LONG refcount;
IUnknown *dxgi_surface;
- IWineD3DSurface *wined3d_surface;
+ struct wined3d_surface *wined3d_surface;
D3D10_TEXTURE2D_DESC desc;
};
const struct ID3D10RenderTargetViewVtbl *vtbl;
LONG refcount;
- IWineD3DRendertargetView *wined3d_view;
+ struct wined3d_rendertarget_view *wined3d_view;
D3D10_RENDER_TARGET_VIEW_DESC desc;
};
const struct ID3D10VertexShaderVtbl *vtbl;
LONG refcount;
- IWineD3DBaseShader *wined3d_shader;
+ struct wined3d_shader *wined3d_shader;
struct wined3d_shader_signature output_signature;
};
const struct ID3D10GeometryShaderVtbl *vtbl;
LONG refcount;
- IWineD3DBaseShader *wined3d_shader;
+ struct wined3d_shader *wined3d_shader;
struct wined3d_shader_signature output_signature;
};
const struct ID3D10PixelShaderVtbl *vtbl;
LONG refcount;
- IWineD3DBaseShader *wined3d_shader;
+ struct wined3d_shader *wined3d_shader;
struct wined3d_shader_signature output_signature;
};