TOPSRCDIR = @top_srcdir@ TOPOBJDIR = ../../.. SRCDIR = @srcdir@ VPATH = @srcdir@ TESTDLL = d3d9.dll IMPORTS = user32 kernel32 C_SRCS = \ buffer.c \ d3d9ex.c \ device.c \ query.c \ shader.c \ stateblock.c \ surface.c \ texture.c \ vertexdeclaration.c \ visual.c \ volume.c @MAKE_TEST_RULES@