wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
31 #endif
32
33 typedef enum _WINED3DLIGHTTYPE {
34   WINED3DLIGHT_POINT          = 1,
35   WINED3DLIGHT_SPOT           = 2,
36   WINED3DLIGHT_DIRECTIONAL    = 3,
37   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
38   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
39   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
40 } WINED3DLIGHTTYPE;
41
42 typedef struct _WINED3DCOLORVALUE {
43     float r;
44     float g;
45     float b;
46     float a;
47 } WINED3DCOLORVALUE;
48
49 typedef struct _WINED3DVECTOR {
50     float x;
51     float y;
52     float z;
53 } WINED3DVECTOR;
54
55 typedef struct _WINED3DLIGHT {
56     WINED3DLIGHTTYPE    Type;
57     WINED3DCOLORVALUE   Diffuse;
58     WINED3DCOLORVALUE   Specular;
59     WINED3DCOLORVALUE   Ambient;
60     WINED3DVECTOR       Position;
61     WINED3DVECTOR       Direction;
62     float               Range;
63     float               Falloff;
64     float               Attenuation0;
65     float               Attenuation1;
66     float               Attenuation2;
67     float               Theta;
68     float               Phi;
69 } WINED3DLIGHT;
70
71 typedef struct _WINED3DMATERIAL {
72     WINED3DCOLORVALUE   Diffuse;
73     WINED3DCOLORVALUE   Ambient;
74     WINED3DCOLORVALUE   Specular;
75     WINED3DCOLORVALUE   Emissive;
76     float           Power;
77 } WINED3DMATERIAL;
78
79 typedef struct _WINED3DVIEWPORT {
80     DWORD       X;
81     DWORD       Y;
82     DWORD       Width;
83     DWORD       Height;
84     float       MinZ;
85     float       MaxZ;
86 } WINED3DVIEWPORT;
87
88 #define WINED3D_VSHADER_MAX_CONSTANTS 96
89 #define WINED3D_PSHADER_MAX_CONSTANTS 32
90
91 typedef struct _WINED3DVECTOR_3 {
92     float x;
93     float y;
94     float z;
95 } WINED3DVECTOR_3;
96
97 typedef struct _WINED3DVECTOR_4 {
98     float x;
99     float y;
100     float z;
101     float w;
102 } WINED3DVECTOR_4;
103
104 typedef struct WINED3DSHADERVECTOR {
105   float x;
106   float y;
107   float z;
108   float w;
109 } WINED3DSHADERVECTOR;
110
111 typedef struct WINED3DSHADERSCALAR {
112   float x;
113 } WINED3DSHADERSCALAR;
114
115 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
116
117 typedef struct VSHADERDATA {
118   /** Run Time Shader Function Constants */
119   /*D3DXBUFFER* constants;*/
120   WINEVSHADERCONSTANTS8 C;
121   /** Shader Code as char ... */
122   CONST DWORD* code;
123   UINT codeLength;
124 } VSHADERDATA;
125
126 /** temporary here waiting for buffer code */
127 typedef struct VSHADERINPUTDATA {
128   WINED3DSHADERVECTOR V[17];
129 } WINEVSHADERINPUTDATA;
130
131 /** temporary here waiting for buffer code */
132 typedef struct VSHADEROUTPUTDATA {
133   WINED3DSHADERVECTOR oPos;
134   WINED3DSHADERVECTOR oD[2];
135   WINED3DSHADERVECTOR oT[8];
136   WINED3DSHADERVECTOR oFog;
137   WINED3DSHADERVECTOR oPts;
138 } WINEVSHADEROUTPUTDATA;
139
140 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
141
142 typedef struct PSHADERDATA {
143   /** Run Time Shader Function Constants */
144   /*D3DXBUFFER* constants;*/
145   WINEPSHADERCONSTANTS8 C;
146   /** Shader Code as char ... */
147   CONST DWORD* code;
148   UINT codeLength;
149 } PSHADERDATA;
150
151 /** temporary here waiting for buffer code */
152 typedef struct PSHADERINPUTDATA {
153   WINED3DSHADERVECTOR V[2];
154   WINED3DSHADERVECTOR T[8];
155   WINED3DSHADERVECTOR S[16];
156   /*D3DSHADERVECTOR R[12];*/
157 } WINEPSHADERINPUTDATA;
158
159 /** temporary here waiting for buffer code */
160 typedef struct PSHADEROUTPUTDATA {
161   WINED3DSHADERVECTOR oC[4];
162   WINED3DSHADERVECTOR oDepth;
163 } WINEPSHADEROUTPUTDATA;
164
165 /*****************************************************************************
166  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
167  */
168
169
170 typedef enum _WINED3DDEVTYPE {
171     WINED3DDEVTYPE_HAL         = 1,
172     WINED3DDEVTYPE_REF         = 2,
173     WINED3DDEVTYPE_SW          = 3,
174     WINED3DDEVTYPE_NULLREF     = 4,
175
176     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
177 } WINED3DDEVTYPE;
178
179 typedef enum _WINED3DDEGREETYPE {
180     WINED3DDEGREE_LINEAR      = 1,
181     WINED3DDEGREE_QUADRATIC   = 2,
182     WINED3DDEGREE_CUBIC       = 3,
183     WINED3DDEGREE_QUINTIC     = 5,
184     
185     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
186 } WINED3DDEGREETYPE;
187
188 typedef enum _WINED3DFORMAT {
189     WINED3DFMT_UNKNOWN              =   0,
190
191     WINED3DFMT_R8G8B8               =  20,
192     WINED3DFMT_A8R8G8B8             =  21,
193     WINED3DFMT_X8R8G8B8             =  22,
194     WINED3DFMT_R5G6B5               =  23,
195     WINED3DFMT_X1R5G5B5             =  24,
196     WINED3DFMT_A1R5G5B5             =  25,
197     WINED3DFMT_A4R4G4B4             =  26,
198     WINED3DFMT_R3G3B2               =  27,
199     WINED3DFMT_A8                   =  28,
200     WINED3DFMT_A8R3G3B2             =  29,
201     WINED3DFMT_X4R4G4B4             =  30,
202     WINED3DFMT_A2B10G10R10          =  31,
203     WINED3DFMT_A8B8G8R8             =  32,
204     WINED3DFMT_X8B8G8R8             =  33,
205     WINED3DFMT_G16R16               =  34,
206     WINED3DFMT_A2R10G10B10          =  35,
207     WINED3DFMT_A16B16G16R16         =  36,
208   
209
210     WINED3DFMT_A8P8                 =  40,
211     WINED3DFMT_P8                   =  41,
212
213     WINED3DFMT_L8                   =  50,
214     WINED3DFMT_A8L8                 =  51,
215     WINED3DFMT_A4L4                 =  52,
216
217     WINED3DFMT_V8U8                 =  60,
218     WINED3DFMT_L6V5U5               =  61,
219     WINED3DFMT_X8L8V8U8             =  62,
220     WINED3DFMT_Q8W8V8U8             =  63,
221     WINED3DFMT_V16U16               =  64,
222     WINED3DFMT_W11V11U10            =  65,
223     WINED3DFMT_A2W10V10U10          =  67,
224
225     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
226     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
227     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
228     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
229     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
230     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
231     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
232     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
233     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
234     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
235
236     WINED3DFMT_D16_LOCKABLE         =  70,
237     WINED3DFMT_D32                  =  71,
238     WINED3DFMT_D15S1                =  73,
239     WINED3DFMT_D24S8                =  75,
240     WINED3DFMT_D24X8                =  77,
241     WINED3DFMT_D24X4S4              =  79,
242     WINED3DFMT_D16                  =  80,
243     WINED3DFMT_L16                  =  81,
244     WINED3DFMT_D32F_LOCKABLE        =  82,
245     WINED3DFMT_D24FS8               =  83,
246
247     WINED3DFMT_VERTEXDATA           = 100,
248     WINED3DFMT_INDEX16              = 101,
249     WINED3DFMT_INDEX32              = 102,
250     WINED3DFMT_Q16W16V16U16         = 110,
251     /* Flaoting point formats */
252     WINED3DFMT_R16F                 = 111,
253     WINED3DFMT_G16R16F              = 112,
254     WINED3DFMT_A16B16G16R16F        = 113,
255     
256     /* IEEE formats */
257     WINED3DFMT_R32F                 = 114,
258     WINED3DFMT_G32R32F              = 115,
259     WINED3DFMT_A32B32G32R32F        = 116,
260     
261     WINED3DFMT_CxV8U8               = 117,
262
263
264     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
265 } WINED3DFORMAT;
266
267 typedef enum _WINED3DRENDERSTATETYPE {
268     WINED3DRS_TEXTUREHANDLE             =   1,
269     WINED3DRS_ANTIALIAS                 =   2,
270     WINED3DRS_TEXTUREADDRESS            =   3,
271     WINED3DRS_TEXTUREPERSPECTIVE        =   4,
272     WINED3DRS_WRAPU                     =   5,
273     WINED3DRS_WRAPV                     =   6,
274     WINED3DRS_ZENABLE                   =   7,
275     WINED3DRS_FILLMODE                  =   8,
276     WINED3DRS_SHADEMODE                 =   9,
277     WINED3DRS_LINEPATTERN               =  10,
278     WINED3DRS_MONOENABLE                =  11,
279     WINED3DRS_ROP2                      =  12,
280     WINED3DRS_PLANEMASK                 =  13,
281     WINED3DRS_ZWRITEENABLE              =  14,
282     WINED3DRS_ALPHATESTENABLE           =  15,
283     WINED3DRS_LASTPIXEL                 =  16,
284     WINED3DRS_TEXTUREMAG                =  17,
285     WINED3DRS_TEXTUREMIN                =  18,
286     WINED3DRS_SRCBLEND                  =  19,
287     WINED3DRS_DESTBLEND                 =  20,
288     WINED3DRS_TEXTUREMAPBLEND           =  21,
289     WINED3DRS_CULLMODE                  =  22,
290     WINED3DRS_ZFUNC                     =  23,
291     WINED3DRS_ALPHAREF                  =  24,
292     WINED3DRS_ALPHAFUNC                 =  25,
293     WINED3DRS_DITHERENABLE              =  26,
294     WINED3DRS_ALPHABLENDENABLE          =  27,
295     WINED3DRS_FOGENABLE                 =  28,
296     WINED3DRS_SPECULARENABLE            =  29,
297     WINED3DRS_ZVISIBLE                  =  30,
298     WINED3DRS_SUBPIXEL                  =  31,
299     WINED3DRS_SUBPIXELX                 =  32,
300     WINED3DRS_STIPPLEDALPHA             =  33,
301     WINED3DRS_FOGCOLOR                  =  34,
302     WINED3DRS_FOGTABLEMODE              =  35,
303     WINED3DRS_FOGSTART                  =  36,
304     WINED3DRS_FOGEND                    =  37,
305     WINED3DRS_FOGDENSITY                =  38,
306     WINED3DRS_STIPPLEENABLE             =  39,
307     WINED3DRS_EDGEANTIALIAS             =  40,
308     WINED3DRS_COLORKEYENABLE            =  41,
309     WINED3DRS_BORDERCOLOR               =  43,
310     WINED3DRS_TEXTUREADDRESSU           =  44,
311     WINED3DRS_TEXTUREADDRESSV           =  45,
312     WINED3DRS_MIPMAPLODBIAS             =  46,
313     WINED3DRS_ZBIAS                     =  47,
314     WINED3DRS_RANGEFOGENABLE            =  48,
315     WINED3DRS_ANISOTROPY                =  49,
316     WINED3DRS_FLUSHBATCH                =  50,
317     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
318     WINED3DRS_STENCILENABLE             =  52,
319     WINED3DRS_STENCILFAIL               =  53,
320     WINED3DRS_STENCILZFAIL              =  54,
321     WINED3DRS_STENCILPASS               =  55,
322     WINED3DRS_STENCILFUNC               =  56,
323     WINED3DRS_STENCILREF                =  57,
324     WINED3DRS_STENCILMASK               =  58,
325     WINED3DRS_STENCILWRITEMASK          =  59,
326     WINED3DRS_TEXTUREFACTOR             =  60,
327     WINED3DRS_WRAP0                     = 128,
328     WINED3DRS_WRAP1                     = 129,
329     WINED3DRS_WRAP2                     = 130,
330     WINED3DRS_WRAP3                     = 131,
331     WINED3DRS_WRAP4                     = 132,
332     WINED3DRS_WRAP5                     = 133,
333     WINED3DRS_WRAP6                     = 134,
334     WINED3DRS_WRAP7                     = 135,
335     WINED3DRS_CLIPPING                  = 136,
336     WINED3DRS_LIGHTING                  = 137,
337     WINED3DRS_EXTENTS                   = 138,
338     WINED3DRS_AMBIENT                   = 139,
339     WINED3DRS_FOGVERTEXMODE             = 140,
340     WINED3DRS_COLORVERTEX               = 141,
341     WINED3DRS_LOCALVIEWER               = 142,
342     WINED3DRS_NORMALIZENORMALS          = 143,
343     WINED3DRS_COLORKEYBLENDENABLE       = 144,
344     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
345     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
346     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
347     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
348     WINED3DRS_VERTEXBLEND               = 151,
349     WINED3DRS_CLIPPLANEENABLE           = 152,  
350     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
351     WINED3DRS_POINTSIZE                 = 154,
352     WINED3DRS_POINTSIZE_MIN             = 155,
353     WINED3DRS_POINTSPRITEENABLE         = 156,
354     WINED3DRS_POINTSCALEENABLE          = 157,
355     WINED3DRS_POINTSCALE_A              = 158,
356     WINED3DRS_POINTSCALE_B              = 159,
357     WINED3DRS_POINTSCALE_C              = 160,
358     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
359     WINED3DRS_MULTISAMPLEMASK           = 162,
360     WINED3DRS_PATCHEDGESTYLE            = 163,
361     WINED3DRS_PATCHSEGMENTS             = 164,
362     WINED3DRS_DEBUGMONITORTOKEN         = 165,
363     WINED3DRS_POINTSIZE_MAX             = 166,
364     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
365     WINED3DRS_COLORWRITEENABLE          = 168,
366     WINED3DRS_TWEENFACTOR               = 170,
367     WINED3DRS_BLENDOP                   = 171,
368     WINED3DRS_POSITIONORDER             = 172,
369     WINED3DRS_NORMALORDER               = 173,
370     WINED3DRS_POSITIONDEGREE            = 172,
371     WINED3DRS_NORMALDEGREE              = 173,
372     WINED3DRS_SCISSORTESTENABLE         = 174,
373     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
374     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
375     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
376     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
377     WINED3DRS_ADAPTIVETESS_X            = 180,
378     WINED3DRS_ADAPTIVETESS_Y            = 181,
379     WINED3DRS_ADAPTIVETESS_Z            = 182,
380     WINED3DRS_ADAPTIVETESS_W            = 183,
381     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
382     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
383     WINED3DRS_CCW_STENCILFAIL           = 186,
384     WINED3DRS_CCW_STENCILZFAIL          = 187,
385     WINED3DRS_CCW_STENCILPASS           = 188,
386     WINED3DRS_CCW_STENCILFUNC           = 189,
387     WINED3DRS_COLORWRITEENABLE1         = 190,
388     WINED3DRS_COLORWRITEENABLE2         = 191,
389     WINED3DRS_COLORWRITEENABLE3         = 192,
390     WINED3DRS_BLENDFACTOR               = 193,
391     WINED3DRS_SRGBWRITEENABLE           = 194,
392     WINED3DRS_DEPTHBIAS                 = 195,
393     WINED3DRS_WRAP8                     = 198,
394     WINED3DRS_WRAP9                     = 199,
395     WINED3DRS_WRAP10                    = 200,
396     WINED3DRS_WRAP11                    = 201,
397     WINED3DRS_WRAP12                    = 202,
398     WINED3DRS_WRAP13                    = 203,
399     WINED3DRS_WRAP14                    = 204,
400     WINED3DRS_WRAP15                    = 205,
401     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
402     WINED3DRS_SRCBLENDALPHA             = 207,
403     WINED3DRS_DESTBLENDALPHA            = 208,
404     WINED3DRS_BLENDOPALPHA              = 209,
405
406     WINED3DRS_FORCE_DWORD               = 0x7fffffff
407 } WINED3DRENDERSTATETYPE;
408
409 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
410         /* Highest D3DRS_ value   */
411
412
413 typedef struct _WINED3DDISPLAYMODE {
414     UINT            Width;
415     UINT            Height;
416     UINT            RefreshRate;
417     WINED3DFORMAT   Format;
418 } WINED3DDISPLAYMODE;
419
420 typedef enum _WINED3DBACKBUFFER_TYPE {
421     WINED3DBACKBUFFER_TYPE_MONO         = 0,
422     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
423     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
424
425     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
426 } WINED3DBACKBUFFER_TYPE;
427
428 typedef enum _WINED3DSWAPEFFECT {
429     WINED3DSWAPEFFECT_DISCARD         = 1,
430     WINED3DSWAPEFFECT_FLIP            = 2,
431     WINED3DSWAPEFFECT_COPY            = 3,
432     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
433     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
434 } WINED3DSWAPEFFECT;
435
436 typedef enum _WINED3DSAMPLERSTATETYPE {
437     WINED3DSAMP_ADDRESSU       = 1,
438     WINED3DSAMP_ADDRESSV       = 2,
439     WINED3DSAMP_ADDRESSW       = 3,
440     WINED3DSAMP_BORDERCOLOR    = 4,
441     WINED3DSAMP_MAGFILTER      = 5,
442     WINED3DSAMP_MINFILTER      = 6,
443     WINED3DSAMP_MIPFILTER      = 7,
444     WINED3DSAMP_MIPMAPLODBIAS  = 8,
445     WINED3DSAMP_MAXMIPLEVEL    = 9,
446     WINED3DSAMP_MAXANISOTROPY  = 10,
447     WINED3DSAMP_SRGBTEXTURE    = 11,
448     WINED3DSAMP_ELEMENTINDEX   = 12,
449     WINED3DSAMP_DMAPOFFSET     = 13,
450
451     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
452 } WINED3DSAMPLERSTATETYPE;
453 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
454
455 typedef enum _WINED3DMULTISAMPLE_TYPE {
456     WINED3DMULTISAMPLE_NONE          =  0,
457     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
458     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
459     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
460     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
461     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
462     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
463     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
464     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
465     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
466     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
467     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
468     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
469     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
470     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
471     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
472     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
473
474     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
475 } WINED3DMULTISAMPLE_TYPE;
476
477 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
478     WINED3DTSS_COLOROP               =  1,
479     WINED3DTSS_COLORARG1             =  2,
480     WINED3DTSS_COLORARG2             =  3,
481     WINED3DTSS_ALPHAOP               =  4,
482     WINED3DTSS_ALPHAARG1             =  5,
483     WINED3DTSS_ALPHAARG2             =  6,
484     WINED3DTSS_BUMPENVMAT00          =  7,
485     WINED3DTSS_BUMPENVMAT01          =  8,
486     WINED3DTSS_BUMPENVMAT10          =  9,
487     WINED3DTSS_BUMPENVMAT11          = 10,
488     WINED3DTSS_TEXCOORDINDEX         = 11,
489     WINED3DTSS_ADDRESS               = 12,
490     WINED3DTSS_ADDRESSU              = 13,
491     WINED3DTSS_ADDRESSV              = 14,
492     WINED3DTSS_BORDERCOLOR           = 15,
493     WINED3DTSS_MAGFILTER             = 16,
494     WINED3DTSS_MINFILTER             = 17,
495     WINED3DTSS_MIPFILTER             = 18,
496     WINED3DTSS_MIPMAPLODBIAS         = 19,
497     WINED3DTSS_MAXMIPLEVEL           = 20,
498     WINED3DTSS_MAXANISOTROPY         = 21,
499     WINED3DTSS_BUMPENVLSCALE         = 22,
500     WINED3DTSS_BUMPENVLOFFSET        = 23,
501     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
502     WINED3DTSS_ADDRESSW              = 25,
503     WINED3DTSS_COLORARG0             = 26,
504     WINED3DTSS_ALPHAARG0             = 27,
505     WINED3DTSS_RESULTARG             = 28,
506     WINED3DTSS_CONSTANT              = 32,
507
508     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
509 } WINED3DTEXTURESTAGESTATETYPE;
510
511 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
512
513 typedef enum _WINED3DTRANSFORMSTATETYPE {
514     WINED3DTS_VIEW            =  2,
515     WINED3DTS_PROJECTION      =  3,
516     WINED3DTS_TEXTURE0        = 16,
517     WINED3DTS_TEXTURE1        = 17,
518     WINED3DTS_TEXTURE2        = 18,
519     WINED3DTS_TEXTURE3        = 19,
520     WINED3DTS_TEXTURE4        = 20,
521     WINED3DTS_TEXTURE5        = 21,
522     WINED3DTS_TEXTURE6        = 22,
523     WINED3DTS_TEXTURE7        = 23,
524
525     WINED3DTS_FORCE_DWORD     = 0x7fffffff
526 } WINED3DTRANSFORMSTATETYPE;
527
528 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
529 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
530 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
531 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
532 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
533
534 typedef enum _WINED3DBASISTYPE {
535    WINED3DBASIS_BEZIER        = 0,
536    WINED3DBASIS_BSPLINE       = 1,
537    WINED3DBASIS_INTERPOLATE   = 2,
538
539    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
540 } WINED3DBASISTYPE;
541
542 typedef enum _WINED3DCUBEMAP_FACES {
543     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
544     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
545     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
546     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
547     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
548     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
549
550     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
551 } WINED3DCUBEMAP_FACES;
552
553 typedef enum _WINED3DTEXTUREFILTERTYPE {
554     WINED3DTEXF_NONE            = 0,
555     WINED3DTEXF_POINT           = 1,
556     WINED3DTEXF_LINEAR          = 2,
557     WINED3DTEXF_ANISOTROPIC     = 3,
558     WINED3DTEXF_FLATCUBIC       = 4,
559     WINED3DTEXF_GAUSSIANCUBIC   = 5,
560     WINED3DTEXF_PYRAMIDALQUAD   = 6,
561     WINED3DTEXF_GAUSSIANQUAD    = 7,
562     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
563 } WINED3DTEXTUREFILTERTYPE;
564
565 typedef struct _WINEDD3DRECTPATCH_INFO {
566     UINT                StartVertexOffsetWidth;
567     UINT                StartVertexOffsetHeight;
568     UINT                Width;
569     UINT                Height;
570     UINT                Stride;
571     WINED3DBASISTYPE    Basis;
572     WINED3DDEGREETYPE   Degree;
573 } WINED3DRECTPATCH_INFO;
574
575 typedef struct _WINED3DTRIPATCH_INFO {
576     UINT                StartVertexOffset;
577     UINT                NumVertices;
578     WINED3DBASISTYPE    Basis;
579     WINED3DDEGREETYPE   Degree;
580 } WINED3DTRIPATCH_INFO;
581
582
583 typedef struct _WINED3DADAPTER_IDENTIFIER {
584     char           *Driver;
585     char           *Description;
586     char           *DeviceName;
587     LARGE_INTEGER  *DriverVersion; 
588     DWORD          *VendorId;
589     DWORD          *DeviceId;
590     DWORD          *SubSysId;
591     DWORD          *Revision;
592     GUID           *DeviceIdentifier;
593     DWORD          *WHQLLevel;
594 } WINED3DADAPTER_IDENTIFIER;
595
596 typedef struct _WINED3DPRESENT_PARAMETERS {
597     UINT                    *BackBufferWidth;
598     UINT                    *BackBufferHeight;
599     WINED3DFORMAT           *BackBufferFormat;
600     UINT                    *BackBufferCount;
601     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
602     DWORD                   *MultiSampleQuality;
603     WINED3DSWAPEFFECT       *SwapEffect;
604     HWND                    *hDeviceWindow;
605     BOOL                    *Windowed;
606     BOOL                    *EnableAutoDepthStencil;
607     WINED3DFORMAT           *AutoDepthStencilFormat;
608     DWORD                   *Flags;
609     UINT                    *FullScreen_RefreshRateInHz;
610     UINT                    *PresentationInterval;
611 } WINED3DPRESENT_PARAMETERS;
612
613 typedef enum _WINED3DRESOURCETYPE {
614     WINED3DRTYPE_SURFACE                =  1,
615     WINED3DRTYPE_VOLUME                 =  2,
616     WINED3DRTYPE_TEXTURE                =  3,
617     WINED3DRTYPE_VOLUMETEXTURE          =  4,
618     WINED3DRTYPE_CUBETEXTURE            =  5,
619     WINED3DRTYPE_VERTEXBUFFER           =  6,
620     WINED3DRTYPE_INDEXBUFFER            =  7,
621
622     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
623 } WINED3DRESOURCETYPE;
624
625 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
626
627 typedef enum _WINED3DPOOL {
628     WINED3DPOOL_DEFAULT                 = 0,
629     WINED3DPOOL_MANAGED                 = 1,
630     WINED3DPOOL_SYSTEMMEM               = 2,
631     WINED3DPOOL_SCRATCH                 = 3,
632
633     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
634 } WINED3DPOOL;
635
636 typedef struct _WINED3DSURFACE_DESC
637 {
638     WINED3DFORMAT           *Format;
639     WINED3DRESOURCETYPE     *Type;
640     DWORD                   *Usage;
641     WINED3DPOOL             *Pool;
642     UINT                    *Size;
643
644     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
645     DWORD                   *MultiSampleQuality;
646     UINT                    *Width;
647     UINT                    *Height;
648 } WINED3DSURFACE_DESC;
649
650 typedef struct _WINED3DVOLUME_DESC
651 {
652     WINED3DFORMAT       *Format;
653     WINED3DRESOURCETYPE *Type;
654     DWORD               *Usage;
655     WINED3DPOOL         *Pool;
656     UINT                *Size;
657
658     UINT                *Width;
659     UINT                *Height;
660     UINT                *Depth;
661 } WINED3DVOLUME_DESC;
662
663 typedef struct _WINED3DCLIPSTATUS {
664    DWORD ClipUnion;
665    DWORD ClipIntersection;
666 } WINED3DCLIPSTATUS;
667
668
669 typedef struct _WINED3DVERTEXELEMENT {
670   WORD    Stream;
671   WORD    Offset;
672   BYTE    Type;
673   BYTE    Method;
674   BYTE    Usage;
675   BYTE    UsageIndex;
676   int     Reg; /* DirectX 8 */
677 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
678
679
680 typedef enum _WINED3DQUERYTYPE {
681     WINED3DQUERYTYPE_VCACHE             = 4,
682     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
683     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
684     WINED3DQUERYTYPE_EVENT              = 8,
685     WINED3DQUERYTYPE_OCCLUSION          = 9,
686     WINED3DQUERYTYPE_TIMESTAMP          = 10,
687     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
688     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
689     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
690     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
691     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
692     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
693     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
694     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
695 } WINED3DQUERYTYPE;
696
697 #define WINED3DISSUE_BEGIN   (1 << 1)
698 #define WINED3DISSUE_END     (1 << 0)
699 #define WINED3DGETDATA_FLUSH (1 << 0)
700
701 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
702     UINT           AdapterOrdinal;
703     WINED3DDEVTYPE DeviceType;
704     HWND           hFocusWindow;
705     DWORD          BehaviorFlags;
706 } WINED3DDEVICE_CREATION_PARAMETERS;
707
708 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
709     float         MaxBandwidthUtilized;
710     float         FrontEndUploadMemoryUtilizedPercent;
711     float         VertexRateUtilizedPercent;
712     float         TriangleSetupRateUtilizedPercent;
713     float         FillRateUtilizedPercent;
714 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
715
716 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
717     float         TextureCacheHitRate;
718     float         PostTransformVertexCacheHitRate;
719 } WINED3DDEVINFO_CACHEUTILIZATION;
720
721 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
722     float         WaitingForGPUToUseApplicationResourceTimePercent;
723     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
724     float         WaitingForGPUToStayWithinLatencyTimePercent;
725     float         WaitingForGPUExclusiveResourceTimePercent;
726     float         WaitingForGPUOtherTimePercent;
727 } WINED3DDEVINFO_INTERFACETIMINGS;
728
729 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
730     float         VertexProcessingTimePercent;
731     float         PixelProcessingTimePercent;
732     float         OtherGPUProcessingTimePercent;
733     float         GPUIdleTimePercent;
734 } WINED3DDEVINFO_PIPELINETIMINGS;
735
736 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
737     float         MemoryProcessingPercent;
738     float         ComputationProcessingPercent;
739 } WINED3DDEVINFO_STAGETIMINGS;
740
741 typedef struct _WINED3DRASTER_STATUS {
742     BOOL            InVBlank;
743     UINT            ScanLine;
744 } WINED3DRASTER_STATUS;
745
746
747 typedef struct WINED3DRESOURCESTATS {
748     BOOL                bThrashing;
749     DWORD               ApproxBytesDownloaded;
750     DWORD               NumEvicts;
751     DWORD               NumVidCreates;
752     DWORD               LastPri;
753     DWORD               NumUsed;
754     DWORD               NumUsedInVidMem;
755     DWORD               WorkingSet;
756     DWORD               WorkingSetBytes;
757     DWORD               TotalManaged;
758     DWORD               TotalBytes;
759 } WINED3DRESOURCESTATS;
760
761 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
762     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
763 } WINED3DDEVINFO_RESOURCEMANAGER;
764
765 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
766     DWORD NumRenderedTriangles;
767     DWORD NumExtraClippingTriangles;
768 } WINED3DDEVINFO_VERTEXSTATS;
769
770 typedef struct _WINED3DLOCKED_RECT {
771     INT                 Pitch;
772     void*               pBits;
773 } WINED3DLOCKED_RECT;
774
775 typedef struct _WINED3DLOCKED_BOX {
776     INT                 RowPitch;
777     INT                 SlicePitch;
778     void*               pBits;
779 } WINED3DLOCKED_BOX;
780
781
782 typedef struct _WINED3DBOX {
783     UINT                Left;
784     UINT                Top;
785     UINT                Right;
786     UINT                Bottom;
787     UINT                Front;
788     UINT                Back;
789 } WINED3DBOX;
790
791 /*Vertex cache optimization hints.*/
792 typedef struct WINED3DDEVINFO_VCACHE {
793     /*Must be a 4 char code FOURCC (e.g. CACH)*/
794     DWORD         Pattern; 
795     /*0 to get the longest  strips, 1 vertex cache*/
796     DWORD         OptMethod; 
797      /*Cache size to use (only valid if OptMethod==1) */
798     DWORD         CacheSize;
799     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
800     DWORD         MagicNumber; 
801 } WINED3DDEVINFO_VCACHE;
802
803 typedef struct _WINED3DVERTEXBUFFER_DESC {
804     WINED3DFORMAT           Format;
805     WINED3DRESOURCETYPE     Type;
806     DWORD                   Usage;
807     WINED3DPOOL             Pool;
808     UINT                    Size;
809     DWORD                   FVF;
810 } WINED3DVERTEXBUFFER_DESC;
811
812 typedef struct _WINED3DINDEXBUFFER_DESC {
813     WINED3DFORMAT           Format;
814     WINED3DRESOURCETYPE     Type;
815     DWORD                   Usage;
816     WINED3DPOOL             Pool;
817     UINT                    Size;
818 } WINED3DINDEXBUFFER_DESC;
819
820 /*
821  * The wined3dcaps structure
822  */
823
824 typedef struct _WINED3DVSHADERCAPS2_0 {
825   DWORD  *Caps;
826   INT    *DynamicFlowControlDepth;
827   INT    *NumTemps;
828   INT    *StaticFlowControlDepth;
829 } WINED3DVSHADERCAPS2_0;
830
831 typedef struct _WINED3DPSHADERCAPS2_0 {
832   DWORD  *Caps;
833   INT    *DynamicFlowControlDepth;
834   INT    *NumTemps;
835   INT    *StaticFlowControlDepth;
836   INT    *NumInstructionSlots;
837 } WINED3DPSHADERCAPS2_0;
838
839 typedef struct _WINED3DCAPS {
840   WINED3DDEVTYPE      *DeviceType;
841   UINT                *AdapterOrdinal;
842
843   DWORD               *Caps;
844   DWORD               *Caps2;
845   DWORD               *Caps3;
846   DWORD               *PresentationIntervals;
847
848   DWORD               *CursorCaps;
849
850   DWORD               *DevCaps;
851
852   DWORD               *PrimitiveMiscCaps;
853   DWORD               *RasterCaps;
854   DWORD               *ZCmpCaps;
855   DWORD               *SrcBlendCaps;
856   DWORD               *DestBlendCaps;
857   DWORD               *AlphaCmpCaps;
858   DWORD               *ShadeCaps;
859   DWORD               *TextureCaps;
860   DWORD               *TextureFilterCaps;
861   DWORD               *CubeTextureFilterCaps;
862   DWORD               *VolumeTextureFilterCaps;
863   DWORD               *TextureAddressCaps;
864   DWORD               *VolumeTextureAddressCaps;
865
866   DWORD               *LineCaps;
867
868   DWORD               *MaxTextureWidth;
869   DWORD               *MaxTextureHeight;
870   DWORD               *MaxVolumeExtent;
871
872   DWORD               *MaxTextureRepeat;
873   DWORD               *MaxTextureAspectRatio;
874   DWORD               *MaxAnisotropy;
875   float               *MaxVertexW;
876
877   float               *GuardBandLeft;
878   float               *GuardBandTop;
879   float               *GuardBandRight;
880   float               *GuardBandBottom;
881
882   float               *ExtentsAdjust;
883   DWORD               *StencilCaps;
884
885   DWORD               *FVFCaps;
886   DWORD               *TextureOpCaps;
887   DWORD               *MaxTextureBlendStages;
888   DWORD               *MaxSimultaneousTextures;
889
890   DWORD               *VertexProcessingCaps;
891   DWORD               *MaxActiveLights;
892   DWORD               *MaxUserClipPlanes;
893   DWORD               *MaxVertexBlendMatrices;
894   DWORD               *MaxVertexBlendMatrixIndex;
895
896   float               *MaxPointSize;
897
898   DWORD               *MaxPrimitiveCount;
899   DWORD               *MaxVertexIndex;
900   DWORD               *MaxStreams;
901   DWORD               *MaxStreamStride;
902
903   DWORD               *VertexShaderVersion;
904   DWORD               *MaxVertexShaderConst;
905
906   DWORD               *PixelShaderVersion;
907   float               *PixelShader1xMaxValue;
908
909   /* DX 9 */
910   DWORD               *DevCaps2;
911
912   float               *MaxNpatchTessellationLevel;
913   DWORD               *Reserved5; /*undocumented*/
914
915   UINT                *MasterAdapterOrdinal;
916   UINT                *AdapterOrdinalInGroup;
917   UINT                *NumberOfAdaptersInGroup;
918   DWORD               *DeclTypes;
919   DWORD               *NumSimultaneousRTs;
920   DWORD               *StretchRectFilterCaps;
921   WINED3DVSHADERCAPS2_0   VS20Caps;
922   WINED3DPSHADERCAPS2_0   PS20Caps;
923   DWORD               *VertexTextureFilterCaps;
924   DWORD               *MaxVShaderInstructionsExecuted;
925   DWORD               *MaxPShaderInstructionsExecuted;
926   DWORD               *MaxVertexShader30InstructionSlots; 
927   DWORD               *MaxPixelShader30InstructionSlots;
928   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
929   DWORD               *Reserved3;
930
931 } WINED3DCAPS;
932
933 typedef enum _WINED3DSTATEBLOCKTYPE {
934     WINED3DSBT_INIT          = 0,
935     WINED3DSBT_ALL           = 1,
936     WINED3DSBT_PIXELSTATE    = 2,
937     WINED3DSBT_VERTEXSTATE   = 3,
938
939     WINED3DSBT_FORCE_DWORD   = 0xffffffff
940 } WINED3DSTATEBLOCKTYPE;
941
942 typedef struct glDescriptor {
943     UINT          textureName;
944     int           level;
945     int           target;
946     int/*GLenum*/ glFormat;
947     int/*GLenum*/ glFormatInternal;
948     int/*GLenum*/ glType;
949 } glDescriptor;
950
951 typedef enum _WINED3DDECLMETHOD {
952     WINED3DDECLMETHOD_DEFAULT          = 0,
953     WINED3DDECLMETHOD_PARTIALU         = 1,
954     WINED3DDECLMETHOD_PARTIALV         = 2,
955     WINED3DDECLMETHOD_CROSSUV          = 3,
956     WINED3DDECLMETHOD_UV               = 4,
957     WINED3DDECLMETHOD_LOOKUP           = 5,
958     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
959 } WINED3DDECLMETHOD;
960
961 typedef enum _WINED3DDECLTYPE {
962   WINED3DDECLTYPE_FLOAT1    =  0,
963   WINED3DDECLTYPE_FLOAT2    =  1,
964   WINED3DDECLTYPE_FLOAT3    =  2,
965   WINED3DDECLTYPE_FLOAT4    =  3,
966   WINED3DDECLTYPE_D3DCOLOR  =  4,
967   WINED3DDECLTYPE_UBYTE4    =  5,
968   WINED3DDECLTYPE_SHORT2    =  6,
969   WINED3DDECLTYPE_SHORT4    =  7,
970   /* VS 2.0 */
971   WINED3DDECLTYPE_UBYTE4N   =  8,
972   WINED3DDECLTYPE_SHORT2N   =  9,
973   WINED3DDECLTYPE_SHORT4N   = 10,
974   WINED3DDECLTYPE_USHORT2N  = 11,
975   WINED3DDECLTYPE_USHORT4N  = 12,
976   WINED3DDECLTYPE_UDEC3     = 13,
977   WINED3DDECLTYPE_DEC3N     = 14,
978   WINED3DDECLTYPE_FLOAT16_2 = 15,
979   WINED3DDECLTYPE_FLOAT16_4 = 16,
980   WINED3DDECLTYPE_UNUSED    = 17,
981 } WINED3DDECLTYPE;
982
983 typedef struct WineDirect3DStridedData {
984     BYTE     *lpData;        /* Pointer to start of data               */
985     DWORD     dwStride;      /* Stride between occurances of this data */
986     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
987     int       VBO;           /* Vertex buffer object this data is in   */
988 } WineDirect3DStridedData;
989
990 typedef struct WineDirect3DVertexStridedData {
991     union {
992         struct {
993
994              /* Do not add or reorder fields here,
995               * so this can be indexed as an array */
996              WineDirect3DStridedData  position;
997              WineDirect3DStridedData  blendWeights;
998              WineDirect3DStridedData  blendMatrixIndices;
999              WineDirect3DStridedData  normal;
1000              WineDirect3DStridedData  pSize;
1001              WineDirect3DStridedData  diffuse;
1002              WineDirect3DStridedData  specular;
1003              WineDirect3DStridedData  texCoords[D3DDP_MAXTEXCOORD];
1004              WineDirect3DStridedData  position2; /* tween data */
1005              WineDirect3DStridedData  normal2;   /* tween data */
1006              WineDirect3DStridedData  tangent;
1007              WineDirect3DStridedData  binormal;
1008              WineDirect3DStridedData  tessFactor;
1009              WineDirect3DStridedData  fog;
1010              WineDirect3DStridedData  depth;
1011              WineDirect3DStridedData  sample;
1012
1013              /* Add fields here */
1014              BOOL position_transformed;
1015
1016         } s;
1017         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1018     } u;
1019 } WineDirect3DVertexStridedData;
1020
1021 typedef struct _WINEDDOVERLAYFX
1022 {
1023     DWORD       dwSize;                         /* size of structure */
1024     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1025     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1026     DWORD       dwReserved;
1027     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1028     union
1029     {
1030         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1031         LPDIRECTDRAWSURFACE lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1032     } DUMMYUNIONNAME1;
1033     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1034     union
1035     {
1036         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1037         LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1038     } DUMMYUNIONNAME2;
1039     DDCOLORKEY  dckDestColorkey;                /* DestColorkey override */
1040     DDCOLORKEY  dckSrcColorkey;                 /* DestColorkey override */
1041     DWORD       dwDDFX;                         /* Overlay FX */
1042     DWORD       dwFlags;                        /* flags */
1043 } WINEDDOVERLAYFX;
1044
1045 /**************************** 
1046  *  * Vertex Shaders Declaration
1047  *   */
1048
1049 typedef enum _WINED3DDECLUSAGE {
1050       WINED3DSHADERDECLUSAGE_POSITION     = 0,
1051       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1052       WINED3DSHADERDECLUSAGE_BLENDINDICES,
1053       WINED3DSHADERDECLUSAGE_NORMAL,
1054       WINED3DSHADERDECLUSAGE_PSIZE ,
1055       WINED3DSHADERDECLUSAGE_TEXCOORD0,
1056       WINED3DSHADERDECLUSAGE_TEXCOORD1,
1057       WINED3DSHADERDECLUSAGE_TEXCOORD2,
1058       WINED3DSHADERDECLUSAGE_TEXCOORD3,
1059       WINED3DSHADERDECLUSAGE_TEXCOORD4,
1060       WINED3DSHADERDECLUSAGE_TEXCOORD5,
1061       WINED3DSHADERDECLUSAGE_TEXCOORD6,
1062       WINED3DSHADERDECLUSAGE_TEXCOORD7,
1063       WINED3DSHADERDECLUSAGE_TANGENT,
1064       WINED3DSHADERDECLUSAGE_BINORMAL,
1065       WINED3DSHADERDECLUSAGE_TESSFACTOR,
1066       WINED3DSHADERDECLUSAGE_POSITIONT,
1067       WINED3DSHADERDECLUSAGE_DIFFUSE,
1068       WINED3DSHADERDECLUSAGE_SPECULAR,
1069       WINED3DSHADERDECLUSAGE_FOG,
1070       WINED3DSHADERDECLUSAGE_DEPTH,
1071       WINED3DSHADERDECLUSAGE_SAMPLE,
1072       WINED3DSHADERDECLUSAGE_POSITION2,
1073       WINED3DSHADERDECLUSAGE_POSITION21,
1074       WINED3DSHADERDECLUSAGE_POSITION22,
1075       WINED3DSHADERDECLUSAGE_POSITION23,
1076       WINED3DSHADERDECLUSAGE_POSITION24,
1077       WINED3DSHADERDECLUSAGE_POSITION25,
1078       WINED3DSHADERDECLUSAGE_POSITION26,
1079       WINED3DSHADERDECLUSAGE_POSITION27,
1080       WINED3DSHADERDECLUSAGE_POSITION28,
1081       WINED3DSHADERDECLUSAGE_NORMAL2,
1082       WINED3DSHADERDECLUSAGE_POSITIONT2,
1083       WINED3DSHADERDECLUSAGE_MAX_USAGE
1084 } WINED3DSHADERDECLUSAGE;
1085
1086 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1087 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1088 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1089 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1090 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1091 #define WINED3DUSAGE_POINTS                           0x00000040L
1092 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1093 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1094 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1095 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1096 #define WINED3DUSAGE_DMAP                             0x00004000L
1097 #define WINED3DUSAGE_MASK                             0x00004FFFL
1098 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1099
1100 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1101 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1102 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1103 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1104 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1105 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1106 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1107 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1108
1109 typedef enum _WINED3DSURFTYPE {
1110     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1111     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1112     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1113     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1114 } WINED3DSURFTYPE;
1115
1116 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1117 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1118 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1119 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1120 #define WINED3DCAPS2_RESERVED                          0x02000000L
1121 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1122 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1123 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1124
1125 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1126 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1127 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1128 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1129 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1130 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1131 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1132 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1133 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1134 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1135 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1136 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1137 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1138 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1139 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1140 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1141 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1142 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1143 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1144 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1145 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1146 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1147 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1148 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1149 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1150 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1151 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1152
1153 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1154 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1155 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1156 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1157 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1158 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1159 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1160 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1161 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1162 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1163 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1164 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1165 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1166 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1167 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1168 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1169 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1170 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1171 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1172 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1173 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1174
1175 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1176 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1177 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1178 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1179 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1180 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1181 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1182 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1183 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1184 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1185 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1186 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1187 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1188 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1189 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1190 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1191 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1192 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1193 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1194
1195 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1196 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1197 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1198 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1199 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1200 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1201 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1202 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1203 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1204 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1205 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1206 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1207 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1208 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1209 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1210 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1211
1212 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1213 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1214 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1215 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1216 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1217 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1218 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1219 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1220 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1221
1222 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1223 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1224 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1225 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1226 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1227 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1228 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1229 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1230 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1231 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1232 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1233 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1234 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1235 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1236 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1237 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1238 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1239 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1240 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1241 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1242 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1243 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1244 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1245 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1246
1247 #define WINED3DLOCK_READONLY           0x0010
1248 #define WINED3DLOCK_NOSYSLOCK          0x0800
1249 #define WINED3DLOCK_NOOVERWRITE        0x1000
1250 #define WINED3DLOCK_DISCARD            0x2000
1251 #define WINED3DLOCK_DONOTWAIT          0x4000
1252 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1253
1254 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1255
1256 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1257 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1258 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1259 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1260 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1261 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1262
1263 #endif