crypt32: Avoid printing pointer differences in traces.
[wine] / dlls / d3d9 / device.c
index 436b2a1..9eac67b 100644 (file)
@@ -27,14 +27,36 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 
 /* IDirect3D IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
+static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3D9 *d3d;
+    IDirect3D9Impl *d3dimpl;
 
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
-        IUnknown_AddRef(iface);
+        IDirect3DDevice9Ex_AddRef(iface);
         *ppobj = This;
+        TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
         return S_OK;
+    } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
+        /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
+         * It doesn't matter with which function the device was created.
+         */
+        IDirect3DDevice9_GetDirect3D(iface, &d3d);
+        d3dimpl = (IDirect3D9Impl *) d3d;
+
+        if(d3dimpl->extended) {
+            *ppobj = iface;
+            IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
+            IDirect3D9_Release(d3d);
+            TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
+            return S_OK;
+        } else {
+            WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
+            IDirect3D9_Release(d3d);
+            *ppobj = NULL;
+            return E_NOINTERFACE;
+        }
     }
 
     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
@@ -42,7 +64,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 ifac
     return E_NOINTERFACE;
 }
 
-static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
+static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
@@ -51,7 +73,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
     return ref;
 }
 
-static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
+static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     ULONG ref;
 
@@ -61,9 +83,10 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-      int i;
+      unsigned i;
       This->inDestruction = TRUE;
 
+      EnterCriticalSection(&d3d9_cs);
       for(i = 0; i < This->numConvertedDecls; i++) {
           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
            * device
@@ -74,34 +97,52 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
 
       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
       IWineD3DDevice_Release(This->WineD3DDevice);
+      LeaveCriticalSection(&d3d9_cs);
       HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
 }
 
 /* IDirect3DDevice Interface follow: */
-static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    
-    TRACE("(%p) : Relay\n", This);
-    return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
+    HRESULT hr;
+    TRACE("(%p)\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    if(hr == WINED3D_OK && This->notreset) {
+        TRACE("D3D9 Device is marked not reset\n");
+        hr = D3DERR_DEVICENOTRESET;
+    }
+
+    return hr;
 }
 
-static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
+static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-
+    HRESULT hr;
     TRACE("(%p) : Relay\n", This);
-    return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3D* pWineD3D;
@@ -111,6 +152,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDire
     if (NULL == ppD3D9) {
         return D3DERR_INVALIDCALL;
     }
+
+    EnterCriticalSection(&d3d9_cs);
     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
     if (hr == D3D_OK && pWineD3D != NULL)
     {
@@ -121,10 +164,11 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDire
         *ppD3D9 = NULL;
     }
     TRACE("(%p) returning %p\n", This, *ppD3D9);
+    LeaveCriticalSection(&d3d9_cs);
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
     WINED3DCAPS *pWineCaps;
@@ -138,56 +182,187 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 ifa
         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
     }
 
-    D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
+    memset(pCaps, 0, sizeof(*pCaps));
+    EnterCriticalSection(&d3d9_cs);
     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
+    LeaveCriticalSection(&d3d9_cs);
+    WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
     HeapFree(GetProcessHeap(), 0, pWineCaps);
+
+    /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
+    pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
+
+    filter_caps(pCaps);
+
     TRACE("Returning %p %p\n", This, pCaps);
     return hrc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
+    HRESULT hr;
+
     TRACE("(%p) Relay\n", This);
     if(!pCursorBitmap) {
         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
         return WINED3DERR_INVALIDCALL;
     }
-    return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
+static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
+
+    EnterCriticalSection(&d3d9_cs);
     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
+    LeaveCriticalSection(&d3d9_cs);
 }
 
-static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
+static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    BOOL ret;
     TRACE("(%p) Relay\n", This);
 
-    return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
+}
+
+static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
+    BOOL *resources_ok = (BOOL *) data;
+    WINED3DRESOURCETYPE type;
+    HRESULT ret = S_OK;
+    WINED3DSURFACE_DESC surface_desc;
+    WINED3DVOLUME_DESC volume_desc;
+    WINED3DINDEXBUFFER_DESC index_desc;
+    WINED3DVERTEXBUFFER_DESC vertex_desc;
+    WINED3DFORMAT dummy_format;
+    WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
+    DWORD dummy_dword;
+    WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
+    IUnknown *parent;
+
+    type = IWineD3DResource_GetType(resource);
+    switch(type) {
+        case WINED3DRTYPE_SURFACE:
+            surface_desc.Format = &dummy_format;
+            surface_desc.Type = &type;
+            surface_desc.Usage = &dummy_dword;
+            surface_desc.Pool = &pool;
+            surface_desc.Size = &dummy_dword;
+            surface_desc.MultiSampleType = &dummy_multisampletype;
+            surface_desc.MultiSampleQuality = &dummy_dword;
+            surface_desc.Width = &dummy_dword;
+            surface_desc.Height = &dummy_dword;
+
+            IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
+            break;
+
+        case WINED3DRTYPE_VOLUME:
+            volume_desc.Format = &dummy_format;
+            volume_desc.Type = &type;
+            volume_desc.Usage = &dummy_dword;
+            volume_desc.Pool = &pool;
+            volume_desc.Size = &dummy_dword;
+            volume_desc.Width = &dummy_dword;
+            volume_desc.Height = &dummy_dword;
+            volume_desc.Depth = &dummy_dword;
+            IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
+            break;
+
+        case WINED3DRTYPE_INDEXBUFFER:
+            IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
+            pool = index_desc.Pool;
+            break;
+
+        case WINED3DRTYPE_VERTEXBUFFER:
+            IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
+            pool = vertex_desc.Pool;
+            break;
+
+        /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
+         * is a D3DPOOL_DEFAULT surface or volume as well
+         */
+        default:
+            break;
+    }
+
+    if(pool == WINED3DPOOL_DEFAULT) {
+        IWineD3DResource_GetParent(resource, &parent);
+        if(IUnknown_Release(parent) == 0) {
+            TRACE("Parent %p is an implicit resource with ref 0\n", parent);
+        } else {
+            WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
+            ret = S_FALSE;
+            *resources_ok = FALSE;
+        }
+    }
+    IWineD3DResource_Release(resource);
+
+    return ret;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     WINED3DPRESENT_PARAMETERS localParameters;
     HRESULT hr;
+    BOOL resources_ok = TRUE;
+    UINT i;
 
     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
 
+    /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
+     * such objects can still be used for rendering after their external d3d9 object has been destroyed.
+     * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
+     * make use of the hidden reference and destroys the objects.
+     *
+     * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
+     * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
+     */
+    IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
+    for(i = 0; i < 16; i++) {
+        IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
+    }
+    for(i = 0; i < 16; i++) {
+        IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
+    }
+
+    IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
+    if(!resources_ok) {
+        WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
+        This->notreset = TRUE;
+        return WINED3DERR_INVALIDCALL;
+    }
+
     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
@@ -202,90 +377,112 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
     localParameters.Flags                               = pPresentationParameters->Flags;
     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
+    localParameters.AutoRestoreDisplayMode              = TRUE;
 
+    EnterCriticalSection(&d3d9_cs);
     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
-
-    pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
-    pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
-    pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
-    pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
-    pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
-    pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
-    pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
-    pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
-    pPresentationParameters->Windowed                   = localParameters.Windowed;
-    pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
-    pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
-    pPresentationParameters->Flags                      = localParameters.Flags;
-    pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
-    pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
+    LeaveCriticalSection(&d3d9_cs);
+    if(FAILED(hr)) {
+        This->notreset = TRUE;
+
+        pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
+        pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
+        pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
+        pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
+        pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
+        pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
+        pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
+        pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
+        pPresentationParameters->Windowed                   = localParameters.Windowed;
+        pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
+        pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
+        pPresentationParameters->Flags                      = localParameters.Flags;
+        pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
+        pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
+    } else {
+        This->notreset = FALSE;
+    }
 
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
  pDirtyRegion) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
-}
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
+ }
+
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DSurface *retSurface = NULL;
     HRESULT rc = D3D_OK;
 
     TRACE("(%p) Relay\n", This);
 
-    rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
+    EnterCriticalSection(&d3d9_cs);
+    rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
         IWineD3DSurface_Release(retSurface);
     }
+    LeaveCriticalSection(&d3d9_cs);
     return rc;
 }
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    
-    return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    
-    return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
+static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
     
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
-   
-    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ 
+
+    EnterCriticalSection(&d3d9_cs);
+    /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
+    LeaveCriticalSection(&d3d9_cs);
 }
 
-static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
+static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
-    
+
+    EnterCriticalSection(&d3d9_cs);
     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
+    LeaveCriticalSection(&d3d9_cs);
 }
 
 
-static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
+static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
     HRESULT hrc;
     IDirect3DSurface9Impl *object;
     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
-    if(MultisampleQuality < 0) { 
-        FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
-    /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
-        MultisampleQuality=0;
-    }
     
     if(MultisampleQuality > 0){
         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
@@ -318,7 +515,7 @@ static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
     } else {
-        IUnknown_AddRef(iface);
+        IDirect3DDevice9Ex_AddRef(iface);
         object->parentDevice = iface;
         TRACE("(%p) : Created surface %p\n", This, object);
         *ppSurface = (LPDIRECT3DSURFACE9) object;
@@ -328,107 +525,162 @@ static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
 
 
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
                                                          DWORD MultisampleQuality, BOOL Lockable, 
                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
-   TRACE("Relay\n");
-   /* Is this correct? */
-   return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
-     
+    HRESULT hr;
+    TRACE("Relay\n");
 
+   /* Is this correct? */
+   EnterCriticalSection(&d3d9_cs);
+   hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
+   LeaveCriticalSection(&d3d9_cs);
+   return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
                                                                 DWORD MultisampleQuality, BOOL Discard,
                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
-     TRACE("Relay\n");
-     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
+    HRESULT hr;
+    TRACE("Relay\n");
+
+     EnterCriticalSection(&d3d9_cs);
+     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
+     LeaveCriticalSection(&d3d9_cs);
+     return hr;
 }
 
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
+static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
-}
 
-/* This isn't in MSDN!
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return D3D_OK;
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
-*/
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
+    HRESULT hr;
     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
-    return IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
+    HRESULT hr;
 
     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
-    return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
+    WINED3DPOOL pool;
+    WINED3DRESOURCETYPE restype;
+    DWORD usage;
+    WINED3DSURFACE_DESC desc;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
+    memset(&desc, 0, sizeof(desc));
+    desc.Usage = &usage;
+    desc.Pool = &pool;
+    desc.Type = &restype;
+    IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
+
+    /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
+     * in D3DPOOL_DEFAULT
+     */
+    if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
+        WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
+        return D3DERR_INVALIDCALL;
+    }
+
+    /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
     /* Note: D3DRECT is compatible with WINED3DRECT */
-    return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);    
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+    HRESULT hr;
     TRACE("Relay\n");
     if(Pool == D3DPOOL_MANAGED ){
         FIXME("Attempting to create a managed offscreen plain surface\n");
         return D3DERR_INVALIDCALL;
     }    
-        /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
-        
+        /*
         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
         but then...
         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
         Why, their always lockable?
         should I change the usage to dynamic?        
         */
-    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
 /* TODO: move to wineD3D */
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pRenderTarget;
@@ -438,6 +690,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 i
     if (ppRenderTarget == NULL) {
         return D3DERR_INVALIDCALL;
     }
+
+    EnterCriticalSection(&d3d9_cs);
     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
 
     if (hr == D3D_OK && pRenderTarget != NULL) {
@@ -447,20 +701,25 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 i
         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
         *ppRenderTarget = NULL;
     }
+    LeaveCriticalSection(&d3d9_cs);
+
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DSurface9Impl *pSurface;
-
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
-    return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pZStencilSurface;
@@ -470,47 +729,67 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
         return D3DERR_INVALIDCALL;
     }
 
-    hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
-    if(hr == D3D_OK && pZStencilSurface != NULL){
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
+    if (hr == WINED3D_OK) {
         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
         IWineD3DSurface_Release(pZStencilSurface);
-    }else{
-        FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
+    } else {
+        if (hr != WINED3DERR_NOTFOUND)
+                WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
         *ppZStencilSurface = NULL;
     }
-    return D3D_OK;
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_BeginScene(This->WineD3DDevice);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_EndScene(This->WineD3DDevice);
-    
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DRECT is compatible with WINED3DRECT */
-    return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
-    return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n" , This);
 
@@ -518,111 +797,179 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 ifac
     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
-    return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
-    return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
-    return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
-    return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
-    return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
-    return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
-    return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DBaseTexture *retTexture = NULL;
     HRESULT rc = D3D_OK;
@@ -633,153 +980,299 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
         return D3DERR_INVALIDCALL;
     }
 
-    rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
-    if (rc == D3D_OK && NULL != retTexture) {
+    EnterCriticalSection(&d3d9_cs);
+    rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
+    if (SUCCEEDED(rc) && NULL != retTexture) {
         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
         IWineD3DBaseTexture_Release(retTexture);
-    }else{
-        FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
+    } else {
+        if(FAILED(rc)) {
+            WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
+        }
         *ppTexture = NULL;
     }
+    LeaveCriticalSection(&d3d9_cs);
+
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
-    return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
-                                     pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
+                                   pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
+static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
+{
+    WINED3DTSS_FORCE_DWORD,             /*  0, unused */
+    WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
+    WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
+    WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
+    WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
+    WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
+    WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
+    WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
+    WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
+    WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
+    WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
+    WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
+    WINED3DTSS_FORCE_DWORD,             /* 12, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 13, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 14, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 15, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 16, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 17, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 18, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 19, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 20, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 21, unused */
+    WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
+    WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
+    WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
+    WINED3DTSS_FORCE_DWORD,             /* 25, unused */
+    WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
+    WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
+    WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
+    WINED3DTSS_FORCE_DWORD,             /* 29, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 30, unused */
+    WINED3DTSS_FORCE_DWORD,             /* 31, unused */
+    WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
+};
+
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
+static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    BOOL ret;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
+static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    float ret;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
+
+    EnterCriticalSection(&d3d9_cs);
+    ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
+    LeaveCriticalSection(&d3d9_cs);
+    return ret;
 }
 
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
+    EnterCriticalSection(&d3d9_cs);
     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
-    return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
+    hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
+static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
     HRESULT hr;
     D3DVERTEXELEMENT9* elements = NULL;
     IDirect3DVertexDeclaration9* pDecl = NULL;
@@ -807,7 +1300,8 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
     hr = vdecl_convert_fvf(fvf, &elements);
     if (hr != S_OK) return NULL;
 
-    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
+    hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
+    HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
     if (hr != S_OK) return NULL;
 
     if(This->declArraySize == This->numConvertedDecls) {
@@ -835,42 +1329,76 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
     return pDecl;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
+    EnterCriticalSection(&d3d9_cs);
     if (0 != FVF) {
-         HRESULT hr;
          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
 
          if(!pDecl) {
              /* Any situation when this should happen, except out of memory? */
              ERR("Failed to create a converted vertex declaration\n");
+             LeaveCriticalSection(&d3d9_cs);
              return D3DERR_DRIVERINTERNALERROR;
          }
 
          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
-         if (hr != S_OK) return hr;
+         if (hr != S_OK) {
+             LeaveCriticalSection(&d3d9_cs);
+             return hr;
+         }
     }
+    LeaveCriticalSection(&d3d9_cs);
 
-    return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
+    return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DVertexDeclaration9 *decl;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
+
+    hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
+    if (FAILED(hr))
+    {
+        WARN("Failed to get vertex declaration, %#x\n", hr);
+        *pFVF = 0;
+        return hr;
+    }
+
+    if (decl)
+    {
+        *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
+        IDirect3DVertexDeclaration9_Release(decl);
+    }
+    else
+    {
+        *pFVF = 0;
+    }
+
+    TRACE("Returning FVF %#x\n", *pFVF);
+
+    return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
                                           OffsetInBytes, Stride);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
+static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DVertexBuffer *retStream = NULL;
     HRESULT rc = D3D_OK;
@@ -881,7 +1409,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
         return D3DERR_INVALIDCALL;
     }
 
-    rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
+    EnterCriticalSection(&d3d9_cs);
+    rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
     if (rc == D3D_OK  && NULL != retStream) {
         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
         IWineD3DVertexBuffer_Release(retStream);
@@ -891,34 +1420,49 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
         }
         *pStream = NULL;
     }
+    LeaveCriticalSection(&d3d9_cs);
+
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
-    return D3D_OK;
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n" , This);
-    return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_SetIndices(This->WineD3DDevice,
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IWineD3DIndexBuffer *retIndexData = NULL;
     HRESULT rc = D3D_OK;
-    UINT tmp;
 
     TRACE("(%p) Relay\n", This);
 
@@ -926,36 +1470,144 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface,
         return D3DERR_INVALIDCALL;
     }
 
-    rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
-    if (rc == D3D_OK && NULL != retIndexData) {
+    EnterCriticalSection(&d3d9_cs);
+    rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
+    if (SUCCEEDED(rc) && retIndexData) {
         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
         IWineD3DIndexBuffer_Release(retIndexData);
-    }else{
-        if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
+    } else {
+        if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
         *ppIndexData = NULL;
     }
+    LeaveCriticalSection(&d3d9_cs);
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
-/*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
+
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
+static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr;
     TRACE("(%p) Relay\n", This);
-    return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
+
+    EnterCriticalSection(&d3d9_cs);
+    hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
+    LeaveCriticalSection(&d3d9_cs);
+    return hr;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pPriority);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, Priority);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
+    *pMaxLatency = 2;
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
+    return WINED3DERR_INVALIDCALL;
+}
+
+static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
+    FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
+    return WINED3DERR_INVALIDCALL;
 }
 
-const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
+const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
 {
     /* IUnknown */
     IDirect3DDevice9Impl_QueryInterface,
@@ -1077,7 +1729,23 @@ const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
     IDirect3DDevice9Impl_DrawRectPatch,
     IDirect3DDevice9Impl_DrawTriPatch,
     IDirect3DDevice9Impl_DeletePatch,
-    IDirect3DDevice9Impl_CreateQuery
+    IDirect3DDevice9Impl_CreateQuery,
+    /* IDirect3DDevice9Ex */
+    IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
+    IDirect3DDevice9ExImpl_ComposeRects,
+    IDirect3DDevice9ExImpl_PresentEx,
+    IDirect3DDevice9ExImpl_GetGPUThreadPriority,
+    IDirect3DDevice9ExImpl_SetGPUThreadPriority,
+    IDirect3DDevice9ExImpl_WaitForVBlank,
+    IDirect3DDevice9ExImpl_CheckresourceResidency,
+    IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
+    IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
+    IDirect3DDevice9ExImpl_CheckdeviceState,
+    IDirect3DDevice9ExImpl_CreateRenderTargetEx,
+    IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
+    IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
+    IDirect3DDevice9ExImpl_ResetEx,
+    IDirect3DDevice9ExImpl_GetDisplayModeEx
 };
 
 
@@ -1095,14 +1763,14 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT
         Lockable = FALSE;
         
     TRACE("relay\n");
-    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
+    res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
 
     if (SUCCEEDED(res)) {
         *ppSurface = d3dSurface->wineD3DSurface;
         d3dSurface->container = pSuperior;
-        IUnknown_Release(d3dSurface->parentDevice);
+        IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
         d3dSurface->parentDevice = NULL;
         d3dSurface->forwardReference = pSuperior;
     } else {