glut32/ - OpenGL Utility Toolkit
iccvid/ - Radius Cinepak Video Decoder
icmp/ - ICMP protocol (networking)
+ ifsmgr.vxd/ - IFSMGR VxD implementation
imagehlp/ - PE (Portable Executable) Image Helper lib
imm32/ - Input Method Manager
iphlpapi/ - IP Helper API
kernel/ - The Windows kernel
lzexpand/ - Lempel-Ziv compression/decompression
mapi32/ - Mail interface
+ mmdevldr.vxd/ - MMDEVLDR VxD implementation
+ monodebg.vxd/ - MONODEBG VxD implementation
mpr/ - Multi-Protocol Router (networking)
msacm/ - Audio Compression Manager (multimedia)
msacm/imaadp32/ - IMA ADPCM Audio Codec
rasapi32/ - Remote Access Server interface
richedit/ - Rich text editing control
rpcrt4/ - Remote Procedure Call runtime
+ rsabase/ - RSA encryption
serialui/ - Serial port property pages
setupapi/ - Setup interface
shdocvw/ - Shell document object and control
urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
user/ - Window management, standard controls, etc.
uxtheme/ - Theme library
+ vdhcp.vxd/ - VDHCP VxD implementation
version/ - File installation library
+ vmm.vxd/ - VMM VxD implementation
+ vnb.vxd/ - VNB VxD implementation
+ vnetbios.vxd/ - VNETBIOS VxD implementation
+ vtdapi.vxd/ - VTDAPI VxD implementation
+ vwin32.vxd/ - VWIN32 VxD implementation
win32s/ - 32-bit function access for 16-bit systems
winaspi/ - 16 bit Advanced SCSI Peripheral Interface
wined3d/ - Wine internal Direct3D helper
Support programs, libraries, etc:
---------------------------------
+ dlls/dxerr8/ - DirectX 8 error import lib
+ dlls/dxerr9/ - DirectX 9 error import lib
dlls/dxguid/ - DirectX UUID import lib
dlls/uuid/ - Windows-compatible UUID import lib
documentation/ - some documentation
files/ - KERNEL file I/O
misc/ - KERNEL registry
- graphics/ - GDI graphics drivers
objects/ - GDI logical objects
controls/ - USER built-in widgets
*
* Draw many Bezier curves.
*
+ * PARAMS
+ * hdc [I] Device context to draw to
+ * p [I] Array of POINT structs
+ * count [I] Number of points in p
+ *
* RETURNS
* Success: Non-zero.
* Failure: FALSE. Use GetLastError() to find the error cause.
* BUGS
* Unimplemented
*/
- BOOL WINAPI PolyBezierTo(HDC hdc, /* [In] Device context to draw to */
- LPCVOID p, /* [In] Array of POINT structs */
- DWORD count /* [In] Number of points in p */
- )
+ BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
{
- /* tell the user they've got a substandard implementation */
- FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
-
- /* some programs may be able to compensate,
- * if they know what happened
- */
- SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
- return FALSE; /* error value */
+ /* tell the user they've got a substandard implementation */
+ FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
+
+ /* some programs may be able to compensate,
+ * if they know what happened
+ */
+ SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
+ return FALSE; /* error value */
}
4. Implement and test the rest of the function.
For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
-The use of the WINE_PACKED attribute is obsolete. Please remove these
-in favour of the above solution.
-Using WINE_PACKED, you would declare the above structure like this:
-
-struct { BYTE x; WORD y WINE_PACKED; };
-
-You had to do this every time a structure member is not aligned
-correctly under Windows (i.e. a WORD not on an even address, or a
-DWORD on a address that was not a multiple of 4).
-
NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
==============================================
code must use:
- 'xxx16' for the Win16 version,
- - 'xxx' for the Win32 version when no ASCII/Unicode strings are
- involved,
+ - 'xxx' for the Win32 version when no strings are involved,
- 'xxxA' for the Win32 version with ASCII strings,
- 'xxxW' for the Win32 version with Unicode strings.
of the UNICODE symbol.
-NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
-==================================================
-
-Functions and data which are internal to your code (or at least shouldn't be
-visible to any Winelib or Windows program) should be preceded by
-an identifier to the module:
-
-Examples:
-
-ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
-IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
-X11DRV_CreateDC() (in graphics/x11drv/init.c)
-
-if you need prototypes for these, there are a few possibilities:
-- within same source file only:
- put the prototypes at the top of your file and mark them as prototypes.
-- within the same module:
- create a header file within the subdirectory where that module resides,
- e.g. graphics/ddraw_private.h
-- from a totally different module, or for use in winelib:
- you should never do that. Only exported APIs can be called across
- module boundaries.
-
-
DEBUG MESSAGES
==============