@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stub DebugSetMute @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stub D3DCompressShaders @ stdcall D3DCreateBlob(long ptr) @ stub D3DDecompressShaders @ stub D3DDisassemble10Effect @ stub D3DDisassemble @ stdcall D3DGetBlobPart(ptr long long long ptr) @ stub D3DGetDebugInfo @ stub D3DGetInputAndOutputSignatureBlob @ stub D3DGetInputSignatureBlob @ stub D3DGetOutputSignatureBlob @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) @ stub D3DReflect @ stub D3DReturnFailure1 @ stub D3DStripShader