wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
31 #endif
32
33 typedef enum _WINED3DLIGHTTYPE {
34   WINED3DLIGHT_POINT          = 1,
35   WINED3DLIGHT_SPOT           = 2,
36   WINED3DLIGHT_DIRECTIONAL    = 3,
37   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
38   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
39   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
40 } WINED3DLIGHTTYPE;
41
42 typedef struct _WINED3DCOLORVALUE {
43     float r;
44     float g;
45     float b;
46     float a;
47 } WINED3DCOLORVALUE;
48
49 typedef struct _WINED3DVECTOR {
50     float x;
51     float y;
52     float z;
53 } WINED3DVECTOR;
54
55 typedef struct _WINED3DLIGHT {
56     WINED3DLIGHTTYPE    Type;
57     WINED3DCOLORVALUE   Diffuse;
58     WINED3DCOLORVALUE   Specular;
59     WINED3DCOLORVALUE   Ambient;
60     WINED3DVECTOR       Position;
61     WINED3DVECTOR       Direction;
62     float               Range;
63     float               Falloff;
64     float               Attenuation0;
65     float               Attenuation1;
66     float               Attenuation2;
67     float               Theta;
68     float               Phi;
69 } WINED3DLIGHT;
70
71 typedef struct _WINED3DMATERIAL {
72     WINED3DCOLORVALUE   Diffuse;
73     WINED3DCOLORVALUE   Ambient;
74     WINED3DCOLORVALUE   Specular;
75     WINED3DCOLORVALUE   Emissive;
76     float           Power;
77 } WINED3DMATERIAL;
78
79 typedef struct _WINED3DVIEWPORT {
80     DWORD       X;
81     DWORD       Y;
82     DWORD       Width;
83     DWORD       Height;
84     float       MinZ;
85     float       MaxZ;
86 } WINED3DVIEWPORT;
87
88 typedef struct _WINED3DGAMMARAMP {
89     WORD                red  [256];
90     WORD                green[256];
91     WORD                blue [256];
92 } WINED3DGAMMARAMP;
93
94 #define WINED3D_VSHADER_MAX_CONSTANTS 96
95 #define WINED3D_PSHADER_MAX_CONSTANTS 32
96
97 typedef struct _WINED3DVECTOR_3 {
98     float x;
99     float y;
100     float z;
101 } WINED3DVECTOR_3;
102
103 typedef struct _WINED3DVECTOR_4 {
104     float x;
105     float y;
106     float z;
107     float w;
108 } WINED3DVECTOR_4;
109
110 typedef struct WINED3DSHADERVECTOR {
111   float x;
112   float y;
113   float z;
114   float w;
115 } WINED3DSHADERVECTOR;
116
117 typedef struct WINED3DSHADERSCALAR {
118   float x;
119 } WINED3DSHADERSCALAR;
120
121 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
122
123 typedef struct VSHADERDATA {
124   /** Run Time Shader Function Constants */
125   /*D3DXBUFFER* constants;*/
126   WINEVSHADERCONSTANTS8 C;
127   /** Shader Code as char ... */
128   CONST DWORD* code;
129   UINT codeLength;
130 } VSHADERDATA;
131
132 /** temporary here waiting for buffer code */
133 typedef struct VSHADERINPUTDATA {
134   WINED3DSHADERVECTOR V[17];
135 } WINEVSHADERINPUTDATA;
136
137 /** temporary here waiting for buffer code */
138 typedef struct VSHADEROUTPUTDATA {
139   WINED3DSHADERVECTOR oPos;
140   WINED3DSHADERVECTOR oD[2];
141   WINED3DSHADERVECTOR oT[8];
142   WINED3DSHADERVECTOR oFog;
143   WINED3DSHADERVECTOR oPts;
144 } WINEVSHADEROUTPUTDATA;
145
146 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
147
148 typedef struct PSHADERDATA {
149   /** Run Time Shader Function Constants */
150   /*D3DXBUFFER* constants;*/
151   WINEPSHADERCONSTANTS8 C;
152   /** Shader Code as char ... */
153   CONST DWORD* code;
154   UINT codeLength;
155 } PSHADERDATA;
156
157 /** temporary here waiting for buffer code */
158 typedef struct PSHADERINPUTDATA {
159   WINED3DSHADERVECTOR V[2];
160   WINED3DSHADERVECTOR T[8];
161   WINED3DSHADERVECTOR S[16];
162   /*D3DSHADERVECTOR R[12];*/
163 } WINEPSHADERINPUTDATA;
164
165 /** temporary here waiting for buffer code */
166 typedef struct PSHADEROUTPUTDATA {
167   WINED3DSHADERVECTOR oC[4];
168   WINED3DSHADERVECTOR oDepth;
169 } WINEPSHADEROUTPUTDATA;
170
171 /*****************************************************************************
172  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
173  */
174
175
176 typedef enum _WINED3DDEVTYPE {
177     WINED3DDEVTYPE_HAL         = 1,
178     WINED3DDEVTYPE_REF         = 2,
179     WINED3DDEVTYPE_SW          = 3,
180     WINED3DDEVTYPE_NULLREF     = 4,
181
182     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
183 } WINED3DDEVTYPE;
184
185 typedef enum _WINED3DDEGREETYPE {
186     WINED3DDEGREE_LINEAR      = 1,
187     WINED3DDEGREE_QUADRATIC   = 2,
188     WINED3DDEGREE_CUBIC       = 3,
189     WINED3DDEGREE_QUINTIC     = 5,
190     
191     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
192 } WINED3DDEGREETYPE;
193
194 typedef enum _WINED3DFORMAT {
195     WINED3DFMT_UNKNOWN              =   0,
196
197     WINED3DFMT_R8G8B8               =  20,
198     WINED3DFMT_A8R8G8B8             =  21,
199     WINED3DFMT_X8R8G8B8             =  22,
200     WINED3DFMT_R5G6B5               =  23,
201     WINED3DFMT_X1R5G5B5             =  24,
202     WINED3DFMT_A1R5G5B5             =  25,
203     WINED3DFMT_A4R4G4B4             =  26,
204     WINED3DFMT_R3G3B2               =  27,
205     WINED3DFMT_A8                   =  28,
206     WINED3DFMT_A8R3G3B2             =  29,
207     WINED3DFMT_X4R4G4B4             =  30,
208     WINED3DFMT_A2B10G10R10          =  31,
209     WINED3DFMT_A8B8G8R8             =  32,
210     WINED3DFMT_X8B8G8R8             =  33,
211     WINED3DFMT_G16R16               =  34,
212     WINED3DFMT_A2R10G10B10          =  35,
213     WINED3DFMT_A16B16G16R16         =  36,
214   
215
216     WINED3DFMT_A8P8                 =  40,
217     WINED3DFMT_P8                   =  41,
218
219     WINED3DFMT_L8                   =  50,
220     WINED3DFMT_A8L8                 =  51,
221     WINED3DFMT_A4L4                 =  52,
222
223     WINED3DFMT_V8U8                 =  60,
224     WINED3DFMT_L6V5U5               =  61,
225     WINED3DFMT_X8L8V8U8             =  62,
226     WINED3DFMT_Q8W8V8U8             =  63,
227     WINED3DFMT_V16U16               =  64,
228     WINED3DFMT_W11V11U10            =  65,
229     WINED3DFMT_A2W10V10U10          =  67,
230
231     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
232     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
233     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
234     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
235     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
236     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
237     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
238     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
239     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
240     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
241
242     WINED3DFMT_D16_LOCKABLE         =  70,
243     WINED3DFMT_D32                  =  71,
244     WINED3DFMT_D15S1                =  73,
245     WINED3DFMT_D24S8                =  75,
246     WINED3DFMT_D24X8                =  77,
247     WINED3DFMT_D24X4S4              =  79,
248     WINED3DFMT_D16                  =  80,
249     WINED3DFMT_L16                  =  81,
250     WINED3DFMT_D32F_LOCKABLE        =  82,
251     WINED3DFMT_D24FS8               =  83,
252
253     WINED3DFMT_VERTEXDATA           = 100,
254     WINED3DFMT_INDEX16              = 101,
255     WINED3DFMT_INDEX32              = 102,
256     WINED3DFMT_Q16W16V16U16         = 110,
257     /* Flaoting point formats */
258     WINED3DFMT_R16F                 = 111,
259     WINED3DFMT_G16R16F              = 112,
260     WINED3DFMT_A16B16G16R16F        = 113,
261     
262     /* IEEE formats */
263     WINED3DFMT_R32F                 = 114,
264     WINED3DFMT_G32R32F              = 115,
265     WINED3DFMT_A32B32G32R32F        = 116,
266     
267     WINED3DFMT_CxV8U8               = 117,
268
269
270     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
271 } WINED3DFORMAT;
272
273 typedef enum _WINED3DRENDERSTATETYPE {
274     WINED3DRS_TEXTUREHANDLE             =   1, /* d3d7 */
275     WINED3DRS_ANTIALIAS                 =   2, /* d3d7 */
276     WINED3DRS_TEXTUREADDRESS            =   3, /* d3d7 */
277     WINED3DRS_TEXTUREPERSPECTIVE        =   4, /* d3d7 */
278     WINED3DRS_WRAPU                     =   5, /* d3d7 */
279     WINED3DRS_WRAPV                     =   6, /* d3d7 */
280     WINED3DRS_ZENABLE                   =   7,
281     WINED3DRS_FILLMODE                  =   8,
282     WINED3DRS_SHADEMODE                 =   9,
283     WINED3DRS_LINEPATTERN               =  10, /* d3d7, d3d8 */
284     WINED3DRS_MONOENABLE                =  11, /* d3d7 */
285     WINED3DRS_ROP2                      =  12, /* d3d7 */
286     WINED3DRS_PLANEMASK                 =  13, /* d3d7 */
287     WINED3DRS_ZWRITEENABLE              =  14,
288     WINED3DRS_ALPHATESTENABLE           =  15,
289     WINED3DRS_LASTPIXEL                 =  16,
290     WINED3DRS_TEXTUREMAG                =  17, /* d3d7 */
291     WINED3DRS_TEXTUREMIN                =  18, /* d3d7 */
292     WINED3DRS_SRCBLEND                  =  19,
293     WINED3DRS_DESTBLEND                 =  20,
294     WINED3DRS_TEXTUREMAPBLEND           =  21, /* d3d7 */
295     WINED3DRS_CULLMODE                  =  22,
296     WINED3DRS_ZFUNC                     =  23,
297     WINED3DRS_ALPHAREF                  =  24,
298     WINED3DRS_ALPHAFUNC                 =  25,
299     WINED3DRS_DITHERENABLE              =  26,
300     WINED3DRS_ALPHABLENDENABLE          =  27,
301     WINED3DRS_FOGENABLE                 =  28,
302     WINED3DRS_SPECULARENABLE            =  29,
303     WINED3DRS_ZVISIBLE                  =  30, /* d3d7, d3d8 */
304     WINED3DRS_SUBPIXEL                  =  31, /* d3d7 */
305     WINED3DRS_SUBPIXELX                 =  32, /* d3d7 */
306     WINED3DRS_STIPPLEDALPHA             =  33, /* d3d7 */
307     WINED3DRS_FOGCOLOR                  =  34,
308     WINED3DRS_FOGTABLEMODE              =  35,
309     WINED3DRS_FOGSTART                  =  36,
310     WINED3DRS_FOGEND                    =  37,
311     WINED3DRS_FOGDENSITY                =  38,
312     WINED3DRS_STIPPLEENABLE             =  39, /* d3d7 */
313     WINED3DRS_EDGEANTIALIAS             =  40, /* d3d7, d3d8 */
314     WINED3DRS_COLORKEYENABLE            =  41, /* d3d7 */
315     WINED3DRS_BORDERCOLOR               =  43, /* d3d7 */
316     WINED3DRS_TEXTUREADDRESSU           =  44, /* d3d7 */
317     WINED3DRS_TEXTUREADDRESSV           =  45, /* d3d7 */
318     WINED3DRS_MIPMAPLODBIAS             =  46, /* d3d7 */
319     WINED3DRS_ZBIAS                     =  47, /* d3d7, d3d8 */
320     WINED3DRS_RANGEFOGENABLE            =  48,
321     WINED3DRS_ANISOTROPY                =  49, /* d3d7 */
322     WINED3DRS_FLUSHBATCH                =  50, /* d3d7 */
323     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
324     WINED3DRS_STENCILENABLE             =  52,
325     WINED3DRS_STENCILFAIL               =  53,
326     WINED3DRS_STENCILZFAIL              =  54,
327     WINED3DRS_STENCILPASS               =  55,
328     WINED3DRS_STENCILFUNC               =  56,
329     WINED3DRS_STENCILREF                =  57,
330     WINED3DRS_STENCILMASK               =  58,
331     WINED3DRS_STENCILWRITEMASK          =  59,
332     WINED3DRS_TEXTUREFACTOR             =  60,
333     WINED3DRS_WRAP0                     = 128,
334     WINED3DRS_WRAP1                     = 129,
335     WINED3DRS_WRAP2                     = 130,
336     WINED3DRS_WRAP3                     = 131,
337     WINED3DRS_WRAP4                     = 132,
338     WINED3DRS_WRAP5                     = 133,
339     WINED3DRS_WRAP6                     = 134,
340     WINED3DRS_WRAP7                     = 135,
341     WINED3DRS_CLIPPING                  = 136,
342     WINED3DRS_LIGHTING                  = 137,
343     WINED3DRS_EXTENTS                   = 138, /* d3d7 */
344     WINED3DRS_AMBIENT                   = 139,
345     WINED3DRS_FOGVERTEXMODE             = 140,
346     WINED3DRS_COLORVERTEX               = 141,
347     WINED3DRS_LOCALVIEWER               = 142,
348     WINED3DRS_NORMALIZENORMALS          = 143,
349     WINED3DRS_COLORKEYBLENDENABLE       = 144, /* d3d7 */
350     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
351     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
352     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
353     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
354     WINED3DRS_VERTEXBLEND               = 151,
355     WINED3DRS_CLIPPLANEENABLE           = 152,  
356     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153, /* d3d8 */
357     WINED3DRS_POINTSIZE                 = 154,
358     WINED3DRS_POINTSIZE_MIN             = 155,
359     WINED3DRS_POINTSPRITEENABLE         = 156,
360     WINED3DRS_POINTSCALEENABLE          = 157,
361     WINED3DRS_POINTSCALE_A              = 158,
362     WINED3DRS_POINTSCALE_B              = 159,
363     WINED3DRS_POINTSCALE_C              = 160,
364     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
365     WINED3DRS_MULTISAMPLEMASK           = 162,
366     WINED3DRS_PATCHEDGESTYLE            = 163,
367     WINED3DRS_PATCHSEGMENTS             = 164, /* d3d8 */
368     WINED3DRS_DEBUGMONITORTOKEN         = 165,
369     WINED3DRS_POINTSIZE_MAX             = 166,
370     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
371     WINED3DRS_COLORWRITEENABLE          = 168,
372     WINED3DRS_TWEENFACTOR               = 170,
373     WINED3DRS_BLENDOP                   = 171,
374     WINED3DRS_POSITIONORDER             = 172,
375     WINED3DRS_NORMALORDER               = 173,
376     WINED3DRS_POSITIONDEGREE            = 172,
377     WINED3DRS_NORMALDEGREE              = 173,
378     WINED3DRS_SCISSORTESTENABLE         = 174,
379     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
380     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
381     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
382     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
383     WINED3DRS_ADAPTIVETESS_X            = 180,
384     WINED3DRS_ADAPTIVETESS_Y            = 181,
385     WINED3DRS_ADAPTIVETESS_Z            = 182,
386     WINED3DRS_ADAPTIVETESS_W            = 183,
387     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
388     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
389     WINED3DRS_CCW_STENCILFAIL           = 186,
390     WINED3DRS_CCW_STENCILZFAIL          = 187,
391     WINED3DRS_CCW_STENCILPASS           = 188,
392     WINED3DRS_CCW_STENCILFUNC           = 189,
393     WINED3DRS_COLORWRITEENABLE1         = 190,
394     WINED3DRS_COLORWRITEENABLE2         = 191,
395     WINED3DRS_COLORWRITEENABLE3         = 192,
396     WINED3DRS_BLENDFACTOR               = 193,
397     WINED3DRS_SRGBWRITEENABLE           = 194,
398     WINED3DRS_DEPTHBIAS                 = 195,
399     WINED3DRS_WRAP8                     = 198,
400     WINED3DRS_WRAP9                     = 199,
401     WINED3DRS_WRAP10                    = 200,
402     WINED3DRS_WRAP11                    = 201,
403     WINED3DRS_WRAP12                    = 202,
404     WINED3DRS_WRAP13                    = 203,
405     WINED3DRS_WRAP14                    = 204,
406     WINED3DRS_WRAP15                    = 205,
407     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
408     WINED3DRS_SRCBLENDALPHA             = 207,
409     WINED3DRS_DESTBLENDALPHA            = 208,
410     WINED3DRS_BLENDOPALPHA              = 209,
411
412     WINED3DRS_FORCE_DWORD               = 0x7fffffff
413 } WINED3DRENDERSTATETYPE;
414
415 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
416         /* Highest WINED3DRS_ value   */
417
418
419 typedef struct _WINED3DDISPLAYMODE {
420     UINT            Width;
421     UINT            Height;
422     UINT            RefreshRate;
423     WINED3DFORMAT   Format;
424 } WINED3DDISPLAYMODE;
425
426 typedef enum _WINED3DBACKBUFFER_TYPE {
427     WINED3DBACKBUFFER_TYPE_MONO         = 0,
428     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
429     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
430
431     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
432 } WINED3DBACKBUFFER_TYPE;
433
434 typedef enum _WINED3DSWAPEFFECT {
435     WINED3DSWAPEFFECT_DISCARD         = 1,
436     WINED3DSWAPEFFECT_FLIP            = 2,
437     WINED3DSWAPEFFECT_COPY            = 3,
438     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
439     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
440 } WINED3DSWAPEFFECT;
441
442 typedef enum _WINED3DSAMPLERSTATETYPE {
443     WINED3DSAMP_ADDRESSU       = 1,
444     WINED3DSAMP_ADDRESSV       = 2,
445     WINED3DSAMP_ADDRESSW       = 3,
446     WINED3DSAMP_BORDERCOLOR    = 4,
447     WINED3DSAMP_MAGFILTER      = 5,
448     WINED3DSAMP_MINFILTER      = 6,
449     WINED3DSAMP_MIPFILTER      = 7,
450     WINED3DSAMP_MIPMAPLODBIAS  = 8,
451     WINED3DSAMP_MAXMIPLEVEL    = 9,
452     WINED3DSAMP_MAXANISOTROPY  = 10,
453     WINED3DSAMP_SRGBTEXTURE    = 11,
454     WINED3DSAMP_ELEMENTINDEX   = 12,
455     WINED3DSAMP_DMAPOFFSET     = 13,
456
457     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
458 } WINED3DSAMPLERSTATETYPE;
459 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
460
461 typedef enum _WINED3DMULTISAMPLE_TYPE {
462     WINED3DMULTISAMPLE_NONE          =  0,
463     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
464     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
465     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
466     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
467     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
468     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
469     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
470     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
471     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
472     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
473     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
474     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
475     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
476     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
477     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
478     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
479
480     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
481 } WINED3DMULTISAMPLE_TYPE;
482
483 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
484     WINED3DTSS_COLOROP               =  1,
485     WINED3DTSS_COLORARG1             =  2,
486     WINED3DTSS_COLORARG2             =  3,
487     WINED3DTSS_ALPHAOP               =  4,
488     WINED3DTSS_ALPHAARG1             =  5,
489     WINED3DTSS_ALPHAARG2             =  6,
490     WINED3DTSS_BUMPENVMAT00          =  7,
491     WINED3DTSS_BUMPENVMAT01          =  8,
492     WINED3DTSS_BUMPENVMAT10          =  9,
493     WINED3DTSS_BUMPENVMAT11          = 10,
494     WINED3DTSS_TEXCOORDINDEX         = 11,
495     WINED3DTSS_ADDRESS               = 12,
496     WINED3DTSS_ADDRESSU              = 13,
497     WINED3DTSS_ADDRESSV              = 14,
498     WINED3DTSS_BORDERCOLOR           = 15,
499     WINED3DTSS_MAGFILTER             = 16,
500     WINED3DTSS_MINFILTER             = 17,
501     WINED3DTSS_MIPFILTER             = 18,
502     WINED3DTSS_MIPMAPLODBIAS         = 19,
503     WINED3DTSS_MAXMIPLEVEL           = 20,
504     WINED3DTSS_MAXANISOTROPY         = 21,
505     WINED3DTSS_BUMPENVLSCALE         = 22,
506     WINED3DTSS_BUMPENVLOFFSET        = 23,
507     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
508     WINED3DTSS_ADDRESSW              = 25,
509     WINED3DTSS_COLORARG0             = 26,
510     WINED3DTSS_ALPHAARG0             = 27,
511     WINED3DTSS_RESULTARG             = 28,
512     WINED3DTSS_CONSTANT              = 32,
513
514     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
515 } WINED3DTEXTURESTAGESTATETYPE;
516
517 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
518
519 typedef enum _WINED3DTRANSFORMSTATETYPE {
520     WINED3DTS_VIEW            =  2,
521     WINED3DTS_PROJECTION      =  3,
522     WINED3DTS_TEXTURE0        = 16,
523     WINED3DTS_TEXTURE1        = 17,
524     WINED3DTS_TEXTURE2        = 18,
525     WINED3DTS_TEXTURE3        = 19,
526     WINED3DTS_TEXTURE4        = 20,
527     WINED3DTS_TEXTURE5        = 21,
528     WINED3DTS_TEXTURE6        = 22,
529     WINED3DTS_TEXTURE7        = 23,
530
531     WINED3DTS_FORCE_DWORD     = 0x7fffffff
532 } WINED3DTRANSFORMSTATETYPE;
533
534 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
535 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
536 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
537 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
538 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
539
540 typedef enum _WINED3DBASISTYPE {
541    WINED3DBASIS_BEZIER        = 0,
542    WINED3DBASIS_BSPLINE       = 1,
543    WINED3DBASIS_INTERPOLATE   = 2,
544
545    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
546 } WINED3DBASISTYPE;
547
548 typedef enum _WINED3DCUBEMAP_FACES {
549     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
550     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
551     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
552     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
553     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
554     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
555
556     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
557 } WINED3DCUBEMAP_FACES;
558
559 typedef enum _WINED3DTEXTUREFILTERTYPE {
560     WINED3DTEXF_NONE            = 0,
561     WINED3DTEXF_POINT           = 1,
562     WINED3DTEXF_LINEAR          = 2,
563     WINED3DTEXF_ANISOTROPIC     = 3,
564     WINED3DTEXF_FLATCUBIC       = 4,
565     WINED3DTEXF_GAUSSIANCUBIC   = 5,
566     WINED3DTEXF_PYRAMIDALQUAD   = 6,
567     WINED3DTEXF_GAUSSIANQUAD    = 7,
568     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
569 } WINED3DTEXTUREFILTERTYPE;
570
571 typedef struct _WINEDD3DRECTPATCH_INFO {
572     UINT                StartVertexOffsetWidth;
573     UINT                StartVertexOffsetHeight;
574     UINT                Width;
575     UINT                Height;
576     UINT                Stride;
577     WINED3DBASISTYPE    Basis;
578     WINED3DDEGREETYPE   Degree;
579 } WINED3DRECTPATCH_INFO;
580
581 typedef struct _WINED3DTRIPATCH_INFO {
582     UINT                StartVertexOffset;
583     UINT                NumVertices;
584     WINED3DBASISTYPE    Basis;
585     WINED3DDEGREETYPE   Degree;
586 } WINED3DTRIPATCH_INFO;
587
588
589 typedef struct _WINED3DADAPTER_IDENTIFIER {
590     char           *Driver;
591     char           *Description;
592     char           *DeviceName;
593     LARGE_INTEGER  *DriverVersion; 
594     DWORD          *VendorId;
595     DWORD          *DeviceId;
596     DWORD          *SubSysId;
597     DWORD          *Revision;
598     GUID           *DeviceIdentifier;
599     DWORD          *WHQLLevel;
600 } WINED3DADAPTER_IDENTIFIER;
601
602 typedef struct _WINED3DPRESENT_PARAMETERS {
603     UINT                    *BackBufferWidth;
604     UINT                    *BackBufferHeight;
605     WINED3DFORMAT           *BackBufferFormat;
606     UINT                    *BackBufferCount;
607     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
608     DWORD                   *MultiSampleQuality;
609     WINED3DSWAPEFFECT       *SwapEffect;
610     HWND                    *hDeviceWindow;
611     BOOL                    *Windowed;
612     BOOL                    *EnableAutoDepthStencil;
613     WINED3DFORMAT           *AutoDepthStencilFormat;
614     DWORD                   *Flags;
615     UINT                    *FullScreen_RefreshRateInHz;
616     UINT                    *PresentationInterval;
617 } WINED3DPRESENT_PARAMETERS;
618
619 typedef enum _WINED3DRESOURCETYPE {
620     WINED3DRTYPE_SURFACE                =  1,
621     WINED3DRTYPE_VOLUME                 =  2,
622     WINED3DRTYPE_TEXTURE                =  3,
623     WINED3DRTYPE_VOLUMETEXTURE          =  4,
624     WINED3DRTYPE_CUBETEXTURE            =  5,
625     WINED3DRTYPE_VERTEXBUFFER           =  6,
626     WINED3DRTYPE_INDEXBUFFER            =  7,
627
628     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
629 } WINED3DRESOURCETYPE;
630
631 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
632
633 typedef enum _WINED3DPOOL {
634     WINED3DPOOL_DEFAULT                 = 0,
635     WINED3DPOOL_MANAGED                 = 1,
636     WINED3DPOOL_SYSTEMMEM               = 2,
637     WINED3DPOOL_SCRATCH                 = 3,
638
639     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
640 } WINED3DPOOL;
641
642 typedef struct _WINED3DSURFACE_DESC
643 {
644     WINED3DFORMAT           *Format;
645     WINED3DRESOURCETYPE     *Type;
646     DWORD                   *Usage;
647     WINED3DPOOL             *Pool;
648     UINT                    *Size;
649
650     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
651     DWORD                   *MultiSampleQuality;
652     UINT                    *Width;
653     UINT                    *Height;
654 } WINED3DSURFACE_DESC;
655
656 typedef struct _WINED3DVOLUME_DESC
657 {
658     WINED3DFORMAT       *Format;
659     WINED3DRESOURCETYPE *Type;
660     DWORD               *Usage;
661     WINED3DPOOL         *Pool;
662     UINT                *Size;
663
664     UINT                *Width;
665     UINT                *Height;
666     UINT                *Depth;
667 } WINED3DVOLUME_DESC;
668
669 typedef struct _WINED3DCLIPSTATUS {
670    DWORD ClipUnion;
671    DWORD ClipIntersection;
672 } WINED3DCLIPSTATUS;
673
674
675 typedef struct _WINED3DVERTEXELEMENT {
676   WORD    Stream;
677   WORD    Offset;
678   BYTE    Type;
679   BYTE    Method;
680   BYTE    Usage;
681   BYTE    UsageIndex;
682   int     Reg; /* DirectX 8 */
683 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
684
685
686 typedef enum _WINED3DQUERYTYPE {
687     WINED3DQUERYTYPE_VCACHE             = 4,
688     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
689     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
690     WINED3DQUERYTYPE_EVENT              = 8,
691     WINED3DQUERYTYPE_OCCLUSION          = 9,
692     WINED3DQUERYTYPE_TIMESTAMP          = 10,
693     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
694     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
695     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
696     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
697     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
698     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
699     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
700     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
701 } WINED3DQUERYTYPE;
702
703 #define WINED3DISSUE_BEGIN   (1 << 1)
704 #define WINED3DISSUE_END     (1 << 0)
705 #define WINED3DGETDATA_FLUSH (1 << 0)
706
707 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
708     UINT           AdapterOrdinal;
709     WINED3DDEVTYPE DeviceType;
710     HWND           hFocusWindow;
711     DWORD          BehaviorFlags;
712 } WINED3DDEVICE_CREATION_PARAMETERS;
713
714 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
715     float         MaxBandwidthUtilized;
716     float         FrontEndUploadMemoryUtilizedPercent;
717     float         VertexRateUtilizedPercent;
718     float         TriangleSetupRateUtilizedPercent;
719     float         FillRateUtilizedPercent;
720 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
721
722 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
723     float         TextureCacheHitRate;
724     float         PostTransformVertexCacheHitRate;
725 } WINED3DDEVINFO_CACHEUTILIZATION;
726
727 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
728     float         WaitingForGPUToUseApplicationResourceTimePercent;
729     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
730     float         WaitingForGPUToStayWithinLatencyTimePercent;
731     float         WaitingForGPUExclusiveResourceTimePercent;
732     float         WaitingForGPUOtherTimePercent;
733 } WINED3DDEVINFO_INTERFACETIMINGS;
734
735 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
736     float         VertexProcessingTimePercent;
737     float         PixelProcessingTimePercent;
738     float         OtherGPUProcessingTimePercent;
739     float         GPUIdleTimePercent;
740 } WINED3DDEVINFO_PIPELINETIMINGS;
741
742 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
743     float         MemoryProcessingPercent;
744     float         ComputationProcessingPercent;
745 } WINED3DDEVINFO_STAGETIMINGS;
746
747 typedef struct _WINED3DRASTER_STATUS {
748     BOOL            InVBlank;
749     UINT            ScanLine;
750 } WINED3DRASTER_STATUS;
751
752
753 typedef struct WINED3DRESOURCESTATS {
754     BOOL                bThrashing;
755     DWORD               ApproxBytesDownloaded;
756     DWORD               NumEvicts;
757     DWORD               NumVidCreates;
758     DWORD               LastPri;
759     DWORD               NumUsed;
760     DWORD               NumUsedInVidMem;
761     DWORD               WorkingSet;
762     DWORD               WorkingSetBytes;
763     DWORD               TotalManaged;
764     DWORD               TotalBytes;
765 } WINED3DRESOURCESTATS;
766
767 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
768     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
769 } WINED3DDEVINFO_RESOURCEMANAGER;
770
771 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
772     DWORD NumRenderedTriangles;
773     DWORD NumExtraClippingTriangles;
774 } WINED3DDEVINFO_VERTEXSTATS;
775
776 typedef struct _WINED3DLOCKED_RECT {
777     INT                 Pitch;
778     void*               pBits;
779 } WINED3DLOCKED_RECT;
780
781 typedef struct _WINED3DLOCKED_BOX {
782     INT                 RowPitch;
783     INT                 SlicePitch;
784     void*               pBits;
785 } WINED3DLOCKED_BOX;
786
787
788 typedef struct _WINED3DBOX {
789     UINT                Left;
790     UINT                Top;
791     UINT                Right;
792     UINT                Bottom;
793     UINT                Front;
794     UINT                Back;
795 } WINED3DBOX;
796
797 /*Vertex cache optimization hints.*/
798 typedef struct WINED3DDEVINFO_VCACHE {
799     /*Must be a 4 char code FOURCC (e.g. CACH)*/
800     DWORD         Pattern; 
801     /*0 to get the longest  strips, 1 vertex cache*/
802     DWORD         OptMethod; 
803      /*Cache size to use (only valid if OptMethod==1) */
804     DWORD         CacheSize;
805     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
806     DWORD         MagicNumber; 
807 } WINED3DDEVINFO_VCACHE;
808
809 typedef struct _WINED3DVERTEXBUFFER_DESC {
810     WINED3DFORMAT           Format;
811     WINED3DRESOURCETYPE     Type;
812     DWORD                   Usage;
813     WINED3DPOOL             Pool;
814     UINT                    Size;
815     DWORD                   FVF;
816 } WINED3DVERTEXBUFFER_DESC;
817
818 typedef struct _WINED3DINDEXBUFFER_DESC {
819     WINED3DFORMAT           Format;
820     WINED3DRESOURCETYPE     Type;
821     DWORD                   Usage;
822     WINED3DPOOL             Pool;
823     UINT                    Size;
824 } WINED3DINDEXBUFFER_DESC;
825
826 /*
827  * The wined3dcaps structure
828  */
829
830 typedef struct _WINED3DVSHADERCAPS2_0 {
831   DWORD  *Caps;
832   INT    *DynamicFlowControlDepth;
833   INT    *NumTemps;
834   INT    *StaticFlowControlDepth;
835 } WINED3DVSHADERCAPS2_0;
836
837 typedef struct _WINED3DPSHADERCAPS2_0 {
838   DWORD  *Caps;
839   INT    *DynamicFlowControlDepth;
840   INT    *NumTemps;
841   INT    *StaticFlowControlDepth;
842   INT    *NumInstructionSlots;
843 } WINED3DPSHADERCAPS2_0;
844
845 typedef struct _WINED3DCAPS {
846   WINED3DDEVTYPE      *DeviceType;
847   UINT                *AdapterOrdinal;
848
849   DWORD               *Caps;
850   DWORD               *Caps2;
851   DWORD               *Caps3;
852   DWORD               *PresentationIntervals;
853
854   DWORD               *CursorCaps;
855
856   DWORD               *DevCaps;
857
858   DWORD               *PrimitiveMiscCaps;
859   DWORD               *RasterCaps;
860   DWORD               *ZCmpCaps;
861   DWORD               *SrcBlendCaps;
862   DWORD               *DestBlendCaps;
863   DWORD               *AlphaCmpCaps;
864   DWORD               *ShadeCaps;
865   DWORD               *TextureCaps;
866   DWORD               *TextureFilterCaps;
867   DWORD               *CubeTextureFilterCaps;
868   DWORD               *VolumeTextureFilterCaps;
869   DWORD               *TextureAddressCaps;
870   DWORD               *VolumeTextureAddressCaps;
871
872   DWORD               *LineCaps;
873
874   DWORD               *MaxTextureWidth;
875   DWORD               *MaxTextureHeight;
876   DWORD               *MaxVolumeExtent;
877
878   DWORD               *MaxTextureRepeat;
879   DWORD               *MaxTextureAspectRatio;
880   DWORD               *MaxAnisotropy;
881   float               *MaxVertexW;
882
883   float               *GuardBandLeft;
884   float               *GuardBandTop;
885   float               *GuardBandRight;
886   float               *GuardBandBottom;
887
888   float               *ExtentsAdjust;
889   DWORD               *StencilCaps;
890
891   DWORD               *FVFCaps;
892   DWORD               *TextureOpCaps;
893   DWORD               *MaxTextureBlendStages;
894   DWORD               *MaxSimultaneousTextures;
895
896   DWORD               *VertexProcessingCaps;
897   DWORD               *MaxActiveLights;
898   DWORD               *MaxUserClipPlanes;
899   DWORD               *MaxVertexBlendMatrices;
900   DWORD               *MaxVertexBlendMatrixIndex;
901
902   float               *MaxPointSize;
903
904   DWORD               *MaxPrimitiveCount;
905   DWORD               *MaxVertexIndex;
906   DWORD               *MaxStreams;
907   DWORD               *MaxStreamStride;
908
909   DWORD               *VertexShaderVersion;
910   DWORD               *MaxVertexShaderConst;
911
912   DWORD               *PixelShaderVersion;
913   float               *PixelShader1xMaxValue;
914
915   /* DX 9 */
916   DWORD               *DevCaps2;
917
918   float               *MaxNpatchTessellationLevel;
919   DWORD               *Reserved5; /*undocumented*/
920
921   UINT                *MasterAdapterOrdinal;
922   UINT                *AdapterOrdinalInGroup;
923   UINT                *NumberOfAdaptersInGroup;
924   DWORD               *DeclTypes;
925   DWORD               *NumSimultaneousRTs;
926   DWORD               *StretchRectFilterCaps;
927   WINED3DVSHADERCAPS2_0   VS20Caps;
928   WINED3DPSHADERCAPS2_0   PS20Caps;
929   DWORD               *VertexTextureFilterCaps;
930   DWORD               *MaxVShaderInstructionsExecuted;
931   DWORD               *MaxPShaderInstructionsExecuted;
932   DWORD               *MaxVertexShader30InstructionSlots; 
933   DWORD               *MaxPixelShader30InstructionSlots;
934   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
935   DWORD               *Reserved3;
936
937 } WINED3DCAPS;
938
939 typedef enum _WINED3DSTATEBLOCKTYPE {
940     WINED3DSBT_INIT          = 0,
941     WINED3DSBT_ALL           = 1,
942     WINED3DSBT_PIXELSTATE    = 2,
943     WINED3DSBT_VERTEXSTATE   = 3,
944
945     WINED3DSBT_FORCE_DWORD   = 0xffffffff
946 } WINED3DSTATEBLOCKTYPE;
947
948 typedef struct glDescriptor {
949     UINT          textureName;
950     int           level;
951     int           target;
952     int/*GLenum*/ glFormat;
953     int/*GLenum*/ glFormatInternal;
954     int/*GLenum*/ glType;
955 } glDescriptor;
956
957 typedef enum _WINED3DDECLMETHOD {
958     WINED3DDECLMETHOD_DEFAULT          = 0,
959     WINED3DDECLMETHOD_PARTIALU         = 1,
960     WINED3DDECLMETHOD_PARTIALV         = 2,
961     WINED3DDECLMETHOD_CROSSUV          = 3,
962     WINED3DDECLMETHOD_UV               = 4,
963     WINED3DDECLMETHOD_LOOKUP           = 5,
964     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
965 } WINED3DDECLMETHOD;
966
967 typedef enum _WINED3DDECLTYPE {
968   WINED3DDECLTYPE_FLOAT1    =  0,
969   WINED3DDECLTYPE_FLOAT2    =  1,
970   WINED3DDECLTYPE_FLOAT3    =  2,
971   WINED3DDECLTYPE_FLOAT4    =  3,
972   WINED3DDECLTYPE_D3DCOLOR  =  4,
973   WINED3DDECLTYPE_UBYTE4    =  5,
974   WINED3DDECLTYPE_SHORT2    =  6,
975   WINED3DDECLTYPE_SHORT4    =  7,
976   /* VS 2.0 */
977   WINED3DDECLTYPE_UBYTE4N   =  8,
978   WINED3DDECLTYPE_SHORT2N   =  9,
979   WINED3DDECLTYPE_SHORT4N   = 10,
980   WINED3DDECLTYPE_USHORT2N  = 11,
981   WINED3DDECLTYPE_USHORT4N  = 12,
982   WINED3DDECLTYPE_UDEC3     = 13,
983   WINED3DDECLTYPE_DEC3N     = 14,
984   WINED3DDECLTYPE_FLOAT16_2 = 15,
985   WINED3DDECLTYPE_FLOAT16_4 = 16,
986   WINED3DDECLTYPE_UNUSED    = 17,
987 } WINED3DDECLTYPE;
988
989 typedef struct WineDirect3DStridedData {
990     BYTE     *lpData;        /* Pointer to start of data               */
991     DWORD     dwStride;      /* Stride between occurances of this data */
992     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
993     int       VBO;           /* Vertex buffer object this data is in   */
994 } WineDirect3DStridedData;
995
996 typedef struct WineDirect3DVertexStridedData {
997     union {
998         struct {
999
1000              /* Do not add or reorder fields here,
1001               * so this can be indexed as an array */
1002              WineDirect3DStridedData  position;
1003              WineDirect3DStridedData  blendWeights;
1004              WineDirect3DStridedData  blendMatrixIndices;
1005              WineDirect3DStridedData  normal;
1006              WineDirect3DStridedData  pSize;
1007              WineDirect3DStridedData  diffuse;
1008              WineDirect3DStridedData  specular;
1009              WineDirect3DStridedData  texCoords[D3DDP_MAXTEXCOORD];
1010              WineDirect3DStridedData  position2; /* tween data */
1011              WineDirect3DStridedData  normal2;   /* tween data */
1012              WineDirect3DStridedData  tangent;
1013              WineDirect3DStridedData  binormal;
1014              WineDirect3DStridedData  tessFactor;
1015              WineDirect3DStridedData  fog;
1016              WineDirect3DStridedData  depth;
1017              WineDirect3DStridedData  sample;
1018
1019              /* Add fields here */
1020              BOOL position_transformed;
1021
1022         } s;
1023         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1024     } u;
1025 } WineDirect3DVertexStridedData;
1026
1027 typedef struct _WINEDDOVERLAYFX
1028 {
1029     DWORD       dwSize;                         /* size of structure */
1030     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1031     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1032     DWORD       dwReserved;
1033     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1034     union
1035     {
1036         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1037         LPDIRECTDRAWSURFACE lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1038     } DUMMYUNIONNAME1;
1039     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1040     union
1041     {
1042         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1043         LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1044     } DUMMYUNIONNAME2;
1045     DDCOLORKEY  dckDestColorkey;                /* DestColorkey override */
1046     DDCOLORKEY  dckSrcColorkey;                 /* DestColorkey override */
1047     DWORD       dwDDFX;                         /* Overlay FX */
1048     DWORD       dwFlags;                        /* flags */
1049 } WINEDDOVERLAYFX;
1050
1051 /**************************** 
1052  *  * Vertex Shaders Declaration
1053  *   */
1054
1055 typedef enum _WINED3DDECLUSAGE {
1056       WINED3DSHADERDECLUSAGE_POSITION     = 0,
1057       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
1058       WINED3DSHADERDECLUSAGE_BLENDINDICES,
1059       WINED3DSHADERDECLUSAGE_NORMAL,
1060       WINED3DSHADERDECLUSAGE_PSIZE ,
1061       WINED3DSHADERDECLUSAGE_TEXCOORD0,
1062       WINED3DSHADERDECLUSAGE_TEXCOORD1,
1063       WINED3DSHADERDECLUSAGE_TEXCOORD2,
1064       WINED3DSHADERDECLUSAGE_TEXCOORD3,
1065       WINED3DSHADERDECLUSAGE_TEXCOORD4,
1066       WINED3DSHADERDECLUSAGE_TEXCOORD5,
1067       WINED3DSHADERDECLUSAGE_TEXCOORD6,
1068       WINED3DSHADERDECLUSAGE_TEXCOORD7,
1069       WINED3DSHADERDECLUSAGE_TANGENT,
1070       WINED3DSHADERDECLUSAGE_BINORMAL,
1071       WINED3DSHADERDECLUSAGE_TESSFACTOR,
1072       WINED3DSHADERDECLUSAGE_POSITIONT,
1073       WINED3DSHADERDECLUSAGE_DIFFUSE,
1074       WINED3DSHADERDECLUSAGE_SPECULAR,
1075       WINED3DSHADERDECLUSAGE_FOG,
1076       WINED3DSHADERDECLUSAGE_DEPTH,
1077       WINED3DSHADERDECLUSAGE_SAMPLE,
1078       WINED3DSHADERDECLUSAGE_POSITION2,
1079       WINED3DSHADERDECLUSAGE_POSITION21,
1080       WINED3DSHADERDECLUSAGE_POSITION22,
1081       WINED3DSHADERDECLUSAGE_POSITION23,
1082       WINED3DSHADERDECLUSAGE_POSITION24,
1083       WINED3DSHADERDECLUSAGE_POSITION25,
1084       WINED3DSHADERDECLUSAGE_POSITION26,
1085       WINED3DSHADERDECLUSAGE_POSITION27,
1086       WINED3DSHADERDECLUSAGE_POSITION28,
1087       WINED3DSHADERDECLUSAGE_NORMAL2,
1088       WINED3DSHADERDECLUSAGE_POSITIONT2,
1089       WINED3DSHADERDECLUSAGE_MAX_USAGE
1090 } WINED3DSHADERDECLUSAGE;
1091
1092 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1093 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1094 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1095 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1096 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1097 #define WINED3DUSAGE_POINTS                           0x00000040L
1098 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1099 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1100 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1101 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1102 #define WINED3DUSAGE_DMAP                             0x00004000L
1103 #define WINED3DUSAGE_MASK                             0x00004FFFL
1104 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1105
1106 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1107 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1108 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1109 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1110 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1111 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1112 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1113 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1114
1115 typedef enum _WINED3DSURFTYPE {
1116     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1117     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1118     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1119     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1120 } WINED3DSURFTYPE;
1121
1122 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1123 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1124 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1125 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1126 #define WINED3DCAPS2_RESERVED                          0x02000000L
1127 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1128 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1129 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1130
1131 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1132 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1133 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1134 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1135 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1136 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1137 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1138 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1139 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1140 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1141 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1142 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1143 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1144 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1145 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1146 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1147 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1148 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1149 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1150 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1151 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1152 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1153 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1154 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1155 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1156 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1157 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1158
1159 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1160 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1161 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1162 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1163 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1164 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1165 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1166 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1167 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1168 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1169 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1170 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1171 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1172 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1173 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1174 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1175 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1176 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1177 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1178 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1179 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1180
1181 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1182 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1183 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1184 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1185 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1186 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1187 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1188 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1189 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1190 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1191 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1192 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1193 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1194 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1195 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1196 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1197 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1198 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1199 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1200
1201 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1202 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1203 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1204 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1205 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1206 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1207 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1208 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1209 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1210 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1211 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1212 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1213 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1214 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1215 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1216 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1217
1218 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1219 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1220 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1221 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1222 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1223 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1224 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1225 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1226 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1227
1228 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1229 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1230 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1231 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1232 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1233 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1234 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1235 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1236 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1237 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1238 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1239 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1240 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1241 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1242 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1243 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1244 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1245 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1246 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1247 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1248 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1249 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1250 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1251 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1252
1253 #define WINED3DLOCK_READONLY           0x0010
1254 #define WINED3DLOCK_NOSYSLOCK          0x0800
1255 #define WINED3DLOCK_NOOVERWRITE        0x1000
1256 #define WINED3DLOCK_DISCARD            0x2000
1257 #define WINED3DLOCK_DONOTWAIT          0x4000
1258 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1259
1260 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1261
1262 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1263 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1264 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1265 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1266 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1267 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1268
1269 #endif