@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) @ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) @ stub D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateStateBlock(ptr ptr ptr) @ stub D3D10DisassembleEffect @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) @ stdcall D3D10GetGeometryShaderProfile(ptr) @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob @ stdcall D3D10GetPixelShaderProfile(ptr) @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo @ stub D3D10GetVersion @ stdcall D3D10GetVertexShaderProfile(ptr) @ stub D3D10PreprocessShader @ stdcall D3D10ReflectShader(ptr long ptr) @ stub D3D10RegisterLayers @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) @ stdcall D3D10StateBlockMaskDisableAll(ptr) @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) @ stdcall D3D10StateBlockMaskEnableAll(ptr) @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)