-TOPSRCDIR = @top_srcdir@
-TOPOBJDIR = ../..
-SRCDIR = @srcdir@
-VPATH = @srcdir@
MODULE = d3dx9_36.dll
IMPORTLIB = d3dx9
-IMPORTS = d3d9 gdi32 user32 kernel32
-EXTRALIBS = $(LIBWPP)
+IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
C_SRCS = \
- asmparser.c \
- asmutils.c \
- bytecodewriter.c \
core.c \
d3dx9_36_main.c \
effect.c \
math.c \
mesh.c \
shader.c \
+ skin.c \
sprite.c \
surface.c \
texture.c \
util.c \
volume.c
-LEX_SRCS = asmshader.l
-BISON_SRCS = asmshader.y
-
RC_SRCS = version.rc
@MAKE_DLL_RULES@