crypt32: Avoid printing pointer differences in traces.
[wine] / dlls / d3d9 / device.c
index 4eade04..9eac67b 100644 (file)
@@ -27,14 +27,36 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 
 /* IDirect3D IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
+static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3D9 *d3d;
+    IDirect3D9Impl *d3dimpl;
 
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
-        IUnknown_AddRef(iface);
+        IDirect3DDevice9Ex_AddRef(iface);
         *ppobj = This;
+        TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
         return S_OK;
+    } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
+        /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
+         * It doesn't matter with which function the device was created.
+         */
+        IDirect3DDevice9_GetDirect3D(iface, &d3d);
+        d3dimpl = (IDirect3D9Impl *) d3d;
+
+        if(d3dimpl->extended) {
+            *ppobj = iface;
+            IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
+            IDirect3D9_Release(d3d);
+            TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
+            return S_OK;
+        } else {
+            WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
+            IDirect3D9_Release(d3d);
+            *ppobj = NULL;
+            return E_NOINTERFACE;
+        }
     }
 
     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
@@ -42,7 +64,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 ifac
     return E_NOINTERFACE;
 }
 
-static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
+static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
@@ -51,7 +73,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
     return ref;
 }
 
-static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
+static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     ULONG ref;
 
@@ -82,7 +104,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
 }
 
 /* IDirect3DDevice Interface follow: */
-static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p)\n", This);
@@ -98,7 +120,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVI
     return hr;
 }
 
-static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
+static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -109,7 +131,7 @@ static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDE
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
@@ -120,7 +142,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEV
     return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3D* pWineD3D;
@@ -146,7 +168,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDire
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
     WINED3DCAPS *pWineCaps;
@@ -161,10 +183,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 ifa
     }
 
     memset(pCaps, 0, sizeof(*pCaps));
-    D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
     EnterCriticalSection(&d3d9_cs);
     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
     LeaveCriticalSection(&d3d9_cs);
+    WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
     HeapFree(GetProcessHeap(), 0, pWineCaps);
 
     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
@@ -176,7 +198,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 ifa
     return hrc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -187,7 +209,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -198,7 +220,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEV
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
     HRESULT hr;
@@ -215,7 +237,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
     return hr;
 }
 
-static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
+static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
@@ -224,7 +246,7 @@ static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9
     LeaveCriticalSection(&d3d9_cs);
 }
 
-static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
+static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     BOOL ret;
     TRACE("(%p) Relay\n", This);
@@ -244,6 +266,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
     WINED3DINDEXBUFFER_DESC index_desc;
     WINED3DVERTEXBUFFER_DESC vertex_desc;
     WINED3DFORMAT dummy_format;
+    WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
     DWORD dummy_dword;
     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
     IUnknown *parent;
@@ -256,7 +279,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
             surface_desc.Usage = &dummy_dword;
             surface_desc.Pool = &pool;
             surface_desc.Size = &dummy_dword;
-            surface_desc.MultiSampleType = &dummy_dword;
+            surface_desc.MultiSampleType = &dummy_multisampletype;
             surface_desc.MultiSampleQuality = &dummy_dword;
             surface_desc.Width = &dummy_dword;
             surface_desc.Height = &dummy_dword;
@@ -308,7 +331,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
     return ret;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     WINED3DPRESENT_PARAMETERS localParameters;
     HRESULT hr;
@@ -354,6 +377,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
     localParameters.Flags                               = pPresentationParameters->Flags;
     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
+    localParameters.AutoRestoreDisplayMode              = TRUE;
 
     EnterCriticalSection(&d3d9_cs);
     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
@@ -382,7 +406,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
  pDirtyRegion) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
@@ -394,7 +418,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CO
     return hr;
  }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DSurface *retSurface = NULL;
     HRESULT rc = D3D_OK;
@@ -410,7 +434,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa
     LeaveCriticalSection(&d3d9_cs);
     return rc;
 }
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -421,7 +445,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -432,7 +456,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
+static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
     
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
@@ -443,7 +467,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
     LeaveCriticalSection(&d3d9_cs);
 }
 
-static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
+static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
@@ -454,7 +478,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
 }
 
 
-static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
+static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
     HRESULT hrc;
     IDirect3DSurface9Impl *object;
     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
@@ -491,7 +515,7 @@ static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
     } else {
-        IUnknown_AddRef(iface);
+        IDirect3DDevice9Ex_AddRef(iface);
         object->parentDevice = iface;
         TRACE("(%p) : Created surface %p\n", This, object);
         *ppSurface = (LPDIRECT3DSURFACE9) object;
@@ -501,7 +525,7 @@ static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
 
 
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
                                                          DWORD MultisampleQuality, BOOL Lockable, 
                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
@@ -515,7 +539,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE
    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
                                                                 DWORD MultisampleQuality, BOOL Discard,
                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
@@ -531,7 +555,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3
 }
 
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -542,7 +566,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -553,15 +577,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-/* This isn't in MSDN!
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return D3D_OK;
-}
-*/
-
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
@@ -574,7 +590,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVIC
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
     HRESULT hr;
@@ -586,7 +602,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
@@ -599,12 +615,31 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
+    WINED3DPOOL pool;
+    WINED3DRESOURCETYPE restype;
+    DWORD usage;
+    WINED3DSURFACE_DESC desc;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
+    memset(&desc, 0, sizeof(desc));
+    desc.Usage = &usage;
+    desc.Pool = &pool;
+    desc.Type = &restype;
+    IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
+
+    /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
+     * in D3DPOOL_DEFAULT
+     */
+    if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
+        WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
+        return D3DERR_INVALIDCALL;
+    }
+
+    /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
     /* Note: D3DRECT is compatible with WINED3DRECT */
     EnterCriticalSection(&d3d9_cs);
     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
@@ -612,15 +647,14 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface,
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
     HRESULT hr;
     TRACE("Relay\n");
     if(Pool == D3DPOOL_MANAGED ){
         FIXME("Attempting to create a managed offscreen plain surface\n");
         return D3DERR_INVALIDCALL;
     }    
-        /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
-        
+        /*
         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
         but then...
         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
@@ -634,7 +668,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
 }
 
 /* TODO: move to wineD3D */
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
     HRESULT hr;
@@ -646,7 +680,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pRenderTarget;
@@ -672,7 +706,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface;
     HRESULT hr;
@@ -685,7 +719,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDE
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pZStencilSurface;
@@ -697,22 +731,19 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
 
     EnterCriticalSection(&d3d9_cs);
     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
-    if(hr == D3D_OK) {
-        if(pZStencilSurface != NULL){
-            IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
-            IWineD3DSurface_Release(pZStencilSurface);
-        } else {
-            *ppZStencilSurface = NULL;
-        }
+    if (hr == WINED3D_OK) {
+        IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
+        IWineD3DSurface_Release(pZStencilSurface);
     } else {
-        WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
+        if (hr != WINED3DERR_NOTFOUND)
+                WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
         *ppZStencilSurface = NULL;
     }
     LeaveCriticalSection(&d3d9_cs);
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -723,7 +754,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface)
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -734,7 +765,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -746,7 +777,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWOR
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -758,7 +789,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 ifac
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n" , This);
 
@@ -766,7 +797,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 ifac
     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -778,7 +809,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -790,7 +821,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -802,7 +833,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -814,7 +845,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -826,7 +857,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -838,7 +869,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, D
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -850,7 +881,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, D
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -861,7 +892,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -872,7 +903,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -883,7 +914,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 ifac
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -894,7 +925,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 ifac
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -905,7 +936,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -916,7 +947,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -927,7 +958,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -938,7 +969,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DBaseTexture *retTexture = NULL;
     HRESULT rc = D3D_OK;
@@ -951,11 +982,13 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
 
     EnterCriticalSection(&d3d9_cs);
     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
-    if (rc == D3D_OK && NULL != retTexture) {
+    if (SUCCEEDED(rc) && NULL != retTexture) {
         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
         IWineD3DBaseTexture_Release(retTexture);
-    }else{
-        FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
+    } else {
+        if(FAILED(rc)) {
+            WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
+        }
         *ppTexture = NULL;
     }
     LeaveCriticalSection(&d3d9_cs);
@@ -963,7 +996,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
@@ -975,29 +1008,66 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface,
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
+static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
+{
+    WINED3DTSS_FORCE_DWORD,             /*  0, unused */
+    WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
+    WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
+    WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
+    WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
+    WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
+    WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
+    WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
+    WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
+    WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
+    WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
+    WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
+    WINED3DTSS_FORCE_DWORD,             /* 12, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 13, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 14, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 15, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 16, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 17, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 18, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 19, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 20, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 21, unused */
+    WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
+    WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
+    WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
+    WINED3DTSS_FORCE_DWORD,             /* 25, unused */
+    WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
+    WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
+    WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
+    WINED3DTSS_FORCE_DWORD,             /* 29, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 30, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 31, unused */
+    WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
+};
+
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
-    hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
+    hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
     LeaveCriticalSection(&d3d9_cs);
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
-    hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
+    hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
     LeaveCriticalSection(&d3d9_cs);
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1008,7 +1078,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1019,7 +1089,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1030,7 +1100,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1041,7 +1111,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1052,7 +1122,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1063,7 +1133,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3D
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1074,7 +1144,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3D
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1085,7 +1155,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1096,7 +1166,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1107,18 +1177,18 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIREC
     return hr;
 }
 
-static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
+static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
+    BOOL ret;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
-    hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
+    ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
     LeaveCriticalSection(&d3d9_cs);
-    return hr;
+    return ret;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1129,18 +1199,18 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
+static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
+    float ret;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
-    hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
+    ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
     LeaveCriticalSection(&d3d9_cs);
-    return hr;
+    return ret;
 }
 
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1151,7 +1221,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
@@ -1165,7 +1235,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1176,7 +1246,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
@@ -1190,7 +1260,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
     HRESULT hr;
@@ -1202,7 +1272,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 i
     return hr;
 }
 
-IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
+static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
     HRESULT hr;
     D3DVERTEXELEMENT9* elements = NULL;
     IDirect3DVertexDeclaration9* pDecl = NULL;
@@ -1230,7 +1300,7 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
     hr = vdecl_convert_fvf(fvf, &elements);
     if (hr != S_OK) return NULL;
 
-    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
+    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
     if (hr != S_OK) return NULL;
 
@@ -1259,14 +1329,13 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
     return pDecl;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
     if (0 != FVF) {
-         HRESULT hr;
          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
 
          if(!pDecl) {
@@ -1282,24 +1351,41 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
              return hr;
          }
     }
-    hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
     LeaveCriticalSection(&d3d9_cs);
 
     return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DVertexDeclaration9 *decl;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
-    hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
-    LeaveCriticalSection(&d3d9_cs);
+    hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
+    if (FAILED(hr))
+    {
+        WARN("Failed to get vertex declaration, %#x\n", hr);
+        *pFVF = 0;
+        return hr;
+    }
+
+    if (decl)
+    {
+        *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
+        IDirect3DVertexDeclaration9_Release(decl);
+    }
+    else
+    {
+        *pFVF = 0;
+    }
+
+    TRACE("Returning FVF %#x\n", *pFVF);
+
     return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1312,7 +1398,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, U
     return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DVertexBuffer *retStream = NULL;
     HRESULT rc = D3D_OK;
@@ -1339,7 +1425,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1350,7 +1436,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVIC
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
@@ -1361,7 +1447,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVIC
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -1373,7 +1459,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface,
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DIndexBuffer *retIndexData = NULL;
     HRESULT rc = D3D_OK;
@@ -1397,7 +1483,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface,
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -1408,7 +1494,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 ifa
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -1419,7 +1505,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 ifac
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
@@ -1430,7 +1516,98 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface
     return hr;
 }
 
-const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pPriority);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, Priority);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
+    *pMaxLatency = 2;
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
+    return WINED3DERR_INVALIDCALL;
+}
+
+const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
 {
     /* IUnknown */
     IDirect3DDevice9Impl_QueryInterface,
@@ -1552,7 +1729,23 @@ const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
     IDirect3DDevice9Impl_DrawRectPatch,
     IDirect3DDevice9Impl_DrawTriPatch,
     IDirect3DDevice9Impl_DeletePatch,
-    IDirect3DDevice9Impl_CreateQuery
+    IDirect3DDevice9Impl_CreateQuery,
+    /* IDirect3DDevice9Ex */
+    IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
+    IDirect3DDevice9ExImpl_ComposeRects,
+    IDirect3DDevice9ExImpl_PresentEx,
+    IDirect3DDevice9ExImpl_GetGPUThreadPriority,
+    IDirect3DDevice9ExImpl_SetGPUThreadPriority,
+    IDirect3DDevice9ExImpl_WaitForVBlank,
+    IDirect3DDevice9ExImpl_CheckresourceResidency,
+    IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
+    IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
+    IDirect3DDevice9ExImpl_CheckdeviceState,
+    IDirect3DDevice9ExImpl_CreateRenderTargetEx,
+    IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
+    IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
+    IDirect3DDevice9ExImpl_ResetEx,
+    IDirect3DDevice9ExImpl_GetDisplayModeEx
 };
 
 
@@ -1570,14 +1763,14 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT
         Lockable = FALSE;
         
     TRACE("relay\n");
-    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
+    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
 
     if (SUCCEEDED(res)) {
         *ppSurface = d3dSurface->wineD3DSurface;
         d3dSurface->container = pSuperior;
-        IUnknown_Release(d3dSurface->parentDevice);
+        IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
         d3dSurface->parentDevice = NULL;
         d3dSurface->forwardReference = pSuperior;
     } else {