-TOPSRCDIR = @top_srcdir@
-TOPOBJDIR = ../..
-SRCDIR = @srcdir@
-VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTLIB = d3d8
-IMPORTS = wined3d kernel32
-EXTRALIBS = -ldxguid -luuid
+IMPORTS = dxguid uuid wined3d
C_SRCS = \
- basetexture.c \
- cubetexture.c \
+ buffer.c \
d3d8_main.c \
device.c \
directx.c \
- indexbuffer.c \
- pixelshader.c \
- resource.c \
- stateblock.c \
+ shader.c \
surface.c \
swapchain.c \
texture.c \
- vertexbuffer.c \
vertexdeclaration.c \
- vertexshader.c \
- volume.c \
- volumetexture.c
-
+ volume.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
-
-@DEPENDENCIES@ # everything below this line is overwritten by make depend