+/*
+ * Copyright (C) the Wine project
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
#ifndef __WINE_D3D_H
#define __WINE_D3D_H
-#include "ddraw.h"
-#include "d3dtypes.h" /* must precede d3dcaps.h */
-#include "d3dcaps.h"
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <d3dtypes.h> /* must precede d3dcaps.h */
+#include <d3dcaps.h>
/*****************************************************************************
* Predeclare the interfaces
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
-typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
-typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
-typedef struct IDirect3D3 IDirect3D3,*LPDIRECT3D3;
-typedef struct IDirect3D7 IDirect3D7,*LPDIRECT3D7;
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3D2 *LPDIRECT3D2;
+typedef struct IDirect3D3 *LPDIRECT3D3;
+typedef struct IDirect3D7 *LPDIRECT3D7;
-typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
-typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
-typedef struct IDirect3DDevice3 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
-typedef struct IDirect3DDevice7 IDirect3DDevice7, *LPDIRECT3DDEVICE7;
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
+typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
+typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
-typedef struct IDirect3DViewport IDirect3DViewport, *LPDIRECT3DVIEWPORT;
-typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
-typedef struct IDirect3DViewport3 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
+typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
-typedef struct IDirect3DMaterial IDirect3DMaterial, *LPDIRECT3DMATERIAL;
-typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
-typedef struct IDirect3DMaterial3 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
+typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
-typedef struct IDirect3DTexture IDirect3DTexture, *LPDIRECT3DTEXTURE;
-typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
-typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
-typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7, *LPDIRECT3DVERTEXBUFFER7;
+typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
/* ********************************************************************
Error Codes
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
+#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
+#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
+#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
+#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
+#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
+#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
+#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
+#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
+
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
+#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
+#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
+#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
+
+#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
+#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
+#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
/* ********************************************************************
Enums
#define D3DNEXT_HEAD 0x02l
#define D3DNEXT_TAIL 0x04l
+#define D3DDP_WAIT 0x00000001l
+#define D3DDP_OUTOFORDER 0x00000002l
+#define D3DDP_DONOTCLIP 0x00000004l
+#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
+#define D3DDP_DONOTLIGHT 0x00000010l
+
/* ********************************************************************
Types and structures
******************************************************************** */
/*****************************************************************************
* IDirect3D interface
*/
-#define ICOM_INTERFACE IDirect3D
-#define IDirect3D_METHODS \
- ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
- ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
- ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
-#define IDirect3D_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3D_METHODS
-ICOM_DEFINE(IDirect3D,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3D_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3D methods ***/
-#define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
-#define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
-#define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
-#define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
-#define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
-#define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
+#undef INTERFACE
+#define INTERFACE IDirect3D
+DECLARE_INTERFACE_(IDirect3D,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D methods ***/
+ STDMETHOD(Initialize)(THIS_ REFIID riid) PURE;
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
+ STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL *lplpDirect3DMaterial, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT *lplpD3DViewport, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D methods ***/
+#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D_AddRef(p) (p)->AddRef()
+#define IDirect3D_Release(p) (p)->Release()
+/*** IDirect3D methods ***/
+#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#endif
/*****************************************************************************
* IDirect3D2 interface
*/
-#define ICOM_INTERFACE IDirect3D2
-#define IDirect3D2_METHODS \
- ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
- ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
- ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
-#define IDirect3D2_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3D2_METHODS
-ICOM_DEFINE(IDirect3D2,IUnknown)
-#undef ICOM_INTERFACE
-
-/*** IUnknown methods ***/
-#define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3D2_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3D2
+DECLARE_INTERFACE_(IDirect3D2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D2 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
+ STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2 *lplpDirect3DMaterial2, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpD3DViewport2, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2 *lplpD3DDevice2) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D2 methods ***/
-#define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
-#define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
-#define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
-#define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
-#define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
-#define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
+#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D2_AddRef(p) (p)->AddRef()
+#define IDirect3D2_Release(p) (p)->Release()
+/*** IDirect3D2 methods ***/
+#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#endif
/*****************************************************************************
* IDirect3D3 interface
*/
-#define ICOM_INTERFACE IDirect3D3
-#define IDirect3D3_METHODS \
- ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
- ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
- ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
- ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
- ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
- ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
- ICOM_METHOD (HRESULT,EvictManagedTextures)
-#define IDirect3D3_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3D3_METHODS
-ICOM_DEFINE(IDirect3D3,IUnknown)
-#undef ICOM_INTERFACE
-
-/*** IUnknown methods ***/
-#define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3D3_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3D3
+DECLARE_INTERFACE_(IDirect3D3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D3 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
+ STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk) PURE;
+ STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
+ STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D3 methods ***/
+#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D3_AddRef(p) (p)->AddRef()
+#define IDirect3D3_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
-#define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
-#define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
-#define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
-#define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
-#define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
-#define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
-#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
-#define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
-#define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
+#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
/*****************************************************************************
* IDirect3D7 interface
*/
-#define ICOM_INTERFACE IDirect3D7
-#define IDirect3D7_METHODS \
- ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK7,lpEnumDevicesCallback, LPVOID,lpUserArg) \
- ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE7,lpDDS, LPDIRECT3DDEVICE7*,lplpD3DDevice) \
- ICOM_METHOD3(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7*,lplpD3DVertBuf,DWORD,dwFlags) \
- ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
- ICOM_METHOD (HRESULT,EvictManagedTextures)
-#define IDirect3D7_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3D7_METHODS
-ICOM_DEFINE(IDirect3D7,IUnknown)
-#undef ICOM_INTERFACE
-
-/*** IUnknown methods ***/
-#define IDirect3D7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3D7_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3D7_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3D7
+DECLARE_INTERFACE_(IDirect3D7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D7 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags) PURE;
+ STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
+ STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D3 methods ***/
+#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D7_AddRef(p) (p)->AddRef()
+#define IDirect3D7_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
-#define IDirect3D7_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
-#define IDirect3D7_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
-#define IDirect3D7_CreateVertexBuffer(p,a,b,c) ICOM_CALL4(CreateVertexBuffer,p,a,b,c)
-#define IDirect3D7_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
-#define IDirect3D7_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
+#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
/*****************************************************************************
* IDirect3DLight interface
*/
-#define ICOM_INTERFACE IDirect3DLight
-#define IDirect3DLight_METHODS \
- ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
- ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
- ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
-#define IDirect3DLight_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DLight_METHODS
-ICOM_DEFINE(IDirect3DLight,IUnknown)
-#undef ICOM_INTERFACE
-
-/*** IUnknown methods ***/
-#define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3DLight
+DECLARE_INTERFACE_(IDirect3DLight,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DLight methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE;
+ STDMETHOD(SetLight)(THIS_ LPD3DLIGHT lpLight) PURE;
+ STDMETHOD(GetLight)(THIS_ LPD3DLIGHT lpLight) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DLight methods ***/
+#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
+#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DLight_AddRef(p) (p)->AddRef()
+#define IDirect3DLight_Release(p) (p)->Release()
/*** IDirect3DLight methods ***/
-#define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
-#define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
-#define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
+#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
+#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
+#endif
/*****************************************************************************
* IDirect3DMaterial interface
*/
-#define ICOM_INTERFACE IDirect3DMaterial
-#define IDirect3DMaterial_METHODS \
- ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
- ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
- ICOM_METHOD (HRESULT,Reserve) \
- ICOM_METHOD (HRESULT,Unreserve)
-#define IDirect3DMaterial_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DMaterial_METHODS
-ICOM_DEFINE(IDirect3DMaterial,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3DMaterial
+DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE;
+ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DMATERIALHANDLE lpHandle) PURE;
+ STDMETHOD(Reserve)(THIS) PURE;
+ STDMETHOD(Unreserve)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DMaterial methods ***/
-#define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
-#define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
-#define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
-#define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
-#define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
-#define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
+#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
+#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial_Release(p) (p)->Release()
+/*** IDirect3DMaterial methods ***/
+#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
+#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
+#endif
/*****************************************************************************
* IDirect3DMaterial2 interface
*/
-#define ICOM_INTERFACE IDirect3DMaterial2
-#define IDirect3DMaterial2_METHODS \
- ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
-#define IDirect3DMaterial2_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DMaterial2_METHODS
-ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DMaterial2 methods ***/
-#define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
-#define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
-#define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
-
+#define INTERFACE IDirect3DMaterial2
+DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial2 methods ***/
+ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DMATERIALHANDLE lpHandle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DMaterial2 methods ***/
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial2_Release(p) (p)->Release()
+/*** IDirect3DMaterial2 methods ***/
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+
/*****************************************************************************
* IDirect3DMaterial3 interface
*/
-#define ICOM_INTERFACE IDirect3DMaterial3
-#define IDirect3DMaterial3_METHODS \
- ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
- ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
-#define IDirect3DMaterial3_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DMaterial3_METHODS
-ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DMaterial3 methods ***/
-#define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
-#define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
-#define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
-
+#define INTERFACE IDirect3DMaterial3
+DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial3 methods ***/
+ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
+ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3 lpDirect3DDevice3, LPD3DMATERIALHANDLE lpHandle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DMaterial3 methods ***/
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial3_Release(p) (p)->Release()
+/*** IDirect3DMaterial3 methods ***/
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+
/*****************************************************************************
* IDirect3DTexture interface
*/
-#define ICOM_INTERFACE IDirect3DTexture
-#define IDirect3DTexture_METHODS \
- ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
- ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
- ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
- ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
- ICOM_METHOD (HRESULT,Unload)
-#define IDirect3DTexture_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DTexture_METHODS
-ICOM_DEFINE(IDirect3DTexture,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DTexture methods ***/
-#define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
-#define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
-#define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
-#define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
-#define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
+#define INTERFACE IDirect3DTexture
+DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DTexture methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPDIRECTDRAWSURFACE lpDDSurface) PURE;
+ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DTEXTUREHANDLE lpHandle) PURE;
+ STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
+ STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE lpD3DTexture) PURE;
+ STDMETHOD(Unload)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture methods ***/
+#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
+#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture_Release(p) (p)->Release()
+/*** IDirect3DTexture methods ***/
+#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture_Load(p,a) (p)->Load(a)
+#define IDirect3DTexture_Unload(p) (p)->Unload()
+#endif
/*****************************************************************************
* IDirect3DTexture2 interface
*/
-#define ICOM_INTERFACE IDirect3DTexture2
-#define IDirect3DTexture2_METHODS \
- ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
- ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
- ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
-#define IDirect3DTexture2_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DTexture2_METHODS
-ICOM_DEFINE(IDirect3DTexture2,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DTexture2 methods ***/
-#define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
-#define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
-#define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
+#define INTERFACE IDirect3DTexture2
+DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DTexture2 methods ***/
+ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DTEXTUREHANDLE lpHandle) PURE;
+ STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
+ STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTexture2) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture2 methods ***/
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture2_Release(p) (p)->Release()
+/*** IDirect3DTexture2 methods ***/
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
+#endif
/*****************************************************************************
* IDirect3DViewport interface
*/
-#define ICOM_INTERFACE IDirect3DViewport
-#define IDirect3DViewport_METHODS \
- ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
- ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
- ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
- ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
- ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
- ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
- ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
- ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
- ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
- ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
- ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
- ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
-#define IDirect3DViewport_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DViewport_METHODS
-ICOM_DEFINE(IDirect3DViewport,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DViewport methods ***/
-#define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
-#define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
-#define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
-#define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
-#define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
-#define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
-#define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
-#define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
-#define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
-#define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
-#define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
-#define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
-#define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
+#define INTERFACE IDirect3DViewport
+DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE;
+ STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
+ STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DViewport methods ***/
+#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport_Release(p) (p)->Release()
+/*** IDirect3DViewport methods ***/
+#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+#endif
/*****************************************************************************
* IDirect3DViewport2 interface
*/
-#define ICOM_INTERFACE IDirect3DViewport2
-#define IDirect3DViewport2_METHODS \
- ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
- ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
-#define IDirect3DViewport2_IMETHODS \
- IDirect3DViewport_IMETHODS \
- IDirect3DViewport2_METHODS
-ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3DViewport2
+DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE;
+ STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
+ STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
+ /*** IDirect3DViewport2 methods ***/
+ STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
+ STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport2_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
-#define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
-#define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
-#define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
-#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
-#define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
-#define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
-#define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
-#define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
-#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
-#define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
-#define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
-#define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
-#define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
- /*** IDirect3DViewport2 methods ***/
-#define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
-#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
+#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
+#endif
/*****************************************************************************
* IDirect3DViewport3 interface
*/
-#define ICOM_INTERFACE IDirect3DViewport3
-#define IDirect3DViewport3_METHODS \
- ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
- ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
- ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
-#define IDirect3DViewport3_IMETHODS \
- IDirect3DViewport2_IMETHODS \
- IDirect3DViewport3_METHODS
-ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
+#define INTERFACE IDirect3DViewport3
+DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE;
+ STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
+ STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
+ STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
+ /*** IDirect3DViewport2 methods ***/
+ STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
+ STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
+ /*** IDirect3DViewport3 methods ***/
+ STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 lpDDS) PURE;
+ STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 *lplpDDS,LPBOOL lpValid) PURE;
+ STDMETHOD(Clear2)(THIS_ DWORD dwCount,LPD3DRECT lpRects,DWORD dwFlags,DWORD dwColor,D3DVALUE dvZ,DWORD dwStencil) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+/*** IDirect3DViewport3 methods ***/
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport3_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
-#define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
-#define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
-#define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
-#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
-#define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
-#define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
-#define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
-#define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
-#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
-#define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
-#define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
-#define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
-#define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
- /*** IDirect3DViewport2 methods ***/
-#define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
-#define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
- /*** IDirect3DViewport3 methods ***/
-#define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
-#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
-#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
+#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
+/*** IDirect3DViewport3 methods ***/
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
+#endif
/*****************************************************************************
* IDirect3DExecuteBuffer interface
*/
-#define ICOM_INTERFACE IDirect3DExecuteBuffer
-#define IDirect3DExecuteBuffer_METHODS \
- ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
- ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
- ICOM_METHOD (HRESULT,Unlock) \
- ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
- ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
- ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
- ICOM_METHOD1(HRESULT,Optimize, DWORD,)
-#define IDirect3DExecuteBuffer_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DExecuteBuffer_METHODS
-ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DExecuteBuffer methods ***/
-#define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
-#define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
-#define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
-#define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
-#define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
-#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
-#define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
+#define INTERFACE IDirect3DExecuteBuffer
+DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DExecuteBuffer methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC lpDesc) PURE;
+ STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
+ STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
+ STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE;
+ STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DExecuteBuffer methods ***/
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
+/*** IDirect3DExecuteBuffer methods ***/
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
+#endif
/*****************************************************************************
* IDirect3DDevice interface
*/
-#define ICOM_INTERFACE IDirect3DDevice
-#define IDirect3DDevice_METHODS \
- ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
- ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
- ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
- ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
- ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
- ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
- ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
- ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
- ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
- ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
- ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
- ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
- ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
- ICOM_METHOD (HRESULT,BeginScene) \
- ICOM_METHOD (HRESULT,EndScene) \
- ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
-#define IDirect3DDevice_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DDevice_METHODS
-ICOM_DEFINE(IDirect3DDevice,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DDevice methods ***/
-#define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
-#define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
-#define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
-#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
-#define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
-#define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
-#define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
-#define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
-#define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
-#define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
-#define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
-#define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
-#define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
-#define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
-#define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
-#define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
-#define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
-#define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
-#define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
+#define INTERFACE IDirect3DDevice
+DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice methods ***/
+ STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D, LPGUID lpGUID, LPD3DDEVICEDESC lpD3DDVDesc) PURE;
+ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
+ STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE lpD3Dtex1, LPDIRECT3DTEXTURE lpD3DTex2) PURE;
+ STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc, LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
+ STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags) PURE;
+ STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE;
+ STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport, LPDIRECT3DVIEWPORT *lplpDirect3DViewport, DWORD dwFlags) PURE;
+ STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect) PURE;
+ STDMETHOD(GetPickRecords)(THIS_ LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
+ STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE lpD3DMatHandle) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D *lplpDirect3D) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice methods ***/
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
+#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice_Release(p) (p)->Release()
+/*** IDirect3DDevice methods ***/
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
+#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#endif
/*****************************************************************************
* IDirect3DDevice2 interface
*/
-#define ICOM_INTERFACE IDirect3DDevice2
-#define IDirect3DDevice2_METHODS \
- ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
- ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
- ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
- ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
- ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
- ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
- ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
- ICOM_METHOD (HRESULT,BeginScene) \
- ICOM_METHOD (HRESULT,EndScene) \
- ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
- /*** DrawPrimitive API ***/ \
- ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
- ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
- ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
- ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
- ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
- ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
- ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
- ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
- ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
- ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
- ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
- ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
- ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
-#define IDirect3DDevice2_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DDevice2_METHODS
-ICOM_DEFINE(IDirect3DDevice2,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DDevice2 methods ***/
-#define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
-#define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
-#define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
-#define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
-#define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
-#define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
-#define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
-#define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
-#define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
-#define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
-#define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
-#define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
-#define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
-#define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
-#define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
-#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
-#define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
-#define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
-#define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
-#define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
-#define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
-#define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
-#define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
-#define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
-#define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
-#define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
-#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
-#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
-#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
+#define INTERFACE IDirect3DDevice2
+DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice2 methods ***/
+ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
+ STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2) PURE;
+ STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
+ STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
+ STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2, DWORD dwFlags) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2 *lplpDirect3D2) PURE;
+ /*** DrawPrimitive API ***/
+ STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
+ STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE lpNewRenderTarget, DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *lplpRenderTarget) PURE;
+ STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE;
+ STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
+ STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
+ STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
+ STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
+ STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice2 methods ***/
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice2_Release(p) (p)->Release()
+/*** IDirect3DDevice2 methods ***/
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice2_End(p,a) (p)->End(a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#endif
/*****************************************************************************
* IDirect3DDevice3 interface
*/
-#define ICOM_INTERFACE IDirect3DDevice3
-#define IDirect3DDevice3_METHODS \
- ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
- ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
- ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
- ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
- ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
- ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
- ICOM_METHOD (HRESULT,BeginScene) \
- ICOM_METHOD (HRESULT,EndScene) \
- ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
- /*** DrawPrimitive API ***/ \
- ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
- ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
- ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
- ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
- ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
- ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
- ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
- ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
- ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
- ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
- ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
- ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
- ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
- ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
- ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
- ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
- ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
- ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
-#define IDirect3DDevice3_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DDevice3_METHODS
-ICOM_DEFINE(IDirect3DDevice3,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DDevice3 methods ***/
-#define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
-#define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
-#define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
-#define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
-#define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
-#define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
-#define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
-#define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
-#define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
-#define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
-#define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
-#define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
-#define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
-#define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
-#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
-#define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
-#define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
-#define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
-#define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
-#define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
-#define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
-#define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
-#define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
-#define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
-#define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
-#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
-#define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
-#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
-#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
-#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
-#define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
-#define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
-#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
-#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
-#define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
+#define INTERFACE IDirect3DDevice3
+DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice3 methods ***/
+ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
+ STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
+ STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
+ STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3, LPDIRECT3DVIEWPORT3 *lplpDirect3DViewport3, DWORD dwFlags) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *lplpDirect3D3) PURE;
+ /*** DrawPrimitive API ***/
+ STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
+ STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *lplpDirect3DViewport3) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 lpNewRenderTarget, DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *lplpRenderTarget) PURE;
+ STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
+ STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
+ STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
+ STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
+ STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
+ STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+ STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,LPWORD lpIndex,DWORD dwIndexCount,DWORD dwFlags) PURE;
+ STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,LPWORD lpwIndices,DWORD dwIndexCount,DWORD dwFlags) PURE;
+ STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR lpCenters,LPD3DVALUE lpRadii,DWORD dwNumSpheres,DWORD dwFlags,LPDWORD lpdwReturnValues) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD dwStage,LPDIRECT3DTEXTURE2 *lplpTexture2) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD dwStage,LPDIRECT3DTEXTURE2 lpTexture2) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice3 methods ***/
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice3_Release(p) (p)->Release()
+/*** IDirect3DDevice3 methods ***/
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice3_End(p,a) (p)->End(a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#endif
/*****************************************************************************
* IDirect3DDevice7 interface
*/
-#define ICOM_INTERFACE IDirect3DDevice7
-#define IDirect3DDevice7_METHODS \
- ICOM_METHOD1(HRESULT,GetCaps, LPD3DDEVICEDESC7,lpD3DHELDevDesc) \
- ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
- ICOM_METHOD (HRESULT,BeginScene) \
- ICOM_METHOD (HRESULT,EndScene) \
- ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \
- ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget,DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
- ICOM_METHOD6(HRESULT,Clear, DWORD,,LPD3DRECT,,DWORD,,D3DCOLOR,,D3DVALUE,,DWORD,) \
- ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
- ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,,LPD3DMATRIX,) \
- ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \
- ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
- ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \
- ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \
- ICOM_METHOD2(HRESULT,SetLight, DWORD,,LPD3DLIGHT7,lpLight) \
- ICOM_METHOD2(HRESULT,GetLight, DWORD,,LPD3DLIGHT7,lpLight) \
- ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
- ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
- ICOM_METHOD (HRESULT,BeginStateBlock) \
- ICOM_METHOD1(HRESULT,EndStateBlock, LPDWORD,) \
- ICOM_METHOD1(HRESULT,PreLoad, LPDIRECTDRAWSURFACE7,) \
- ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
- ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
- ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,,DWORD,,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
- ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
- ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,) \
- ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE,) \
- ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
- ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
- ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \
- ICOM_METHOD1(HRESULT,ApplyStateBlock, DWORD,) \
- ICOM_METHOD1(HRESULT,CaptureStateBlock, DWORD,) \
- ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,) \
- ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,,LPDWORD,) \
- ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,,LPPOINT,,LPDIRECTDRAWSURFACE7,,LPRECT,,DWORD,) \
- ICOM_METHOD2(HRESULT,LightEnable, DWORD,,BOOL,) \
- ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,,BOOL*,) \
- ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,,D3DVALUE*,) \
- ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,,D3DVALUE*,) \
- ICOM_METHOD3(HRESULT,GetInfo, DWORD,,LPVOID,,DWORD, )
-#define IDirect3DDevice7_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DDevice7_METHODS
-ICOM_DEFINE(IDirect3DDevice7,IUnknown)
-#undef ICOM_INTERFACE
-
-#define IDirect3DDevice7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DDevice7_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DDevice7_Release(p) ICOM_CALL (Release,p)
-#define IDirect3DDevice7_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
-#define IDirect3DDevice7_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
-#define IDirect3DDevice7_BeginScene(p) ICOM_CALL (BeginScene,p)
-#define IDirect3DDevice7_EndScene(p) ICOM_CALL (EndScene,p)
-#define IDirect3DDevice7_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
-#define IDirect3DDevice7_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
-#define IDirect3DDevice7_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
-#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
-#define IDirect3DDevice7_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
-#define IDirect3DDevice7_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
-#define IDirect3DDevice7_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
-#define IDirect3DDevice7_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
-#define IDirect3DDevice7_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
-#define IDirect3DDevice7_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
-#define IDirect3DDevice7_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
-#define IDirect3DDevice7_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
-#define IDirect3DDevice7_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
-#define IDirect3DDevice7_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
-#define IDirect3DDevice7_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
-#define IDirect3DDevice7_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
-#define IDirect3DDevice7_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
-#define IDirect3DDevice7_PreLoad(p,a) ICOM_CALL1(PreLoad,p,a)
-#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
-#define IDirect3DDevice7_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
-#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
-#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveVB,p,a,b,c,d,e,f,g)
-#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
-#define IDirect3DDevice7_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
-#define IDirect3DDevice7_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
-#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
-#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
-#define IDirect3DDevice7_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
-#define IDirect3DDevice7_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
-#define IDirect3DDevice7_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
-#define IDirect3DDevice7_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
-#define IDirect3DDevice7_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
-#define IDirect3DDevice7_Load(p,a,b,c,d,e) ICOM_CALL5(Load,p,a,b,c,d,e)
-#define IDirect3DDevice7_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
-#define IDirect3DDevice7_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
-#define IDirect3DDevice7_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
-#define IDirect3DDevice7_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
-#define IDirect3DDevice7_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
+#define INTERFACE IDirect3DDevice7
+DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice7 methods ***/
+ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7 lpD3DHELDevDesc) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7 *lplpDirect3D3) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 lpNewRenderTarget,DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *lplpRenderTarget) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD dwCount,LPD3DRECT lpRects,DWORD dwFlags,D3DCOLOR dwColor,D3DVALUE dvZ,DWORD dwStencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7 lpData) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType,LPD3DMATRIX lpD3DMatrix) PURE;
+ STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7 lpData) PURE;
+ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
+ STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE;
+ STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7 lpddsTexture) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
+ STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,LPWORD lpIndex,DWORD dwIndexCount,DWORD dwFlags) PURE;
+ STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,DWORD dwFlags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,LPWORD lpwIndices,DWORD dwIndexCount,DWORD dwFlags) PURE;
+ STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR lpCenters,LPD3DVALUE lpRadii,DWORD dwNumSpheres,DWORD dwFlags,LPDWORD lpdwReturnValues) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD dwStage,LPDIRECTDRAWSURFACE7 *lpTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD dwStage,LPDIRECTDRAWSURFACE7 lpTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE;
+ STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7 lpDestTex,LPPOINT lpDestPoint,LPDIRECTDRAWSURFACE7 lpSrcTex,LPRECT lprcSrcRect,DWORD dwFlags) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,BOOL bEnable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,BOOL *pbEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
+ STDMETHOD(GetInfo)(THIS_ DWORD dwDevInfoID,LPVOID pDevInfoStruct,DWORD dwSize) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice7 methods ***/
+#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice7_Release(p) (p)->Release()
+/*** IDirect3DDevice7 methods ***/
+#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#endif
/*****************************************************************************
* IDirect3DVertexBuffer interface
*/
-#define ICOM_INTERFACE IDirect3DVertexBuffer
-#define IDirect3DVertexBuffer_METHODS \
- ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
- ICOM_METHOD (HRESULT,Unlock) \
- ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
- ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
-#define IDirect3DVertexBuffer_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DVertexBuffer_METHODS
-ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
-#undef ICOM_INTERFACE
-
- /*** IUnknown methods ***/
-#define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
- /*** IDirect3DVertexBuffer methods ***/
-#define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
-#define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
-#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
-#define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
-
+#define INTERFACE IDirect3DVertexBuffer
+DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexBuffer methods ***/
+ STDMETHOD(Lock)(THIS_ DWORD dwFlags,LPVOID *lplpData,LPDWORD lpdwSize) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPDIRECT3DVERTEXBUFFER lpSrcBuffer,DWORD dwSrcIndex,LPDIRECT3DDEVICE3 lpD3DDevice,DWORD dwFlags) PURE;
+ STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc) PURE;
+ STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3 lpD3DDevice,DWORD dwFlags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer methods ***/
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer methods ***/
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
+#endif
+
/*****************************************************************************
* IDirect3DVertexBuffer7 interface
*/
-#define ICOM_INTERFACE IDirect3DVertexBuffer7
-#define IDirect3DVertexBuffer7_METHODS \
- ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
- ICOM_METHOD (HRESULT,Unlock) \
- ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER7,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags) \
- ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
- ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE7, lpD3DDevice,DWORD,dwFlags) \
- ICOM_METHOD7(HRESULT,ProcessVerticesStrided, DWORD,,DWORD,,DWORD,,LPD3DDRAWPRIMITIVESTRIDEDDATA,,DWORD,,LPDIRECT3DDEVICE7,,DWORD,)
-#define IDirect3DVertexBuffer7_IMETHODS \
- IUnknown_IMETHODS \
- IDirect3DVertexBuffer7_METHODS
-ICOM_DEFINE(IDirect3DVertexBuffer7,IUnknown)
-#undef ICOM_INTERFACE
-
-/*** IUnknown methods ***/
-#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IDirect3DVertexBuffer7_AddRef(p) ICOM_CALL (AddRef,p)
-#define IDirect3DVertexBuffer7_Release(p) ICOM_CALL (Release,p)
-
+#define INTERFACE IDirect3DVertexBuffer7
+DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexBuffer7 methods ***/
+ STDMETHOD(Lock)(THIS_ DWORD dwFlags,LPVOID *lplpData,LPDWORD lpdwSize) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,DWORD dwSrcIndex,LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
+ STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc) PURE;
+ STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
+ STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,DWORD dwVertexTypeDesc,LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexBuffer7 methods ***/
-#define IDirect3DVertexBuffer7_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
-#define IDirect3DVertexBuffer7_Unlock(p) ICOM_CALL (Unlock,p)
-#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
-#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
-#define IDirect3DVertexBuffer7_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
-#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVerticesStrided,p,a,b,c,d,e,f,g)
-
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer7 methods ***/
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
+#endif
#endif /* __WINE_D3D_H */