/* * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "oaidl.idl"; import "ocidl.idl"; typedef struct _D3D_SHADER_MACRO { LPCSTR Name; LPCSTR Definition; } D3D_SHADER_MACRO; typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO; [ object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102) ] interface ID3D10Blob : IUnknown { void *GetBufferPointer(); SIZE_T GetBufferSize(); } typedef ID3D10Blob* LPD3D10BLOB; typedef ID3D10Blob ID3DBlob; typedef ID3DBlob* LPD3DBLOB; cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM, D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE; [ object, local, ] interface ID3DInclude { HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes); HRESULT Close(const void *data); } typedef ID3DInclude* LPD3DINCLUDE; typedef enum _D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR, D3D_SVC_VECTOR, D3D_SVC_MATRIX_ROWS, D3D_SVC_MATRIX_COLUMNS, D3D_SVC_OBJECT, D3D_SVC_STRUCT, D3D_SVC_INTERFACE_CLASS, D3D_SVC_INTERFACE_POINTER, D3D10_SVC_SCALAR = 0, D3D10_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS, D3D10_SVC_OBJECT, D3D10_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER, D3D_SVC_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID, D3D_SVT_BOOL, D3D_SVT_INT, D3D_SVT_FLOAT, D3D_SVT_STRING, D3D_SVT_TEXTURE, D3D_SVT_TEXTURE1D, D3D_SVT_TEXTURE2D, D3D_SVT_TEXTURE3D, D3D_SVT_TEXTURECUBE, D3D_SVT_SAMPLER, D3D_SVT_SAMPLER1D, D3D_SVT_SAMPLER2D, D3D_SVT_SAMPLER3D, D3D_SVT_SAMPLERCUBE, D3D_SVT_PIXELSHADER, D3D_SVT_VERTEXSHADER, D3D_SVT_PIXELFRAGMENT, D3D_SVT_VERTEXFRAGMENT, D3D_SVT_UINT, D3D_SVT_UINT8, D3D_SVT_GEOMETRYSHADER, D3D_SVT_RASTERIZER, D3D_SVT_DEPTHSTENCIL, D3D_SVT_BLEND, D3D_SVT_BUFFER, D3D_SVT_CBUFFER, D3D_SVT_TBUFFER, D3D_SVT_TEXTURE1DARRAY, D3D_SVT_TEXTURE2DARRAY, D3D_SVT_RENDERTARGETVIEW, D3D_SVT_DEPTHSTENCILVIEW, D3D_SVT_TEXTURE2DMS, D3D_SVT_TEXTURE2DMSARRAY, D3D_SVT_TEXTURECUBEARRAY, D3D_SVT_HULLSHADER, D3D_SVT_DOMAINSHADER, D3D_SVT_INTERFACE_POINTER, D3D_SVT_COMPUTESHADER, D3D_SVT_DOUBLE, D3D_SVT_RWTEXTURE1D, D3D_SVT_RWTEXTURE1DARRAY, D3D_SVT_RWTEXTURE2D, D3D_SVT_RWTEXTURE2DARRAY, D3D_SVT_RWTEXTURE3D, D3D_SVT_RWBUFFER, D3D_SVT_BYTEADDRESS_BUFFER, D3D_SVT_RWBYTEADDRESS_BUFFER, D3D_SVT_STRUCTURED_BUFFER, D3D_SVT_RWSTRUCTURED_BUFFER, D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D10_SVT_VOID = 0, D3D10_SVT_BOOL, D3D10_SVT_INT, D3D10_SVT_FLOAT, D3D10_SVT_STRING, D3D10_SVT_TEXTURE, D3D10_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER, D3D10_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT, D3D10_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND, D3D10_SVT_BUFFER, D3D10_SVT_CBUFFER, D3D10_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_TYPE; typedef enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED, D3D_PRIMITIVE_POINT, D3D_PRIMITIVE_LINE, D3D_PRIMITIVE_TRIANGLE, D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, D3D10_PRIMITIVE_UNDEFINED = 0, D3D10_PRIMITIVE_POINT, D3D10_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = 6, D3D10_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_UNDEFINED = 0, D3D11_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE, D3D11_PRIMITIVE_LINE_ADJ = 6, D3D11_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, } D3D_PRIMITIVE; typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, D3D10_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER, D3D_CT_TBUFFER, D3D_CT_INTERFACE_POINTERS, D3D_CT_RESOURCE_BIND_INFO, D3D10_CT_CBUFFER = 0, D3D10_CT_TBUFFER, D3D11_CT_CBUFFER = 0, D3D11_CT_TBUFFER, D3D11_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO, } D3D_CBUFFER_TYPE; typedef enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN, D3D_SRV_DIMENSION_BUFFER, D3D_SRV_DIMENSION_TEXTURE1D, D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D_SRV_DIMENSION_TEXTURE2D, D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D_SRV_DIMENSION_TEXTURE2DMS, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D_SRV_DIMENSION_TEXTURE3D, D3D_SRV_DIMENSION_TEXTURECUBE, D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D_SRV_DIMENSION_BUFFEREX, D3D10_SRV_DIMENSION_UNKNOWN = 0, D3D10_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = 0, D3D10_1_SRV_DIMENSION_BUFFER, D3D10_1_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = 0, D3D11_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D, D3D11_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_BUFFEREX, } D3D_SRV_DIMENSION; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN, D3D_REGISTER_COMPONENT_UINT32, D3D_REGISTER_COMPONENT_SINT32, D3D_REGISTER_COMPONENT_FLOAT32, D3D10_REGISTER_COMPONENT_UNKNOWN = 0, D3D10_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32, } D3D_REGISTER_COMPONENT_TYPE; typedef enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM, D3D_RETURN_TYPE_SINT, D3D_RETURN_TYPE_UINT, D3D_RETURN_TYPE_FLOAT, D3D_RETURN_TYPE_MIXED, D3D_RETURN_TYPE_DOUBLE, D3D_RETURN_TYPE_CONTINUED, D3D10_RETURN_TYPE_UNORM = 1, D3D10_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT, D3D10_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = 1, D3D11_RETURN_TYPE_SNORM, D3D11_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED, } D3D_RESOURCE_RETURN_TYPE; typedef enum D3D_NAME { D3D_NAME_UNDEFINED, D3D_NAME_POSITION, D3D_NAME_CLIP_DISTANCE, D3D_NAME_CULL_DISTANCE, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_NAME_VERTEX_ID, D3D_NAME_PRIMITIVE_ID, D3D_NAME_INSTANCE_ID, D3D_NAME_IS_FRONT_FACE, D3D_NAME_SAMPLE_INDEX, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH, D3D_NAME_COVERAGE, D3D_NAME_DEPTH_GREATER_EQUAL, D3D_NAME_DEPTH_LESS_EQUAL, D3D10_NAME_UNDEFINED = 0, D3D10_NAME_POSITION, D3D10_NAME_CLIP_DISTANCE, D3D10_NAME_CULL_DISTANCE, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, D3D10_NAME_VIEWPORT_ARRAY_INDEX, D3D10_NAME_VERTEX_ID, D3D10_NAME_PRIMITIVE_ID, D3D10_NAME_INSTANCE_ID, D3D10_NAME_IS_FRONT_FACE, D3D10_NAME_SAMPLE_INDEX, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D10_NAME_TARGET = 64, D3D10_NAME_DEPTH, D3D10_NAME_COVERAGE, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL, } D3D_NAME; typedef enum _D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER, D3D_SIT_TBUFFER, D3D_SIT_TEXTURE, D3D_SIT_SAMPLER, D3D_SIT_UAV_RWTYPED, D3D_SIT_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED, D3D_SIT_BYTEADDRESS, D3D_SIT_UAV_RWBYTEADDRESS, D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, D3D10_SIT_CBUFFER = 0, D3D10_SIT_TBUFFER, D3D10_SIT_TEXTURE, D3D10_SIT_SAMPLER, D3D11_SIT_UAV_RWTYPED, D3D11_SIT_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED, D3D11_SIT_BYTEADDRESS, D3D11_SIT_UAV_RWBYTEADDRESS, D3D11_SIT_UAV_APPEND_STRUCTURED, D3D11_SIT_UAV_CONSUME_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, } D3D_SHADER_INPUT_TYPE;