SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
-IMPORTS = user32 gdi32 advapi32 kernel32
-EXTRAINCL = @X_CFLAGS@
-EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
+IMPORTLIB = wined3d
+IMPORTS = uuid user32 gdi32 advapi32 kernel32
C_SRCS = \
+ arb_program_shader.c \
+ ati_fragment_shader.c \
+ baseshader.c \
basetexture.c \
+ clipper.c \
+ context.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
+ glsl_shader.c \
indexbuffer.c \
+ palette.c \
+ pixelshader.c \
+ query.c \
resource.c \
+ state.c \
stateblock.c \
+ surface_base.c \
surface.c \
+ surface_gdi.c \
+ swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
+ vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
@MAKE_DLL_RULES@
-### Dependencies:
+@DEPENDENCIES@ # everything below this line is overwritten by make depend