@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateFont(ptr ptr ptr) @ stdcall D3DXGetFVFVertexSize(long) @ stdcall D3DXAssembleShader(ptr long long ptr ptr ptr) @ stdcall D3DXAssembleShaderFromFileA(ptr long ptr ptr ptr) @ stdcall D3DXAssembleShaderFromFileW(ptr long ptr ptr ptr)