- Add texture support for all the texture types for d3d9->wined3d.
[wine] / dlls / d3d9 / query.c
1 /*
2  * IDirect3DQuery9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  *                     Jason Edmeades
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DQuery9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
33         IDirect3DQuery9Impl_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
43     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
44     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
45     return ++(This->ref);
46 }
47
48 ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
49     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
50     ULONG ref = --This->ref;
51     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
52     if (ref == 0) {
53         HeapFree(GetProcessHeap(), 0, This);
54     }
55     return ref;
56 }
57
58 /* IDirect3DQuery9 Interface follow: */
59 HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
60     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
61     TRACE("(%p) : returning %p\n", This, This->Device);
62     *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
63     IDirect3DDevice9Impl_AddRef(*ppDevice);
64     return D3D_OK;
65 }
66
67 D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
68     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
69     FIXME("(%p) : stub\n", This);
70     return 0;
71 }
72
73 DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
74     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
75     FIXME("(%p) : stub\n", This);
76     return 0;
77 }
78
79 HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
80     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
81     FIXME("(%p) : stub\n", This);
82     return D3D_OK;
83 }
84
85 HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
86     IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
87     FIXME("(%p) : stub\n", This);
88     return D3D_OK;
89 }
90
91
92 IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
93 {
94     IDirect3DQuery9Impl_QueryInterface,
95     IDirect3DQuery9Impl_AddRef,
96     IDirect3DQuery9Impl_Release,
97     IDirect3DQuery9Impl_GetDevice,
98     IDirect3DQuery9Impl_GetType,
99     IDirect3DQuery9Impl_GetDataSize,
100     IDirect3DQuery9Impl_Issue,
101     IDirect3DQuery9Impl_GetData
102 };
103
104
105 /* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
106 HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
107     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
108     FIXME("(%p) : stub\n", This);    
109     return D3D_OK;
110 }