name opengl32 type win32 @ stdcall wglCreateContext(long) wglCreateContext @ stdcall wglCreateLayerContext(long long) wglCreateLayerContext @ stdcall wglCopyContext(long long long) wglCopyContext @ stdcall wglDeleteContext(long) wglDeleteContext @ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane @ stdcall wglGetCurrentContext() wglGetCurrentContext @ stdcall wglGetCurrentDC() wglGetCurrentDC @ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries @ stdcall wglGetProcAddress(str) wglGetProcAddress @ stdcall wglMakeCurrent(long long) wglMakeCurrent @ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette @ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries @ stdcall wglShareLists(long long) wglShareLists @ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers @ stdcall wglUseFontBitmaps(long long long long) wglUseFontBitmaps @ stdcall wglUseFontOutlines(long long long long long long long) wglUseFontOutlines @ stub glGetLevelParameterfv @ stub glGetLevelParameteriv @ stub wglUseFontBitmapsA @ stub wglUseFontOutlinesA @ forward wglChoosePixelFormat GDI32.ChoosePixelFormat @ forward wglDescribePixelFormat GDI32.DescribePixelFormat @ forward wglGetPixelFormat GDI32.GetPixelFormat @ forward wglSetPixelFormat GDI32.SetPixelFormat @ forward wglSwapBuffers GDI32.SwapBuffers @ stdcall glClearIndex(long ) wine_glClearIndex @ stdcall glClearColor(long long long long ) wine_glClearColor @ stdcall glClear(long ) wine_glClear @ stdcall glIndexMask(long ) wine_glIndexMask @ stdcall glColorMask(long long long long ) wine_glColorMask @ stdcall glAlphaFunc(long long ) wine_glAlphaFunc @ stdcall glBlendFunc(long long ) wine_glBlendFunc @ stdcall glLogicOp(long ) wine_glLogicOp @ stdcall glCullFace(long ) wine_glCullFace @ stdcall glFrontFace(long ) wine_glFrontFace @ stdcall glPointSize(long ) wine_glPointSize @ stdcall glLineWidth(long ) wine_glLineWidth @ stdcall glLineStipple(long long ) wine_glLineStipple @ stdcall glPolygonMode(long long ) wine_glPolygonMode @ stdcall glPolygonOffset(long long ) wine_glPolygonOffset @ stdcall glPolygonStipple(ptr ) wine_glPolygonStipple @ stdcall glGetPolygonStipple(ptr ) wine_glGetPolygonStipple @ stdcall glEdgeFlag(long ) wine_glEdgeFlag @ stdcall glEdgeFlagv(ptr ) wine_glEdgeFlagv @ stdcall glScissor(long long long long ) wine_glScissor @ stdcall glClipPlane(long ptr ) wine_glClipPlane @ stdcall glGetClipPlane(long ptr ) wine_glGetClipPlane @ stdcall glDrawBuffer(long ) wine_glDrawBuffer @ stdcall glReadBuffer(long ) wine_glReadBuffer @ stdcall glEnable(long ) wine_glEnable @ stdcall glDisable(long ) wine_glDisable @ stdcall glIsEnabled(long ) wine_glIsEnabled @ stdcall glEnableClientState(long ) wine_glEnableClientState @ stdcall glDisableClientState(long ) wine_glDisableClientState @ stdcall glGetBooleanv(long ptr ) wine_glGetBooleanv @ stdcall glGetDoublev(long ptr ) wine_glGetDoublev @ stdcall glGetFloatv(long ptr ) wine_glGetFloatv @ stdcall glGetIntegerv(long ptr ) wine_glGetIntegerv @ stdcall glPushAttrib(long ) wine_glPushAttrib @ stdcall glPopAttrib() wine_glPopAttrib @ stdcall glPushClientAttrib(long ) wine_glPushClientAttrib @ stdcall glPopClientAttrib() wine_glPopClientAttrib @ stdcall glRenderMode(long ) wine_glRenderMode @ stdcall glGetError() wine_glGetError @ stdcall glGetString(long ) wine_glGetString @ stdcall glFinish() wine_glFinish @ stdcall glFlush() wine_glFlush @ stdcall glHint(long long ) wine_glHint @ stdcall glClearDepth(long ) wine_glClearDepth @ stdcall glDepthFunc(long ) wine_glDepthFunc @ stdcall glDepthMask(long ) wine_glDepthMask @ stdcall glDepthRange(long long ) wine_glDepthRange @ stdcall glClearAccum(long long long long ) wine_glClearAccum @ stdcall glAccum(long long ) wine_glAccum @ stdcall glMatrixMode(long ) wine_glMatrixMode @ stdcall glOrtho(double double double double double double ) wine_glOrtho @ stdcall glFrustum(double double double double double double ) wine_glFrustum @ stdcall glViewport(long long long long ) wine_glViewport @ stdcall glPushMatrix() wine_glPushMatrix @ stdcall glPopMatrix() wine_glPopMatrix @ stdcall glLoadIdentity() wine_glLoadIdentity @ stdcall glLoadMatrixd(ptr ) wine_glLoadMatrixd @ stdcall glLoadMatrixf(ptr ) wine_glLoadMatrixf @ stdcall glMultMatrixd(ptr ) wine_glMultMatrixd @ stdcall glMultMatrixf(ptr ) wine_glMultMatrixf @ stdcall glRotated(double double double double ) wine_glRotated @ stdcall glRotatef(long long long long ) wine_glRotatef @ stdcall glScaled(double double double ) wine_glScaled @ stdcall glScalef(long long long ) wine_glScalef @ stdcall glTranslated(double double double ) wine_glTranslated @ stdcall glTranslatef(long long long ) wine_glTranslatef @ stdcall glIsList(long ) wine_glIsList @ stdcall glDeleteLists(long long ) wine_glDeleteLists @ stdcall glGenLists(long ) wine_glGenLists @ stdcall glNewList(long long ) wine_glNewList @ stdcall glEndList() wine_glEndList @ stdcall glCallList(long ) wine_glCallList @ stdcall glCallLists(long long ptr ) wine_glCallLists @ stdcall glListBase(long ) wine_glListBase @ stdcall glBegin(long ) wine_glBegin @ stdcall glEnd() wine_glEnd @ stdcall glVertex2d(double double ) wine_glVertex2d @ stdcall glVertex2f(long long ) wine_glVertex2f @ stdcall glVertex2i(long long ) wine_glVertex2i @ stdcall glVertex2s(long long ) wine_glVertex2s @ stdcall glVertex3d(double double double ) wine_glVertex3d @ stdcall glVertex3f(long long long ) wine_glVertex3f @ stdcall glVertex3i(long long long ) wine_glVertex3i @ stdcall glVertex3s(long long long ) wine_glVertex3s @ stdcall glVertex4d(double double double double ) wine_glVertex4d @ stdcall glVertex4f(long long long long ) wine_glVertex4f @ stdcall glVertex4i(long long long long ) wine_glVertex4i @ stdcall glVertex4s(long long long long ) wine_glVertex4s @ stdcall glVertex2dv(ptr ) wine_glVertex2dv @ stdcall glVertex2fv(ptr ) wine_glVertex2fv @ stdcall glVertex2iv(ptr ) wine_glVertex2iv @ stdcall glVertex2sv(ptr ) wine_glVertex2sv @ stdcall glVertex3dv(ptr ) wine_glVertex3dv @ stdcall glVertex3fv(ptr ) wine_glVertex3fv @ stdcall glVertex3iv(ptr ) wine_glVertex3iv @ stdcall glVertex3sv(ptr ) wine_glVertex3sv @ stdcall glVertex4dv(ptr ) wine_glVertex4dv @ stdcall glVertex4fv(ptr ) wine_glVertex4fv @ stdcall glVertex4iv(ptr ) wine_glVertex4iv @ stdcall glVertex4sv(ptr ) wine_glVertex4sv @ stdcall glNormal3b(long long long ) wine_glNormal3b @ stdcall glNormal3d(double double double ) wine_glNormal3d @ stdcall glNormal3f(long long long ) wine_glNormal3f @ stdcall glNormal3i(long long long ) wine_glNormal3i @ stdcall glNormal3s(long long long ) wine_glNormal3s @ stdcall glNormal3bv(ptr ) wine_glNormal3bv @ stdcall glNormal3dv(ptr ) wine_glNormal3dv @ stdcall glNormal3fv(ptr ) wine_glNormal3fv @ stdcall glNormal3iv(ptr ) wine_glNormal3iv @ stdcall glNormal3sv(ptr ) wine_glNormal3sv @ stdcall glIndexd(double ) wine_glIndexd @ stdcall glIndexf(long ) wine_glIndexf @ stdcall glIndexi(long ) wine_glIndexi @ stdcall glIndexs(long ) wine_glIndexs @ stdcall glIndexub(long ) wine_glIndexub @ stdcall glIndexdv(ptr ) wine_glIndexdv @ stdcall glIndexfv(ptr ) wine_glIndexfv @ stdcall glIndexiv(ptr ) wine_glIndexiv @ stdcall glIndexsv(ptr ) wine_glIndexsv @ stdcall glIndexubv(ptr ) wine_glIndexubv @ stdcall glColor3b(long long long ) wine_glColor3b @ stdcall glColor3d(double double double ) wine_glColor3d @ stdcall glColor3f(long long long ) wine_glColor3f @ stdcall glColor3i(long long long ) wine_glColor3i @ stdcall glColor3s(long long long ) wine_glColor3s @ stdcall glColor3ub(long long long ) wine_glColor3ub @ stdcall glColor3ui(long long long ) wine_glColor3ui @ stdcall glColor3us(long long long ) wine_glColor3us @ stdcall glColor4b(long long long long ) wine_glColor4b @ stdcall glColor4d(double double double double ) wine_glColor4d @ stdcall glColor4f(long long long long ) wine_glColor4f @ stdcall glColor4i(long long long long ) wine_glColor4i @ stdcall glColor4s(long long long long ) wine_glColor4s @ stdcall glColor4ub(long long long long ) wine_glColor4ub @ stdcall glColor4ui(long long long long ) wine_glColor4ui @ stdcall glColor4us(long long long long ) wine_glColor4us @ stdcall glColor3bv(ptr ) wine_glColor3bv @ stdcall glColor3dv(ptr ) wine_glColor3dv @ stdcall glColor3fv(ptr ) wine_glColor3fv @ stdcall glColor3iv(ptr ) wine_glColor3iv @ stdcall glColor3sv(ptr ) wine_glColor3sv @ stdcall glColor3ubv(ptr ) wine_glColor3ubv @ stdcall glColor3uiv(ptr ) wine_glColor3uiv @ stdcall glColor3usv(ptr ) wine_glColor3usv @ stdcall glColor4bv(ptr ) wine_glColor4bv @ stdcall glColor4dv(ptr ) wine_glColor4dv @ stdcall glColor4fv(ptr ) wine_glColor4fv @ stdcall glColor4iv(ptr ) wine_glColor4iv @ stdcall glColor4sv(ptr ) wine_glColor4sv @ stdcall glColor4ubv(ptr ) wine_glColor4ubv @ stdcall glColor4uiv(ptr ) wine_glColor4uiv @ stdcall glColor4usv(ptr ) wine_glColor4usv @ stdcall glTexCoord1d(double ) wine_glTexCoord1d @ stdcall glTexCoord1f(long ) wine_glTexCoord1f @ stdcall glTexCoord1i(long ) wine_glTexCoord1i @ stdcall glTexCoord1s(long ) wine_glTexCoord1s @ stdcall glTexCoord2d(double double ) wine_glTexCoord2d @ stdcall glTexCoord2f(long long ) wine_glTexCoord2f @ stdcall glTexCoord2i(long long ) wine_glTexCoord2i @ stdcall glTexCoord2s(long long ) wine_glTexCoord2s @ stdcall glTexCoord3d(double double double ) wine_glTexCoord3d @ stdcall glTexCoord3f(long long long ) wine_glTexCoord3f @ stdcall glTexCoord3i(long long long ) wine_glTexCoord3i @ stdcall glTexCoord3s(long long long ) wine_glTexCoord3s @ stdcall glTexCoord4d(double double double double ) wine_glTexCoord4d @ stdcall glTexCoord4f(long long long long ) wine_glTexCoord4f @ stdcall glTexCoord4i(long long long long ) wine_glTexCoord4i @ stdcall glTexCoord4s(long long long long ) wine_glTexCoord4s @ stdcall glTexCoord1dv(ptr ) wine_glTexCoord1dv @ stdcall glTexCoord1fv(ptr ) wine_glTexCoord1fv @ stdcall glTexCoord1iv(ptr ) wine_glTexCoord1iv @ stdcall glTexCoord1sv(ptr ) wine_glTexCoord1sv @ stdcall glTexCoord2dv(ptr ) wine_glTexCoord2dv @ stdcall glTexCoord2fv(ptr ) wine_glTexCoord2fv @ stdcall glTexCoord2iv(ptr ) wine_glTexCoord2iv @ stdcall glTexCoord2sv(ptr ) wine_glTexCoord2sv @ stdcall glTexCoord3dv(ptr ) wine_glTexCoord3dv @ stdcall glTexCoord3fv(ptr ) wine_glTexCoord3fv @ stdcall glTexCoord3iv(ptr ) wine_glTexCoord3iv @ stdcall glTexCoord3sv(ptr ) wine_glTexCoord3sv @ stdcall glTexCoord4dv(ptr ) wine_glTexCoord4dv @ stdcall glTexCoord4fv(ptr ) wine_glTexCoord4fv @ stdcall glTexCoord4iv(ptr ) wine_glTexCoord4iv @ stdcall glTexCoord4sv(ptr ) wine_glTexCoord4sv @ stdcall glRasterPos2d(double double ) wine_glRasterPos2d @ stdcall glRasterPos2f(long long ) wine_glRasterPos2f @ stdcall glRasterPos2i(long long ) wine_glRasterPos2i @ stdcall glRasterPos2s(long long ) wine_glRasterPos2s @ stdcall glRasterPos3d(double double double ) wine_glRasterPos3d @ stdcall glRasterPos3f(long long long ) wine_glRasterPos3f @ stdcall glRasterPos3i(long long long ) wine_glRasterPos3i @ stdcall glRasterPos3s(long long long ) wine_glRasterPos3s @ stdcall glRasterPos4d(double double double double ) wine_glRasterPos4d @ stdcall glRasterPos4f(long long long long ) wine_glRasterPos4f @ stdcall glRasterPos4i(long long long long ) wine_glRasterPos4i @ stdcall glRasterPos4s(long long long long ) wine_glRasterPos4s @ stdcall glRasterPos2dv(ptr ) wine_glRasterPos2dv @ stdcall glRasterPos2fv(ptr ) wine_glRasterPos2fv @ stdcall glRasterPos2iv(ptr ) wine_glRasterPos2iv @ stdcall glRasterPos2sv(ptr ) wine_glRasterPos2sv @ stdcall glRasterPos3dv(ptr ) wine_glRasterPos3dv @ stdcall glRasterPos3fv(ptr ) wine_glRasterPos3fv @ stdcall glRasterPos3iv(ptr ) wine_glRasterPos3iv @ stdcall glRasterPos3sv(ptr ) wine_glRasterPos3sv @ stdcall glRasterPos4dv(ptr ) wine_glRasterPos4dv @ stdcall glRasterPos4fv(ptr ) wine_glRasterPos4fv @ stdcall glRasterPos4iv(ptr ) wine_glRasterPos4iv @ stdcall glRasterPos4sv(ptr ) wine_glRasterPos4sv @ stdcall glRectd(double double double double ) wine_glRectd @ stdcall glRectf(long long long long ) wine_glRectf @ stdcall glRecti(long long long long ) wine_glRecti @ stdcall glRects(long long long long ) wine_glRects @ stdcall glRectdv(ptr ptr ) wine_glRectdv @ stdcall glRectfv(ptr ptr ) wine_glRectfv @ stdcall glRectiv(ptr ptr ) wine_glRectiv @ stdcall glRectsv(ptr ptr ) wine_glRectsv @ stdcall glVertexPointer(long long long ptr ) wine_glVertexPointer @ stdcall glNormalPointer(long long ptr ) wine_glNormalPointer @ stdcall glColorPointer(long long long ptr ) wine_glColorPointer @ stdcall glIndexPointer(long long ptr ) wine_glIndexPointer @ stdcall glTexCoordPointer(long long long ptr ) wine_glTexCoordPointer @ stdcall glEdgeFlagPointer(long ptr ) wine_glEdgeFlagPointer @ stdcall glGetPointerv(long ptr ) wine_glGetPointerv @ stdcall glArrayElement(long ) wine_glArrayElement @ stdcall glDrawArrays(long long long ) wine_glDrawArrays @ stdcall glDrawElements(long long long ptr ) wine_glDrawElements @ stdcall glInterleavedArrays(long long ptr ) wine_glInterleavedArrays @ stdcall glShadeModel(long ) wine_glShadeModel @ stdcall glLightf(long long long ) wine_glLightf @ stdcall glLighti(long long long ) wine_glLighti @ stdcall glLightfv(long long ptr ) wine_glLightfv @ stdcall glLightiv(long long ptr ) wine_glLightiv @ stdcall glGetLightfv(long long ptr ) wine_glGetLightfv @ stdcall glGetLightiv(long long ptr ) wine_glGetLightiv @ stdcall glLightModelf(long long ) wine_glLightModelf @ stdcall glLightModeli(long long ) wine_glLightModeli @ stdcall glLightModelfv(long ptr ) wine_glLightModelfv @ stdcall glLightModeliv(long ptr ) wine_glLightModeliv @ stdcall glMaterialf(long long long ) wine_glMaterialf @ stdcall glMateriali(long long long ) wine_glMateriali @ stdcall glMaterialfv(long long ptr ) wine_glMaterialfv @ stdcall glMaterialiv(long long ptr ) wine_glMaterialiv @ stdcall glGetMaterialfv(long long ptr ) wine_glGetMaterialfv @ stdcall glGetMaterialiv(long long ptr ) wine_glGetMaterialiv @ stdcall glColorMaterial(long long ) wine_glColorMaterial @ stdcall glPixelZoom(long long ) wine_glPixelZoom @ stdcall glPixelStoref(long long ) wine_glPixelStoref @ stdcall glPixelStorei(long long ) wine_glPixelStorei @ stdcall glPixelTransferf(long long ) wine_glPixelTransferf @ stdcall glPixelTransferi(long long ) wine_glPixelTransferi @ stdcall glPixelMapfv(long long ptr ) wine_glPixelMapfv @ stdcall glPixelMapuiv(long long ptr ) wine_glPixelMapuiv @ stdcall glPixelMapusv(long long ptr ) wine_glPixelMapusv @ stdcall glGetPixelMapfv(long ptr ) wine_glGetPixelMapfv @ stdcall glGetPixelMapuiv(long ptr ) wine_glGetPixelMapuiv @ stdcall glGetPixelMapusv(long ptr ) wine_glGetPixelMapusv @ stdcall glBitmap(long long long long long long ptr ) wine_glBitmap @ stdcall glReadPixels(long long long long long long ptr ) wine_glReadPixels @ stdcall glDrawPixels(long long long long ptr ) wine_glDrawPixels @ stdcall glCopyPixels(long long long long long ) wine_glCopyPixels @ stdcall glStencilFunc(long long long ) wine_glStencilFunc @ stdcall glStencilMask(long ) wine_glStencilMask @ stdcall glStencilOp(long long long ) wine_glStencilOp @ stdcall glClearStencil(long ) wine_glClearStencil @ stdcall glTexGend(long long double ) wine_glTexGend @ stdcall glTexGenf(long long long ) wine_glTexGenf @ stdcall glTexGeni(long long long ) wine_glTexGeni @ stdcall glTexGendv(long long ptr ) wine_glTexGendv @ stdcall glTexGenfv(long long ptr ) wine_glTexGenfv @ stdcall glTexGeniv(long long ptr ) wine_glTexGeniv @ stdcall glGetTexGendv(long long ptr ) wine_glGetTexGendv @ stdcall glGetTexGenfv(long long ptr ) wine_glGetTexGenfv @ stdcall glGetTexGeniv(long long ptr ) wine_glGetTexGeniv @ stdcall glTexEnvf(long long long ) wine_glTexEnvf @ stdcall glTexEnvi(long long long ) wine_glTexEnvi @ stdcall glTexEnvfv(long long ptr ) wine_glTexEnvfv @ stdcall glTexEnviv(long long ptr ) wine_glTexEnviv @ stdcall glGetTexEnvfv(long long ptr ) wine_glGetTexEnvfv @ stdcall glGetTexEnviv(long long ptr ) wine_glGetTexEnviv @ stdcall glTexParameterf(long long long ) wine_glTexParameterf @ stdcall glTexParameteri(long long long ) wine_glTexParameteri @ stdcall glTexParameterfv(long long ptr ) wine_glTexParameterfv @ stdcall glTexParameteriv(long long ptr ) wine_glTexParameteriv @ stdcall glGetTexParameterfv(long long ptr ) wine_glGetTexParameterfv @ stdcall glGetTexParameteriv(long long ptr ) wine_glGetTexParameteriv @ stdcall glGetTexLevelParameterfv(long long long ptr ) wine_glGetTexLevelParameterfv @ stdcall glGetTexLevelParameteriv(long long long ptr ) wine_glGetTexLevelParameteriv @ stdcall glTexImage1D(long long long long long long long ptr ) wine_glTexImage1D @ stdcall glTexImage2D(long long long long long long long long ptr ) wine_glTexImage2D @ stdcall glGetTexImage(long long long long ptr ) wine_glGetTexImage @ stdcall glGenTextures(long ptr ) wine_glGenTextures @ stdcall glDeleteTextures(long ptr ) wine_glDeleteTextures @ stdcall glBindTexture(long long ) wine_glBindTexture @ stdcall glPrioritizeTextures(long ptr ptr ) wine_glPrioritizeTextures @ stdcall glAreTexturesResident(long ptr ptr ) wine_glAreTexturesResident @ stdcall glIsTexture(long ) wine_glIsTexture @ stdcall glTexSubImage1D(long long long long long long ptr ) wine_glTexSubImage1D @ stdcall glTexSubImage2D(long long long long long long long long ptr ) wine_glTexSubImage2D @ stdcall glCopyTexImage1D(long long long long long long long ) wine_glCopyTexImage1D @ stdcall glCopyTexImage2D(long long long long long long long long ) wine_glCopyTexImage2D @ stdcall glCopyTexSubImage1D(long long long long long long ) wine_glCopyTexSubImage1D @ stdcall glCopyTexSubImage2D(long long long long long long long long ) wine_glCopyTexSubImage2D @ stdcall glMap1d(long double double long long ptr ) wine_glMap1d @ stdcall glMap1f(long long long long long ptr ) wine_glMap1f @ stdcall glMap2d(long double double long long double double long long ptr ) wine_glMap2d @ stdcall glMap2f(long long long long long long long long long ptr ) wine_glMap2f @ stdcall glGetMapdv(long long ptr ) wine_glGetMapdv @ stdcall glGetMapfv(long long ptr ) wine_glGetMapfv @ stdcall glGetMapiv(long long ptr ) wine_glGetMapiv @ stdcall glEvalCoord1d(double ) wine_glEvalCoord1d @ stdcall glEvalCoord1f(long ) wine_glEvalCoord1f @ stdcall glEvalCoord1dv(ptr ) wine_glEvalCoord1dv @ stdcall glEvalCoord1fv(ptr ) wine_glEvalCoord1fv @ stdcall glEvalCoord2d(double double ) wine_glEvalCoord2d @ stdcall glEvalCoord2f(long long ) wine_glEvalCoord2f @ stdcall glEvalCoord2dv(ptr ) wine_glEvalCoord2dv @ stdcall glEvalCoord2fv(ptr ) wine_glEvalCoord2fv @ stdcall glMapGrid1d(long double double ) wine_glMapGrid1d @ stdcall glMapGrid1f(long long long ) wine_glMapGrid1f @ stdcall glMapGrid2d(long double double long double double ) wine_glMapGrid2d @ stdcall glMapGrid2f(long long long long long long ) wine_glMapGrid2f @ stdcall glEvalPoint1(long ) wine_glEvalPoint1 @ stdcall glEvalPoint2(long long ) wine_glEvalPoint2 @ stdcall glEvalMesh1(long long long ) wine_glEvalMesh1 @ stdcall glEvalMesh2(long long long long long ) wine_glEvalMesh2 @ stdcall glFogf(long long ) wine_glFogf @ stdcall glFogi(long long ) wine_glFogi @ stdcall glFogfv(long ptr ) wine_glFogfv @ stdcall glFogiv(long ptr ) wine_glFogiv @ stdcall glFeedbackBuffer(long long ptr ) wine_glFeedbackBuffer @ stdcall glPassThrough(long ) wine_glPassThrough @ stdcall glSelectBuffer(long ptr ) wine_glSelectBuffer @ stdcall glInitNames() wine_glInitNames @ stdcall glLoadName(long ) wine_glLoadName @ stdcall glPushName(long ) wine_glPushName @ stdcall glPopName() wine_glPopName @ stdcall glDrawRangeElements(long long long long long ptr ) wine_glDrawRangeElements @ stdcall glTexImage3D(long long long long long long long long long ptr ) wine_glTexImage3D @ stdcall glTexSubImage3D(long long long long long long long long long long ptr ) wine_glTexSubImage3D @ stdcall glCopyTexSubImage3D(long long long long long long long long long ) wine_glCopyTexSubImage3D @ stdcall glColorTable(long long long long long ptr ) wine_glColorTable @ stdcall glColorSubTable(long long long long long ptr ) wine_glColorSubTable @ stdcall glColorTableParameteriv(long long ptr ) wine_glColorTableParameteriv @ stdcall glColorTableParameterfv(long long ptr ) wine_glColorTableParameterfv @ stdcall glCopyColorSubTable(long long long long long ) wine_glCopyColorSubTable @ stdcall glCopyColorTable(long long long long long ) wine_glCopyColorTable @ stdcall glGetColorTable(long long long ptr ) wine_glGetColorTable @ stdcall glGetColorTableParameterfv(long long ptr ) wine_glGetColorTableParameterfv @ stdcall glGetColorTableParameteriv(long long ptr ) wine_glGetColorTableParameteriv @ stdcall glBlendEquation(long ) wine_glBlendEquation @ stdcall glBlendColor(long long long long ) wine_glBlendColor @ stdcall glHistogram(long long long long ) wine_glHistogram @ stdcall glResetHistogram(long ) wine_glResetHistogram @ stdcall glGetHistogram(long long long long ptr ) wine_glGetHistogram @ stdcall glGetHistogramParameterfv(long long ptr ) wine_glGetHistogramParameterfv @ stdcall glGetHistogramParameteriv(long long ptr ) wine_glGetHistogramParameteriv @ stdcall glMinmax(long long long ) wine_glMinmax @ stdcall glResetMinmax(long ) wine_glResetMinmax @ stdcall glGetMinmax(long long long long ptr ) wine_glGetMinmax @ stdcall glGetMinmaxParameterfv(long long ptr ) wine_glGetMinmaxParameterfv @ stdcall glGetMinmaxParameteriv(long long ptr ) wine_glGetMinmaxParameteriv @ stdcall glConvolutionFilter1D(long long long long long ptr ) wine_glConvolutionFilter1D @ stdcall glConvolutionFilter2D(long long long long long long ptr ) wine_glConvolutionFilter2D @ stdcall glConvolutionParameterf(long long long ) wine_glConvolutionParameterf @ stdcall glConvolutionParameterfv(long long ptr ) wine_glConvolutionParameterfv @ stdcall glConvolutionParameteri(long long long ) wine_glConvolutionParameteri @ stdcall glConvolutionParameteriv(long long ptr ) wine_glConvolutionParameteriv @ stdcall glCopyConvolutionFilter1D(long long long long long ) wine_glCopyConvolutionFilter1D @ stdcall glCopyConvolutionFilter2D(long long long long long long ) wine_glCopyConvolutionFilter2D @ stdcall glGetConvolutionFilter(long long long ptr ) wine_glGetConvolutionFilter @ stdcall glGetConvolutionParameterfv(long long ptr ) wine_glGetConvolutionParameterfv @ stdcall glGetConvolutionParameteriv(long long ptr ) wine_glGetConvolutionParameteriv @ stdcall glSeparableFilter2D(long long long long long long ptr ptr ) wine_glSeparableFilter2D @ stdcall glGetSeparableFilter(long long long ptr ptr ptr ) wine_glGetSeparableFilter @ stdcall glActiveTextureARB(long ) wine_glActiveTextureARB @ stdcall glClientActiveTextureARB(long ) wine_glClientActiveTextureARB @ stdcall glMultiTexCoord1dARB(long double ) wine_glMultiTexCoord1dARB @ stdcall glMultiTexCoord1dvARB(long ptr ) wine_glMultiTexCoord1dvARB @ stdcall glMultiTexCoord1fARB(long long ) wine_glMultiTexCoord1fARB @ stdcall glMultiTexCoord1fvARB(long ptr ) wine_glMultiTexCoord1fvARB @ stdcall glMultiTexCoord1iARB(long long ) wine_glMultiTexCoord1iARB @ stdcall glMultiTexCoord1ivARB(long ptr ) wine_glMultiTexCoord1ivARB @ stdcall glMultiTexCoord1sARB(long long ) wine_glMultiTexCoord1sARB @ stdcall glMultiTexCoord1svARB(long ptr ) wine_glMultiTexCoord1svARB @ stdcall glMultiTexCoord2dARB(long double double ) wine_glMultiTexCoord2dARB @ stdcall glMultiTexCoord2dvARB(long ptr ) wine_glMultiTexCoord2dvARB @ stdcall glMultiTexCoord2fARB(long long long ) wine_glMultiTexCoord2fARB @ stdcall glMultiTexCoord2fvARB(long ptr ) wine_glMultiTexCoord2fvARB @ stdcall glMultiTexCoord2iARB(long long long ) wine_glMultiTexCoord2iARB @ stdcall glMultiTexCoord2ivARB(long ptr ) wine_glMultiTexCoord2ivARB @ stdcall glMultiTexCoord2sARB(long long long ) wine_glMultiTexCoord2sARB @ stdcall glMultiTexCoord2svARB(long ptr ) wine_glMultiTexCoord2svARB @ stdcall glMultiTexCoord3dARB(long double double double ) wine_glMultiTexCoord3dARB @ stdcall glMultiTexCoord3dvARB(long ptr ) wine_glMultiTexCoord3dvARB @ stdcall glMultiTexCoord3fARB(long long long long ) wine_glMultiTexCoord3fARB @ stdcall glMultiTexCoord3fvARB(long ptr ) wine_glMultiTexCoord3fvARB @ stdcall glMultiTexCoord3iARB(long long long long ) wine_glMultiTexCoord3iARB @ stdcall glMultiTexCoord3ivARB(long ptr ) wine_glMultiTexCoord3ivARB @ stdcall glMultiTexCoord3sARB(long long long long ) wine_glMultiTexCoord3sARB @ stdcall glMultiTexCoord3svARB(long ptr ) wine_glMultiTexCoord3svARB @ stdcall glMultiTexCoord4dARB(long double double double double ) wine_glMultiTexCoord4dARB @ stdcall glMultiTexCoord4dvARB(long ptr ) wine_glMultiTexCoord4dvARB @ stdcall glMultiTexCoord4fARB(long long long long long ) wine_glMultiTexCoord4fARB @ stdcall glMultiTexCoord4fvARB(long ptr ) wine_glMultiTexCoord4fvARB @ stdcall glMultiTexCoord4iARB(long long long long long ) wine_glMultiTexCoord4iARB @ stdcall glMultiTexCoord4ivARB(long ptr ) wine_glMultiTexCoord4ivARB @ stdcall glMultiTexCoord4sARB(long long long long long ) wine_glMultiTexCoord4sARB @ stdcall glMultiTexCoord4svARB(long ptr ) wine_glMultiTexCoord4svARB