@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) @ stub DebugSetMute @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) @ stub D3DCompressShaders @ stdcall D3DCreateBlob(long ptr) @ stub D3DDecompressShaders @ stub D3DDisassemble10Effect(ptr long ptr) @ stdcall D3DDisassemble(ptr long long ptr ptr) @ stdcall D3DGetBlobPart(ptr long long long ptr) @ stdcall D3DGetDebugInfo(ptr long ptr) @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) @ stdcall D3DGetInputSignatureBlob(ptr long ptr) @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) @ stdcall D3DReflect(ptr long ptr ptr) @ stub D3DReturnFailure1 @ stdcall D3DStripShader(ptr long long ptr)