d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
[wine] / dlls / d3d10core / d3d10core_private.h
index a08acfa..cd47a0f 100644 (file)
@@ -87,7 +87,7 @@ struct d3d10_texture2d
     LONG refcount;
 
     IUnknown *dxgi_surface;
-    IWineD3DSurface *wined3d_surface;
+    struct wined3d_surface *wined3d_surface;
     D3D10_TEXTURE2D_DESC desc;
 };
 
@@ -134,7 +134,7 @@ struct d3d10_rendertarget_view
     const struct ID3D10RenderTargetViewVtbl *vtbl;
     LONG refcount;
 
-    IWineD3DRendertargetView *wined3d_view;
+    struct wined3d_rendertarget_view *wined3d_view;
     D3D10_RENDER_TARGET_VIEW_DESC desc;
 };
 
@@ -169,7 +169,7 @@ struct d3d10_vertex_shader
     const struct ID3D10VertexShaderVtbl *vtbl;
     LONG refcount;
 
-    IWineD3DBaseShader *wined3d_shader;
+    struct wined3d_shader *wined3d_shader;
     struct wined3d_shader_signature output_signature;
 };
 
@@ -182,7 +182,7 @@ struct d3d10_geometry_shader
     const struct ID3D10GeometryShaderVtbl *vtbl;
     LONG refcount;
 
-    IWineD3DBaseShader *wined3d_shader;
+    struct wined3d_shader *wined3d_shader;
     struct wined3d_shader_signature output_signature;
 };
 
@@ -195,7 +195,7 @@ struct d3d10_pixel_shader
     const struct ID3D10PixelShaderVtbl *vtbl;
     LONG refcount;
 
-    IWineD3DBaseShader *wined3d_shader;
+    struct wined3d_shader *wined3d_shader;
     struct wined3d_shader_signature output_signature;
 };