2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
33 typedef enum _WINED3DLIGHTTYPE {
34 WINED3DLIGHT_POINT = 1,
35 WINED3DLIGHT_SPOT = 2,
36 WINED3DLIGHT_DIRECTIONAL = 3,
37 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
38 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
39 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
42 typedef struct _WINED3DCOLORVALUE {
49 typedef struct _WINED3DVECTOR {
55 typedef struct _WINED3DLIGHT {
56 WINED3DLIGHTTYPE Type;
57 WINED3DCOLORVALUE Diffuse;
58 WINED3DCOLORVALUE Specular;
59 WINED3DCOLORVALUE Ambient;
60 WINED3DVECTOR Position;
61 WINED3DVECTOR Direction;
71 typedef struct _WINED3DMATERIAL {
72 WINED3DCOLORVALUE Diffuse;
73 WINED3DCOLORVALUE Ambient;
74 WINED3DCOLORVALUE Specular;
75 WINED3DCOLORVALUE Emissive;
79 typedef struct _WINED3DVIEWPORT {
88 typedef struct _WINED3DGAMMARAMP {
94 #define WINED3D_VSHADER_MAX_CONSTANTS 96
95 #define WINED3D_PSHADER_MAX_CONSTANTS 32
97 typedef struct _WINED3DVECTOR_3 {
103 typedef struct _WINED3DVECTOR_4 {
110 typedef struct WINED3DSHADERVECTOR {
115 } WINED3DSHADERVECTOR;
117 typedef struct WINED3DSHADERSCALAR {
119 } WINED3DSHADERSCALAR;
121 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
123 typedef struct VSHADERDATA {
124 /** Run Time Shader Function Constants */
125 /*D3DXBUFFER* constants;*/
126 WINEVSHADERCONSTANTS8 C;
127 /** Shader Code as char ... */
132 /** temporary here waiting for buffer code */
133 typedef struct VSHADERINPUTDATA {
134 WINED3DSHADERVECTOR V[17];
135 } WINEVSHADERINPUTDATA;
137 /** temporary here waiting for buffer code */
138 typedef struct VSHADEROUTPUTDATA {
139 WINED3DSHADERVECTOR oPos;
140 WINED3DSHADERVECTOR oD[2];
141 WINED3DSHADERVECTOR oT[8];
142 WINED3DSHADERVECTOR oFog;
143 WINED3DSHADERVECTOR oPts;
144 } WINEVSHADEROUTPUTDATA;
146 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
148 typedef struct PSHADERDATA {
149 /** Run Time Shader Function Constants */
150 /*D3DXBUFFER* constants;*/
151 WINEPSHADERCONSTANTS8 C;
152 /** Shader Code as char ... */
157 /** temporary here waiting for buffer code */
158 typedef struct PSHADERINPUTDATA {
159 WINED3DSHADERVECTOR V[2];
160 WINED3DSHADERVECTOR T[8];
161 WINED3DSHADERVECTOR S[16];
162 /*D3DSHADERVECTOR R[12];*/
163 } WINEPSHADERINPUTDATA;
165 /** temporary here waiting for buffer code */
166 typedef struct PSHADEROUTPUTDATA {
167 WINED3DSHADERVECTOR oC[4];
168 WINED3DSHADERVECTOR oDepth;
169 } WINEPSHADEROUTPUTDATA;
171 /*****************************************************************************
172 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
176 typedef enum _WINED3DDEVTYPE {
177 WINED3DDEVTYPE_HAL = 1,
178 WINED3DDEVTYPE_REF = 2,
179 WINED3DDEVTYPE_SW = 3,
180 WINED3DDEVTYPE_NULLREF = 4,
182 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
185 typedef enum _WINED3DDEGREETYPE {
186 WINED3DDEGREE_LINEAR = 1,
187 WINED3DDEGREE_QUADRATIC = 2,
188 WINED3DDEGREE_CUBIC = 3,
189 WINED3DDEGREE_QUINTIC = 5,
191 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
194 typedef enum _WINED3DFORMAT {
195 WINED3DFMT_UNKNOWN = 0,
197 WINED3DFMT_R8G8B8 = 20,
198 WINED3DFMT_A8R8G8B8 = 21,
199 WINED3DFMT_X8R8G8B8 = 22,
200 WINED3DFMT_R5G6B5 = 23,
201 WINED3DFMT_X1R5G5B5 = 24,
202 WINED3DFMT_A1R5G5B5 = 25,
203 WINED3DFMT_A4R4G4B4 = 26,
204 WINED3DFMT_R3G3B2 = 27,
206 WINED3DFMT_A8R3G3B2 = 29,
207 WINED3DFMT_X4R4G4B4 = 30,
208 WINED3DFMT_A2B10G10R10 = 31,
209 WINED3DFMT_A8B8G8R8 = 32,
210 WINED3DFMT_X8B8G8R8 = 33,
211 WINED3DFMT_G16R16 = 34,
212 WINED3DFMT_A2R10G10B10 = 35,
213 WINED3DFMT_A16B16G16R16 = 36,
216 WINED3DFMT_A8P8 = 40,
220 WINED3DFMT_A8L8 = 51,
221 WINED3DFMT_A4L4 = 52,
223 WINED3DFMT_V8U8 = 60,
224 WINED3DFMT_L6V5U5 = 61,
225 WINED3DFMT_X8L8V8U8 = 62,
226 WINED3DFMT_Q8W8V8U8 = 63,
227 WINED3DFMT_V16U16 = 64,
228 WINED3DFMT_W11V11U10 = 65,
229 WINED3DFMT_A2W10V10U10 = 67,
231 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
232 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
233 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
234 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
235 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
236 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
237 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
238 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
239 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
240 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
242 WINED3DFMT_D16_LOCKABLE = 70,
244 WINED3DFMT_D15S1 = 73,
245 WINED3DFMT_D24S8 = 75,
246 WINED3DFMT_D24X8 = 77,
247 WINED3DFMT_D24X4S4 = 79,
250 WINED3DFMT_D32F_LOCKABLE = 82,
251 WINED3DFMT_D24FS8 = 83,
253 WINED3DFMT_VERTEXDATA = 100,
254 WINED3DFMT_INDEX16 = 101,
255 WINED3DFMT_INDEX32 = 102,
256 WINED3DFMT_Q16W16V16U16 = 110,
257 /* Flaoting point formats */
258 WINED3DFMT_R16F = 111,
259 WINED3DFMT_G16R16F = 112,
260 WINED3DFMT_A16B16G16R16F = 113,
263 WINED3DFMT_R32F = 114,
264 WINED3DFMT_G32R32F = 115,
265 WINED3DFMT_A32B32G32R32F = 116,
267 WINED3DFMT_CxV8U8 = 117,
270 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
273 typedef enum _WINED3DRENDERSTATETYPE {
274 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
275 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
276 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
277 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
278 WINED3DRS_WRAPU = 5, /* d3d7 */
279 WINED3DRS_WRAPV = 6, /* d3d7 */
280 WINED3DRS_ZENABLE = 7,
281 WINED3DRS_FILLMODE = 8,
282 WINED3DRS_SHADEMODE = 9,
283 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
284 WINED3DRS_MONOENABLE = 11, /* d3d7 */
285 WINED3DRS_ROP2 = 12, /* d3d7 */
286 WINED3DRS_PLANEMASK = 13, /* d3d7 */
287 WINED3DRS_ZWRITEENABLE = 14,
288 WINED3DRS_ALPHATESTENABLE = 15,
289 WINED3DRS_LASTPIXEL = 16,
290 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
291 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
292 WINED3DRS_SRCBLEND = 19,
293 WINED3DRS_DESTBLEND = 20,
294 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
295 WINED3DRS_CULLMODE = 22,
296 WINED3DRS_ZFUNC = 23,
297 WINED3DRS_ALPHAREF = 24,
298 WINED3DRS_ALPHAFUNC = 25,
299 WINED3DRS_DITHERENABLE = 26,
300 WINED3DRS_ALPHABLENDENABLE = 27,
301 WINED3DRS_FOGENABLE = 28,
302 WINED3DRS_SPECULARENABLE = 29,
303 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
304 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
305 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
306 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
307 WINED3DRS_FOGCOLOR = 34,
308 WINED3DRS_FOGTABLEMODE = 35,
309 WINED3DRS_FOGSTART = 36,
310 WINED3DRS_FOGEND = 37,
311 WINED3DRS_FOGDENSITY = 38,
312 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
313 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
314 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
315 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
316 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
317 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
318 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
319 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
320 WINED3DRS_RANGEFOGENABLE = 48,
321 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
322 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
323 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
324 WINED3DRS_STENCILENABLE = 52,
325 WINED3DRS_STENCILFAIL = 53,
326 WINED3DRS_STENCILZFAIL = 54,
327 WINED3DRS_STENCILPASS = 55,
328 WINED3DRS_STENCILFUNC = 56,
329 WINED3DRS_STENCILREF = 57,
330 WINED3DRS_STENCILMASK = 58,
331 WINED3DRS_STENCILWRITEMASK = 59,
332 WINED3DRS_TEXTUREFACTOR = 60,
333 WINED3DRS_WRAP0 = 128,
334 WINED3DRS_WRAP1 = 129,
335 WINED3DRS_WRAP2 = 130,
336 WINED3DRS_WRAP3 = 131,
337 WINED3DRS_WRAP4 = 132,
338 WINED3DRS_WRAP5 = 133,
339 WINED3DRS_WRAP6 = 134,
340 WINED3DRS_WRAP7 = 135,
341 WINED3DRS_CLIPPING = 136,
342 WINED3DRS_LIGHTING = 137,
343 WINED3DRS_EXTENTS = 138, /* d3d7 */
344 WINED3DRS_AMBIENT = 139,
345 WINED3DRS_FOGVERTEXMODE = 140,
346 WINED3DRS_COLORVERTEX = 141,
347 WINED3DRS_LOCALVIEWER = 142,
348 WINED3DRS_NORMALIZENORMALS = 143,
349 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
350 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
351 WINED3DRS_SPECULARMATERIALSOURCE = 146,
352 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
353 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
354 WINED3DRS_VERTEXBLEND = 151,
355 WINED3DRS_CLIPPLANEENABLE = 152,
356 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
357 WINED3DRS_POINTSIZE = 154,
358 WINED3DRS_POINTSIZE_MIN = 155,
359 WINED3DRS_POINTSPRITEENABLE = 156,
360 WINED3DRS_POINTSCALEENABLE = 157,
361 WINED3DRS_POINTSCALE_A = 158,
362 WINED3DRS_POINTSCALE_B = 159,
363 WINED3DRS_POINTSCALE_C = 160,
364 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
365 WINED3DRS_MULTISAMPLEMASK = 162,
366 WINED3DRS_PATCHEDGESTYLE = 163,
367 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
368 WINED3DRS_DEBUGMONITORTOKEN = 165,
369 WINED3DRS_POINTSIZE_MAX = 166,
370 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
371 WINED3DRS_COLORWRITEENABLE = 168,
372 WINED3DRS_TWEENFACTOR = 170,
373 WINED3DRS_BLENDOP = 171,
374 WINED3DRS_POSITIONORDER = 172,
375 WINED3DRS_NORMALORDER = 173,
376 WINED3DRS_POSITIONDEGREE = 172,
377 WINED3DRS_NORMALDEGREE = 173,
378 WINED3DRS_SCISSORTESTENABLE = 174,
379 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
380 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
381 WINED3DRS_MINTESSELLATIONLEVEL = 178,
382 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
383 WINED3DRS_ADAPTIVETESS_X = 180,
384 WINED3DRS_ADAPTIVETESS_Y = 181,
385 WINED3DRS_ADAPTIVETESS_Z = 182,
386 WINED3DRS_ADAPTIVETESS_W = 183,
387 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
388 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
389 WINED3DRS_CCW_STENCILFAIL = 186,
390 WINED3DRS_CCW_STENCILZFAIL = 187,
391 WINED3DRS_CCW_STENCILPASS = 188,
392 WINED3DRS_CCW_STENCILFUNC = 189,
393 WINED3DRS_COLORWRITEENABLE1 = 190,
394 WINED3DRS_COLORWRITEENABLE2 = 191,
395 WINED3DRS_COLORWRITEENABLE3 = 192,
396 WINED3DRS_BLENDFACTOR = 193,
397 WINED3DRS_SRGBWRITEENABLE = 194,
398 WINED3DRS_DEPTHBIAS = 195,
399 WINED3DRS_WRAP8 = 198,
400 WINED3DRS_WRAP9 = 199,
401 WINED3DRS_WRAP10 = 200,
402 WINED3DRS_WRAP11 = 201,
403 WINED3DRS_WRAP12 = 202,
404 WINED3DRS_WRAP13 = 203,
405 WINED3DRS_WRAP14 = 204,
406 WINED3DRS_WRAP15 = 205,
407 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
408 WINED3DRS_SRCBLENDALPHA = 207,
409 WINED3DRS_DESTBLENDALPHA = 208,
410 WINED3DRS_BLENDOPALPHA = 209,
412 WINED3DRS_FORCE_DWORD = 0x7fffffff
413 } WINED3DRENDERSTATETYPE;
415 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
416 /* Highest WINED3DRS_ value */
419 typedef struct _WINED3DDISPLAYMODE {
423 WINED3DFORMAT Format;
424 } WINED3DDISPLAYMODE;
426 typedef enum _WINED3DBACKBUFFER_TYPE {
427 WINED3DBACKBUFFER_TYPE_MONO = 0,
428 WINED3DBACKBUFFER_TYPE_LEFT = 1,
429 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
431 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
432 } WINED3DBACKBUFFER_TYPE;
434 typedef enum _WINED3DSWAPEFFECT {
435 WINED3DSWAPEFFECT_DISCARD = 1,
436 WINED3DSWAPEFFECT_FLIP = 2,
437 WINED3DSWAPEFFECT_COPY = 3,
438 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
439 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
442 typedef enum _WINED3DSAMPLERSTATETYPE {
443 WINED3DSAMP_ADDRESSU = 1,
444 WINED3DSAMP_ADDRESSV = 2,
445 WINED3DSAMP_ADDRESSW = 3,
446 WINED3DSAMP_BORDERCOLOR = 4,
447 WINED3DSAMP_MAGFILTER = 5,
448 WINED3DSAMP_MINFILTER = 6,
449 WINED3DSAMP_MIPFILTER = 7,
450 WINED3DSAMP_MIPMAPLODBIAS = 8,
451 WINED3DSAMP_MAXMIPLEVEL = 9,
452 WINED3DSAMP_MAXANISOTROPY = 10,
453 WINED3DSAMP_SRGBTEXTURE = 11,
454 WINED3DSAMP_ELEMENTINDEX = 12,
455 WINED3DSAMP_DMAPOFFSET = 13,
457 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
458 } WINED3DSAMPLERSTATETYPE;
459 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
461 typedef enum _WINED3DMULTISAMPLE_TYPE {
462 WINED3DMULTISAMPLE_NONE = 0,
463 WINED3DMULTISAMPLE_NONMASKABLE = 1,
464 WINED3DMULTISAMPLE_2_SAMPLES = 2,
465 WINED3DMULTISAMPLE_3_SAMPLES = 3,
466 WINED3DMULTISAMPLE_4_SAMPLES = 4,
467 WINED3DMULTISAMPLE_5_SAMPLES = 5,
468 WINED3DMULTISAMPLE_6_SAMPLES = 6,
469 WINED3DMULTISAMPLE_7_SAMPLES = 7,
470 WINED3DMULTISAMPLE_8_SAMPLES = 8,
471 WINED3DMULTISAMPLE_9_SAMPLES = 9,
472 WINED3DMULTISAMPLE_10_SAMPLES = 10,
473 WINED3DMULTISAMPLE_11_SAMPLES = 11,
474 WINED3DMULTISAMPLE_12_SAMPLES = 12,
475 WINED3DMULTISAMPLE_13_SAMPLES = 13,
476 WINED3DMULTISAMPLE_14_SAMPLES = 14,
477 WINED3DMULTISAMPLE_15_SAMPLES = 15,
478 WINED3DMULTISAMPLE_16_SAMPLES = 16,
480 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
481 } WINED3DMULTISAMPLE_TYPE;
483 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
484 WINED3DTSS_COLOROP = 1,
485 WINED3DTSS_COLORARG1 = 2,
486 WINED3DTSS_COLORARG2 = 3,
487 WINED3DTSS_ALPHAOP = 4,
488 WINED3DTSS_ALPHAARG1 = 5,
489 WINED3DTSS_ALPHAARG2 = 6,
490 WINED3DTSS_BUMPENVMAT00 = 7,
491 WINED3DTSS_BUMPENVMAT01 = 8,
492 WINED3DTSS_BUMPENVMAT10 = 9,
493 WINED3DTSS_BUMPENVMAT11 = 10,
494 WINED3DTSS_TEXCOORDINDEX = 11,
495 WINED3DTSS_ADDRESS = 12,
496 WINED3DTSS_ADDRESSU = 13,
497 WINED3DTSS_ADDRESSV = 14,
498 WINED3DTSS_BORDERCOLOR = 15,
499 WINED3DTSS_MAGFILTER = 16,
500 WINED3DTSS_MINFILTER = 17,
501 WINED3DTSS_MIPFILTER = 18,
502 WINED3DTSS_MIPMAPLODBIAS = 19,
503 WINED3DTSS_MAXMIPLEVEL = 20,
504 WINED3DTSS_MAXANISOTROPY = 21,
505 WINED3DTSS_BUMPENVLSCALE = 22,
506 WINED3DTSS_BUMPENVLOFFSET = 23,
507 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
508 WINED3DTSS_ADDRESSW = 25,
509 WINED3DTSS_COLORARG0 = 26,
510 WINED3DTSS_ALPHAARG0 = 27,
511 WINED3DTSS_RESULTARG = 28,
512 WINED3DTSS_CONSTANT = 32,
514 WINED3DTSS_FORCE_DWORD = 0x7fffffff
515 } WINED3DTEXTURESTAGESTATETYPE;
517 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
519 typedef enum _WINED3DTRANSFORMSTATETYPE {
521 WINED3DTS_PROJECTION = 3,
522 WINED3DTS_TEXTURE0 = 16,
523 WINED3DTS_TEXTURE1 = 17,
524 WINED3DTS_TEXTURE2 = 18,
525 WINED3DTS_TEXTURE3 = 19,
526 WINED3DTS_TEXTURE4 = 20,
527 WINED3DTS_TEXTURE5 = 21,
528 WINED3DTS_TEXTURE6 = 22,
529 WINED3DTS_TEXTURE7 = 23,
531 WINED3DTS_FORCE_DWORD = 0x7fffffff
532 } WINED3DTRANSFORMSTATETYPE;
534 #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
535 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
536 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
537 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
538 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
540 typedef enum _WINED3DBASISTYPE {
541 WINED3DBASIS_BEZIER = 0,
542 WINED3DBASIS_BSPLINE = 1,
543 WINED3DBASIS_INTERPOLATE = 2,
545 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
548 typedef enum _WINED3DCUBEMAP_FACES {
549 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
550 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
551 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
552 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
553 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
554 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
556 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
557 } WINED3DCUBEMAP_FACES;
559 typedef enum _WINED3DTEXTUREFILTERTYPE {
560 WINED3DTEXF_NONE = 0,
561 WINED3DTEXF_POINT = 1,
562 WINED3DTEXF_LINEAR = 2,
563 WINED3DTEXF_ANISOTROPIC = 3,
564 WINED3DTEXF_FLATCUBIC = 4,
565 WINED3DTEXF_GAUSSIANCUBIC = 5,
566 WINED3DTEXF_PYRAMIDALQUAD = 6,
567 WINED3DTEXF_GAUSSIANQUAD = 7,
568 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
569 } WINED3DTEXTUREFILTERTYPE;
571 typedef struct _WINEDD3DRECTPATCH_INFO {
572 UINT StartVertexOffsetWidth;
573 UINT StartVertexOffsetHeight;
577 WINED3DBASISTYPE Basis;
578 WINED3DDEGREETYPE Degree;
579 } WINED3DRECTPATCH_INFO;
581 typedef struct _WINED3DTRIPATCH_INFO {
582 UINT StartVertexOffset;
584 WINED3DBASISTYPE Basis;
585 WINED3DDEGREETYPE Degree;
586 } WINED3DTRIPATCH_INFO;
589 typedef struct _WINED3DADAPTER_IDENTIFIER {
593 LARGE_INTEGER *DriverVersion;
598 GUID *DeviceIdentifier;
600 } WINED3DADAPTER_IDENTIFIER;
602 typedef struct _WINED3DPRESENT_PARAMETERS {
603 UINT *BackBufferWidth;
604 UINT *BackBufferHeight;
605 WINED3DFORMAT *BackBufferFormat;
606 UINT *BackBufferCount;
607 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
608 DWORD *MultiSampleQuality;
609 WINED3DSWAPEFFECT *SwapEffect;
612 BOOL *EnableAutoDepthStencil;
613 WINED3DFORMAT *AutoDepthStencilFormat;
615 UINT *FullScreen_RefreshRateInHz;
616 UINT *PresentationInterval;
617 } WINED3DPRESENT_PARAMETERS;
619 typedef enum _WINED3DRESOURCETYPE {
620 WINED3DRTYPE_SURFACE = 1,
621 WINED3DRTYPE_VOLUME = 2,
622 WINED3DRTYPE_TEXTURE = 3,
623 WINED3DRTYPE_VOLUMETEXTURE = 4,
624 WINED3DRTYPE_CUBETEXTURE = 5,
625 WINED3DRTYPE_VERTEXBUFFER = 6,
626 WINED3DRTYPE_INDEXBUFFER = 7,
628 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
629 } WINED3DRESOURCETYPE;
631 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
633 typedef enum _WINED3DPOOL {
634 WINED3DPOOL_DEFAULT = 0,
635 WINED3DPOOL_MANAGED = 1,
636 WINED3DPOOL_SYSTEMMEM = 2,
637 WINED3DPOOL_SCRATCH = 3,
639 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
642 typedef struct _WINED3DSURFACE_DESC
644 WINED3DFORMAT *Format;
645 WINED3DRESOURCETYPE *Type;
650 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
651 DWORD *MultiSampleQuality;
654 } WINED3DSURFACE_DESC;
656 typedef struct _WINED3DVOLUME_DESC
658 WINED3DFORMAT *Format;
659 WINED3DRESOURCETYPE *Type;
667 } WINED3DVOLUME_DESC;
669 typedef struct _WINED3DCLIPSTATUS {
671 DWORD ClipIntersection;
675 typedef struct _WINED3DVERTEXELEMENT {
682 int Reg; /* DirectX 8 */
683 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
686 typedef enum _WINED3DQUERYTYPE {
687 WINED3DQUERYTYPE_VCACHE = 4,
688 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
689 WINED3DQUERYTYPE_VERTEXSTATS = 6,
690 WINED3DQUERYTYPE_EVENT = 8,
691 WINED3DQUERYTYPE_OCCLUSION = 9,
692 WINED3DQUERYTYPE_TIMESTAMP = 10,
693 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
694 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
695 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
696 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
697 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
698 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
699 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
700 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
703 #define WINED3DISSUE_BEGIN (1 << 1)
704 #define WINED3DISSUE_END (1 << 0)
705 #define WINED3DGETDATA_FLUSH (1 << 0)
707 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
709 WINED3DDEVTYPE DeviceType;
712 } WINED3DDEVICE_CREATION_PARAMETERS;
714 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
715 float MaxBandwidthUtilized;
716 float FrontEndUploadMemoryUtilizedPercent;
717 float VertexRateUtilizedPercent;
718 float TriangleSetupRateUtilizedPercent;
719 float FillRateUtilizedPercent;
720 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
722 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
723 float TextureCacheHitRate;
724 float PostTransformVertexCacheHitRate;
725 } WINED3DDEVINFO_CACHEUTILIZATION;
727 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
728 float WaitingForGPUToUseApplicationResourceTimePercent;
729 float WaitingForGPUToAcceptMoreCommandsTimePercent;
730 float WaitingForGPUToStayWithinLatencyTimePercent;
731 float WaitingForGPUExclusiveResourceTimePercent;
732 float WaitingForGPUOtherTimePercent;
733 } WINED3DDEVINFO_INTERFACETIMINGS;
735 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
736 float VertexProcessingTimePercent;
737 float PixelProcessingTimePercent;
738 float OtherGPUProcessingTimePercent;
739 float GPUIdleTimePercent;
740 } WINED3DDEVINFO_PIPELINETIMINGS;
742 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
743 float MemoryProcessingPercent;
744 float ComputationProcessingPercent;
745 } WINED3DDEVINFO_STAGETIMINGS;
747 typedef struct _WINED3DRASTER_STATUS {
750 } WINED3DRASTER_STATUS;
753 typedef struct WINED3DRESOURCESTATS {
755 DWORD ApproxBytesDownloaded;
760 DWORD NumUsedInVidMem;
762 DWORD WorkingSetBytes;
765 } WINED3DRESOURCESTATS;
767 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
768 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
769 } WINED3DDEVINFO_RESOURCEMANAGER;
771 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
772 DWORD NumRenderedTriangles;
773 DWORD NumExtraClippingTriangles;
774 } WINED3DDEVINFO_VERTEXSTATS;
776 typedef struct _WINED3DLOCKED_RECT {
779 } WINED3DLOCKED_RECT;
781 typedef struct _WINED3DLOCKED_BOX {
788 typedef struct _WINED3DBOX {
797 /*Vertex cache optimization hints.*/
798 typedef struct WINED3DDEVINFO_VCACHE {
799 /*Must be a 4 char code FOURCC (e.g. CACH)*/
801 /*0 to get the longest strips, 1 vertex cache*/
803 /*Cache size to use (only valid if OptMethod==1) */
805 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
807 } WINED3DDEVINFO_VCACHE;
809 typedef struct _WINED3DVERTEXBUFFER_DESC {
810 WINED3DFORMAT Format;
811 WINED3DRESOURCETYPE Type;
816 } WINED3DVERTEXBUFFER_DESC;
818 typedef struct _WINED3DINDEXBUFFER_DESC {
819 WINED3DFORMAT Format;
820 WINED3DRESOURCETYPE Type;
824 } WINED3DINDEXBUFFER_DESC;
827 * The wined3dcaps structure
830 typedef struct _WINED3DVSHADERCAPS2_0 {
832 INT *DynamicFlowControlDepth;
834 INT *StaticFlowControlDepth;
835 } WINED3DVSHADERCAPS2_0;
837 typedef struct _WINED3DPSHADERCAPS2_0 {
839 INT *DynamicFlowControlDepth;
841 INT *StaticFlowControlDepth;
842 INT *NumInstructionSlots;
843 } WINED3DPSHADERCAPS2_0;
845 typedef struct _WINED3DCAPS {
846 WINED3DDEVTYPE *DeviceType;
847 UINT *AdapterOrdinal;
852 DWORD *PresentationIntervals;
858 DWORD *PrimitiveMiscCaps;
862 DWORD *DestBlendCaps;
866 DWORD *TextureFilterCaps;
867 DWORD *CubeTextureFilterCaps;
868 DWORD *VolumeTextureFilterCaps;
869 DWORD *TextureAddressCaps;
870 DWORD *VolumeTextureAddressCaps;
874 DWORD *MaxTextureWidth;
875 DWORD *MaxTextureHeight;
876 DWORD *MaxVolumeExtent;
878 DWORD *MaxTextureRepeat;
879 DWORD *MaxTextureAspectRatio;
880 DWORD *MaxAnisotropy;
883 float *GuardBandLeft;
885 float *GuardBandRight;
886 float *GuardBandBottom;
888 float *ExtentsAdjust;
892 DWORD *TextureOpCaps;
893 DWORD *MaxTextureBlendStages;
894 DWORD *MaxSimultaneousTextures;
896 DWORD *VertexProcessingCaps;
897 DWORD *MaxActiveLights;
898 DWORD *MaxUserClipPlanes;
899 DWORD *MaxVertexBlendMatrices;
900 DWORD *MaxVertexBlendMatrixIndex;
904 DWORD *MaxPrimitiveCount;
905 DWORD *MaxVertexIndex;
907 DWORD *MaxStreamStride;
909 DWORD *VertexShaderVersion;
910 DWORD *MaxVertexShaderConst;
912 DWORD *PixelShaderVersion;
913 float *PixelShader1xMaxValue;
918 float *MaxNpatchTessellationLevel;
919 DWORD *Reserved5; /*undocumented*/
921 UINT *MasterAdapterOrdinal;
922 UINT *AdapterOrdinalInGroup;
923 UINT *NumberOfAdaptersInGroup;
925 DWORD *NumSimultaneousRTs;
926 DWORD *StretchRectFilterCaps;
927 WINED3DVSHADERCAPS2_0 VS20Caps;
928 WINED3DPSHADERCAPS2_0 PS20Caps;
929 DWORD *VertexTextureFilterCaps;
930 DWORD *MaxVShaderInstructionsExecuted;
931 DWORD *MaxPShaderInstructionsExecuted;
932 DWORD *MaxVertexShader30InstructionSlots;
933 DWORD *MaxPixelShader30InstructionSlots;
934 DWORD *Reserved2;/* Not in the microsoft headers but documented */
939 typedef enum _WINED3DSTATEBLOCKTYPE {
942 WINED3DSBT_PIXELSTATE = 2,
943 WINED3DSBT_VERTEXSTATE = 3,
945 WINED3DSBT_FORCE_DWORD = 0xffffffff
946 } WINED3DSTATEBLOCKTYPE;
948 typedef struct glDescriptor {
952 int/*GLenum*/ glFormat;
953 int/*GLenum*/ glFormatInternal;
954 int/*GLenum*/ glType;
957 typedef enum _WINED3DDECLMETHOD {
958 WINED3DDECLMETHOD_DEFAULT = 0,
959 WINED3DDECLMETHOD_PARTIALU = 1,
960 WINED3DDECLMETHOD_PARTIALV = 2,
961 WINED3DDECLMETHOD_CROSSUV = 3,
962 WINED3DDECLMETHOD_UV = 4,
963 WINED3DDECLMETHOD_LOOKUP = 5,
964 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
967 typedef enum _WINED3DDECLTYPE {
968 WINED3DDECLTYPE_FLOAT1 = 0,
969 WINED3DDECLTYPE_FLOAT2 = 1,
970 WINED3DDECLTYPE_FLOAT3 = 2,
971 WINED3DDECLTYPE_FLOAT4 = 3,
972 WINED3DDECLTYPE_D3DCOLOR = 4,
973 WINED3DDECLTYPE_UBYTE4 = 5,
974 WINED3DDECLTYPE_SHORT2 = 6,
975 WINED3DDECLTYPE_SHORT4 = 7,
977 WINED3DDECLTYPE_UBYTE4N = 8,
978 WINED3DDECLTYPE_SHORT2N = 9,
979 WINED3DDECLTYPE_SHORT4N = 10,
980 WINED3DDECLTYPE_USHORT2N = 11,
981 WINED3DDECLTYPE_USHORT4N = 12,
982 WINED3DDECLTYPE_UDEC3 = 13,
983 WINED3DDECLTYPE_DEC3N = 14,
984 WINED3DDECLTYPE_FLOAT16_2 = 15,
985 WINED3DDECLTYPE_FLOAT16_4 = 16,
986 WINED3DDECLTYPE_UNUSED = 17,
989 typedef struct WineDirect3DStridedData {
990 BYTE *lpData; /* Pointer to start of data */
991 DWORD dwStride; /* Stride between occurances of this data */
992 DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
993 int VBO; /* Vertex buffer object this data is in */
994 } WineDirect3DStridedData;
996 typedef struct WineDirect3DVertexStridedData {
1000 /* Do not add or reorder fields here,
1001 * so this can be indexed as an array */
1002 WineDirect3DStridedData position;
1003 WineDirect3DStridedData blendWeights;
1004 WineDirect3DStridedData blendMatrixIndices;
1005 WineDirect3DStridedData normal;
1006 WineDirect3DStridedData pSize;
1007 WineDirect3DStridedData diffuse;
1008 WineDirect3DStridedData specular;
1009 WineDirect3DStridedData texCoords[D3DDP_MAXTEXCOORD];
1010 WineDirect3DStridedData position2; /* tween data */
1011 WineDirect3DStridedData normal2; /* tween data */
1012 WineDirect3DStridedData tangent;
1013 WineDirect3DStridedData binormal;
1014 WineDirect3DStridedData tessFactor;
1015 WineDirect3DStridedData fog;
1016 WineDirect3DStridedData depth;
1017 WineDirect3DStridedData sample;
1019 /* Add fields here */
1020 BOOL position_transformed;
1023 WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
1025 } WineDirect3DVertexStridedData;
1027 typedef struct _WINEDDOVERLAYFX
1029 DWORD dwSize; /* size of structure */
1030 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1031 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1033 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1036 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1037 LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1039 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1042 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1043 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1045 DDCOLORKEY dckDestColorkey; /* DestColorkey override */
1046 DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
1047 DWORD dwDDFX; /* Overlay FX */
1048 DWORD dwFlags; /* flags */
1051 /****************************
1052 * * Vertex Shaders Declaration
1055 typedef enum _WINED3DDECLUSAGE {
1056 WINED3DSHADERDECLUSAGE_POSITION = 0,
1057 WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1058 WINED3DSHADERDECLUSAGE_BLENDINDICES,
1059 WINED3DSHADERDECLUSAGE_NORMAL,
1060 WINED3DSHADERDECLUSAGE_PSIZE ,
1061 WINED3DSHADERDECLUSAGE_TEXCOORD0,
1062 WINED3DSHADERDECLUSAGE_TEXCOORD1,
1063 WINED3DSHADERDECLUSAGE_TEXCOORD2,
1064 WINED3DSHADERDECLUSAGE_TEXCOORD3,
1065 WINED3DSHADERDECLUSAGE_TEXCOORD4,
1066 WINED3DSHADERDECLUSAGE_TEXCOORD5,
1067 WINED3DSHADERDECLUSAGE_TEXCOORD6,
1068 WINED3DSHADERDECLUSAGE_TEXCOORD7,
1069 WINED3DSHADERDECLUSAGE_TANGENT,
1070 WINED3DSHADERDECLUSAGE_BINORMAL,
1071 WINED3DSHADERDECLUSAGE_TESSFACTOR,
1072 WINED3DSHADERDECLUSAGE_POSITIONT,
1073 WINED3DSHADERDECLUSAGE_DIFFUSE,
1074 WINED3DSHADERDECLUSAGE_SPECULAR,
1075 WINED3DSHADERDECLUSAGE_FOG,
1076 WINED3DSHADERDECLUSAGE_DEPTH,
1077 WINED3DSHADERDECLUSAGE_SAMPLE,
1078 WINED3DSHADERDECLUSAGE_POSITION2,
1079 WINED3DSHADERDECLUSAGE_POSITION21,
1080 WINED3DSHADERDECLUSAGE_POSITION22,
1081 WINED3DSHADERDECLUSAGE_POSITION23,
1082 WINED3DSHADERDECLUSAGE_POSITION24,
1083 WINED3DSHADERDECLUSAGE_POSITION25,
1084 WINED3DSHADERDECLUSAGE_POSITION26,
1085 WINED3DSHADERDECLUSAGE_POSITION27,
1086 WINED3DSHADERDECLUSAGE_POSITION28,
1087 WINED3DSHADERDECLUSAGE_NORMAL2,
1088 WINED3DSHADERDECLUSAGE_POSITIONT2,
1089 WINED3DSHADERDECLUSAGE_MAX_USAGE
1090 } WINED3DSHADERDECLUSAGE;
1092 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
1093 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
1094 #define WINED3DUSAGE_WRITEONLY 0x00000008L
1095 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
1096 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
1097 #define WINED3DUSAGE_POINTS 0x00000040L
1098 #define WINED3DUSAGE_RTPATCHES 0x00000080L
1099 #define WINED3DUSAGE_NPATCHES 0x00000100L
1100 #define WINED3DUSAGE_DYNAMIC 0x00000200L
1101 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
1102 #define WINED3DUSAGE_DMAP 0x00004000L
1103 #define WINED3DUSAGE_MASK 0x00004FFFL
1104 #define WINED3DUSAGE_OVERLAY 0x00010000L
1106 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
1107 #define WINED3DUSAGE_QUERY_FILTER 0x00020000L
1108 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1109 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
1110 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
1111 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
1112 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
1113 #define WINED3DUSAGE_QUERY_MASK 0x002F8000L
1115 typedef enum _WINED3DSURFTYPE {
1116 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
1117 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
1118 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
1119 SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
1122 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
1123 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
1124 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
1125 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
1126 #define WINED3DCAPS2_RESERVED 0x02000000L
1127 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
1128 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
1129 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
1131 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
1132 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
1133 #define WINED3DPRASTERCAPS_XOR 0x00000004L
1134 #define WINED3DPRASTERCAPS_PAT 0x00000008L
1135 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
1136 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
1137 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
1138 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
1139 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
1140 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
1141 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
1142 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
1143 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
1144 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
1145 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
1146 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
1147 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
1148 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
1149 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
1150 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1151 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
1152 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
1153 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
1154 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
1155 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
1156 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
1157 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
1159 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
1160 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
1161 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
1162 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
1163 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
1164 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
1165 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
1166 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
1167 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
1168 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
1169 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
1170 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
1171 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
1172 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
1173 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
1174 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
1175 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
1176 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
1177 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
1178 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
1179 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
1181 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
1182 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
1183 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
1184 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
1185 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
1186 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
1187 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1188 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
1189 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
1190 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
1191 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
1192 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
1193 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
1194 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
1195 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
1196 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
1197 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
1198 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
1199 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
1201 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1202 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1203 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1204 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1205 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1206 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1207 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1208 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1209 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1210 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1211 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1212 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1213 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1214 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1215 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1216 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1218 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
1219 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
1220 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
1221 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
1222 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
1223 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
1224 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
1225 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
1226 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
1228 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
1229 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
1230 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
1231 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
1232 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
1233 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
1234 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
1235 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
1236 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1237 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1238 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1239 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1240 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1241 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1242 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1243 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1244 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1245 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1246 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1247 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1248 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1249 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1250 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1251 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1253 #define WINED3DLOCK_READONLY 0x0010
1254 #define WINED3DLOCK_NOSYSLOCK 0x0800
1255 #define WINED3DLOCK_NOOVERWRITE 0x1000
1256 #define WINED3DLOCK_DISCARD 0x2000
1257 #define WINED3DLOCK_DONOTWAIT 0x4000
1258 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1260 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000
1262 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
1263 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
1264 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
1265 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
1266 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
1267 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000