@ stdcall WineDirect3DCreateClipper() @ stdcall wined3d_mutex_lock() @ stdcall wined3d_mutex_unlock() @ cdecl wined3d_check_depth_stencil_match(ptr long long long long long) @ cdecl wined3d_check_device_format(ptr long long long long long long long) @ cdecl wined3d_check_device_format_conversion(ptr long long long long) @ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr) @ cdecl wined3d_check_device_type(ptr long long long long long) @ cdecl wined3d_create(long ptr) @ cdecl wined3d_decref(ptr) @ cdecl wined3d_enum_adapter_modes(ptr long long long ptr) @ cdecl wined3d_get_adapter_count(ptr) @ cdecl wined3d_get_adapter_display_mode(ptr long ptr) @ cdecl wined3d_get_adapter_identifier(ptr long long ptr) @ cdecl wined3d_get_adapter_mode_count(ptr long long) @ cdecl wined3d_get_adapter_monitor(ptr long) @ cdecl wined3d_get_device_caps(ptr long long ptr) @ cdecl wined3d_get_parent(ptr) @ cdecl wined3d_incref(ptr) @ cdecl wined3d_register_software_device(ptr ptr) @ cdecl wined3d_device_create(ptr long long ptr long ptr ptr) @ cdecl wined3d_stateblock_apply(ptr) @ cdecl wined3d_stateblock_capture(ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_vertex_declaration_decref(ptr) @ cdecl wined3d_vertex_declaration_get_parent(ptr) @ cdecl wined3d_vertex_declaration_incref(ptr)