TOPSRCDIR = @top_srcdir@ TOPOBJDIR = ../.. SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = wined3d.dll IMPORTLIB = wined3d IMPORTS = uuid user32 gdi32 advapi32 kernel32 C_SRCS = \ arb_program_shader.c \ ati_fragment_shader.c \ baseshader.c \ basetexture.c \ clipper.c \ context.c \ cubetexture.c \ device.c \ directx.c \ drawprim.c \ glsl_shader.c \ indexbuffer.c \ nvidia_texture_shader.c \ palette.c \ pixelshader.c \ query.c \ resource.c \ state.c \ stateblock.c \ surface_base.c \ surface.c \ surface_gdi.c \ swapchain.c \ swapchain_gdi.c \ swapchain_base.c \ texture.c \ utils.c \ vertexbuffer.c \ vertexdeclaration.c \ vertexshader.c \ volume.c \ volumetexture.c \ wined3d_main.c @MAKE_DLL_RULES@ @DEPENDENCIES@ # everything below this line is overwritten by make depend