TOPSRCDIR = @top_srcdir@ TOPOBJDIR = ../.. SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = d3d8.dll IMPORTS = user32 gdi32 kernel32 EXTRAINCL = @X_CFLAGS@ EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@ LDDLLFLAGS = @LDDLLFLAGS@ SYMBOLFILE = $(MODULE).tmp.o C_SRCS = \ basetexture.c \ cubetexture.c \ d3d8_main.c \ device.c \ directx.c \ indexbuffer.c \ resource.c \ shader.c \ stateblock.c \ surface.c \ swapchain.c \ texture.c \ utils.c \ vertexbuffer.c \ volume.c \ volumetexture.c \ vshaderdeclaration.c RC_SRCS = version.rc @MAKE_DLL_RULES@ ### Dependencies: