wined3d: Put the APPLE_flush_buffer_range code into the right branch.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69     ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73  * IUnknown Methods
74  *****************************************************************************/
75
76 /*****************************************************************************
77  * IDirectDraw7::QueryInterface
78  *
79  * Queries different interfaces of the DirectDraw object. It can return
80  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82  * method.
83  * The returned interface is AddRef()-ed before it's returned
84  *
85  * Used for version 1, 2, 4 and 7
86  *
87  * Params:
88  *  refiid: Interface ID asked for
89  *  obj: Used to return the interface pointer
90  *
91  * Returns:
92  *  S_OK if an interface was found
93  *  E_NOINTERFACE if the requested interface wasn't found
94  *
95  *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98                                REFIID refiid,
99                                void **obj)
100 {
101     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105     /* Can change surface impl type */
106     EnterCriticalSection(&ddraw_cs);
107
108     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109     *obj = NULL;
110
111     if(!refiid)
112     {
113         LeaveCriticalSection(&ddraw_cs);
114         return DDERR_INVALIDPARAMS;
115     }
116
117     /* Check DirectDraw Interfaces */
118     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120     {
121         *obj = This;
122         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123     }
124     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125     {
126         *obj = &This->IDirectDraw4_vtbl;
127         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128     }
129     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130     {
131         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133         *obj = NULL;
134         LeaveCriticalSection(&ddraw_cs);
135         return E_NOINTERFACE;
136     }
137     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138     {
139         *obj = &This->IDirectDraw2_vtbl;
140         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141     }
142     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143     {
144         *obj = &This->IDirectDraw_vtbl;
145         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146     }
147
148     /* Direct3D
149      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151      * who had this idea and why. The older interfaces can query and IDirect3D version
152      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153      * and messy to implement with the common creation function, so it has been left out here.
154      */
155     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
156               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159     {
160         /* Check the surface implementation */
161         if(This->ImplType == SURFACE_UNKNOWN)
162         {
163             /* Apps may create the IDirect3D Interface before the primary surface.
164              * set the surface implementation */
165             This->ImplType = SURFACE_OPENGL;
166             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167         }
168         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169         {
170             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171             ERR(" (%p) You may want to contact wine-devel for help\n", This);
172             /* Should I assert(0) here??? */
173         }
174         else if(This->ImplType != SURFACE_OPENGL)
175         {
176             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177             /* Do not abort here, only reject 3D Device creation */
178         }
179
180         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
181         {
182             This->d3dversion = 1;
183             *obj = &This->IDirect3D_vtbl;
184             TRACE(" returning Direct3D interface at %p.\n", *obj);
185         }
186         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
187         {
188             This->d3dversion = 2;
189             *obj = &This->IDirect3D2_vtbl;
190             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191         }
192         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
193         {
194             This->d3dversion = 3;
195             *obj = &This->IDirect3D3_vtbl;
196             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197         }
198         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
199         {
200             This->d3dversion = 7;
201             *obj = &This->IDirect3D7_vtbl;
202             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203         }
204     }
205     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206     {
207         *obj = &This->device_parent_vtbl;
208     }
209
210     /* Unknown interface */
211     else
212     {
213         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214         LeaveCriticalSection(&ddraw_cs);
215         return E_NOINTERFACE;
216     }
217
218     IUnknown_AddRef( (IUnknown *) *obj );
219     LeaveCriticalSection(&ddraw_cs);
220     return S_OK;
221 }
222
223 /*****************************************************************************
224  * IDirectDraw7::AddRef
225  *
226  * Increases the interfaces refcount, basically
227  *
228  * DDraw refcounting is a bit tricky. The different DirectDraw interface
229  * versions have individual refcounts, but the IDirect3D interfaces do not.
230  * All interfaces are from one object, that means calling QueryInterface on an
231  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232  * IDirectDrawImpl object.
233  *
234  * That means all AddRef and Release implementations of IDirectDrawX work
235  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236  * except of IDirect3D7 which thunks to IDirectDraw7
237  *
238  * Returns: The new refcount
239  *
240  *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref7);
246
247     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249     if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251     return ref;
252 }
253
254 /*****************************************************************************
255  * IDirectDrawImpl_Destroy
256  *
257  * Destroys a ddraw object if all refcounts are 0. This is to share code
258  * between the IDirectDrawX::Release functions
259  *
260  * Params:
261  *  This: DirectDraw object to destroy
262  *
263  *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267     /* Clear the cooplevel to restore window and display mode */
268     IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
269
270     /* Destroy the device window if we created one */
271     if(This->devicewindow != 0)
272     {
273         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274         DestroyWindow(This->devicewindow);
275         This->devicewindow = 0;
276     }
277
278     /* Unregister the window class */
279     UnregisterClassA(This->classname, 0);
280
281     EnterCriticalSection(&ddraw_cs);
282     list_remove(&This->ddraw_list_entry);
283     LeaveCriticalSection(&ddraw_cs);
284
285     /* Release the attached WineD3D stuff */
286     IWineD3DDevice_Release(This->wineD3DDevice);
287     IWineD3D_Release(This->wineD3D);
288
289     /* Now free the object */
290     HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294  * IDirectDraw7::Release
295  *
296  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297  *
298  * Returns: The new refcount
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref7);
305
306     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308     if(ref == 0)
309     {
310         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312     }
313
314     return ref;
315 }
316
317 /*****************************************************************************
318  * IDirectDraw methods
319  *****************************************************************************/
320
321 /*****************************************************************************
322  * IDirectDraw7::SetCooperativeLevel
323  *
324  * Sets the cooperative level for the DirectDraw object, and the window
325  * assigned to it. The cooperative level determines the general behavior
326  * of the DirectDraw application
327  *
328  * Warning: This is quite tricky, as it's not really documented which
329  * cooperative levels can be combined with each other. If a game fails
330  * after this function, try to check the cooperative levels passed on
331  * Windows, and if it returns something different.
332  *
333  * If you think that this function caused the failure because it writes a
334  * fixme, be sure to run again with a +ddraw trace.
335  *
336  * What is known about cooperative levels (See the ddraw modes test):
337  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340  * DDSCL_FULLSCREEN can be activated
341  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342  *
343  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344  *                DDSCL_SETFOCUSWINDOW (partially),
345  *                DDSCL_MULTITHREADED (work in progress)
346  *
347  * Unhandled flags, which should be implemented
348  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349  *  expect any difference to a normal window for wine)
350  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351  *  rendering (Possible test case: Half-life)
352  *
353  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354  *
355  * These don't seem very important for wine:
356  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357  *
358  * Returns:
359  *  DD_OK if the cooperative level was set successfully
360  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362  *   (Probably others too, have to investigate)
363  *
364  *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367                                     HWND hwnd,
368                                     DWORD cooplevel)
369 {
370     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371     HWND window;
372
373     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374     DDRAW_dump_cooperativelevel(cooplevel);
375
376     EnterCriticalSection(&ddraw_cs);
377
378     /* Get the old window */
379     window = This->dest_window;
380
381     /* Tests suggest that we need one of them: */
382     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383                       DDSCL_NORMAL         |
384                       DDSCL_EXCLUSIVE      )))
385     {
386         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387         LeaveCriticalSection(&ddraw_cs);
388         return DDERR_INVALIDPARAMS;
389     }
390
391     /* Handle those levels first which set various hwnds */
392     if(cooplevel & DDSCL_SETFOCUSWINDOW)
393     {
394         /* This isn't compatible with a lot of flags */
395         if(cooplevel & ( DDSCL_MULTITHREADED   |
396                          DDSCL_FPUSETUP        |
397                          DDSCL_FPUPRESERVE     |
398                          DDSCL_ALLOWREBOOT     |
399                          DDSCL_ALLOWMODEX      |
400                          DDSCL_SETDEVICEWINDOW |
401                          DDSCL_NORMAL          |
402                          DDSCL_EXCLUSIVE       |
403                          DDSCL_FULLSCREEN      ) )
404         {
405             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406             LeaveCriticalSection(&ddraw_cs);
407             return DDERR_INVALIDPARAMS;
408         }
409         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410         {
411             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412             LeaveCriticalSection(&ddraw_cs);
413             return DDERR_HWNDALREADYSET;
414         }
415
416         This->focuswindow = hwnd;
417         /* Won't use the hwnd param for anything else */
418         hwnd = NULL;
419
420         /* Use the focus window for drawing too */
421         This->dest_window = This->focuswindow;
422
423         /* Destroy the device window, if we have one */
424         if(This->devicewindow)
425         {
426             DestroyWindow(This->devicewindow);
427             This->devicewindow = NULL;
428         }
429     }
430     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431     if(cooplevel & DDSCL_NORMAL)
432     {
433         /* Can't coexist with fullscreen or exclusive */
434         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435         {
436             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437             LeaveCriticalSection(&ddraw_cs);
438             return DDERR_INVALIDPARAMS;
439         }
440
441         /* Switching from fullscreen? */
442         if(This->cooperative_level & DDSCL_FULLSCREEN)
443         {
444             /* Restore the display mode */
445             IDirectDraw7_RestoreDisplayMode(iface);
446
447             This->cooperative_level &= ~DDSCL_FULLSCREEN;
448             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
450         }
451
452         /* Don't override focus windows or private device windows */
453         if( hwnd &&
454             !(This->focuswindow) &&
455             !(This->devicewindow) &&
456             (hwnd != window) )
457         {
458             This->dest_window = hwnd;
459         }
460     }
461     else if(cooplevel & DDSCL_FULLSCREEN)
462     {
463         /* Needs DDSCL_EXCLUSIVE */
464         if(!(cooplevel & DDSCL_EXCLUSIVE) )
465         {
466             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467             LeaveCriticalSection(&ddraw_cs);
468             return DDERR_INVALIDPARAMS;
469         }
470         /* Need a HWND
471         if(hwnd == 0)
472         {
473             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474             return DDERR_INVALIDPARAMS;
475         }
476         */
477
478         This->cooperative_level &= ~DDSCL_NORMAL;
479
480         /* Don't override focus windows or private device windows */
481         if( hwnd &&
482             !(This->focuswindow) &&
483             !(This->devicewindow) &&
484             (hwnd != window) )
485         {
486             This->dest_window = hwnd;
487         }
488     }
489     else if(cooplevel & DDSCL_EXCLUSIVE)
490     {
491         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492         LeaveCriticalSection(&ddraw_cs);
493         return DDERR_INVALIDPARAMS;
494     }
495
496     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497     {
498         /* Don't create a device window if a focus window is set */
499         if( !(This->focuswindow) )
500         {
501             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502                                                 WS_POPUP, 0, 0,
503                                                 GetSystemMetrics(SM_CXSCREEN),
504                                                 GetSystemMetrics(SM_CYSCREEN),
505                                                 NULL, NULL, GetModuleHandleA(0), NULL);
506
507             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
508             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509
510             This->devicewindow = devicewindow;
511             This->dest_window = devicewindow;
512         }
513     }
514
515     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516     {
517         /* Enable thread safety in wined3d */
518         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
519     }
520
521     /* Unhandled flags */
522     if(cooplevel & DDSCL_ALLOWREBOOT)
523         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524     if(cooplevel & DDSCL_ALLOWMODEX)
525         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526     if(cooplevel & DDSCL_FPUSETUP)
527         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528
529     /* Store the cooperative_level */
530     This->cooperative_level |= cooplevel;
531     TRACE("SetCooperativeLevel retuning DD_OK\n");
532     LeaveCriticalSection(&ddraw_cs);
533     return DD_OK;
534 }
535
536 /*****************************************************************************
537  *
538  * Helper function for SetDisplayMode and RestoreDisplayMode
539  *
540  * Implements DirectDraw's SetDisplayMode, but ignores the value of
541  * ForceRefreshRate, since it is already handled by
542  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
543  * without worrying that ForceRefreshRate will override the refresh rate.  For
544  * argument and return value documentation, see
545  * IDirectDrawImpl_SetDisplayMode.
546  *
547  *****************************************************************************/
548 static HRESULT
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
550                                          DWORD Width,
551                                          DWORD Height,
552                                          DWORD BPP,
553                                          DWORD RefreshRate,
554                                          DWORD Flags)
555 {
556     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557     WINED3DDISPLAYMODE Mode;
558     HRESULT hr;
559     TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560
561     EnterCriticalSection(&ddraw_cs);
562     if( !Width || !Height )
563     {
564         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566         LeaveCriticalSection(&ddraw_cs);
567         return DD_OK;
568     }
569
570     /* Check the exclusive mode
571     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572         return DDERR_NOEXCLUSIVEMODE;
573      * This is WRONG. Don't know if the SDK is completely
574      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575      * is returned, but Half-Life 1.1.1.1 (Steam version)
576      * depends on this
577      */
578
579     Mode.Width = Width;
580     Mode.Height = Height;
581     Mode.RefreshRate = RefreshRate;
582     switch(BPP)
583     {
584         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
585         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
586         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
587         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
588         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
589     }
590
591     /* TODO: The possible return values from msdn suggest that
592      * the screen mode can't be changed if a surface is locked
593      * or some drawing is in progress
594      */
595
596     /* TODO: Lose the primary surface */
597     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598                                        0, /* First swapchain */
599                                        &Mode);
600     LeaveCriticalSection(&ddraw_cs);
601     switch(hr)
602     {
603         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
604         default:                            return hr;
605     }
606 }
607
608 /*****************************************************************************
609  * IDirectDraw7::SetDisplayMode
610  *
611  * Sets the display screen resolution, color depth and refresh frequency
612  * when in fullscreen mode (in theory).
613  * Possible return values listed in the SDK suggest that this method fails
614  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616  * It seems to be valid to pass 0 for With and Height, this has to be tested
617  * It could mean that the current video mode should be left as-is. (But why
618  * call it then?)
619  *
620  * Params:
621  *  Height, Width: Screen dimension
622  *  BPP: Color depth in Bits per pixel
623  *  Refreshrate: Screen refresh rate
624  *  Flags: Other stuff
625  *
626  * Returns
627  *  DD_OK on success
628  *
629  *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
632                                DWORD Width,
633                                DWORD Height,
634                                DWORD BPP,
635                                DWORD RefreshRate,
636                                DWORD Flags)
637 {
638     if (force_refresh_rate != 0)
639     {
640         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641         RefreshRate = force_refresh_rate;
642     }
643
644     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
645                                                     RefreshRate, Flags);
646 }
647
648 /*****************************************************************************
649  * IDirectDraw7::RestoreDisplayMode
650  *
651  * Restores the display mode to what it was at creation time. Basically.
652  *
653  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656  *  -> DD_1 is released. The screen should be left at 1024x768x32.
657  *  -> DD_2 is released. The screen should be set to 1400x1050x32
658  * This case is unhandled right now, but Empire Earth does it this way.
659  * (But perhaps there is something in SetCooperativeLevel to prevent this)
660  *
661  * The msdn says that this method resets the display mode to what it was before
662  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
663  *
664  * Returns
665  *  DD_OK on success
666  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667  *
668  *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 {
672     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673     TRACE("(%p)\n", This);
674
675     return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676             This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
677 }
678
679 /*****************************************************************************
680  * IDirectDraw7::GetCaps
681  *
682  * Returns the drives capabilities
683  *
684  * Used for version 1, 2, 4 and 7
685  *
686  * Params:
687  *  DriverCaps: Structure to write the Hardware accelerated caps to
688  *  HelCaps: Structure to write the emulation caps to
689  *
690  * Returns
691  *  This implementation returns DD_OK only
692  *
693  *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
696                         DDCAPS *DriverCaps,
697                         DDCAPS *HELCaps)
698 {
699     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
700     DDCAPS caps;
701     WINED3DCAPS winecaps;
702     HRESULT hr;
703     DDSCAPS2 ddscaps = {0, 0, 0, 0};
704     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705
706     /* One structure must be != NULL */
707     if( (!DriverCaps) && (!HELCaps) )
708     {
709         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710         return DDERR_INVALIDPARAMS;
711     }
712
713     memset(&caps, 0, sizeof(caps));
714     memset(&winecaps, 0, sizeof(winecaps));
715     caps.dwSize = sizeof(caps);
716     EnterCriticalSection(&ddraw_cs);
717     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
718     if(FAILED(hr)) {
719         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720         LeaveCriticalSection(&ddraw_cs);
721         return hr;
722     }
723
724     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725     LeaveCriticalSection(&ddraw_cs);
726     if(FAILED(hr)) {
727         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728         return hr;
729     }
730
731     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
746
747     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
748      * not to use it
749      */
750     if(DefaultSurfaceType == SURFACE_GDI) {
751         caps.dwCaps &= ~DDCAPS_3D;
752         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
753     }
754     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
757     }
758
759     if(DriverCaps)
760     {
761         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
762         if (TRACE_ON(ddraw))
763         {
764             TRACE("Driver Caps :\n");
765             DDRAW_dump_DDCAPS(DriverCaps);
766         }
767
768     }
769     if(HELCaps)
770     {
771         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
772         if (TRACE_ON(ddraw))
773         {
774             TRACE("HEL Caps :\n");
775             DDRAW_dump_DDCAPS(HELCaps);
776         }
777     }
778
779     return DD_OK;
780 }
781
782 /*****************************************************************************
783  * IDirectDraw7::Compact
784  *
785  * No idea what it does, MSDN says it's not implemented.
786  *
787  * Returns
788  *  DD_OK, but this is unchecked
789  *
790  *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
793 {
794     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795     TRACE("(%p)\n", This);
796
797     return DD_OK;
798 }
799
800 /*****************************************************************************
801  * IDirectDraw7::GetDisplayMode
802  *
803  * Returns information about the current display mode
804  *
805  * Exists in Version 1, 2, 4 and 7
806  *
807  * Params:
808  *  DDSD: Address of a surface description structure to write the info to
809  *
810  * Returns
811  *  DD_OK
812  *
813  *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816                                DDSURFACEDESC2 *DDSD)
817 {
818     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
819     HRESULT hr;
820     WINED3DDISPLAYMODE Mode;
821     DWORD Size;
822     TRACE("(%p)->(%p): Relay\n", This, DDSD);
823
824     EnterCriticalSection(&ddraw_cs);
825     /* This seems sane */
826     if (!DDSD)
827     {
828         LeaveCriticalSection(&ddraw_cs);
829         return DDERR_INVALIDPARAMS;
830     }
831
832     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833      * so one method can be used for all versions (Hopefully)
834      */
835     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
836                                       0 /* swapchain 0 */,
837                                       &Mode);
838     if( hr != D3D_OK )
839     {
840         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841         LeaveCriticalSection(&ddraw_cs);
842         return hr;
843     }
844
845     Size = DDSD->dwSize;
846     memset(DDSD, 0, Size);
847
848     DDSD->dwSize = Size;
849     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850     DDSD->dwWidth = Mode.Width;
851     DDSD->dwHeight = Mode.Height;
852     DDSD->u2.dwRefreshRate = 60;
853     DDSD->ddsCaps.dwCaps = 0;
854     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
857
858     if(TRACE_ON(ddraw))
859     {
860         TRACE("Returning surface desc :\n");
861         DDRAW_dump_surface_desc(DDSD);
862     }
863
864     LeaveCriticalSection(&ddraw_cs);
865     return DD_OK;
866 }
867
868 /*****************************************************************************
869  * IDirectDraw7::GetFourCCCodes
870  *
871  * Returns an array of supported FourCC codes.
872  *
873  * Exists in Version 1, 2, 4 and 7
874  *
875  * Params:
876  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877  *            of enumerated codes
878  *  Codes: Pointer to an array of DWORDs where the supported codes are written
879  *         to
880  *
881  * Returns
882  *  Always returns DD_OK, as it's a stub for now
883  *
884  *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887                                DWORD *NumCodes, DWORD *Codes)
888 {
889     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890     WINED3DFORMAT formats[] = {
891         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
894     };
895     DWORD count = 0, i, outsize;
896     HRESULT hr;
897     WINED3DDISPLAYMODE d3ddm;
898     WINED3DSURFTYPE type = This->ImplType;
899     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
900
901     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
902                                   0 /* swapchain 0 */,
903                                   &d3ddm);
904
905     outsize = NumCodes && Codes ? *NumCodes : 0;
906
907     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
908
909     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911                                         WINED3DADAPTER_DEFAULT,
912                                         WINED3DDEVTYPE_HAL,
913                                         d3ddm.Format /* AdapterFormat */,
914                                         0 /* usage */,
915                                         WINED3DRTYPE_SURFACE,
916                                         formats[i],
917                                         type);
918         if(SUCCEEDED(hr)) {
919             if(count < outsize) {
920                 Codes[count] = formats[i];
921             }
922             count++;
923         }
924     }
925     if(NumCodes) {
926         TRACE("Returning %u FourCC codes\n", count);
927         *NumCodes = count;
928     }
929
930     return DD_OK;
931 }
932
933 /*****************************************************************************
934  * IDirectDraw7::GetMonitorFrequency
935  *
936  * Returns the monitor's frequency
937  *
938  * Exists in Version 1, 2, 4 and 7
939  *
940  * Params:
941  *  Freq: Pointer to a DWORD to write the frequency to
942  *
943  * Returns
944  *  Always returns DD_OK
945  *
946  *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
949                                     DWORD *Freq)
950 {
951     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952     TRACE("(%p)->(%p)\n", This, Freq);
953
954     /* Ideally this should be in WineD3D, as it concerns the screen setup,
955      * but for now this should make the games happy
956      */
957     *Freq = 60;
958     return DD_OK;
959 }
960
961 /*****************************************************************************
962  * IDirectDraw7::GetVerticalBlankStatus
963  *
964  * Returns the Vertical blank status of the monitor. This should be in WineD3D
965  * too basically, but as it's a semi stub, I didn't create a function there
966  *
967  * Params:
968  *  status: Pointer to a BOOL to be filled with the vertical blank status
969  *
970  * Returns
971  *  DD_OK on success
972  *  DDERR_INVALIDPARAMS if status is NULL
973  *
974  *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
977                                        BOOL *status)
978 {
979     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980     TRACE("(%p)->(%p)\n", This, status);
981
982     /* This looks sane, the MSDN suggests it too */
983     EnterCriticalSection(&ddraw_cs);
984     if(!status)
985     {
986         LeaveCriticalSection(&ddraw_cs);
987         return DDERR_INVALIDPARAMS;
988     }
989
990     *status = This->fake_vblank;
991     This->fake_vblank = !This->fake_vblank;
992     LeaveCriticalSection(&ddraw_cs);
993     return DD_OK;
994 }
995
996 /*****************************************************************************
997  * IDirectDraw7::GetAvailableVidMem
998  *
999  * Returns the total and free video memory
1000  *
1001  * Params:
1002  *  Caps: Specifies the memory type asked for
1003  *  total: Pointer to a DWORD to be filled with the total memory
1004  *  free: Pointer to a DWORD to be filled with the free memory
1005  *
1006  * Returns
1007  *  DD_OK on success
1008  *  DDERR_INVALIDPARAMS of free and total are NULL
1009  *
1010  *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1013 {
1014     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1016
1017     if(TRACE_ON(ddraw))
1018     {
1019         TRACE("(%p) Asked for memory with description: ", This);
1020         DDRAW_dump_DDSCAPS2(Caps);
1021     }
1022     EnterCriticalSection(&ddraw_cs);
1023
1024     /* Todo: System memory vs local video memory vs non-local video memory
1025      * The MSDN also mentions differences between texture memory and other
1026      * resources, but that's not important
1027      */
1028
1029     if( (!total) && (!free) )
1030     {
1031         LeaveCriticalSection(&ddraw_cs);
1032         return DDERR_INVALIDPARAMS;
1033     }
1034
1035     if(total) *total = This->total_vidmem;
1036     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1037
1038     LeaveCriticalSection(&ddraw_cs);
1039     return DD_OK;
1040 }
1041
1042 /*****************************************************************************
1043  * IDirectDraw7::Initialize
1044  *
1045  * Initializes a DirectDraw interface.
1046  *
1047  * Params:
1048  *  GUID: Interface identifier. Well, don't know what this is really good
1049  *   for
1050  *
1051  * Returns
1052  *  Returns DD_OK on the first call,
1053  *  DDERR_ALREADYINITIALIZED on repeated calls
1054  *
1055  *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1058                            GUID *Guid)
1059 {
1060     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1062
1063     if(This->initialized)
1064     {
1065         return DDERR_ALREADYINITIALIZED;
1066     }
1067     else
1068     {
1069         return DD_OK;
1070     }
1071 }
1072
1073 /*****************************************************************************
1074  * IDirectDraw7::FlipToGDISurface
1075  *
1076  * "Makes the surface that the GDI writes to the primary surface"
1077  * Looks like some windows specific thing we don't have to care about.
1078  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079  * show error boxes ;)
1080  * Well, just return DD_OK.
1081  *
1082  * Returns:
1083  *  Always returns DD_OK
1084  *
1085  *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1088 {
1089     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090     TRACE("(%p)\n", This);
1091
1092     return DD_OK;
1093 }
1094
1095 /*****************************************************************************
1096  * IDirectDraw7::WaitForVerticalBlank
1097  *
1098  * This method allows applications to get in sync with the vertical blank
1099  * interval.
1100  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101  * redraw the screen, most likely because of this stub
1102  *
1103  * Parameters:
1104  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105  *         or DDWAITVB_BLOCKEND
1106  *  h: Not used, according to MSDN
1107  *
1108  * Returns:
1109  *  Always returns DD_OK
1110  *
1111  *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1114                                      DWORD Flags,
1115                                      HANDLE h)
1116 {
1117     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118     static BOOL hide = FALSE;
1119
1120     /* This function is called often, so print the fixme only once */
1121     if(!hide)
1122     {
1123         FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1124         hide = TRUE;
1125     }
1126
1127     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129         return DDERR_UNSUPPORTED; /* unchecked */
1130
1131     return DD_OK;
1132 }
1133
1134 /*****************************************************************************
1135  * IDirectDraw7::GetScanLine
1136  *
1137  * Returns the scan line that is being drawn on the monitor
1138  *
1139  * Parameters:
1140  *  Scanline: Address to write the scan line value to
1141  *
1142  * Returns:
1143  *  Always returns DD_OK
1144  *
1145  *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1147 {
1148     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149     static BOOL hide = FALSE;
1150     WINED3DDISPLAYMODE Mode;
1151
1152     /* This function is called often, so print the fixme only once */
1153     EnterCriticalSection(&ddraw_cs);
1154     if(!hide)
1155     {
1156         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1157         hide = TRUE;
1158     }
1159
1160     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1161                                   0,
1162                                   &Mode);
1163
1164     /* Fake the line sweeping of the monitor */
1165     /* FIXME: We should synchronize with a source to keep the refresh rate */
1166     *Scanline = This->cur_scanline++;
1167     /* Assume 20 scan lines in the vertical blank */
1168     if (This->cur_scanline >= Mode.Height + 20)
1169         This->cur_scanline = 0;
1170
1171     LeaveCriticalSection(&ddraw_cs);
1172     return DD_OK;
1173 }
1174
1175 /*****************************************************************************
1176  * IDirectDraw7::TestCooperativeLevel
1177  *
1178  * Informs the application about the state of the video adapter, depending
1179  * on the cooperative level
1180  *
1181  * Returns:
1182  *  DD_OK if the device is in a sane state
1183  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184  *  if the state is not correct(See below)
1185  *
1186  *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1189 {
1190     TRACE("iface %p.\n", iface);
1191
1192     return DD_OK;
1193 }
1194
1195 /*****************************************************************************
1196  * IDirectDraw7::GetGDISurface
1197  *
1198  * Returns the surface that GDI is treating as the primary surface.
1199  * For Wine this is the front buffer
1200  *
1201  * Params:
1202  *  GDISurface: Address to write the surface pointer to
1203  *
1204  * Returns:
1205  *  DD_OK if the surface was found
1206  *  DDERR_NOTFOUND if the GDI surface wasn't found
1207  *
1208  *****************************************************************************/
1209 static HRESULT WINAPI
1210 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1211                               IDirectDrawSurface7 **GDISurface)
1212 {
1213     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1214     IWineD3DSurface *Surf;
1215     IDirectDrawSurface7 *ddsurf;
1216     HRESULT hr;
1217     DDSCAPS2 ddsCaps;
1218     TRACE("(%p)->(%p)\n", This, GDISurface);
1219
1220     /* Get the back buffer from the wineD3DDevice and search its
1221      * attached surfaces for the front buffer
1222      */
1223     EnterCriticalSection(&ddraw_cs);
1224     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1225                                       0, /* SwapChain */
1226                                       0, /* first back buffer*/
1227                                       WINED3DBACKBUFFER_TYPE_MONO,
1228                                       &Surf);
1229
1230     if( (hr != D3D_OK) ||
1231         (!Surf) )
1232     {
1233         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1234         LeaveCriticalSection(&ddraw_cs);
1235         return DDERR_NOTFOUND;
1236     }
1237
1238     /* GetBackBuffer AddRef()ed the surface, release it */
1239     IWineD3DSurface_Release(Surf);
1240
1241     IWineD3DSurface_GetParent(Surf,
1242                               (IUnknown **) &ddsurf);
1243     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1244
1245     /* Find the front buffer */
1246     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1247     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1248                                                 &ddsCaps,
1249                                                 GDISurface);
1250     if(hr != DD_OK)
1251     {
1252         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1253     }
1254
1255     /* The AddRef is OK this time */
1256     LeaveCriticalSection(&ddraw_cs);
1257     return hr;
1258 }
1259
1260 /*****************************************************************************
1261  * IDirectDraw7::EnumDisplayModes
1262  *
1263  * Enumerates the supported Display modes. The modes can be filtered with
1264  * the DDSD parameter.
1265  *
1266  * Params:
1267  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1268  *  DDSD: Surface description to filter the modes
1269  *  Context: Pointer passed back to the callback function
1270  *  cb: Application-provided callback function
1271  *
1272  * Returns:
1273  *  DD_OK on success
1274  *  DDERR_INVALIDPARAMS if the callback wasn't set
1275  *
1276  *****************************************************************************/
1277 static HRESULT WINAPI
1278 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1279                                  DWORD Flags,
1280                                  DDSURFACEDESC2 *DDSD,
1281                                  void *Context,
1282                                  LPDDENUMMODESCALLBACK2 cb)
1283 {
1284     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1285     unsigned int modenum, fmt;
1286     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1287     WINED3DDISPLAYMODE mode;
1288     DDSURFACEDESC2 callback_sd;
1289     WINED3DDISPLAYMODE *enum_modes = NULL;
1290     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1291
1292     WINED3DFORMAT checkFormatList[] =
1293     {
1294         WINED3DFMT_B8G8R8X8_UNORM,
1295         WINED3DFMT_B5G6R5_UNORM,
1296         WINED3DFMT_P8_UINT,
1297     };
1298
1299     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1300
1301     EnterCriticalSection(&ddraw_cs);
1302     /* This looks sane */
1303     if(!cb)
1304     {
1305         LeaveCriticalSection(&ddraw_cs);
1306         return DDERR_INVALIDPARAMS;
1307     }
1308
1309     if(DDSD)
1310     {
1311         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1312             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1313     }
1314
1315     if(!(Flags & DDEDM_REFRESHRATES))
1316     {
1317         enum_mode_array_size = 16;
1318         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1319         if (!enum_modes)
1320         {
1321             ERR("Out of memory\n");
1322             LeaveCriticalSection(&ddraw_cs);
1323             return DDERR_OUTOFMEMORY;
1324         }
1325     }
1326
1327     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1328     {
1329         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1330         {
1331             continue;
1332         }
1333
1334         modenum = 0;
1335         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1336                                         WINED3DADAPTER_DEFAULT,
1337                                         checkFormatList[fmt],
1338                                         modenum++,
1339                                         &mode) == WINED3D_OK)
1340         {
1341             if(DDSD)
1342             {
1343                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1344                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1345             }
1346
1347             if(!(Flags & DDEDM_REFRESHRATES))
1348             {
1349                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1350                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1351                  * to be reduced to a single unique result in such case.
1352                  */
1353                 BOOL found = FALSE;
1354                 unsigned i;
1355
1356                 for (i = 0; i < enum_mode_count; i++)
1357                 {
1358                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1359                        enum_modes[i].Format == mode.Format)
1360                     {
1361                         found = TRUE;
1362                         break;
1363                     }
1364                 }
1365
1366                 if(found) continue;
1367             }
1368
1369             memset(&callback_sd, 0, sizeof(callback_sd));
1370             callback_sd.dwSize = sizeof(callback_sd);
1371             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1372
1373             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1374             if(Flags & DDEDM_REFRESHRATES)
1375             {
1376                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1377                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1378             }
1379
1380             callback_sd.dwWidth = mode.Width;
1381             callback_sd.dwHeight = mode.Height;
1382
1383             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1384
1385             /* Calc pitch and DWORD align like MSDN says */
1386             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1387             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1388
1389             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1390               callback_sd.u2.dwRefreshRate);
1391
1392             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1393             {
1394                 TRACE("Application asked to terminate the enumeration\n");
1395                 HeapFree(GetProcessHeap(), 0, enum_modes);
1396                 LeaveCriticalSection(&ddraw_cs);
1397                 return DD_OK;
1398             }
1399
1400             if(!(Flags & DDEDM_REFRESHRATES))
1401             {
1402                 if (enum_mode_count == enum_mode_array_size)
1403                 {
1404                     WINED3DDISPLAYMODE *new_enum_modes;
1405
1406                     enum_mode_array_size *= 2;
1407                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1408
1409                     if (!new_enum_modes)
1410                     {
1411                         ERR("Out of memory\n");
1412                         HeapFree(GetProcessHeap(), 0, enum_modes);
1413                         LeaveCriticalSection(&ddraw_cs);
1414                         return DDERR_OUTOFMEMORY;
1415                     }
1416
1417                     enum_modes = new_enum_modes;
1418                 }
1419
1420                 enum_modes[enum_mode_count++] = mode;
1421             }
1422         }
1423     }
1424
1425     TRACE("End of enumeration\n");
1426     HeapFree(GetProcessHeap(), 0, enum_modes);
1427     LeaveCriticalSection(&ddraw_cs);
1428     return DD_OK;
1429 }
1430
1431 /*****************************************************************************
1432  * IDirectDraw7::EvaluateMode
1433  *
1434  * Used with IDirectDraw7::StartModeTest to test video modes.
1435  * EvaluateMode is used to pass or fail a mode, and continue with the next
1436  * mode
1437  *
1438  * Params:
1439  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1440  *  Timeout: Returns the amount of seconds left before the mode would have
1441  *           been failed automatically
1442  *
1443  * Returns:
1444  *  This implementation always DD_OK, because it's a stub
1445  *
1446  *****************************************************************************/
1447 static HRESULT WINAPI
1448 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1449                              DWORD Flags,
1450                              DWORD *Timeout)
1451 {
1452     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1453     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1454
1455     /* When implementing this, implement it in WineD3D */
1456
1457     return DD_OK;
1458 }
1459
1460 /*****************************************************************************
1461  * IDirectDraw7::GetDeviceIdentifier
1462  *
1463  * Returns the device identifier, which gives information about the driver
1464  * Our device identifier is defined at the beginning of this file.
1465  *
1466  * Params:
1467  *  DDDI: Address for the returned structure
1468  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1469  *
1470  * Returns:
1471  *  On success it returns DD_OK
1472  *  DDERR_INVALIDPARAMS if DDDI is NULL
1473  *
1474  *****************************************************************************/
1475 static HRESULT WINAPI
1476 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1477                                     DDDEVICEIDENTIFIER2 *DDDI,
1478                                     DWORD Flags)
1479 {
1480     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1481     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1482
1483     if(!DDDI)
1484         return DDERR_INVALIDPARAMS;
1485
1486     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1487      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1488      * to any modern hardware, nor is it interesting for Wine, so ignore it.
1489      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1490      * bytes too long. So only copy the relevant part of the structure
1491      */
1492
1493     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1494     return DD_OK;
1495 }
1496
1497 /*****************************************************************************
1498  * IDirectDraw7::GetSurfaceFromDC
1499  *
1500  * Returns the Surface for a GDI device context handle.
1501  * Is this related to IDirectDrawSurface::GetDC ???
1502  *
1503  * Params:
1504  *  hdc: hdc to return the surface for
1505  *  Surface: Address to write the surface pointer to
1506  *
1507  * Returns:
1508  *  Always returns DD_OK because it's a stub
1509  *
1510  *****************************************************************************/
1511 static HRESULT WINAPI
1512 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1513                                  HDC hdc,
1514                                  IDirectDrawSurface7 **Surface)
1515 {
1516     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1517     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1518
1519     /* Implementation idea if needed: Loop through all surfaces and compare
1520      * their hdc with hdc. Implement it in WineD3D! */
1521     return DDERR_NOTFOUND;
1522 }
1523
1524 /*****************************************************************************
1525  * IDirectDraw7::RestoreAllSurfaces
1526  *
1527  * Calls the restore method of all surfaces
1528  *
1529  * Params:
1530  *
1531  * Returns:
1532  *  Always returns DD_OK because it's a stub
1533  *
1534  *****************************************************************************/
1535 static HRESULT WINAPI
1536 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1537 {
1538     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539     FIXME("(%p): Stub\n", This);
1540
1541     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1542      * get their parent and call their restore method. Do not implement
1543      * it in WineD3D, as restoring a surface means re-creating the
1544      * WineD3DDSurface
1545      */
1546     return DD_OK;
1547 }
1548
1549 /*****************************************************************************
1550  * IDirectDraw7::StartModeTest
1551  *
1552  * Tests the specified video modes to update the system registry with
1553  * refresh rate information. StartModeTest starts the mode test,
1554  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1555  * isn't called within 15 seconds, the mode is failed automatically
1556  *
1557  * As refresh rates are handled by the X server, I don't think this
1558  * Method is important
1559  *
1560  * Params:
1561  *  Modes: An array of mode specifications
1562  *  NumModes: The number of modes in Modes
1563  *  Flags: Some flags...
1564  *
1565  * Returns:
1566  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1567  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1568  *  otherwise DD_OK
1569  *
1570  *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1573                               SIZE *Modes,
1574                               DWORD NumModes,
1575                               DWORD Flags)
1576 {
1577     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1578     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1579
1580     /* This looks sane */
1581     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1582
1583     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1584      * As it is not, DDERR_TESTFINISHED is returned
1585      * (hopefully that's correct
1586      *
1587     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1588      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1589      */
1590
1591     return DD_OK;
1592 }
1593
1594 /*****************************************************************************
1595  * IDirectDrawImpl_RecreateSurfacesCallback
1596  *
1597  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1598  * It re-recreates the WineD3DSurface. It's pretty straightforward
1599  *
1600  *****************************************************************************/
1601 HRESULT WINAPI
1602 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1603                                          DDSURFACEDESC2 *desc,
1604                                          void *Context)
1605 {
1606     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1607     IDirectDrawImpl *This = surfImpl->ddraw;
1608     IUnknown *Parent;
1609     IWineD3DSurface *wineD3DSurface;
1610     IWineD3DSwapChain *swapchain;
1611     HRESULT hr;
1612     IWineD3DClipper *clipper = NULL;
1613
1614     WINED3DSURFACE_DESC     Desc;
1615     WINED3DFORMAT           Format;
1616     DWORD                   Usage;
1617     WINED3DPOOL             Pool;
1618
1619     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1620     DWORD                   MultiSampleQuality;
1621     UINT                    Width;
1622     UINT                    Height;
1623
1624     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1625
1626     /* For the enumeration */
1627     IDirectDrawSurface7_Release(surf);
1628
1629     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1630
1631     /* Get the objects */
1632     swapchain = surfImpl->wineD3DSwapChain;
1633     surfImpl->wineD3DSwapChain = NULL;
1634     wineD3DSurface = surfImpl->WineD3DSurface;
1635
1636     /* get the clipper */
1637     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1638
1639     /* Get the surface properties */
1640     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1641     if(hr != D3D_OK) return hr;
1642
1643     Format = Desc.format;
1644     Usage = Desc.usage;
1645     Pool = Desc.pool;
1646     MultiSampleType = Desc.multisample_type;
1647     MultiSampleQuality = Desc.multisample_quality;
1648     Width = Desc.width;
1649     Height = Desc.height;
1650
1651     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1652
1653     /* Create the new surface */
1654     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1655             TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1656             MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1657     IUnknown_Release(Parent);
1658     if (FAILED(hr))
1659     {
1660         surfImpl->WineD3DSurface = wineD3DSurface;
1661         return hr;
1662     }
1663
1664     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1665
1666     /* TODO: Copy the surface content, except for render targets */
1667
1668     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1669      * the swapchain
1670      */
1671     if(swapchain) {
1672         /* The backbuffers have the swapchain set as well, but the primary
1673          * owns it and destroys it
1674          */
1675         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1676             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1677         }
1678         surfImpl->isRenderTarget = FALSE;
1679     } else {
1680         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1681             TRACE("Surface released successful, next surface\n");
1682         else
1683             ERR("Something's still holding the old WineD3DSurface\n");
1684     }
1685
1686     surfImpl->ImplType = This->ImplType;
1687
1688     if(clipper)
1689     {
1690         IWineD3DClipper_Release(clipper);
1691     }
1692     return DDENUMRET_OK;
1693 }
1694
1695 /*****************************************************************************
1696  * IDirectDrawImpl_RecreateAllSurfaces
1697  *
1698  * A function, that converts all wineD3DSurfaces to the new implementation type
1699  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1700  * new WineD3DSurface, copies the content and releases the old surface
1701  *
1702  *****************************************************************************/
1703 static HRESULT
1704 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1705 {
1706     DDSURFACEDESC2 desc;
1707     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1708
1709     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1710     {
1711         /* Should happen almost never */
1712         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1713         /* Shutdown d3d */
1714         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1715     }
1716     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1717
1718     memset(&desc, 0, sizeof(desc));
1719     desc.dwSize = sizeof(desc);
1720
1721     return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1722 }
1723
1724 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1725     IUnknown* swapChainParent;
1726     TRACE("(%p) call back\n", pSwapChain);
1727
1728     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1729     IUnknown_Release(swapChainParent);
1730     return IUnknown_Release(swapChainParent);
1731 }
1732
1733 /*****************************************************************************
1734  * IDirectDrawImpl_CreateNewSurface
1735  *
1736  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1737  * with the passed parameters.
1738  *
1739  * Params:
1740  *  DDSD: Description of the surface to create
1741  *  Surf: Address to store the interface pointer at
1742  *
1743  * Returns:
1744  *  DD_OK on success
1745  *
1746  *****************************************************************************/
1747 static HRESULT
1748 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1749                                  DDSURFACEDESC2 *pDDSD,
1750                                  IDirectDrawSurfaceImpl **ppSurf,
1751                                  UINT level)
1752 {
1753     HRESULT hr;
1754     UINT Width, Height;
1755     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1756     DWORD Usage = 0;
1757     WINED3DSURFTYPE ImplType = This->ImplType;
1758     WINED3DSURFACE_DESC Desc;
1759     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1760
1761     if (TRACE_ON(ddraw))
1762     {
1763         TRACE(" (%p) Requesting surface desc :\n", This);
1764         DDRAW_dump_surface_desc(pDDSD);
1765     }
1766
1767     /* Select the surface type, if it wasn't choosen yet */
1768     if(ImplType == SURFACE_UNKNOWN)
1769     {
1770         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1771         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1772         {
1773             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1774             ImplType = SURFACE_OPENGL;
1775         }
1776
1777         /* Otherwise use GDI surfaces for now */
1778         else
1779         {
1780             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1781             ImplType = SURFACE_GDI;
1782         }
1783
1784         /* Policy if all surface implementations are available:
1785          * First, check if a default type was set with winecfg. If not,
1786          * try Xrender surfaces, and use them if they work. Next, check if
1787          * accelerated OpenGL is available, and use GL surfaces in this
1788          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1789          * was created, always use OpenGL surfaces.
1790          *
1791          * (Note: Xrender surfaces are not implemented for now, the
1792          * unaccelerated implementation uses GDI to render in Software)
1793          */
1794
1795         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1796          * be re-created. This could be done with IDirectDrawSurface7::Restore
1797          */
1798         This->ImplType = ImplType;
1799     }
1800     else
1801     {
1802         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1803                 && (This->ImplType != SURFACE_OPENGL)
1804                 && DefaultSurfaceType == SURFACE_UNKNOWN)
1805         {
1806             /* We have to change to OpenGL,
1807              * and re-create all WineD3DSurfaces
1808              */
1809             ImplType = SURFACE_OPENGL;
1810             This->ImplType = ImplType;
1811             TRACE("(%p) Re-creating all surfaces\n", This);
1812             IDirectDrawImpl_RecreateAllSurfaces(This);
1813             TRACE("(%p) Done recreating all surfaces\n", This);
1814         }
1815         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1816         {
1817             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1818             /* Do not fail surface creation, only fail 3D device creation */
1819         }
1820     }
1821
1822     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1823         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1824     {
1825         /* Tests show surfaces without memory flags get these flags added right after creation. */
1826         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1827     }
1828     /* Get the correct wined3d usage */
1829     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1830                                  DDSCAPS_3DDEVICE       ) )
1831     {
1832         Usage |= WINED3DUSAGE_RENDERTARGET;
1833
1834         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1835     }
1836     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1837     {
1838         Usage |= WINED3DUSAGE_OVERLAY;
1839     }
1840     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1841     {
1842         /* The depth stencil creation callback sets this flag.
1843          * Set the WineD3D usage to let it know that it's a depth
1844          * Stencil surface.
1845          */
1846         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1847     }
1848     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1849     {
1850         Pool = WINED3DPOOL_SYSTEMMEM;
1851     }
1852     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1853     {
1854         Pool = WINED3DPOOL_MANAGED;
1855         /* Managed textures have the system memory flag set */
1856         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1857     }
1858     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1859     {
1860         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1861          * and texturemanage
1862          */
1863         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1864     }
1865
1866     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1867     if(Format == WINED3DFMT_UNKNOWN)
1868     {
1869         ERR("Unsupported / Unknown pixelformat\n");
1870         return DDERR_INVALIDPIXELFORMAT;
1871     }
1872
1873     /* Create the Surface object */
1874     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1875     if(!*ppSurf)
1876     {
1877         ERR("(%p) Error allocating memory for a surface\n", This);
1878         return DDERR_OUTOFVIDEOMEMORY;
1879     }
1880     (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1881     (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1882     (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1883     (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1884     (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1885     (*ppSurf)->ref = 1;
1886     (*ppSurf)->version = 7;
1887     TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1888     (*ppSurf)->ddraw = This;
1889     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1890     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1891     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1892
1893     /* Surface attachments */
1894     (*ppSurf)->next_attached = NULL;
1895     (*ppSurf)->first_attached = *ppSurf;
1896
1897     /* Needed to re-create the surface on an implementation change */
1898     (*ppSurf)->ImplType = ImplType;
1899
1900     /* For D3DDevice creation */
1901     (*ppSurf)->isRenderTarget = FALSE;
1902
1903     /* A trace message for debugging */
1904     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1905
1906     /* Now create the WineD3D Surface */
1907     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1908             TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1909             Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1910             (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1911
1912     if(hr != D3D_OK)
1913     {
1914         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1915         return hr;
1916     }
1917
1918     /* Increase the surface counter, and attach the surface */
1919     InterlockedIncrement(&This->surfaces);
1920     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1921
1922     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1923      * But this could also be delegated to WineDDraw, as it keeps track of all its
1924      * resources. Not implemented for now, as there are more important things ;)
1925      */
1926
1927     /* Get the pixel format of the WineD3DSurface and store it.
1928      * Don't use the Format choosen above, WineD3D might have
1929      * changed it
1930      */
1931     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1932     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1933     if(hr != D3D_OK)
1934     {
1935         ERR("IWineD3DSurface::GetDesc failed\n");
1936         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1937         return hr;
1938     }
1939
1940     Format = Desc.format;
1941     Width = Desc.width;
1942     Height = Desc.height;
1943
1944     if(Format == WINED3DFMT_UNKNOWN)
1945     {
1946         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1947     }
1948     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1949
1950     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1951      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1952      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1953      * TODO: Test other fourcc formats
1954      */
1955     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1956        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1957     {
1958         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1959         if(Format == WINED3DFMT_DXT1)
1960         {
1961             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1962         }
1963         else
1964         {
1965             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1966         }
1967     }
1968     else
1969     {
1970         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1971         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1972     }
1973
1974     /* Application passed a color key? Set it! */
1975     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1976     {
1977         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1978                                     DDCKEY_DESTOVERLAY,
1979                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1980     }
1981     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1982     {
1983         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1984                                     DDCKEY_DESTBLT,
1985                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1986     }
1987     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1988     {
1989         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1990                                     DDCKEY_SRCOVERLAY,
1991                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
1992     }
1993     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1994     {
1995         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1996                                     DDCKEY_SRCBLT,
1997                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
1998     }
1999     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2000     {
2001         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2002         if(hr != WINED3D_OK)
2003         {
2004             /* No need for a trace here, wined3d does that for us */
2005             IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2006             return hr;
2007         }
2008     }
2009
2010     return DD_OK;
2011 }
2012 /*****************************************************************************
2013  * CreateAdditionalSurfaces
2014  *
2015  * Creates a new mipmap chain.
2016  *
2017  * Params:
2018  *  root: Root surface to attach the newly created chain to
2019  *  count: number of surfaces to create
2020  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2021  *        effects on the caller
2022  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2023  *                creates an additional surface without the mipmapping flags
2024  *
2025  *****************************************************************************/
2026 static HRESULT
2027 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2028                          IDirectDrawSurfaceImpl *root,
2029                          UINT count,
2030                          DDSURFACEDESC2 DDSD,
2031                          BOOL CubeFaceRoot)
2032 {
2033     UINT i, j, level = 0;
2034     HRESULT hr;
2035     IDirectDrawSurfaceImpl *last = root;
2036
2037     for(i = 0; i < count; i++)
2038     {
2039         IDirectDrawSurfaceImpl *object2 = NULL;
2040
2041         /* increase the mipmap level, but only if a mipmap is created
2042          * In this case, also halve the size
2043          */
2044         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2045         {
2046             level++;
2047             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2048             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2049             /* Set the mipmap sublevel flag according to msdn */
2050             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2051         }
2052         else
2053         {
2054             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2055         }
2056         CubeFaceRoot = FALSE;
2057
2058         hr = IDirectDrawImpl_CreateNewSurface(This,
2059                                               &DDSD,
2060                                               &object2,
2061                                               level);
2062         if(hr != DD_OK)
2063         {
2064             return hr;
2065         }
2066
2067         /* Add the new surface to the complex attachment array */
2068         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2069         {
2070             if(last->complex_array[j]) continue;
2071             last->complex_array[j] = object2;
2072             break;
2073         }
2074         last = object2;
2075
2076         /* Remove the (possible) back buffer cap from the new surface description,
2077          * because only one surface in the flipping chain is a back buffer, one
2078          * is a front buffer, the others are just primary surfaces.
2079          */
2080         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2081     }
2082     return DD_OK;
2083 }
2084
2085 /*****************************************************************************
2086  * IDirectDraw7::CreateSurface
2087  *
2088  * Creates a new IDirectDrawSurface object and returns its interface.
2089  *
2090  * The surface connections with wined3d are a bit tricky. Basically it works
2091  * like this:
2092  *
2093  * |------------------------|               |-----------------|
2094  * | DDraw surface          |               | WineD3DSurface  |
2095  * |                        |               |                 |
2096  * |        WineD3DSurface  |-------------->|                 |
2097  * |        Child           |<------------->| Parent          |
2098  * |------------------------|               |-----------------|
2099  *
2100  * The DDraw surface is the parent of the wined3d surface, and it releases
2101  * the WineD3DSurface when the ddraw surface is destroyed.
2102  *
2103  * However, for all surfaces which can be in a container in WineD3D,
2104  * we have to do this. These surfaces are usually complex surfaces,
2105  * so this concerns primary surfaces with a front and a back buffer,
2106  * and textures.
2107  *
2108  * |------------------------|               |-----------------|
2109  * | DDraw surface          |               | Container       |
2110  * |                        |               |                 |
2111  * |                  Child |<------------->| Parent          |
2112  * |                Texture |<------------->|                 |
2113  * |         WineD3DSurface |<----|         |          Levels |<--|
2114  * | Complex connection     |     |         |                 |   |
2115  * |------------------------|     |         |-----------------|   |
2116  *  ^                             |                               |
2117  *  |                             |                               |
2118  *  |                             |                               |
2119  *  |    |------------------|     |         |-----------------|   |
2120  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2121  *  |    |                  |               |                 |   |
2122  *  |    |            Child |<------------->| Parent          |   |
2123  *  |    |                  |               |       Container |<--|
2124  *  |    |------------------|               |-----------------|   |
2125  *  |                                                             |
2126  *  |   |----------------------|                                  |
2127  *  |   | DDraw surface 2      |                                  |
2128  *  |   |                      |                                  |
2129  *  |<->| Complex root   Child |                                  |
2130  *  |   |              Texture |                                  |
2131  *  |   |       WineD3DSurface |<----|                            |
2132  *  |   |----------------------|     |                            |
2133  *  |                                |                            |
2134  *  |    |---------------------|     |      |-----------------|   |
2135  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2136  *  |    |                     |            |                 |   |
2137  *  |    |               Child |<---------->| Parent          |   |
2138  *  |    |---------------------|            |       Container |<--|
2139  *  |                                       |-----------------|   |
2140  *  |                                                             |
2141  *  |             ---More surfaces can follow---                  |
2142  *
2143  * The reason is that the IWineD3DSwapchain(render target container)
2144  * and the IWineD3DTexure(Texture container) release the parents
2145  * of their surface's children, but by releasing the complex root
2146  * the surfaces which are complexly attached to it are destroyed
2147  * too. See IDirectDrawSurface::Release for a more detailed
2148  * explanation.
2149  *
2150  * Params:
2151  *  DDSD: Description of the surface to create
2152  *  Surf: Address to store the interface pointer at
2153  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2154  *            aggregation, so it has to be NULL
2155  *
2156  * Returns:
2157  *  DD_OK on success
2158  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2159  *  DDERR_* if an error occurs
2160  *
2161  *****************************************************************************/
2162 static HRESULT WINAPI
2163 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2164                               DDSURFACEDESC2 *DDSD,
2165                               IDirectDrawSurface7 **Surf,
2166                               IUnknown *UnkOuter)
2167 {
2168     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2169     IDirectDrawSurfaceImpl *object = NULL;
2170     HRESULT hr;
2171     LONG extra_surfaces = 0;
2172     DDSURFACEDESC2 desc2;
2173     WINED3DDISPLAYMODE Mode;
2174     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2175
2176     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2177
2178     /* Some checks before we start */
2179     if (TRACE_ON(ddraw))
2180     {
2181         TRACE(" (%p) Requesting surface desc :\n", This);
2182         DDRAW_dump_surface_desc(DDSD);
2183     }
2184     EnterCriticalSection(&ddraw_cs);
2185
2186     if (UnkOuter != NULL)
2187     {
2188         FIXME("(%p) : outer != NULL?\n", This);
2189         LeaveCriticalSection(&ddraw_cs);
2190         return CLASS_E_NOAGGREGATION; /* unchecked */
2191     }
2192
2193     if (Surf == NULL)
2194     {
2195         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2196         LeaveCriticalSection(&ddraw_cs);
2197         return E_POINTER; /* unchecked */
2198     }
2199
2200     if (!(DDSD->dwFlags & DDSD_CAPS))
2201     {
2202         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2203         DDSD->dwFlags |= DDSD_CAPS;
2204     }
2205
2206     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2207     {
2208         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2209         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2210     }
2211
2212     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2213     {
2214         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2215         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2216         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2217     }
2218
2219     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2220        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2221     {
2222         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2223         *Surf = NULL;
2224         LeaveCriticalSection(&ddraw_cs);
2225         return DDERR_NOEXCLUSIVEMODE;
2226     }
2227
2228     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2229         WARN("Application tried to create an explicit front or back buffer\n");
2230         LeaveCriticalSection(&ddraw_cs);
2231         return DDERR_INVALIDCAPS;
2232     }
2233
2234     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2235     {
2236         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2237         WARN("Application tries to put the surface in both system and video memory\n");
2238         LeaveCriticalSection(&ddraw_cs);
2239         *Surf = NULL;
2240         return DDERR_INVALIDCAPS;
2241     }
2242
2243     /* Check cube maps but only if the size includes them */
2244     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2245     {
2246         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2247            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2248         {
2249             WARN("Cube map faces requested without cube map flag\n");
2250             LeaveCriticalSection(&ddraw_cs);
2251             return DDERR_INVALIDCAPS;
2252         }
2253         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2254            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2255         {
2256             WARN("Cube map without faces requested\n");
2257             LeaveCriticalSection(&ddraw_cs);
2258             return DDERR_INVALIDPARAMS;
2259         }
2260
2261         /* Quick tests confirm those can be created, but we don't do that yet */
2262         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2263            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2264         {
2265             FIXME("Partial cube maps not supported yet\n");
2266         }
2267     }
2268
2269     /* According to the msdn this flag is ignored by CreateSurface */
2270     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2271         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2272
2273     /* Modify some flags */
2274     memset(&desc2, 0, sizeof(desc2));
2275     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2276     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2277     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2278     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2279
2280     /* Get the video mode from WineD3D - we will need it */
2281     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2282                                        0, /* Swapchain 0 */
2283                                        &Mode);
2284     if(FAILED(hr))
2285     {
2286         ERR("Failed to read display mode from wined3d\n");
2287         switch(This->orig_bpp)
2288         {
2289             case 8:
2290                 Mode.Format = WINED3DFMT_P8_UINT;
2291                 break;
2292
2293             case 15:
2294                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2295                 break;
2296
2297             case 16:
2298                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2299                 break;
2300
2301             case 24:
2302                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2303                 break;
2304
2305             case 32:
2306                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2307                 break;
2308         }
2309         Mode.Width = This->orig_width;
2310         Mode.Height = This->orig_height;
2311     }
2312
2313     /* No pixelformat given? Use the current screen format */
2314     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2315     {
2316         desc2.dwFlags |= DDSD_PIXELFORMAT;
2317         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2318
2319         /* Wait: It could be a Z buffer */
2320         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2321         {
2322             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2323             {
2324                 case 15:
2325                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2326                     break;
2327                 case 16:
2328                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2329                     break;
2330                 case 24:
2331                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2332                     break;
2333                 case 32:
2334                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2335                     break;
2336                 default:
2337                     ERR("Unknown Z buffer bit depth\n");
2338             }
2339         }
2340         else
2341         {
2342             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2343         }
2344     }
2345
2346     /* No Width or no Height? Use the original screen size
2347      */
2348     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2349        !(desc2.dwFlags & DDSD_HEIGHT) )
2350     {
2351         /* Invalid for non-render targets */
2352         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2353         {
2354             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2355             *Surf = NULL;
2356             LeaveCriticalSection(&ddraw_cs);
2357             return DDERR_INVALIDPARAMS;
2358         }
2359
2360         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2361         desc2.dwWidth = Mode.Width;
2362         desc2.dwHeight = Mode.Height;
2363     }
2364
2365     /* Mipmap count fixes */
2366     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2367     {
2368         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2369         {
2370             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2371             {
2372                 /* Mipmap count is given, should not be 0 */
2373                 if( desc2.u2.dwMipMapCount == 0 )
2374                 {
2375                     LeaveCriticalSection(&ddraw_cs);
2376                     return DDERR_INVALIDPARAMS;
2377                 }
2378             }
2379             else
2380             {
2381                 /* Undocumented feature: Create sublevels until
2382                  * either the width or the height is 1
2383                  */
2384                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2385                             desc2.dwWidth : desc2.dwHeight;
2386                 desc2.u2.dwMipMapCount = 0;
2387                 while( min )
2388                 {
2389                     desc2.u2.dwMipMapCount += 1;
2390                     min >>= 1;
2391                 }
2392             }
2393         }
2394         else
2395         {
2396             /* Not-complex mipmap -> Mipmapcount = 1 */
2397             desc2.u2.dwMipMapCount = 1;
2398         }
2399         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2400
2401         /* There's a mipmap count in the created surface in any case */
2402         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2403     }
2404     /* If no mipmap is given, the texture has only one level */
2405
2406     /* The first surface is a front buffer, the back buffer is created afterwards */
2407     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2408     {
2409         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2410     }
2411
2412     /* The root surface in a cube map is positive x */
2413     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2414     {
2415         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2416         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2417     }
2418
2419     /* Create the first surface */
2420     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2421     if( hr != DD_OK)
2422     {
2423         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2424         LeaveCriticalSection(&ddraw_cs);
2425         return hr;
2426     }
2427     object->is_complex_root = TRUE;
2428
2429     *Surf = (IDirectDrawSurface7 *)object;
2430
2431     /* Create Additional surfaces if necessary
2432      * This applies to Primary surfaces which have a back buffer count
2433      * set, but not to mipmap textures. In case of Mipmap textures,
2434      * wineD3D takes care of the creation of additional surfaces
2435      */
2436     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2437     {
2438         extra_surfaces = DDSD->dwBackBufferCount;
2439         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2440         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2441         desc2.dwBackBufferCount = 0;
2442     }
2443
2444     hr = DD_OK;
2445     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2446     {
2447         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2448         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2449         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2450         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2451         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2452         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2453         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2454         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2455         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2456         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2457         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2458         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2459         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2460         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2461         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2462         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2463         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2464     }
2465
2466     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2467     if(hr != DD_OK)
2468     {
2469         /* This destroys and possibly created surfaces too */
2470         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2471         LeaveCriticalSection(&ddraw_cs);
2472         return hr;
2473     }
2474
2475     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2476      * But attach the d3ddevice only if the currently created surface was
2477      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2478      * The only case I can think of where this doesn't apply is when a
2479      * 2D app was configured by the user to run with OpenGL and it didn't create
2480      * the render target as first surface. In this case the render target creation
2481      * will cause the 3D init.
2482      */
2483     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2484         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2485     {
2486         IDirectDrawSurfaceImpl *target = object, *surface;
2487         struct list *entry;
2488
2489         /* Search for the primary to use as render target */
2490         LIST_FOR_EACH(entry, &This->surface_list)
2491         {
2492             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2493             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2494                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2495             {
2496                 /* found */
2497                 target = surface;
2498                 TRACE("Using primary %p as render target\n", target);
2499                 break;
2500             }
2501         }
2502
2503         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2504         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2505         if(hr != D3D_OK)
2506         {
2507             IDirectDrawSurfaceImpl *release_surf;
2508             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2509             *Surf = NULL;
2510
2511             /* The before created surface structures are in an incomplete state here.
2512              * WineD3D holds the reference on the IParents, and it released them on the failure
2513              * already. So the regular release method implementation would fail on the attempt
2514              * to destroy either the IParents or the swapchain. So free the surface here.
2515              * The surface structure here is a list, not a tree, because onscreen targets
2516              * cannot be cube textures
2517              */
2518             while(object)
2519             {
2520                 release_surf = object;
2521                 object = object->complex_array[0];
2522                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2523             }
2524             LeaveCriticalSection(&ddraw_cs);
2525             return hr;
2526         }
2527     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2528         IDirectDrawImpl_CreateGDISwapChain(This, object);
2529     }
2530
2531     /* Addref the ddraw interface to keep an reference for each surface */
2532     IDirectDraw7_AddRef(iface);
2533     object->ifaceToRelease = (IUnknown *) iface;
2534
2535     /* Create a WineD3DTexture if a texture was requested */
2536     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2537     {
2538         UINT levels;
2539         WINED3DFORMAT Format;
2540         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2541
2542         This->tex_root = object;
2543
2544         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2545         {
2546             /* a mipmap is created, create enough levels */
2547             levels = desc2.u2.dwMipMapCount;
2548         }
2549         else
2550         {
2551             /* No mipmap is created, create one level */
2552             levels = 1;
2553         }
2554
2555         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2556         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2557         {
2558             Pool = WINED3DPOOL_SYSTEMMEM;
2559         }
2560         /* Should I forward the MANAGED cap to the managed pool ? */
2561
2562         /* Get the format. It's set already by CreateNewSurface */
2563         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2564
2565         /* The surfaces are already created, the callback only
2566          * passes the IWineD3DSurface to WineD3D
2567          */
2568         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2569         {
2570             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2571                     levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2572                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2573         }
2574         else
2575         {
2576             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2577                     0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2578                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2579         }
2580         This->tex_root = NULL;
2581     }
2582
2583     LeaveCriticalSection(&ddraw_cs);
2584     return hr;
2585 }
2586
2587 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2588 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2589
2590 static BOOL
2591 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2592                                     const DDPIXELFORMAT *provided)
2593 {
2594     /* Some flags must be present in both or neither for a match. */
2595     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2596         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2597         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2598
2599     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2600         return FALSE;
2601
2602     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2603         return FALSE;
2604
2605     if (requested->dwFlags & DDPF_FOURCC)
2606         if (requested->dwFourCC != provided->dwFourCC)
2607             return FALSE;
2608
2609     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2610                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2611         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2612             return FALSE;
2613
2614     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2615                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2616         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2617             return FALSE;
2618
2619     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2620         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2621             return FALSE;
2622
2623     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2624     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2625                               |DDPF_BUMPDUDV))
2626         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2627             return FALSE;
2628
2629     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2630         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2631             return FALSE;
2632
2633     return TRUE;
2634 }
2635
2636 static BOOL
2637 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2638                            const DDSURFACEDESC2* provided)
2639 {
2640     struct compare_info
2641     {
2642         DWORD flag;
2643         ptrdiff_t offset;
2644         size_t size;
2645     };
2646
2647 #define CMP(FLAG, FIELD)                                \
2648         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2649           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2650
2651     static const struct compare_info compare[] =
2652     {
2653         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2654         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2655         CMP(CAPS, ddsCaps),
2656         CMP(CKDESTBLT, ddckCKDestBlt),
2657         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2658         CMP(CKSRCBLT, ddckCKSrcBlt),
2659         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2660         CMP(HEIGHT, dwHeight),
2661         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2662         CMP(LPSURFACE, lpSurface),
2663         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2664         CMP(PITCH, u1 /* lPitch */),
2665         /* PIXELFORMAT: manual */
2666         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2667         CMP(TEXTURESTAGE, dwTextureStage),
2668         CMP(WIDTH, dwWidth),
2669         /* ZBUFFERBITDEPTH: "obsolete" */
2670     };
2671
2672 #undef CMP
2673
2674     unsigned int i;
2675
2676     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2677         return FALSE;
2678
2679     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2680     {
2681         if (requested->dwFlags & compare[i].flag
2682             && memcmp((const char *)provided + compare[i].offset,
2683                       (const char *)requested + compare[i].offset,
2684                       compare[i].size) != 0)
2685             return FALSE;
2686     }
2687
2688     if (requested->dwFlags & DDSD_PIXELFORMAT)
2689     {
2690         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2691                                                 &provided->u4.ddpfPixelFormat))
2692             return FALSE;
2693     }
2694
2695     return TRUE;
2696 }
2697
2698 #undef DDENUMSURFACES_SEARCHTYPE
2699 #undef DDENUMSURFACES_MATCHTYPE
2700
2701 /*****************************************************************************
2702  * IDirectDraw7::EnumSurfaces
2703  *
2704  * Loops through all surfaces attached to this device and calls the
2705  * application callback. This can't be relayed to WineD3DDevice,
2706  * because some WineD3DSurfaces' parents are IParent objects
2707  *
2708  * Params:
2709  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2710  *  DDSD: Description to filter for
2711  *  Context: Application-provided pointer, it's passed unmodified to the
2712  *           Callback function
2713  *  Callback: Address to call for each surface
2714  *
2715  * Returns:
2716  *  DDERR_INVALIDPARAMS if the callback is NULL
2717  *  DD_OK on success
2718  *
2719  *****************************************************************************/
2720 static HRESULT WINAPI
2721 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2722                              DWORD Flags,
2723                              DDSURFACEDESC2 *DDSD,
2724                              void *Context,
2725                              LPDDENUMSURFACESCALLBACK7 Callback)
2726 {
2727     /* The surface enumeration is handled by WineDDraw,
2728      * because it keeps track of all surfaces attached to
2729      * it. The filtering is done by our callback function,
2730      * because WineDDraw doesn't handle ddraw-like surface
2731      * caps structures
2732      */
2733     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2734     IDirectDrawSurfaceImpl *surf;
2735     BOOL all, nomatch;
2736     DDSURFACEDESC2 desc;
2737     struct list *entry, *entry2;
2738
2739     all = Flags & DDENUMSURFACES_ALL;
2740     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2741
2742     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2743     EnterCriticalSection(&ddraw_cs);
2744
2745     if(!Callback)
2746     {
2747         LeaveCriticalSection(&ddraw_cs);
2748         return DDERR_INVALIDPARAMS;
2749     }
2750
2751     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2752     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2753     {
2754         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2755         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2756         {
2757             desc = surf->surface_desc;
2758             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2759             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2760             {
2761                 LeaveCriticalSection(&ddraw_cs);
2762                 return DD_OK;
2763             }
2764         }
2765     }
2766     LeaveCriticalSection(&ddraw_cs);
2767     return DD_OK;
2768 }
2769
2770 static HRESULT WINAPI
2771 findRenderTarget(IDirectDrawSurface7 *surface,
2772                  DDSURFACEDESC2 *desc,
2773                  void *ctx)
2774 {
2775     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2776     IDirectDrawSurfaceImpl **target = ctx;
2777
2778     if(!surf->isRenderTarget) {
2779         *target = surf;
2780         IDirectDrawSurface7_Release(surface);
2781         return DDENUMRET_CANCEL;
2782     }
2783
2784     /* Recurse into the surface tree */
2785     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2786
2787     IDirectDrawSurface7_Release(surface);
2788     if(*target) return DDENUMRET_CANCEL;
2789     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2790 }
2791
2792 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2793                                                          IDirectDrawSurfaceImpl *primary) {
2794     HRESULT hr;
2795     WINED3DPRESENT_PARAMETERS presentation_parameters;
2796     HWND window;
2797
2798     window = This->dest_window;
2799
2800     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2801
2802     /* Use the surface description for the device parameters, not the
2803      * Device settings. The app might render to an offscreen surface
2804      */
2805     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2806     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2807     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2808     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2809     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2810     presentation_parameters.MultiSampleQuality              = 0;
2811     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
2812     presentation_parameters.hDeviceWindow                   = window;
2813     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2814     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
2815     presentation_parameters.AutoDepthStencilFormat          = 0;
2816     presentation_parameters.Flags                           = 0;
2817     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2818     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2819
2820     This->d3d_target = primary;
2821     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2822     This->d3d_target = NULL;
2823
2824     if (hr != D3D_OK)
2825     {
2826         FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2827         primary->wineD3DSwapChain = NULL;
2828     }
2829     return hr;
2830 }
2831
2832 /*****************************************************************************
2833  * IDirectDrawImpl_AttachD3DDevice
2834  *
2835  * Initializes the D3D capabilities of WineD3D
2836  *
2837  * Params:
2838  *  primary: The primary surface for D3D
2839  *
2840  * Returns
2841  *  DD_OK on success,
2842  *  DDERR_* otherwise
2843  *
2844  *****************************************************************************/
2845 static HRESULT
2846 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2847                                 IDirectDrawSurfaceImpl *primary)
2848 {
2849     HRESULT hr;
2850     HWND                  window = This->dest_window;
2851
2852     WINED3DPRESENT_PARAMETERS localParameters;
2853
2854     TRACE("(%p)->(%p)\n", This, primary);
2855
2856     /* If there's no window, create a hidden window. WineD3D needs it */
2857     if(window == 0 || window == GetDesktopWindow())
2858     {
2859         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2860                                  WS_DISABLED, 0, 0,
2861                                  GetSystemMetrics(SM_CXSCREEN),
2862                                  GetSystemMetrics(SM_CYSCREEN),
2863                                  NULL, NULL, GetModuleHandleA(0), NULL);
2864
2865         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2866         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2867     }
2868     else
2869     {
2870         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2871     }
2872     This->d3d_window = window;
2873
2874     /* Store the future Render Target surface */
2875     This->d3d_target = primary;
2876
2877     /* Use the surface description for the device parameters, not the
2878      * Device settings. The app might render to an offscreen surface
2879      */
2880     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2881     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2882     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2883     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2884     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2885     localParameters.MultiSampleQuality              = 0;
2886     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
2887     localParameters.hDeviceWindow                   = window;
2888     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2889     localParameters.EnableAutoDepthStencil          = TRUE;
2890     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16_UNORM;
2891     localParameters.Flags                           = 0;
2892     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2893     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2894
2895     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2896
2897     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2898      * recursive loop until ram or emulated video memory is full
2899      */
2900     This->d3d_initialized = TRUE;
2901
2902     hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2903     if(FAILED(hr))
2904     {
2905         This->d3d_target = NULL;
2906         This->d3d_initialized = FALSE;
2907         return hr;
2908     }
2909
2910     This->declArraySize = 2;
2911     This->decls = HeapAlloc(GetProcessHeap(),
2912                             HEAP_ZERO_MEMORY,
2913                             sizeof(*This->decls) * This->declArraySize);
2914     if(!This->decls)
2915     {
2916         ERR("Error allocating an array for the converted vertex decls\n");
2917         This->declArraySize = 0;
2918         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2919         return E_OUTOFMEMORY;
2920     }
2921
2922     /* Create an Index Buffer parent */
2923     TRACE("(%p) Successfully initialized 3D\n", This);
2924     return DD_OK;
2925 }
2926
2927 /*****************************************************************************
2928  * DirectDrawCreateClipper (DDRAW.@)
2929  *
2930  * Creates a new IDirectDrawClipper object.
2931  *
2932  * Params:
2933  *  Clipper: Address to write the interface pointer to
2934  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2935  *            NULL
2936  *
2937  * Returns:
2938  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2939  *  E_OUTOFMEMORY if allocating the object failed
2940  *
2941  *****************************************************************************/
2942 HRESULT WINAPI
2943 DirectDrawCreateClipper(DWORD Flags,
2944                         LPDIRECTDRAWCLIPPER *Clipper,
2945                         IUnknown *UnkOuter)
2946 {
2947     IDirectDrawClipperImpl* object;
2948     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2949
2950     EnterCriticalSection(&ddraw_cs);
2951     if (UnkOuter != NULL)
2952     {
2953         LeaveCriticalSection(&ddraw_cs);
2954         return CLASS_E_NOAGGREGATION;
2955     }
2956
2957     if (!LoadWineD3D())
2958     {
2959         LeaveCriticalSection(&ddraw_cs);
2960         return DDERR_NODIRECTDRAWSUPPORT;
2961     }
2962
2963     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2964                      sizeof(IDirectDrawClipperImpl));
2965     if (object == NULL)
2966     {
2967         LeaveCriticalSection(&ddraw_cs);
2968         return E_OUTOFMEMORY;
2969     }
2970
2971     object->lpVtbl = &IDirectDrawClipper_Vtbl;
2972     object->ref = 1;
2973     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2974     if(!object->wineD3DClipper)
2975     {
2976         HeapFree(GetProcessHeap(), 0, object);
2977         LeaveCriticalSection(&ddraw_cs);
2978         return E_OUTOFMEMORY;
2979     }
2980
2981     *Clipper = (IDirectDrawClipper *) object;
2982     LeaveCriticalSection(&ddraw_cs);
2983     return DD_OK;
2984 }
2985
2986 /*****************************************************************************
2987  * IDirectDraw7::CreateClipper
2988  *
2989  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2990  *
2991  *****************************************************************************/
2992 static HRESULT WINAPI
2993 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2994                               DWORD Flags,
2995                               IDirectDrawClipper **Clipper,
2996                               IUnknown *UnkOuter)
2997 {
2998     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2999     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3000     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3001 }
3002
3003 /*****************************************************************************
3004  * IDirectDraw7::CreatePalette
3005  *
3006  * Creates a new IDirectDrawPalette object
3007  *
3008  * Params:
3009  *  Flags: The flags for the new clipper
3010  *  ColorTable: Color table to assign to the new clipper
3011  *  Palette: Address to write the interface pointer to
3012  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3013  *            NULL
3014  *
3015  * Returns:
3016  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3017  *  E_OUTOFMEMORY if allocating the object failed
3018  *
3019  *****************************************************************************/
3020 static HRESULT WINAPI
3021 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3022                               DWORD Flags,
3023                               PALETTEENTRY *ColorTable,
3024                               IDirectDrawPalette **Palette,
3025                               IUnknown *pUnkOuter)
3026 {
3027     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3028     IDirectDrawPaletteImpl *object;
3029     HRESULT hr = DDERR_GENERIC;
3030     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3031
3032     EnterCriticalSection(&ddraw_cs);
3033     if(pUnkOuter != NULL)
3034     {
3035         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3036         LeaveCriticalSection(&ddraw_cs);
3037         return CLASS_E_NOAGGREGATION;
3038     }
3039
3040     /* The refcount test shows that a cooplevel is required for this */
3041     if(!This->cooperative_level)
3042     {
3043         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3044         LeaveCriticalSection(&ddraw_cs);
3045         return DDERR_NOCOOPERATIVELEVELSET;
3046     }
3047
3048     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3049     if(!object)
3050     {
3051         ERR("Out of memory when allocating memory for a palette implementation\n");
3052         LeaveCriticalSection(&ddraw_cs);
3053         return E_OUTOFMEMORY;
3054     }
3055
3056     object->lpVtbl = &IDirectDrawPalette_Vtbl;
3057     object->ref = 1;
3058     object->ddraw_owner = This;
3059
3060     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3061             ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3062     if(hr != DD_OK)
3063     {
3064         HeapFree(GetProcessHeap(), 0, object);
3065         LeaveCriticalSection(&ddraw_cs);
3066         return hr;
3067     }
3068
3069     IDirectDraw7_AddRef(iface);
3070     object->ifaceToRelease = (IUnknown *) iface;
3071     *Palette = (IDirectDrawPalette *)object;
3072     LeaveCriticalSection(&ddraw_cs);
3073     return DD_OK;
3074 }
3075
3076 /*****************************************************************************
3077  * IDirectDraw7::DuplicateSurface
3078  *
3079  * Duplicates a surface. The surface memory points to the same memory as
3080  * the original surface, and it's released when the last surface referencing
3081  * it is released. I guess that's beyond Wine's surface management right now
3082  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3083  * test application to implement this)
3084  *
3085  * Params:
3086  *  Src: Address of the source surface
3087  *  Dest: Address to write the new surface pointer to
3088  *
3089  * Returns:
3090  *  See IDirectDraw7::CreateSurface
3091  *
3092  *****************************************************************************/
3093 static HRESULT WINAPI
3094 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3095                                  IDirectDrawSurface7 *Src,
3096                                  IDirectDrawSurface7 **Dest)
3097 {
3098     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3099     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3100
3101     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3102
3103     /* For now, simply create a new, independent surface */
3104     return IDirectDraw7_CreateSurface(iface,
3105                                       &Surf->surface_desc,
3106                                       Dest,
3107                                       NULL);
3108 }
3109
3110 /*****************************************************************************
3111  * IDirectDraw7 VTable
3112  *****************************************************************************/
3113 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3114 {
3115     /*** IUnknown ***/
3116     IDirectDrawImpl_QueryInterface,
3117     IDirectDrawImpl_AddRef,
3118     IDirectDrawImpl_Release,
3119     /*** IDirectDraw ***/
3120     IDirectDrawImpl_Compact,
3121     IDirectDrawImpl_CreateClipper,
3122     IDirectDrawImpl_CreatePalette,
3123     IDirectDrawImpl_CreateSurface,
3124     IDirectDrawImpl_DuplicateSurface,
3125     IDirectDrawImpl_EnumDisplayModes,
3126     IDirectDrawImpl_EnumSurfaces,
3127     IDirectDrawImpl_FlipToGDISurface,
3128     IDirectDrawImpl_GetCaps,
3129     IDirectDrawImpl_GetDisplayMode,
3130     IDirectDrawImpl_GetFourCCCodes,
3131     IDirectDrawImpl_GetGDISurface,
3132     IDirectDrawImpl_GetMonitorFrequency,
3133     IDirectDrawImpl_GetScanLine,
3134     IDirectDrawImpl_GetVerticalBlankStatus,
3135     IDirectDrawImpl_Initialize,
3136     IDirectDrawImpl_RestoreDisplayMode,
3137     IDirectDrawImpl_SetCooperativeLevel,
3138     IDirectDrawImpl_SetDisplayMode,
3139     IDirectDrawImpl_WaitForVerticalBlank,
3140     /*** IDirectDraw2 ***/
3141     IDirectDrawImpl_GetAvailableVidMem,
3142     /*** IDirectDraw3 ***/
3143     IDirectDrawImpl_GetSurfaceFromDC,
3144     /*** IDirectDraw4 ***/
3145     IDirectDrawImpl_RestoreAllSurfaces,
3146     IDirectDrawImpl_TestCooperativeLevel,
3147     IDirectDrawImpl_GetDeviceIdentifier,
3148     /*** IDirectDraw7 ***/
3149     IDirectDrawImpl_StartModeTest,
3150     IDirectDrawImpl_EvaluateMode
3151 };
3152
3153 /*****************************************************************************
3154  * IDirectDrawImpl_FindDecl
3155  *
3156  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3157  * if none was found.
3158  *
3159  * This function is in ddraw.c and the DDraw object space because D3D7
3160  * vertex buffers are created using the IDirect3D interface to the ddraw
3161  * object, so they can be valid across D3D devices(theoretically. The ddraw
3162  * object also owns the wined3d device
3163  *
3164  * Parameters:
3165  *  This: Device
3166  *  fvf: Fvf to find the decl for
3167  *
3168  * Returns:
3169  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3170  *  fvf otherwise.
3171  *
3172  *****************************************************************************/
3173 IWineD3DVertexDeclaration *
3174 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3175                          DWORD fvf)
3176 {
3177     HRESULT hr;
3178     IWineD3DVertexDeclaration* pDecl = NULL;
3179     int p, low, high; /* deliberately signed */
3180     struct FvfToDecl *convertedDecls = This->decls;
3181
3182     TRACE("Searching for declaration for fvf %08x... ", fvf);
3183
3184     low = 0;
3185     high = This->numConvertedDecls - 1;
3186     while(low <= high) {
3187         p = (low + high) >> 1;
3188         TRACE("%d ", p);
3189         if(convertedDecls[p].fvf == fvf) {
3190             TRACE("found %p\n", convertedDecls[p].decl);
3191             return convertedDecls[p].decl;
3192         } else if(convertedDecls[p].fvf < fvf) {
3193             low = p + 1;
3194         } else {
3195             high = p - 1;
3196         }
3197     }
3198     TRACE("not found. Creating and inserting at position %d.\n", low);
3199
3200     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3201             (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3202     if (hr != S_OK) return NULL;
3203
3204     if(This->declArraySize == This->numConvertedDecls) {
3205         int grow = max(This->declArraySize / 2, 8);
3206         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3207                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3208         if(!convertedDecls) {
3209             /* This will destroy it */
3210             IWineD3DVertexDeclaration_Release(pDecl);
3211             return NULL;
3212         }
3213         This->decls = convertedDecls;
3214         This->declArraySize += grow;
3215     }
3216
3217     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3218     convertedDecls[low].decl = pDecl;
3219     convertedDecls[low].fvf = fvf;
3220     This->numConvertedDecls++;
3221
3222     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3223     return pDecl;
3224 }
3225
3226 /* IWineD3DDeviceParent IUnknown methods */
3227
3228 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3229 {
3230     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3231 }
3232
3233 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3234 {
3235     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3236     return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3237 }
3238
3239 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3240 {
3241     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3242     return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3243 }
3244
3245 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3246 {
3247     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3248     return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3249 }
3250
3251 /* IWineD3DDeviceParent methods */
3252
3253 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3254 {
3255     TRACE("iface %p, device %p\n", iface, device);
3256 }
3257
3258 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3259         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3260         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3261 {
3262     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3263     IDirectDrawSurfaceImpl *surf = NULL;
3264     UINT i = 0;
3265     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3266
3267     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3268             "\tpool %#x, level %u, face %u, surface %p\n",
3269             iface, superior, width, height, format, usage, pool, level, face, surface);
3270
3271     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3272     switch(face)
3273     {
3274         case WINED3DCUBEMAP_FACE_POSITIVE_X:
3275             TRACE("Asked for positive x\n");
3276             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3277             {
3278                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3279             }
3280             surf = This->tex_root; break;
3281         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3282             TRACE("Asked for negative x\n");
3283             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3284         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3285             TRACE("Asked for positive y\n");
3286             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3287         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3288             TRACE("Asked for negative y\n");
3289             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3290         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3291             TRACE("Asked for positive z\n");
3292             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3293         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3294             TRACE("Asked for negative z\n");
3295             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3296         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3297     }
3298
3299     if (!surf)
3300     {
3301         IDirectDrawSurface7 *attached;
3302         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3303         surf = (IDirectDrawSurfaceImpl *)attached;
3304         IDirectDrawSurface7_Release(attached);
3305     }
3306     if (!surf) ERR("root search surface not found\n");
3307
3308     /* Find the wanted mipmap. There are enough mipmaps in the chain */
3309     while (i < level)
3310     {
3311         IDirectDrawSurface7 *attached;
3312         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3313         if(!attached) ERR("Surface not found\n");
3314         surf = (IDirectDrawSurfaceImpl *)attached;
3315         IDirectDrawSurface7_Release(attached);
3316         ++i;
3317     }
3318
3319     /* Return the surface */
3320     *surface = surf->WineD3DSurface;
3321     IWineD3DSurface_AddRef(*surface);
3322
3323     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3324
3325     return D3D_OK;
3326 }
3327
3328 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3329         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3330         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3331 {
3332     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3333     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3334     IDirectDrawSurfaceImpl *target = NULL;
3335
3336     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3337             "\tmultisample_quality %u, lockable %u, surface %p\n",
3338             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3339
3340     if (d3d_surface->isRenderTarget)
3341     {
3342         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3343     }
3344     else
3345     {
3346         target = d3d_surface;
3347     }
3348
3349     if (!target)
3350     {
3351         target = This->d3d_target;
3352         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3353     }
3354
3355     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3356
3357     *surface = target->WineD3DSurface;
3358     IWineD3DSurface_AddRef(*surface);
3359     target->isRenderTarget = TRUE;
3360
3361     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3362
3363     return D3D_OK;
3364 }
3365
3366 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3367         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3368         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3369 {
3370     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3371     IDirectDrawSurfaceImpl *ddraw_surface;
3372     DDSURFACEDESC2 ddsd;
3373     HRESULT hr;
3374
3375     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3376             "\tmultisample_quality %u, discard %u, surface %p\n",
3377             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3378
3379     *surface = NULL;
3380
3381     /* Create a DirectDraw surface */
3382     memset(&ddsd, 0, sizeof(ddsd));
3383     ddsd.dwSize = sizeof(ddsd);
3384     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3385     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3386     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3387     ddsd.dwHeight = height;
3388     ddsd.dwWidth = width;
3389     if (format)
3390     {
3391         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3392     }
3393     else
3394     {
3395         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3396     }
3397
3398     This->depthstencil = TRUE;
3399     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3400     This->depthstencil = FALSE;
3401     if(FAILED(hr))
3402     {
3403         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3404         return hr;
3405     }
3406
3407     *surface = ddraw_surface->WineD3DSurface;
3408     IWineD3DSurface_AddRef(*surface);
3409     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3410
3411     return D3D_OK;
3412 }
3413
3414 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3415         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3416         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3417 {
3418     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3419                 iface, superior, width, height, depth, format, pool, usage, volume);
3420
3421     ERR("Not implemented!\n");
3422
3423     return E_NOTIMPL;
3424 }
3425
3426 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3427         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3428 {
3429     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3430     IDirectDrawSurfaceImpl *iterator;
3431     IParentImpl *object;
3432     HRESULT hr;
3433
3434     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3435
3436     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3437     if (!object)
3438     {
3439         FIXME("Allocation of memory failed\n");
3440         *swapchain = NULL;
3441         return DDERR_OUTOFVIDEOMEMORY;
3442     }
3443
3444     object->lpVtbl = &IParent_Vtbl;
3445     object->ref = 1;
3446
3447     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3448             swapchain, (IUnknown *)object, This->ImplType);
3449     if (FAILED(hr))
3450     {
3451         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3452         HeapFree(GetProcessHeap(), 0 , object);
3453         *swapchain = NULL;
3454         return hr;
3455     }
3456
3457     object->child = (IUnknown *)*swapchain;
3458     This->d3d_target->wineD3DSwapChain = *swapchain;
3459     iterator = This->d3d_target->complex_array[0];
3460     while (iterator)
3461     {
3462         iterator->wineD3DSwapChain = *swapchain;
3463         iterator = iterator->complex_array[0];
3464     }
3465
3466     return hr;
3467 }
3468
3469 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3470 {
3471     /* IUnknown methods */
3472     device_parent_QueryInterface,
3473     device_parent_AddRef,
3474     device_parent_Release,
3475     /* IWineD3DDeviceParent methods */
3476     device_parent_WineD3DDeviceCreated,
3477     device_parent_CreateSurface,
3478     device_parent_CreateRenderTarget,
3479     device_parent_CreateDepthStencilSurface,
3480     device_parent_CreateVolume,
3481     device_parent_CreateSwapChain,
3482 };