@ stdcall D3DXVec2Normalize(ptr ptr) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec2Transform(ptr ptr ptr) @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) @ stdcall D3DXVec3Normalize(ptr ptr) @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec3Transform(ptr ptr ptr) @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) @ stdcall D3DXVec4Normalize(ptr ptr) @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec4Transform(ptr ptr ptr) @ stdcall D3DXMatrixfDeterminant(ptr) @ stdcall D3DXMatrixMultiply(ptr ptr ptr) @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXMatrixInverse(ptr ptr ptr) @ stdcall D3DXMatrixScaling(ptr long long long) @ stdcall D3DXMatrixTranslation(ptr long long long) @ stdcall D3DXMatrixRotationX(ptr long) @ stdcall D3DXMatrixRotationY(ptr long) @ stdcall D3DXMatrixRotationZ(ptr long) @ stdcall D3DXMatrixRotationAxis(ptr ptr long) @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) @ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) @ stub D3DXMatrixTransformation @ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) @ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) @ stdcall D3DXMatrixOrthoRH(ptr long long long long) @ stdcall D3DXMatrixOrthoLH(ptr long long long long) @ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) @ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) @ stdcall D3DXMatrixShadow(ptr ptr ptr) @ stdcall D3DXMatrixReflect(ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) @ stdcall D3DXQuaternionRotationAxis(ptr ptr long) @ stub D3DXQuaternionRotationYawPitchRoll @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) @ stdcall D3DXQuaternionNormalize(ptr ptr) @ stdcall D3DXQuaternionInverse(ptr ptr) @ stub D3DXQuaternionLn @ stub D3DXQuaternionExp @ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXPlaneNormalize(ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneTransform(ptr ptr ptr) @ stdcall D3DXColorAdjustSaturation(ptr ptr long) @ stdcall D3DXColorAdjustContrast(ptr ptr long) @ stub D3DXCreateMatrixStack @ stdcall D3DXCreateFont(ptr ptr ptr) @ stub D3DXCreateFontIndirect @ stub D3DXCreateSprite @ stub D3DXCreateRenderToSurface @ stub D3DXCreateRenderToEnvMap @ stdcall D3DXAssembleShaderFromFileA(ptr long ptr ptr ptr) @ stdcall D3DXAssembleShaderFromFileW(ptr long ptr ptr ptr) @ stdcall D3DXGetFVFVertexSize(long) @ stub D3DXGetErrorStringA @ stub D3DXGetErrorStringW @ stdcall D3DXAssembleShader(ptr long long ptr ptr ptr) @ stub D3DXCompileEffectFromFileA @ stub D3DXCompileEffectFromFileW @ stub D3DXCompileEffect @ stub D3DXCreateEffect @ stub D3DXCreateMesh @ stub D3DXCreateMeshFVF @ stub D3DXCreateSPMesh @ stub D3DXCleanMesh @ stub D3DXValidMesh @ stub D3DXGeneratePMesh @ stub D3DXSimplifyMesh @ stub D3DXComputeBoundingSphere @ stub D3DXComputeBoundingBox @ stub D3DXComputeNormals @ stdcall D3DXCreateBuffer(long ptr) @ stub D3DXLoadMeshFromX @ stub D3DXSaveMeshToX @ stub D3DXCreatePMeshFromStream @ stub D3DXCreateSkinMesh @ stub D3DXCreateSkinMeshFVF @ stub D3DXCreateSkinMeshFromMesh @ stub D3DXLoadMeshFromXof @ stub D3DXLoadSkinMeshFromXof @ stub D3DXTesselateMesh @ stub D3DXDeclaratorFromFVF @ stub D3DXFVFFromDeclarator @ stub D3DXWeldVertices @ stub D3DXIntersect @ stub D3DXSphereBoundProbe @ stub D3DXBoxBoundProbe @ stub D3DXCreatePolygon @ stub D3DXCreateBox @ stub D3DXCreateCylinder @ stub D3DXCreateSphere @ stub D3DXCreateTorus @ stub D3DXCreateTeapot @ stub D3DXCreateTextA @ stub D3DXCreateTextW @ stub D3DXLoadSurfaceFromFileA @ stub D3DXLoadSurfaceFromFileW @ stub D3DXLoadSurfaceFromResourceA @ stub D3DXLoadSurfaceFromResourceW @ stub D3DXLoadSurfaceFromFileInMemory @ stub D3DXLoadSurfaceFromSurface @ stub D3DXLoadSurfaceFromMemory @ stub D3DXLoadVolumeFromVolume @ stub D3DXLoadVolumeFromMemory @ stub D3DXCheckTextureRequirements @ stub D3DXCreateTexture @ stub D3DXCreateTextureFromFileA @ stub D3DXCreateTextureFromFileW @ stub D3DXCreateTextureFromResourceA @ stub D3DXCreateTextureFromResourceW @ stub D3DXCreateTextureFromFileExA @ stub D3DXCreateTextureFromFileExW @ stub D3DXCreateTextureFromResourceExA @ stub D3DXCreateTextureFromResourceExW @ stub D3DXCreateTextureFromFileInMemory @ stub D3DXCreateTextureFromFileInMemoryEx @ stub D3DXFilterTexture @ stub D3DXCheckCubeTextureRequirements @ stub D3DXCreateCubeTexture @ stub D3DXCreateCubeTextureFromFileA @ stub D3DXCreateCubeTextureFromFileW @ stub D3DXCreateCubeTextureFromFileExA @ stub D3DXCreateCubeTextureFromFileExW @ stub D3DXCreateCubeTextureFromFileInMemory @ stub D3DXCreateCubeTextureFromFileInMemoryEx @ stub D3DXFilterCubeTexture @ stub D3DXCheckVolumeTextureRequirements @ stub D3DXCreateVolumeTexture @ stub D3DXFilterVolumeTexture