  22,
333     WINED3DRS_ZFUNC                     =  23,
334     WINED3DRS_ALPHAREF                  =  24,
335     WINED3DRS_ALPHAFUNC                 =  25,
336     WINED3DRS_DITHERENABLE              =  26,
337     WINED3DRS_ALPHABLENDENABLE          =  27,
338     WINED3DRS_FOGENABLE                 =  28,
339     WINED3DRS_SPECULARENABLE            =  29,
340     WINED3DRS_ZVISIBLE                  =  30, /* d3d7, d3d8 */
341     WINED3DRS_SUBPIXEL                  =  31, /* d3d7 */
342     WINED3DRS_SUBPIXELX                 =  32, /* d3d7 */
343     WINED3DRS_STIPPLEDALPHA             =  33, /* d3d7 */
344     WINED3DRS_FOGCOLOR                  =  34,
345     WINED3DRS_FOGTABLEMODE              =  35,
346     WINED3DRS_FOGSTART                  =  36,
347     WINED3DRS_FOGEND                    =  37,
348     WINED3DRS_FOGDENSITY                =  38,
349     WINED3DRS_STIPPLEENABLE             =  39, /* d3d7 */
350     WINED3DRS_EDGEANTIALIAS             =  40, /* d3d7, d3d8 */
351     WINED3DRS_COLORKEYENABLE            =  41, /* d3d7 */
352     WINED3DRS_BORDERCOLOR               =  43, /* d3d7 */
353     WINED3DRS_TEXTUREADDRESSU           =  44, /* d3d7 */
354     WINED3DRS_TEXTUREADDRESSV           =  45, /* d3d7 */
355     WINED3DRS_MIPMAPLODBIAS             =  46, /* d3d7 */
356     WINED3DRS_ZBIAS                     =  47, /* d3d7, d3d8 */
357     WINED3DRS_RANGEFOGENABLE            =  48,
358     WINED3DRS_ANISOTROPY                =  49, /* d3d7 */
359     WINED3DRS_FLUSHBATCH                =  50, /* d3d7 */
360     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
361     WINED3DRS_STENCILENABLE             =  52,
362     WINED3DRS_STENCILFAIL               =  53,
363     WINED3DRS_STENCILZFAIL              =  54,
364     WINED3DRS_STENCILPASS               =  55,
365     WINED3DRS_STENCILFUNC               =  56,
366     WINED3DRS_STENCILREF                =  57,
367     WINED3DRS_STENCILMASK               =  58,
368     WINED3DRS_STENCILWRITEMASK          =  59,
369     WINED3DRS_TEXTUREFACTOR             =  60,
370
371     WINED3DRS_STIPPLEPATTERN00          = 64,
372     WINED3DRS_STIPPLEPATTERN01          = 65,
373     WINED3DRS_STIPPLEPATTERN02          = 66,
374     WINED3DRS_STIPPLEPATTERN03          = 67,
375     WINED3DRS_STIPPLEPATTERN04          = 68,
376     WINED3DRS_STIPPLEPATTERN05          = 69,
377     WINED3DRS_STIPPLEPATTERN06          = 70,
378     WINED3DRS_STIPPLEPATTERN07          = 71,
379     WINED3DRS_STIPPLEPATTERN08          = 72,
380     WINED3DRS_STIPPLEPATTERN09          = 73,
381     WINED3DRS_STIPPLEPATTERN10          = 74,
382     WINED3DRS_STIPPLEPATTERN11          = 75,
383     WINED3DRS_STIPPLEPATTERN12          = 76,
384     WINED3DRS_STIPPLEPATTERN13          = 77,
385     WINED3DRS_STIPPLEPATTERN14          = 78,
386     WINED3DRS_STIPPLEPATTERN15          = 79,
387     WINED3DRS_STIPPLEPATTERN16          = 80,
388     WINED3DRS_STIPPLEPATTERN17          = 81,
389     WINED3DRS_STIPPLEPATTERN18          = 82,
390     WINED3DRS_STIPPLEPATTERN19          = 83,
391     WINED3DRS_STIPPLEPATTERN20          = 84,
392     WINED3DRS_STIPPLEPATTERN21          = 85,
393     WINED3DRS_STIPPLEPATTERN22          = 86,
394     WINED3DRS_STIPPLEPATTERN23          = 87,
395     WINED3DRS_STIPPLEPATTERN24          = 88,
396     WINED3DRS_STIPPLEPATTERN25          = 89,
397     WINED3DRS_STIPPLEPATTERN26          = 90,
398     WINED3DRS_STIPPLEPATTERN27          = 91,
399     WINED3DRS_STIPPLEPATTERN28          = 92,
400     WINED3DRS_STIPPLEPATTERN29          = 93,
401     WINED3DRS_STIPPLEPATTERN30          = 94,
402     WINED3DRS_STIPPLEPATTERN31          = 95,
403
404     WINED3DRS_WRAP0                     = 128,
405     WINED3DRS_WRAP1                     = 129,
406     WINED3DRS_WRAP2                     = 130,
407     WINED3DRS_WRAP3                     = 131,
408     WINED3DRS_WRAP4                     = 132,
409     WINED3DRS_WRAP5                     = 133,
410     WINED3DRS_WRAP6                     = 134,
411     WINED3DRS_WRAP7                     = 135,
412     WINED3DRS_CLIPPING                  = 136,
413     WINED3DRS_LIGHTING                  = 137,
414     WINED3DRS_EXTENTS                   = 138, /* d3d7 */
415     WINED3DRS_AMBIENT                   = 139,
416     WINED3DRS_FOGVERTEXMODE             = 140,
417     WINED3DRS_COLORVERTEX               = 141,
418     WINED3DRS_LOCALVIEWER               = 142,
419     WINED3DRS_NORMALIZENORMALS          = 143,
420     WINED3DRS_COLORKEYBLENDENABLE       = 144, /* d3d7 */
421     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
422     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
423     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
424     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
425     WINED3DRS_VERTEXBLEND               = 151,
426     WINED3DRS_CLIPPLANEENABLE           = 152,  
427     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153, /* d3d8 */
428     WINED3DRS_POINTSIZE                 = 154,
429     WINED3DRS_POINTSIZE_MIN             = 155,
430     WINED3DRS_POINTSPRITEENABLE         = 156,
431     WINED3DRS_POINTSCALEENABLE          = 157,
432     WINED3DRS_POINTSCALE_A              = 158,
433     WINED3DRS_POINTSCALE_B              = 159,
434     WINED3DRS_POINTSCALE_C              = 160,
435     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
436     WINED3DRS_MULTISAMPLEMASK           = 162,
437     WINED3DRS_PATCHEDGESTYLE            = 163,
438     WINED3DRS_PATCHSEGMENTS             = 164, /* d3d8 */
439     WINED3DRS_DEBUGMONITORTOKEN         = 165,
440     WINED3DRS_POINTSIZE_MAX             = 166,
441     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
442     WINED3DRS_COLORWRITEENABLE          = 168,
443     WINED3DRS_TWEENFACTOR               = 170,
444     WINED3DRS_BLENDOP                   = 171,
445     WINED3DRS_POSITIONORDER             = 172,
446     WINED3DRS_NORMALORDER               = 173,
447     WINED3DRS_POSITIONDEGREE            = 172,
448     WINED3DRS_NORMALDEGREE              = 173,
449     WINED3DRS_SCISSORTESTENABLE         = 174,
450     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
451     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
452     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
453     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
454     WINED3DRS_ADAPTIVETESS_X            = 180,
455     WINED3DRS_ADAPTIVETESS_Y            = 181,
456     WINED3DRS_ADAPTIVETESS_Z            = 182,
457     WINED3DRS_ADAPTIVETESS_W            = 183,
458     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
459     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
460     WINED3DRS_CCW_STENCILFAIL           = 186,
461     WINED3DRS_CCW_STENCILZFAIL          = 187,
462     WINED3DRS_CCW_STENCILPASS           = 188,
463     WINED3DRS_CCW_STENCILFUNC           = 189,
464     WINED3DRS_COLORWRITEENABLE1         = 190,
465     WINED3DRS_COLORWRITEENABLE2         = 191,
466     WINED3DRS_COLORWRITEENABLE3         = 192,
467     WINED3DRS_BLENDFACTOR               = 193,
468     WINED3DRS_SRGBWRITEENABLE           = 194,
469     WINED3DRS_DEPTHBIAS                 = 195,
470     WINED3DRS_WRAP8                     = 198,
471     WINED3DRS_WRAP9                     = 199,
472     WINED3DRS_WRAP10                    = 200,
473     WINED3DRS_WRAP11                    = 201,
474     WINED3DRS_WRAP12                    = 202,
475     WINED3DRS_WRAP13                    = 203,
476     WINED3DRS_WRAP14                    = 204,
477     WINED3DRS_WRAP15                    = 205,
478     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
479     WINED3DRS_SRCBLENDALPHA             = 207,
480     WINED3DRS_DESTBLENDALPHA            = 208,
481     WINED3DRS_BLENDOPALPHA              = 209,
482
483     WINED3DRS_FORCE_DWORD               = 0x7fffffff
484 } WINED3DRENDERSTATETYPE;
485
486 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
487         /* Highest WINED3DRS_ value   */
488
489 #define WINED3DCOLORWRITEENABLE_RED   (1<<0)
490 #define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
491 #define WINED3DCOLORWRITEENABLE_BLUE  (1<<2)
492 #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
493
494 typedef enum _WINED3DBLEND {
495     WINED3DBLEND_ZERO               =  1,
496     WINED3DBLEND_ONE                =  2,
497     WINED3DBLEND_SRCCOLOR           =  3,
498     WINED3DBLEND_INVSRCCOLOR        =  4,
499     WINED3DBLEND_SRCALPHA           =  5,
500     WINED3DBLEND_INVSRCALPHA        =  6,
501     WINED3DBLEND_DESTALPHA          =  7,
502     WINED3DBLEND_INVDESTALPHA       =  8,
503     WINED3DBLEND_DESTCOLOR          =  9,
504     WINED3DBLEND_INVDESTCOLOR       = 10,
505     WINED3DBLEND_SRCALPHASAT        = 11,
506     WINED3DBLEND_BOTHSRCALPHA       = 12,
507     WINED3DBLEND_BOTHINVSRCALPHA    = 13,
508     WINED3DBLEND_BLENDFACTOR        = 14,
509     WINED3DBLEND_INVBLENDFACTOR     = 15,
510     WINED3DBLEND_FORCE_DWORD        = 0x7fffffff
511 } WINED3DBLEND;
512
513 typedef enum _WINED3DBLENDOP {
514     WINED3DBLENDOP_ADD              = 1,
515     WINED3DBLENDOP_SUBTRACT         = 2,
516     WINED3DBLENDOP_REVSUBTRACT      = 3,
517     WINED3DBLENDOP_MIN              = 4,
518     WINED3DBLENDOP_MAX              = 5,
519
520     WINED3DBLENDOP_FORCE_DWORD      = 0x7fffffff
521 } WINED3DBLENDOP;
522
523 typedef enum _WINED3DVERTEXBLENDFLAGS {
524     WINED3DVBF_DISABLE  =   0,
525     WINED3DVBF_1WEIGHTS =   1,
526     WINED3DVBF_2WEIGHTS =   2,
527     WINED3DVBF_3WEIGHTS =   3,
528     WINED3DVBF_TWEENING = 255,
529     WINED3DVBF_0WEIGHTS = 256
530 } WINED3DVERTEXBLENDFLAGS;
531
532 typedef enum _WINED3DCMPFUNC {
533     WINED3DCMP_NEVER                = 1,
534     WINED3DCMP_LESS                 = 2,
535     WINED3DCMP_EQUAL                = 3,
536     WINED3DCMP_LESSEQUAL            = 4,
537     WINED3DCMP_GREATER              = 5,
538     WINED3DCMP_NOTEQUAL             = 6,
539     WINED3DCMP_GREATEREQUAL         = 7,
540     WINED3DCMP_ALWAYS               = 8,
541
542     WINED3DCMP_FORCE_DWORD          = 0x7fffffff
543 } WINED3DCMPFUNC;
544
545 typedef enum _WINED3DZBUFFERTYPE {
546     WINED3DZB_FALSE                 = 0,
547     WINED3DZB_TRUE                  = 1,
548     WINED3DZB_USEW                  = 2,
549
550     WINED3DZB_FORCE_DWORD           = 0x7fffffff
551 } WINED3DZBUFFERTYPE;
552
553 typedef enum _WINED3DFOGMODE {
554     WINED3DFOG_NONE                 = 0,
555     WINED3DFOG_EXP                  = 1,
556     WINED3DFOG_EXP2                 = 2,
557     WINED3DFOG_LINEAR               = 3,
558
559     WINED3DFOG_FORCE_DWORD          = 0x7fffffff
560 } WINED3DFOGMODE;
561
562 typedef enum _WINED3DSHADEMODE {
563     WINED3DSHADE_FLAT               = 1,
564     WINED3DSHADE_GOURAUD            = 2,
565     WINED3DSHADE_PHONG              = 3,
566
567     WINED3DSHADE_FORCE_DWORD        = 0x7fffffff
568 } WINED3DSHADEMODE;
569
570 typedef enum _WINED3DFILLMODE {
571     WINED3DFILL_POINT               = 1,
572     WINED3DFILL_WIREFRAME           = 2,
573     WINED3DFILL_SOLID               = 3,
574
575     WINED3DFILL_FORCE_DWORD         = 0x7fffffff
576 } WINED3DFILLMODE;
577
578 typedef enum _WINED3DCULL {
579     WINED3DCULL_NONE                = 1,
580     WINED3DCULL_CW                  = 2,
581     WINED3DCULL_CCW                 = 3,
582
583     WINED3DCULL_FORCE_DWORD         = 0x7fffffff
584 } WINED3DCULL;
585
586 typedef enum _WINED3DSTENCILOP {
587     WINED3DSTENCILOP_KEEP           = 1,
588     WINED3DSTENCILOP_ZERO           = 2,
589     WINED3DSTENCILOP_REPLACE        = 3,
590     WINED3DSTENCILOP_INCRSAT        = 4,
591     WINED3DSTENCILOP_DECRSAT        = 5,
592     WINED3DSTENCILOP_INVERT         = 6,
593     WINED3DSTENCILOP_INCR           = 7,
594     WINED3DSTENCILOP_DECR           = 8,
595
596     WINED3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
597 } WINED3DSTENCILOP;
598
599 typedef enum _WINED3DMATERIALCOLORSOURCE {
600     WINED3DMCS_MATERIAL         = 0,
601     WINED3DMCS_COLOR1           = 1,
602     WINED3DMCS_COLOR2           = 2,
603
604     WINED3DMCS_FORCE_DWORD      = 0x7fffffff
605 } WINED3DMATERIALCOLORSOURCE;
606
607 typedef enum _WINED3DPATCHEDGESTYLE {
608    WINED3DPATCHEDGE_DISCRETE    = 0,
609    WINED3DPATCHEDGE_CONTINUOUS  = 1,
610
611    WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
612 } WINED3DPATCHEDGESTYLE;
613
614 typedef struct _WINED3DDISPLAYMODE {
615     UINT            Width;
616     UINT            Height;
617     UINT            RefreshRate;
618     WINED3DFORMAT   Format;
619 } WINED3DDISPLAYMODE;
620
621 typedef enum _WINED3DBACKBUFFER_TYPE {
622     WINED3DBACKBUFFER_TYPE_MONO         = 0,
623     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
624     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
625
626     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
627 } WINED3DBACKBUFFER_TYPE;
628
629 #define WINED3DADAPTER_DEFAULT          0
630 #define WINED3DENUM_NO_WHQL_LEVEL       2
631 #define WINED3DPRESENT_BACK_BUFFER_MAX  3
632
633 typedef enum _WINED3DSWAPEFFECT {
634     WINED3DSWAPEFFECT_DISCARD         = 1,
635     WINED3DSWAPEFFECT_FLIP            = 2,
636     WINED3DSWAPEFFECT_COPY            = 3,
637     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
638     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
639 } WINED3DSWAPEFFECT;
640
641 typedef enum _WINED3DSAMPLERSTATETYPE {
642     WINED3DSAMP_ADDRESSU       = 1,
643     WINED3DSAMP_ADDRESSV       = 2,
644     WINED3DSAMP_ADDRESSW       = 3,
645     WINED3DSAMP_BORDERCOLOR    = 4,
646     WINED3DSAMP_MAGFILTER      = 5,
647     WINED3DSAMP_MINFILTER      = 6,
648     WINED3DSAMP_MIPFILTER      = 7,
649     WINED3DSAMP_MIPMAPLODBIAS  = 8,
650     WINED3DSAMP_MAXMIPLEVEL    = 9,
651     WINED3DSAMP_MAXANISOTROPY  = 10,
652     WINED3DSAMP_SRGBTEXTURE    = 11,
653     WINED3DSAMP_ELEMENTINDEX   = 12,
654     WINED3DSAMP_DMAPOFFSET     = 13,
655
656     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
657 } WINED3DSAMPLERSTATETYPE;
658 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
659
660 typedef enum _WINED3DMULTISAMPLE_TYPE {
661     WINED3DMULTISAMPLE_NONE          =  0,
662     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
663     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
664     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
665     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
666     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
667     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
668     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
669     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
670     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
671     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
672     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
673     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
674     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
675     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
676     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
677     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
678
679     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
680 } WINED3DMULTISAMPLE_TYPE;
681
682 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
683     WINED3DTSS_COLOROP               =  1,
684     WINED3DTSS_COLORARG1             =  2,
685     WINED3DTSS_COLORARG2             =  3,
686     WINED3DTSS_ALPHAOP               =  4,
687     WINED3DTSS_ALPHAARG1             =  5,
688     WINED3DTSS_ALPHAARG2             =  6,
689     WINED3DTSS_BUMPENVMAT00          =  7,
690     WINED3DTSS_BUMPENVMAT01          =  8,
691     WINED3DTSS_BUMPENVMAT10          =  9,
692     WINED3DTSS_BUMPENVMAT11          = 10,
693     WINED3DTSS_TEXCOORDINDEX         = 11,
694     WINED3DTSS_ADDRESS               = 12,
695     WINED3DTSS_ADDRESSU              = 13,
696     WINED3DTSS_ADDRESSV              = 14,
697     WINED3DTSS_BORDERCOLOR           = 15,
698     WINED3DTSS_MAGFILTER             = 16,
699     WINED3DTSS_MINFILTER             = 17,
700     WINED3DTSS_MIPFILTER             = 18,
701     WINED3DTSS_MIPMAPLODBIAS         = 19,
702     WINED3DTSS_MAXMIPLEVEL           = 20,
703     WINED3DTSS_MAXANISOTROPY         = 21,
704     WINED3DTSS_BUMPENVLSCALE         = 22,
705     WINED3DTSS_BUMPENVLOFFSET        = 23,
706     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
707     WINED3DTSS_ADDRESSW              = 25,
708     WINED3DTSS_COLORARG0             = 26,
709     WINED3DTSS_ALPHAARG0             = 27,
710     WINED3DTSS_RESULTARG             = 28,
711     WINED3DTSS_CONSTANT              = 32,
712
713     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
714 } WINED3DTEXTURESTAGESTATETYPE;
715
716 #define WINED3DTSS_TCI_PASSTHRU                       0x00000
717 #define WINED3DTSS_TCI_CAMERASPACENORMAL              0x10000
718 #define WINED3DTSS_TCI_CAMERASPACEPOSITION            0x20000
719 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
720 #define WINED3DTSS_TCI_SPHEREMAP                      0x40000
721
722 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
723
724 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
725     WINED3DTTFF_DISABLE         =   0,
726     WINED3DTTFF_COUNT1          =   1,
727     WINED3DTTFF_COUNT2          =   2,
728     WINED3DTTFF_COUNT3          =   3,
729     WINED3DTTFF_COUNT4          =   4,
730     WINED3DTTFF_PROJECTED       = 256,
731
732     WINED3DTTFF_FORCE_DWORD     = 0x7fffffff
733 } WINED3DTEXTURETRANSFORMFLAGS;
734
735 typedef enum _WINED3DTEXTUREOP {
736     WINED3DTOP_DISABLE                   =  1,
737     WINED3DTOP_SELECTARG1                =  2,
738     WINED3DTOP_SELECTARG2                =  3,
739     WINED3DTOP_MODULATE                  =  4,
740     WINED3DTOP_MODULATE2X                =  5,
741     WINED3DTOP_MODULATE4X                =  6,
742     WINED3DTOP_ADD                       =  7,
743     WINED3DTOP_ADDSIGNED                 =  8,
744     WINED3DTOP_ADDSIGNED2X               =  9,
745     WINED3DTOP_SUBTRACT                  = 10,
746     WINED3DTOP_ADDSMOOTH                 = 11,
747     WINED3DTOP_BLENDDIFFUSEALPHA         = 12,
748     WINED3DTOP_BLENDTEXTUREALPHA         = 13,
749     WINED3DTOP_BLENDFACTORALPHA          = 14,
750     WINED3DTOP_BLENDTEXTUREALPHAPM       = 15,
751     WINED3DTOP_BLENDCURRENTALPHA         = 16,
752     WINED3DTOP_PREMODULATE               = 17,
753     WINED3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
754     WINED3DTOP_MODULATECOLOR_ADDALPHA    = 19,
755     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
756     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
757     WINED3DTOP_BUMPENVMAP                = 22,
758     WINED3DTOP_BUMPENVMAPLUMINANCE       = 23,
759     WINED3DTOP_DOTPRODUCT3               = 24,
760     WINED3DTOP_MULTIPLYADD               = 25,
761     WINED3DTOP_LERP                      = 26,
762
763     WINED3DTOP_FORCE_DWORD               = 0x7fffffff,
764 } WINED3DTEXTUREOP;
765
766 #define WINED3DTA_SELECTMASK        0x0000000f
767 #define WINED3DTA_DIFFUSE           0x00000000
768 #define WINED3DTA_CURRENT           0x00000001
769 #define WINED3DTA_TEXTURE           0x00000002
770 #define WINED3DTA_TFACTOR           0x00000003
771 #define WINED3DTA_SPECULAR          0x00000004
772 #define WINED3DTA_TEMP              0x00000005
773 #define WINED3DTA_CONSTANT          0x00000006
774 #define WINED3DTA_COMPLEMENT        0x00000010
775 #define WINED3DTA_ALPHAREPLICATE    0x00000020
776
777 typedef enum _WINED3DTEXTUREADDRESS {
778     WINED3DTADDRESS_WRAP            = 1,
779     WINED3DTADDRESS_MIRROR          = 2,
780     WINED3DTADDRESS_CLAMP           = 3,
781     WINED3DTADDRESS_BORDER          = 4,
782     WINED3DTADDRESS_MIRRORONCE      = 5,
783
784     WINED3DTADDRESS_FORCE_DWORD     = 0x7fffffff
785 } WINED3DTEXTUREADDRESS;
786
787 typedef enum _WINED3DTRANSFORMSTATETYPE {
788     WINED3DTS_VIEW            =  2,
789     WINED3DTS_PROJECTION      =  3,
790     WINED3DTS_TEXTURE0        = 16,
791     WINED3DTS_TEXTURE1        = 17,
792     WINED3DTS_TEXTURE2        = 18,
793     WINED3DTS_TEXTURE3        = 19,
794     WINED3DTS_TEXTURE4        = 20,
795     WINED3DTS_TEXTURE5        = 21,
796     WINED3DTS_TEXTURE6        = 22,
797     WINED3DTS_TEXTURE7        = 23,
798
799     WINED3DTS_FORCE_DWORD     = 0x7fffffff
800 } WINED3DTRANSFORMSTATETYPE;
801
802 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
803 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
804 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
805 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
806 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
807
808 typedef enum _WINED3DBASISTYPE {
809    WINED3DBASIS_BEZIER        = 0,
810    WINED3DBASIS_BSPLINE       = 1,
811    WINED3DBASIS_INTERPOLATE   = 2,
812
813    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
814 } WINED3DBASISTYPE;
815
816 typedef enum _WINED3DCUBEMAP_FACES {
817     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
818     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
819     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
820     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
821     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
822     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
823
824     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
825 } WINED3DCUBEMAP_FACES;
826
827 typedef enum _WINED3DTEXTUREFILTERTYPE {
828     WINED3DTEXF_NONE            = 0,
829     WINED3DTEXF_POINT           = 1,
830     WINED3DTEXF_LINEAR          = 2,
831     WINED3DTEXF_ANISOTROPIC     = 3,
832     WINED3DTEXF_FLATCUBIC       = 4,
833     WINED3DTEXF_GAUSSIANCUBIC   = 5,
834     WINED3DTEXF_PYRAMIDALQUAD   = 6,
835     WINED3DTEXF_GAUSSIANQUAD    = 7,
836     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
837 } WINED3DTEXTUREFILTERTYPE;
838
839 typedef struct _WINEDD3DRECTPATCH_INFO {
840     UINT                StartVertexOffsetWidth;
841     UINT                StartVertexOffsetHeight;
842     UINT                Width;
843     UINT                Height;
844     UINT                Stride;
845     WINED3DBASISTYPE    Basis;
846     WINED3DDEGREETYPE   Degree;
847 } WINED3DRECTPATCH_INFO;
848
849 typedef struct _WINED3DTRIPATCH_INFO {
850     UINT                StartVertexOffset;
851     UINT                NumVertices;
852     WINED3DBASISTYPE    Basis;
853     WINED3DDEGREETYPE   Degree;
854 } WINED3DTRIPATCH_INFO;
855
856
857 typedef struct _WINED3DADAPTER_IDENTIFIER {
858     char           *Driver;
859     char           *Description;
860     char           *DeviceName;
861     LARGE_INTEGER  *DriverVersion; 
862     DWORD          *VendorId;
863     DWORD          *DeviceId;
864     DWORD          *SubSysId;
865     DWORD          *Revision;
866     GUID           *DeviceIdentifier;
867     DWORD          *WHQLLevel;
868 } WINED3DADAPTER_IDENTIFIER;
869
870 typedef struct _WINED3DPRESENT_PARAMETERS {
871     UINT                    BackBufferWidth;
872     UINT                    BackBufferHeight;
873     WINED3DFORMAT           BackBufferFormat;
874     UINT                    BackBufferCount;
875     WINED3DMULTISAMPLE_TYPE MultiSampleType;
876     DWORD                   MultiSampleQuality;
877     WINED3DSWAPEFFECT       SwapEffect;
878     HWND                    hDeviceWindow;
879     BOOL                    Windowed;
880     BOOL                    EnableAutoDepthStencil;
881     WINED3DFORMAT           AutoDepthStencilFormat;
882     DWORD                   Flags;
883     UINT                    FullScreen_RefreshRateInHz;
884     UINT                    PresentationInterval;
885 } WINED3DPRESENT_PARAMETERS;
886
887 typedef enum _WINED3DRESOURCETYPE {
888     WINED3DRTYPE_SURFACE                =  1,
889     WINED3DRTYPE_VOLUME                 =  2,
890     WINED3DRTYPE_TEXTURE                =  3,
891     WINED3DRTYPE_VOLUMETEXTURE          =  4,
892     WINED3DRTYPE_CUBETEXTURE            =  5,
893     WINED3DRTYPE_VERTEXBUFFER           =  6,
894     WINED3DRTYPE_INDEXBUFFER            =  7,
895
896     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
897 } WINED3DRESOURCETYPE;
898
899 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
900
901 typedef enum _WINED3DPOOL {
902     WINED3DPOOL_DEFAULT                 = 0,
903     WINED3DPOOL_MANAGED                 = 1,
904     WINED3DPOOL_SYSTEMMEM               = 2,
905     WINED3DPOOL_SCRATCH                 = 3,
906
907     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
908 } WINED3DPOOL;
909
910 typedef struct _WINED3DSURFACE_DESC
911 {
912     WINED3DFORMAT           *Format;
913     WINED3DRESOURCETYPE     *Type;
914     DWORD                   *Usage;
915     WINED3DPOOL             *Pool;
916     UINT                    *Size;
917
918     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
919     DWORD                   *MultiSampleQuality;
920     UINT                    *Width;
921     UINT                    *Height;
922 } WINED3DSURFACE_DESC;
923
924 typedef struct _WINED3DVOLUME_DESC
925 {
926     WINED3DFORMAT       *Format;
927     WINED3DRESOURCETYPE *Type;
928     DWORD               *Usage;
929     WINED3DPOOL         *Pool;
930     UINT                *Size;
931
932     UINT                *Width;
933     UINT                *Height;
934     UINT                *Depth;
935 } WINED3DVOLUME_DESC;
936
937 typedef struct _WINED3DCLIPSTATUS {
938    DWORD ClipUnion;
939    DWORD ClipIntersection;
940 } WINED3DCLIPSTATUS;
941
942
943 typedef struct _WINED3DVERTEXELEMENT {
944   WORD    Stream;
945   WORD    Offset;
946   BYTE    Type;
947   BYTE    Method;
948   BYTE    Usage;
949   BYTE    UsageIndex;
950   int     Reg; /* DirectX 8 */
951 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
952
953
954 typedef enum _WINED3DQUERYTYPE {
955     WINED3DQUERYTYPE_VCACHE             = 4,
956     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
957     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
958     WINED3DQUERYTYPE_EVENT              = 8,
959     WINED3DQUERYTYPE_OCCLUSION          = 9,
960     WINED3DQUERYTYPE_TIMESTAMP          = 10,
961     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
962     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
963     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
964     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
965     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
966     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
967     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
968     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
969 } WINED3DQUERYTYPE;
970
971 #define WINED3DISSUE_BEGIN   (1 << 1)
972 #define WINED3DISSUE_END     (1 << 0)
973 #define WINED3DGETDATA_FLUSH (1 << 0)
974
975 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
976     UINT           AdapterOrdinal;
977     WINED3DDEVTYPE DeviceType;
978     HWND           hFocusWindow;
979     DWORD          BehaviorFlags;
980 } WINED3DDEVICE_CREATION_PARAMETERS;
981
982 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
983     float         MaxBandwidthUtilized;
984     float         FrontEndUploadMemoryUtilizedPercent;
985     float         VertexRateUtilizedPercent;
986     float         TriangleSetupRateUtilizedPercent;
987     float         FillRateUtilizedPercent;
988 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
989
990 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
991     float         TextureCacheHitRate;
992     float         PostTransformVertexCacheHitRate;
993 } WINED3DDEVINFO_CACHEUTILIZATION;
994
995 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
996     float         WaitingForGPUToUseApplicationResourceTimePercent;
997     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
998     float         WaitingForGPUToStayWithinLatencyTimePercent;
999     float         WaitingForGPUExclusiveResourceTimePercent;
1000     float         WaitingForGPUOtherTimePercent;
1001 } WINED3DDEVINFO_INTERFACETIMINGS;
1002
1003 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
1004     float         VertexProcessingTimePercent;
1005     float         PixelProcessingTimePercent;
1006     float         OtherGPUProcessingTimePercent;
1007     float         GPUIdleTimePercent;
1008 } WINED3DDEVINFO_PIPELINETIMINGS;
1009
1010 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
1011     float         MemoryProcessingPercent;
1012     float         ComputationProcessingPercent;
1013 } WINED3DDEVINFO_STAGETIMINGS;
1014
1015 typedef struct _WINED3DRASTER_STATUS {
1016     BOOL            InVBlank;
1017     UINT            ScanLine;
1018 } WINED3DRASTER_STATUS;
1019
1020
1021 typedef struct WINED3DRESOURCESTATS {
1022     BOOL                bThrashing;
1023     DWORD               ApproxBytesDownloaded;
1024     DWORD               NumEvicts;
1025     DWORD               NumVidCreates;
1026     DWORD               LastPri;
1027     DWORD               NumUsed;
1028     DWORD               NumUsedInVidMem;
1029     DWORD               WorkingSet;
1030     DWORD               WorkingSetBytes;
1031     DWORD               TotalManaged;
1032     DWORD               TotalBytes;
1033 } WINED3DRESOURCESTATS;
1034
1035 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
1036     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1037 } WINED3DDEVINFO_RESOURCEMANAGER;
1038
1039 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
1040     DWORD NumRenderedTriangles;
1041     DWORD NumExtraClippingTriangles;
1042 } WINED3DDEVINFO_VERTEXSTATS;
1043
1044 typedef struct _WINED3DLOCKED_RECT {
1045     INT                 Pitch;
1046     void*               pBits;
1047 } WINED3DLOCKED_RECT;
1048
1049 typedef struct _WINED3DLOCKED_BOX {
1050     INT                 RowPitch;
1051     INT                 SlicePitch;
1052     void*               pBits;
1053 } WINED3DLOCKED_BOX;
1054
1055
1056 typedef struct _WINED3DBOX {
1057     UINT                Left;
1058     UINT                Top;
1059     UINT                Right;
1060     UINT                Bottom;
1061     UINT                Front;
1062     UINT                Back;
1063 } WINED3DBOX;
1064
1065 /*Vertex cache optimization hints.*/
1066 typedef struct WINED3DDEVINFO_VCACHE {
1067     /*Must be a 4 char code FOURCC (e.g. CACH)*/
1068     DWORD         Pattern; 
1069     /*0 to get the longest  strips, 1 vertex cache*/
1070     DWORD         OptMethod; 
1071      /*Cache size to use (only valid if OptMethod==1) */
1072     DWORD         CacheSize;
1073     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
1074     DWORD         MagicNumber; 
1075 } WINED3DDEVINFO_VCACHE;
1076
1077 typedef struct _WINED3DVERTEXBUFFER_DESC {
1078     WINED3DFORMAT           Format;
1079     WINED3DRESOURCETYPE     Type;
1080     DWORD                   Usage;
1081     WINED3DPOOL             Pool;
1082     UINT                    Size;
1083     DWORD                   FVF;
1084 } WINED3DVERTEXBUFFER_DESC;
1085
1086 typedef struct _WINED3DINDEXBUFFER_DESC {
1087     WINED3DFORMAT           Format;
1088     WINED3DRESOURCETYPE     Type;
1089     DWORD                   Usage;
1090     WINED3DPOOL             Pool;
1091     UINT                    Size;
1092 } WINED3DINDEXBUFFER_DESC;
1093
1094 /*
1095  * The wined3dcaps structure
1096  */
1097
1098 typedef struct _WINED3DVSHADERCAPS2_0 {
1099   DWORD  *Caps;
1100   INT    *DynamicFlowControlDepth;
1101   INT    *NumTemps;
1102   INT    *StaticFlowControlDepth;
1103 } WINED3DVSHADERCAPS2_0;
1104
1105 typedef struct _WINED3DPSHADERCAPS2_0 {
1106   DWORD  *Caps;
1107   INT    *DynamicFlowControlDepth;
1108   INT    *NumTemps;
1109   INT    *StaticFlowControlDepth;
1110   INT    *NumInstructionSlots;
1111 } WINED3DPSHADERCAPS2_0;
1112
1113 typedef struct _WINED3DCAPS {
1114   WINED3DDEVTYPE      *DeviceType;
1115   UINT                *AdapterOrdinal;
1116
1117   DWORD               *Caps;
1118   DWORD               *Caps2;
1119   DWORD               *Caps3;
1120   DWORD               *PresentationIntervals;
1121
1122   DWORD               *CursorCaps;
1123
1124   DWORD               *DevCaps;
1125
1126   DWORD               *PrimitiveMiscCaps;
1127   DWORD               *RasterCaps;
1128   DWORD               *ZCmpCaps;
1129   DWORD               *SrcBlendCaps;
1130   DWORD               *DestBlendCaps;
1131   DWORD               *AlphaCmpCaps;
1132   DWORD               *ShadeCaps;
1133   DWORD               *TextureCaps;
1134   DWORD               *TextureFilterCaps;
1135   DWORD               *CubeTextureFilterCaps;
1136   DWORD               *VolumeTextureFilterCaps;
1137   DWORD               *TextureAddressCaps;
1138   DWORD               *VolumeTextureAddressCaps;
1139
1140   DWORD               *LineCaps;
1141
1142   DWORD               *MaxTextureWidth;
1143   DWORD               *MaxTextureHeight;
1144   DWORD               *MaxVolumeExtent;
1145
1146   DWORD               *MaxTextureRepeat;
1147   DWORD               *MaxTextureAspectRatio;
1148   DWORD               *MaxAnisotropy;
1149   float               *MaxVertexW;
1150
1151   float               *GuardBandLeft;
1152   float               *GuardBandTop;
1153   float               *GuardBandRight;
1154   float               *GuardBandBottom;
1155
1156   float               *ExtentsAdjust;
1157   DWORD               *StencilCaps;
1158
1159   DWORD               *FVFCaps;
1160   DWORD               *TextureOpCaps;
1161   DWORD               *MaxTextureBlendStages;
1162   DWORD               *MaxSimultaneousTextures;
1163
1164   DWORD               *VertexProcessingCaps;
1165   DWORD               *MaxActiveLights;
1166   DWORD               *MaxUserClipPlanes;
1167   DWORD               *MaxVertexBlendMatrices;
1168   DWORD               *MaxVertexBlendMatrixIndex;
1169
1170   float               *MaxPointSize;
1171
1172   DWORD               *MaxPrimitiveCount;
1173   DWORD               *MaxVertexIndex;
1174   DWORD               *MaxStreams;
1175   DWORD               *MaxStreamStride;
1176
1177   DWORD               *VertexShaderVersion;
1178   DWORD               *MaxVertexShaderConst;
1179
1180   DWORD               *PixelShaderVersion;
1181   float               *PixelShader1xMaxValue;
1182
1183   /* DX 9 */
1184   DWORD               *DevCaps2;
1185
1186   float               *MaxNpatchTessellationLevel;
1187   DWORD               *Reserved5; /*undocumented*/
1188
1189   UINT                *MasterAdapterOrdinal;
1190   UINT                *AdapterOrdinalInGroup;
1191   UINT                *NumberOfAdaptersInGroup;
1192   DWORD               *DeclTypes;
1193   DWORD               *NumSimultaneousRTs;
1194   DWORD               *StretchRectFilterCaps;
1195   WINED3DVSHADERCAPS2_0   VS20Caps;
1196   WINED3DPSHADERCAPS2_0   PS20Caps;
1197   DWORD               *VertexTextureFilterCaps;
1198   DWORD               *MaxVShaderInstructionsExecuted;
1199   DWORD               *MaxPShaderInstructionsExecuted;
1200   DWORD               *MaxVertexShader30InstructionSlots; 
1201   DWORD               *MaxPixelShader30InstructionSlots;
1202   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
1203   DWORD               *Reserved3;
1204
1205 } WINED3DCAPS;
1206
1207 typedef enum _WINED3DSTATEBLOCKTYPE {
1208     WINED3DSBT_INIT          = 0,
1209     WINED3DSBT_ALL           = 1,
1210     WINED3DSBT_PIXELSTATE    = 2,
1211     WINED3DSBT_VERTEXSTATE   = 3,
1212     WINED3DSBT_RECORDED      = 4,       /* WineD3D private */
1213
1214     WINED3DSBT_FORCE_DWORD   = 0xffffffff
1215 } WINED3DSTATEBLOCKTYPE;
1216
1217 typedef struct glDescriptor {
1218     UINT          textureName;
1219     int           level;
1220     int           target;
1221     int/*GLenum*/ glFormat;
1222     int/*GLenum*/ glFormatInternal;
1223     int/*GLenum*/ glType;
1224 } glDescriptor;
1225
1226 #define WINED3DDP_MAXTEXCOORD 8
1227
1228 typedef enum _WINED3DDECLMETHOD {
1229     WINED3DDECLMETHOD_DEFAULT          = 0,
1230     WINED3DDECLMETHOD_PARTIALU         = 1,
1231     WINED3DDECLMETHOD_PARTIALV         = 2,
1232     WINED3DDECLMETHOD_CROSSUV          = 3,
1233     WINED3DDECLMETHOD_UV               = 4,
1234     WINED3DDECLMETHOD_LOOKUP           = 5,
1235     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1236 } WINED3DDECLMETHOD;
1237
1238 typedef enum _WINED3DDECLTYPE {
1239   WINED3DDECLTYPE_FLOAT1    =  0,
1240   WINED3DDECLTYPE_FLOAT2    =  1,
1241   WINED3DDECLTYPE_FLOAT3    =  2,
1242   WINED3DDECLTYPE_FLOAT4    =  3,
1243   WINED3DDECLTYPE_D3DCOLOR  =  4,
1244   WINED3DDECLTYPE_UBYTE4    =  5,
1245   WINED3DDECLTYPE_SHORT2    =  6,
1246   WINED3DDECLTYPE_SHORT4    =  7,
1247   /* VS 2.0 */
1248   WINED3DDECLTYPE_UBYTE4N   =  8,
1249   WINED3DDECLTYPE_SHORT2N   =  9,
1250   WINED3DDECLTYPE_SHORT4N   = 10,
1251   WINED3DDECLTYPE_USHORT2N  = 11,
1252   WINED3DDECLTYPE_USHORT4N  = 12,
1253   WINED3DDECLTYPE_UDEC3     = 13,
1254   WINED3DDECLTYPE_DEC3N     = 14,
1255   WINED3DDECLTYPE_FLOAT16_2 = 15,
1256   WINED3DDECLTYPE_FLOAT16_4 = 16,
1257   WINED3DDECLTYPE_UNUSED    = 17,
1258 } WINED3DDECLTYPE;
1259
1260 #define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1}
1261
1262 typedef struct WineDirect3DStridedData {
1263     BYTE     *lpData;        /* Pointer to start of data               */
1264     DWORD     dwStride;      /* Stride between occurances of this data */
1265     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
1266     int       VBO;           /* Vertex buffer object this data is in   */
1267     UINT      streamNo;      /* D3D stream number                      */
1268 } WineDirect3DStridedData;
1269
1270 typedef struct WineDirect3DVertexStridedData {
1271     /* IMPORTANT:
1272      *
1273      * This structure can be accessed in two ways: Named access, and array
1274      * access. Please note that named access is only valid with the fixed
1275      * function vertex pipeline, and the arrays are only valid with the
1276      * programmable vertex pipeline(vertex shaders)
1277      */
1278     union {
1279         struct {
1280
1281              /* Do not add or reorder fields here,
1282               * so this can be indexed as an array */
1283              WineDirect3DStridedData  position;
1284              WineDirect3DStridedData  blendWeights;
1285              WineDirect3DStridedData  blendMatrixIndices;
1286              WineDirect3DStridedData  normal;
1287              WineDirect3DStridedData  pSize;
1288              WineDirect3DStridedData  diffuse;
1289              WineDirect3DStridedData  specular;
1290              WineDirect3DStridedData  texCoords[WINED3DDP_MAXTEXCOORD];
1291              WineDirect3DStridedData  position2; /* tween data */
1292              WineDirect3DStridedData  normal2;   /* tween data */
1293              WineDirect3DStridedData  tangent;
1294              WineDirect3DStridedData  binormal;
1295              WineDirect3DStridedData  tessFactor;
1296              WineDirect3DStridedData  fog;
1297              WineDirect3DStridedData  depth;
1298              WineDirect3DStridedData  sample;
1299
1300              /* Add fields here */
1301              BOOL position_transformed;
1302
1303         } s;
1304         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1305     } u;
1306 } WineDirect3DVertexStridedData;
1307
1308 typedef enum {
1309     WINED3DDECLUSAGE_POSITION     = 0,
1310     WINED3DDECLUSAGE_BLENDWEIGHT  = 1,
1311     WINED3DDECLUSAGE_BLENDINDICES = 2,
1312     WINED3DDECLUSAGE_NORMAL       = 3,
1313     WINED3DDECLUSAGE_PSIZE        = 4,
1314     WINED3DDECLUSAGE_TEXCOORD     = 5,
1315     WINED3DDECLUSAGE_TANGENT      = 6,
1316     WINED3DDECLUSAGE_BINORMAL     = 7,
1317     WINED3DDECLUSAGE_TESSFACTOR   = 8,
1318     WINED3DDECLUSAGE_POSITIONT    = 9,
1319     WINED3DDECLUSAGE_COLOR        = 10,
1320     WINED3DDECLUSAGE_FOG          = 11,
1321     WINED3DDECLUSAGE_DEPTH        = 12,
1322     WINED3DDECLUSAGE_SAMPLE       = 13
1323 } WINED3DDECLUSAGE;
1324
1325 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1326 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1327 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1328 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1329 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1330 #define WINED3DUSAGE_POINTS                           0x00000040L
1331 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1332 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1333 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1334 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1335 #define WINED3DUSAGE_DMAP                             0x00004000L
1336 #define WINED3DUSAGE_MASK                             0x00004FFFL
1337 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1338
1339 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1340 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1341 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1342 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1343 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1344 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1345 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1346 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1347
1348 typedef enum _WINED3DSURFTYPE {
1349     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1350     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1351     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1352     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1353 } WINED3DSURFTYPE;
1354
1355 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1356 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1357 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1358 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1359 #define WINED3DCAPS2_RESERVED                          0x02000000L
1360 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1361 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1362 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1363
1364 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1365 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1366 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1367 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1368 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1369 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1370 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1371 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1372 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1373 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1374 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1375 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1376 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1377 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1378 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1379 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1380 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1381 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1382 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1383 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1384 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1385 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1386 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1387 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1388 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1389 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1390 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1391
1392 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1393 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1394 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1395 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1396 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1397 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1398 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1399 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1400 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1401 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1402 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1403 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1404 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1405 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1406 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1407 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1408 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1409 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1410 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1411 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1412 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1413
1414 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1415 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1416 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1417 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1418 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1419 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1420 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1421 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1422 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1423 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1424 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1425 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1426 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1427 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1428 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1429 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1430 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1431 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1432 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1433
1434 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1435 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1436 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1437 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1438 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1439 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1440 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1441 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1442 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1443 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1444 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1445 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1446 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1447 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1448 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1449 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1450
1451 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1452 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1453 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1454 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1455 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1456 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1457 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1458 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1459 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1460
1461 #define WINED3DCURSORCAPS_COLOR                      0x000000001
1462 #define WINED3DCURSORCAPS_LOWRES                     0x000000002
1463
1464 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1465 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1466 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1467 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1468 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1469 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1470 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1471 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1472 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1473 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1474 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1475 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1476 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1477 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1478 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1479 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1480 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1481 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1482 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1483 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1484 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1485 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1486 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1487 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1488
1489 #define WINED3DLOCK_READONLY           0x0010
1490 #define WINED3DLOCK_NOSYSLOCK          0x0800
1491 #define WINED3DLOCK_NOOVERWRITE        0x1000
1492 #define WINED3DLOCK_DISCARD            0x2000
1493 #define WINED3DLOCK_DONOTWAIT          0x4000
1494 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1495
1496 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1497
1498 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1499 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1500 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1501 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1502 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1503 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1504
1505 #define WINED3DMAXUSERCLIPPLANES       32
1506 #define WINED3DCLIPPLANE0              (1 << 0)
1507 #define WINED3DCLIPPLANE1              (1 << 1)
1508 #define WINED3DCLIPPLANE2              (1 << 2)
1509 #define WINED3DCLIPPLANE3              (1 << 3)
1510 #define WINED3DCLIPPLANE4              (1 << 4)
1511 #define WINED3DCLIPPLANE5              (1 << 5)
1512
1513 /* FVF (Flexible Vertex Format) codes */
1514 #define WINED3DFVF_RESERVED0           0x0001
1515 #define WINED3DFVF_POSITION_MASK       0x000E
1516 #define WINED3DFVF_XYZ                 0x0002
1517 #define WINED3DFVF_XYZRHW              0x0004
1518 #define WINED3DFVF_XYZB1               0x0006
1519 #define WINED3DFVF_XYZB2               0x0008
1520 #define WINED3DFVF_XYZB3               0x000a
1521 #define WINED3DFVF_XYZB4               0x000c
1522 #define WINED3DFVF_XYZB5               0x000e
1523 #define WINED3DFVF_XYZW                0x4002
1524 #define WINED3DFVF_NORMAL              0x0010
1525 #define WINED3DFVF_PSIZE               0x0020
1526 #define WINED3DFVF_DIFFUSE             0x0040
1527 #define WINED3DFVF_SPECULAR            0x0080
1528 #define WINED3DFVF_TEXCOUNT_MASK       0x0f00
1529 #define WINED3DFVF_TEXCOUNT_SHIFT           8
1530 #define WINED3DFVF_TEX0                0x0000
1531 #define WINED3DFVF_TEX1                0x0100
1532 #define WINED3DFVF_TEX2                0x0200
1533 #define WINED3DFVF_TEX3                0x0300
1534 #define WINED3DFVF_TEX4                0x0400
1535 #define WINED3DFVF_TEX5                0x0500
1536 #define WINED3DFVF_TEX6                0x0600
1537 #define WINED3DFVF_TEX7                0x0700
1538 #define WINED3DFVF_TEX8                0x0800
1539 #define WINED3DFVF_LASTBETA_UBYTE4     0x1000
1540 #define WINED3DFVF_LASTBETA_D3DCOLOR   0x8000
1541 #define WINED3DFVF_RESERVED2           0x6000
1542
1543 #define WINED3DFVF_TEXTUREFORMAT1 3
1544 #define WINED3DFVF_TEXTUREFORMAT2 0
1545 #define WINED3DFVF_TEXTUREFORMAT3 1
1546 #define WINED3DFVF_TEXTUREFORMAT4 2
1547 #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1548 #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
1549 #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1550 #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1551
1552 /* Clear flags */
1553 #define WINED3DCLEAR_TARGET   0x00000001
1554 #define WINED3DCLEAR_ZBUFFER  0x00000002
1555 #define WINED3DCLEAR_STENCIL  0x00000004
1556
1557 /* Stream source flags */
1558 #define WINED3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
1559 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
1560
1561 /* SetPrivateData flags */
1562 #define WINED3DSPD_IUNKNOWN 0x00000001
1563
1564 /* IWineD3D::CreateDevice behaviour flags */
1565 #define WINED3DCREATE_FPU_PRESERVE                  0x00000002
1566 #define WINED3DCREATE_PUREDEVICE                    0x00000010
1567 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020
1568 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040
1569 #define WINED3DCREATE_MIXED_VERTEXPROCESSING        0x00000080
1570 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100
1571 #define WINED3DCREATE_ADAPTERGROUP_DEVICE           0x00000200
1572
1573 /* VTF defines */
1574 #define WINED3DDMAPSAMPLER              0x100
1575 #define WINED3DVERTEXTEXTURESAMPLER0    (WINED3DDMAPSAMPLER + 1)
1576 #define WINED3DVERTEXTEXTURESAMPLER1    (WINED3DDMAPSAMPLER + 2)
1577 #define WINED3DVERTEXTEXTURESAMPLER2    (WINED3DDMAPSAMPLER + 3)
1578 #define WINED3DVERTEXTEXTURESAMPLER3    (WINED3DDMAPSAMPLER + 4)
1579
1580 /* DirectDraw types */
1581
1582 typedef struct _WINEDDCOLORKEY
1583 {
1584     DWORD       dwColorSpaceLowValue;           /* low boundary of color space that is to
1585                                                  * be treated as Color Key, inclusive
1586                                                  */
1587     DWORD       dwColorSpaceHighValue;          /* high boundary of color space that is
1588                                                  * to be treated as Color Key, inclusive
1589                                                  */
1590 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1591
1592 typedef struct _WINEDDBLTFX
1593 {
1594     DWORD       dwSize;                         /* size of structure */
1595     DWORD       dwDDFX;                         /* FX operations */
1596     DWORD       dwROP;                          /* Win32 raster operations */
1597     DWORD       dwDDROP;                        /* Raster operations new for DirectDraw */
1598     DWORD       dwRotationAngle;                /* Rotation angle for blt */
1599     DWORD       dwZBufferOpCode;                /* ZBuffer compares */
1600     DWORD       dwZBufferLow;                   /* Low limit of Z buffer */
1601     DWORD       dwZBufferHigh;                  /* High limit of Z buffer */
1602     DWORD       dwZBufferBaseDest;              /* Destination base value */
1603     DWORD       dwZDestConstBitDepth;           /* Bit depth used to specify Z constant for destination */
1604     union
1605     {
1606         DWORD   dwZDestConst;                   /* Constant to use as Z buffer for dest */
1607         struct IWineD3DSurface *lpDDSZBufferDest;      /* Surface to use as Z buffer for dest */
1608     } DUMMYUNIONNAME1;
1609     DWORD       dwZSrcConstBitDepth;            /* Bit depth used to specify Z constant for source */
1610     union
1611     {
1612         DWORD   dwZSrcConst;                    /* Constant to use as Z buffer for src */
1613         struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */
1614     } DUMMYUNIONNAME2;
1615     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1616     DWORD       dwAlphaEdgeBlend;               /* Alpha for edge blending */
1617     DWORD       dwReserved;
1618     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1619     union
1620     {
1621         DWORD   dwAlphaDestConst;               /* Constant to use as Alpha Channel */
1622         struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1623     } DUMMYUNIONNAME3;
1624     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1625     union
1626     {
1627         DWORD   dwAlphaSrcConst;                /* Constant to use as Alpha Channel */
1628         struct IWineD3DSurface *lpDDSAlphaSrc;  /* Surface to use as Alpha Channel */
1629     } DUMMYUNIONNAME4;
1630     union
1631     {
1632         DWORD   dwFillColor;                    /* color in RGB or Palettized */
1633         DWORD   dwFillDepth;                    /* depth value for z-buffer */
1634         DWORD   dwFillPixel;                    /* pixel val for RGBA or RGBZ */
1635         struct IWineD3DSurface *lpDDSPattern;   /* Surface to use as pattern */
1636     } DUMMYUNIONNAME5;
1637     WINEDDCOLORKEY  ddckDestColorkey;          /* DestColorkey override */
1638     WINEDDCOLORKEY  ddckSrcColorkey;           /* SrcColorkey override */
1639 } WINEDDBLTFX,*LPWINEDDBLTFX;
1640
1641 typedef struct _WINEDDOVERLAYFX
1642 {
1643     DWORD       dwSize;                         /* size of structure */
1644     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1645     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1646     DWORD       dwReserved;
1647     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1648     union
1649     {
1650         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1651         struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1652     } DUMMYUNIONNAME1;
1653     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1654     union
1655     {
1656         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1657         struct IWineD3DSurface *lpDDSAlphaSrc;  /* Surface to use as alpha channel for src */
1658     } DUMMYUNIONNAME2;
1659     WINEDDCOLORKEY  dckDestColorkey;            /* DestColorkey override */
1660     WINEDDCOLORKEY  dckSrcColorkey;             /* DestColorkey override */
1661     DWORD       dwDDFX;                         /* Overlay FX */
1662     DWORD       dwFlags;                        /* flags */
1663 } WINEDDOVERLAYFX;
1664
1665 /* dwDDFX */
1666 /* arithmetic stretching along y axis */
1667 #define WINEDDBLTFX_ARITHSTRETCHY               0x00000001
1668 /* mirror on y axis */
1669 #define WINEDDBLTFX_MIRRORLEFTRIGHT             0x00000002
1670 /* mirror on x axis */
1671 #define WINEDDBLTFX_MIRRORUPDOWN                0x00000004
1672 /* do not tear */
1673 #define WINEDDBLTFX_NOTEARING                   0x00000008
1674 /* 180 degrees clockwise rotation */
1675 #define WINEDDBLTFX_ROTATE180                   0x00000010
1676 /* 270 degrees clockwise rotation */
1677 #define WINEDDBLTFX_ROTATE270                   0x00000020
1678 /* 90 degrees clockwise rotation */
1679 #define WINEDDBLTFX_ROTATE90                    0x00000040
1680 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1681 #define WINEDDBLTFX_ZBUFFERRANGE                0x00000080
1682 /* add dwZBufferBaseDest to every source z value before compare */
1683 #define WINEDDBLTFX_ZBUFFERBASEDEST             0x00000100
1684
1685 /* dwFlags for Blt* */
1686 #define WINEDDBLT_ALPHADEST                     0x00000001
1687 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE        0x00000002
1688 #define WINEDDBLT_ALPHADESTNEG                  0x00000004
1689 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE      0x00000008
1690 #define WINEDDBLT_ALPHAEDGEBLEND                0x00000010
1691 #define WINEDDBLT_ALPHASRC                      0x00000020
1692 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE         0x00000040
1693 #define WINEDDBLT_ALPHASRCNEG                   0x00000080
1694 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE       0x00000100
1695 #define WINEDDBLT_ASYNC                         0x00000200
1696 #define WINEDDBLT_COLORFILL                     0x00000400
1697 #define WINEDDBLT_DDFX                          0x00000800
1698 #define WINEDDBLT_DDROPS                        0x00001000
1699 #define WINEDDBLT_KEYDEST                       0x00002000
1700 #define WINEDDBLT_KEYDESTOVERRIDE               0x00004000
1701 #define WINEDDBLT_KEYSRC                        0x00008000
1702 #define WINEDDBLT_KEYSRCOVERRIDE                0x00010000
1703 #define WINEDDBLT_ROP                           0x00020000
1704 #define WINEDDBLT_ROTATIONANGLE                 0x00040000
1705 #define WINEDDBLT_ZBUFFER                       0x00080000
1706 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE      0x00100000
1707 #define WINEDDBLT_ZBUFFERDESTOVERRIDE           0x00200000
1708 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE       0x00400000
1709 #define WINEDDBLT_ZBUFFERSRCOVERRIDE            0x00800000
1710 #define WINEDDBLT_WAIT                          0x01000000
1711 #define WINEDDBLT_DEPTHFILL                     0x02000000
1712 #define WINEDDBLT_DONOTWAIT                     0x08000000
1713
1714 /* dwTrans for BltFast */
1715 #define WINEDDBLTFAST_NOCOLORKEY                0x00000000
1716 #define WINEDDBLTFAST_SRCCOLORKEY               0x00000001
1717 #define WINEDDBLTFAST_DESTCOLORKEY              0x00000002
1718 #define WINEDDBLTFAST_WAIT                      0x00000010
1719 #define WINEDDBLTFAST_DONOTWAIT                 0x00000020
1720
1721 /* DDCAPS.dwPalCaps */
1722 #define WINEDDPCAPS_4BIT                        0x00000001
1723 #define WINEDDPCAPS_8BITENTRIES                 0x00000002
1724 #define WINEDDPCAPS_8BIT                        0x00000004
1725 #define WINEDDPCAPS_INITIALIZE                  0x00000008
1726 #define WINEDDPCAPS_PRIMARYSURFACE              0x00000010
1727 #define WINEDDPCAPS_PRIMARYSURFACELEFT          0x00000020
1728 #define WINEDDPCAPS_ALLOW256                    0x00000040
1729 #define WINEDDPCAPS_VSYNC                       0x00000080
1730 #define WINEDDPCAPS_1BIT                        0x00000100
1731 #define WINEDDPCAPS_2BIT                        0x00000200
1732 #define WINEDDPCAPS_ALPHA                       0x00000400
1733
1734 /* DDSURFACEDESC.dwFlags */
1735 #define WINEDDSD_CAPS                           0x00000001
1736 #define WINEDDSD_HEIGHT                         0x00000002
1737 #define WINEDDSD_WIDTH                          0x00000004
1738 #define WINEDDSD_PITCH                          0x00000008
1739 #define WINEDDSD_BACKBUFFERCOUNT                0x00000020
1740 #define WINEDDSD_ZBUFFERBITDEPTH                0x00000040
1741 #define WINEDDSD_ALPHABITDEPTH                  0x00000080
1742 #define WINEDDSD_LPSURFACE                      0x00000800
1743 #define WINEDDSD_PIXELFORMAT                    0x00001000
1744 #define WINEDDSD_CKDESTOVERLAY                  0x00002000
1745 #define WINEDDSD_CKDESTBLT                      0x00004000
1746 #define WINEDDSD_CKSRCOVERLAY                   0x00008000
1747 #define WINEDDSD_CKSRCBLT                       0x00010000
1748 #define WINEDDSD_MIPMAPCOUNT                    0x00020000
1749 #define WINEDDSD_REFRESHRATE                    0x00040000
1750 #define WINEDDSD_LINEARSIZE                     0x00080000
1751 #define WINEDDSD_TEXTURESTAGE                   0x00100000
1752 #define WINEDDSD_FVF                            0x00200000
1753 #define WINEDDSD_SRCVBHANDLE                    0x00400000
1754 #define WINEDDSD_ALL                            0x007ff9ee
1755
1756 /* Set/Get Colour Key Flags */
1757 #define WINEDDCKEY_COLORSPACE                   0x00000001  /* Struct is single colour space */
1758 #define WINEDDCKEY_DESTBLT                      0x00000002  /* To be used as dest for blt */
1759 #define WINEDDCKEY_DESTOVERLAY                  0x00000004  /* To be used as dest for CK overlays */
1760 #define WINEDDCKEY_SRCBLT                       0x00000008  /* To be used as src for blt */
1761 #define WINEDDCKEY_SRCOVERLAY                   0x00000010  /* To be used as src for CK overlays */
1762
1763 /* dwFlags for GetBltStatus */
1764 #define WINEDDGBS_CANBLT                        0x00000001
1765 #define WINEDDGBS_ISBLTDONE                     0x00000002
1766
1767 /* dwFlags for GetFlipStatus */
1768 #define WINEDDGFS_CANFLIP                       1L
1769 #define WINEDDGFS_ISFLIPDONE                    2L
1770
1771 /* dwFlags for Flip */
1772 #define WINEDDFLIP_WAIT                         0x00000001
1773 #define WINEDDFLIP_EVEN                         0x00000002 /* only valid for overlay */
1774 #define WINEDDFLIP_ODD                          0x00000004 /* only valid for overlay */
1775 #define WINEDDFLIP_NOVSYNC                      0x00000008
1776 #define WINEDDFLIP_STEREO                       0x00000010
1777 #define WINEDDFLIP_DONOTWAIT                    0x00000020
1778 #define WINEDDFLIP_INTERVAL2                    0x02000000
1779 #define WINEDDFLIP_INTERVAL3                    0x03000000
1780 #define WINEDDFLIP_INTERVAL4                    0x04000000
1781
1782 #endif