MODULE = wined3d.dll IMPORTLIB = wined3d IMPORTS = uuid user32 gdi32 advapi32 C_SRCS = \ arb_program_shader.c \ ati_fragment_shader.c \ buffer.c \ context.c \ device.c \ directx.c \ drawprim.c \ gl_compat.c \ glsl_shader.c \ nvidia_texture_shader.c \ palette.c \ query.c \ resource.c \ shader.c \ shader_sm1.c \ shader_sm4.c \ state.c \ stateblock.c \ surface.c \ swapchain.c \ texture.c \ utils.c \ vertexdeclaration.c \ view.c \ volume.c \ wined3d_main.c RC_SRCS = version.rc @MAKE_DLL_RULES@