fusion: Add initial implementation of IAssemblyName.
[wine] / dlls / d3d9 / texture.c
index 141378e..a8a525a 100644 (file)
@@ -17,7 +17,7 @@
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
 #include "config.h"
@@ -26,7 +26,7 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DTexture9 IUnknown parts follow: */
-HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
+static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
 
     if (IsEqualGUID(riid, &IID_IUnknown)
@@ -35,161 +35,273 @@ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, RE
         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
         IUnknown_AddRef(iface);
         *ppobj = This;
-        return D3D_OK;
+        return S_OK;
     }
 
     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
+    *ppobj = NULL;
     return E_NOINTERFACE;
 }
 
-ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
+static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
+    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
     return ref;
 }
 
-ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
+static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
+    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IWineD3DTexture_Release(This->wineD3DTexture);
+        EnterCriticalSection(&d3d9_cs);
+        IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
+        LeaveCriticalSection(&d3d9_cs);
+        IUnknown_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
 }
 
 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
-HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
+static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
+static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
+static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
+static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
+    DWORD ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
+static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetPriority(This->wineD3DTexture);
+    DWORD ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
+static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_PreLoad(This->wineD3DTexture);
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    IWineD3DTexture_PreLoad(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
 }
 
-D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
+static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetType(This->wineD3DTexture);
+    HRESULT ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_GetType(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
-DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
+static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
+    DWORD ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
+static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetLOD(This->wineD3DTexture);
+    DWORD ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
+static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
+    DWORD ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
+static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
+static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
+    D3DTEXTUREFILTERTYPE ret;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
+static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
+    LeaveCriticalSection(&d3d9_cs);
 }
 
 /* IDirect3DTexture9 Interface follow: */
-HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
+static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
 
     WINED3DSURFACE_DESC    wined3ddesc;
     UINT                   tmpInt = -1;
+    HRESULT                hr;
+    TRACE("(%p) Relay\n", This);
 
     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
-    wined3ddesc.Format              = &pDesc->Format;
-    wined3ddesc.Type                = &pDesc->Type;
+    wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
+    wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
     wined3ddesc.Usage               = &pDesc->Usage;
-    wined3ddesc.Pool                = &pDesc->Pool;
+    wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
-    wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
+    wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
     wined3ddesc.Width               = &pDesc->Width;
     wined3ddesc.Height              = &pDesc->Height;
 
-    return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
+static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     HRESULT hrc = D3D_OK;
-    
     IWineD3DSurface *mySurface = NULL;
+
+    TRACE("(%p) Relay\n", This);
+    EnterCriticalSection(&d3d9_cs);
     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
        IWineD3DSurface_Release(mySurface);
     }
+    LeaveCriticalSection(&d3d9_cs);
     return hrc;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
+static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
+static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
+    HRESULT hr;
+    TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
+static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
 {
+    /* IUnknown */
     IDirect3DTexture9Impl_QueryInterface,
     IDirect3DTexture9Impl_AddRef,
     IDirect3DTexture9Impl_Release,
+     /* IDirect3DResource9 */
     IDirect3DTexture9Impl_GetDevice,
     IDirect3DTexture9Impl_SetPrivateData,
     IDirect3DTexture9Impl_GetPrivateData,
@@ -198,13 +310,14 @@ const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
     IDirect3DTexture9Impl_GetPriority,
     IDirect3DTexture9Impl_PreLoad,
     IDirect3DTexture9Impl_GetType,
-    
+    /* IDirect3dBaseTexture9 */
     IDirect3DTexture9Impl_SetLOD,
     IDirect3DTexture9Impl_GetLOD,
     IDirect3DTexture9Impl_GetLevelCount,
     IDirect3DTexture9Impl_SetAutoGenFilterType,
     IDirect3DTexture9Impl_GetAutoGenFilterType,
     IDirect3DTexture9Impl_GenerateMipSubLevels,
+    /* IDirect3DTexture9 */
     IDirect3DTexture9Impl_GetLevelDesc,
     IDirect3DTexture9Impl_GetSurfaceLevel,
     IDirect3DTexture9Impl_LockRect,
@@ -214,37 +327,40 @@ const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
 
 
 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
+HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
     IDirect3DTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
     
-    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
+    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
 
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
 
     if (NULL == object) {
-        FIXME("Allocation of memory failed\n");
-        *ppTexture = NULL;
+        FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
         return D3DERR_OUTOFVIDEOMEMORY;
     }
 
     object->lpVtbl = &Direct3DTexture9_Vtbl;
     object->ref = 1;
-    hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
-                                 (WINED3DFORMAT)Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
+    EnterCriticalSection(&d3d9_cs);
+    hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
+                                 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
+    LeaveCriticalSection(&d3d9_cs);
 
     if (FAILED(hrc)) {
-        /* free up object */ 
+
+        /* free up object */
         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
-        *ppTexture = NULL;
    } else {
+        IUnknown_AddRef(iface);
+        object->parentDevice = iface;
         *ppTexture= (LPDIRECT3DTEXTURE9) object;
+        TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
    }
 
-   TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
    return hrc;
 }