TOPSRCDIR = @top_srcdir@ TOPOBJDIR = ../.. SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = d3d8.dll IMPORTLIB = libd3d8.$(IMPLIBEXT) IMPORTS = wined3d user32 gdi32 advapi32 kernel32 EXTRALIBS = -ldxguid -luuid C_SRCS = \ basetexture.c \ cubetexture.c \ d3d8_main.c \ device.c \ directx.c \ indexbuffer.c \ pixelshader.c \ resource.c \ stateblock.c \ surface.c \ swapchain.c \ texture.c \ vertexbuffer.c \ vertexdeclaration.c \ vertexshader.c \ volume.c \ volumetexture.c RC_SRCS = version.rc @MAKE_DLL_RULES@ @DEPENDENCIES@ # everything below this line is overwritten by make depend