gdiplus: Implement GdipGetFontUnit.
[wine] / dlls / wined3d / Makefile.in
index 457bafd..61acef9 100644 (file)
@@ -3,23 +3,36 @@ TOPOBJDIR = ../..
 SRCDIR    = @srcdir@
 VPATH     = @srcdir@
 MODULE    = wined3d.dll
-IMPORTS   = user32 gdi32 advapi32 kernel32
-EXTRAINCL = @X_CFLAGS@
-EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
+IMPORTLIB = wined3d
+IMPORTS   = uuid user32 gdi32 advapi32 kernel32
 
 C_SRCS = \
+       arb_program_shader.c \
+       ati_fragment_shader.c \
+       baseshader.c \
        basetexture.c \
+       clipper.c \
+       context.c \
        cubetexture.c \
        device.c \
        directx.c \
        drawprim.c \
+       glsl_shader.c \
        indexbuffer.c \
+       palette.c \
+       pixelshader.c \
+       query.c \
        resource.c \
+       state.c \
        stateblock.c \
+       surface_base.c \
        surface.c \
+       surface_gdi.c \
+       swapchain.c \
        texture.c \
        utils.c \
        vertexbuffer.c \
+       vertexdeclaration.c \
        vertexshader.c \
        volume.c \
        volumetexture.c \
@@ -27,4 +40,4 @@ C_SRCS = \
 
 @MAKE_DLL_RULES@
 
-### Dependencies:
+@DEPENDENCIES@  # everything below this line is overwritten by make depend