d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
[wine] / dlls / d3d8 / volume.c
index 6eb43fa..545ba24 100644 (file)
@@ -1,7 +1,7 @@
 /*
  * IDirect3DVolume8 implementation
  *
- * Copyright 2002 Jason Edmeades
+ * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include "windef.h"
-#include "winbase.h"
-#include "winuser.h"
-#include "wingdi.h"
-#include "wine/debug.h"
-
+#include "config.h"
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
-/* IDirect3DVolume IUnknown parts follow: */
-HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID riid,LPVOID *ppobj)
-{
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
+/* IDirect3DVolume8 IUnknown parts follow: */
+static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
-        IDirect3DVolume8Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
-        return D3D_OK;
+        return S_OK;
     }
 
-    WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
+    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
+    *ppobj = NULL;
     return E_NOINTERFACE;
 }
 
-ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    TRACE("(%p) : AddRef from %ld\n", This, This->ref);
-    return ++(This->ref);
-}
+static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+
+    TRACE("iface %p.\n", iface);
+
+    if (This->forwardReference) {
+        /* Forward to the containerParent */
+        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
+        return IUnknown_AddRef(This->forwardReference);
+    } else {
+        /* No container, handle our own refcounting */
+        ULONG ref = InterlockedIncrement(&This->ref);
+
+        TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+        if (ref == 1)
+        {
+            wined3d_mutex_lock();
+            IWineD3DVolume_AddRef(This->wineD3DVolume);
+            wined3d_mutex_unlock();
+        }
 
-ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    ULONG ref = --This->ref;
-    TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
-    if (ref == 0) {
-        HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
-        HeapFree(GetProcessHeap(), 0, This);
+        return ref;
     }
-    return ref;
 }
 
-/* IDirect3DVolume8: */
-HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    TRACE("(%p) : returning %p\n", This, This->Device);
-    *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
+static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
 
-    /* Note  Calling this method will increase the internal reference count 
-       on the IDirect3DDevice8 interface. */
-    IDirect3DDevice8Impl_AddRef(*ppDevice);
+    TRACE("iface %p.\n", iface);
 
-    return D3D_OK;
-}
-HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    FIXME("(%p) : stub\n", This);    return D3D_OK;
+    if (This->forwardReference) {
+        /* Forward to the containerParent */
+        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
+        return IUnknown_Release(This->forwardReference);
+    }
+    else {
+        /* No container, handle our own refcounting */
+        ULONG ref = InterlockedDecrement(&This->ref);
+
+        TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+        if (ref == 0) {
+            wined3d_mutex_lock();
+            IWineD3DVolume_Release(This->wineD3DVolume);
+            wined3d_mutex_unlock();
+        }
+
+        return ref;
+    }
 }
-HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    FIXME("(%p) : stub\n", This);    return D3D_OK;
+
+/* IDirect3DVolume8 Interface follow: */
+static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
+{
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    IDirect3DResource8 *resource;
+    HRESULT hr;
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
+    if (SUCCEEDED(hr))
+    {
+        hr = IDirect3DResource8_GetDevice(resource, device);
+        IDirect3DResource8_Release(resource);
+
+        TRACE("Returning device %p.\n", *device);
+    }
+
+    return hr;
 }
-HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    FIXME("(%p) : stub\n", This);    return D3D_OK;
+
+static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
+    wined3d_mutex_unlock();
+
+    return hr;
 }
 
-HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    TRACE("(%p) : returning %p\n", This, This->Container);
-    *ppContainer = This->Container;
-    return D3D_OK;
+static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void *pData, DWORD* pSizeOfData) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
+    wined3d_mutex_unlock();
+
+    return hr;
 }
-HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    TRACE("(%p) : copying into %p\n", This, pDesc);
-    memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC));
-    return D3D_OK;
+
+static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
+    wined3d_mutex_unlock();
+
+    return hr;
 }
-HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    FIXME("(%p) : pBox=%p stub\n", This, pBox);    
-
-    /* fixme: should we really lock as such? */
-    TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
-
-    pLockedVolume->RowPitch   = This->bytesPerPixel * This->myDesc.Width;                        /* Bytes / row   */
-    pLockedVolume->SlicePitch = This->bytesPerPixel * This->myDesc.Width * This->myDesc.Height;  /* Bytes / slice */
-    if (!pBox) {
-        TRACE("No box supplied - all is ok\n");
-        pLockedVolume->pBits = This->allocatedMemory;
-    } else {
-        TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, 
-                  pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
-        pLockedVolume->pBits = This->allocatedMemory + 
-            (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
-            (pLockedVolume->RowPitch * pBox->Top) + 
-            (pBox->Left * This->bytesPerPixel);
+
+static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT res;
+
+    TRACE("iface %p, riid %s, container %p.\n",
+            iface, debugstr_guid(riid), ppContainer);
+
+    if (!This->container) return E_NOINTERFACE;
+
+    if (!ppContainer) {
+        ERR("Called without a valid ppContainer.\n");
     }
-    TRACE("returning pBits=%p, rpitch=%d, spitch=%d\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
-    return D3D_OK;
 
+    res = IUnknown_QueryInterface(This->container, riid, ppContainer);
 
+    TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
 
-    return D3D_OK;
+    return res;
 }
-HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
-    ICOM_THIS(IDirect3DVolume8Impl,iface);
-    TRACE("(%p) : stub\n", This);
-    if (This->Container) {
-        IDirect3DVolumeTexture8 *cont = This->Container;
-
-        int containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont);
-        if (containerType == D3DRTYPE_VOLUMETEXTURE) {
-            IDirect3DTexture8Impl *pTexture = (IDirect3DTexture8Impl *)cont;
-            pTexture->Dirty = TRUE;
-        } else {
-            FIXME("Set dirty on container type %d\n", containerType);
-        }
-    }
+
+static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    WINED3DVOLUME_DESC wined3ddesc;
+
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
+
+    wined3d_mutex_lock();
+    IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
+    wined3d_mutex_unlock();
+
+    pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
+    pDesc->Type = wined3ddesc.Type;
+    pDesc->Usage = wined3ddesc.Usage;
+    pDesc->Pool = wined3ddesc.Pool;
+    pDesc->Size = wined3ddesc.Size;
+    pDesc->Width = wined3ddesc.Width;
+    pDesc->Height = wined3ddesc.Height;
+    pDesc->Depth = wined3ddesc.Depth;
+
     return D3D_OK;
 }
 
+static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT hr;
+
+    TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
+            iface, pLockedVolume, pBox, Flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DVolume_Map(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
+            (const WINED3DBOX *)pBox, Flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
+    IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
+    HRESULT hr;
 
-ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl =
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DVolume_Unmap(This->wineD3DVolume);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
 {
-    ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
+    /* IUnknown */
     IDirect3DVolume8Impl_QueryInterface,
     IDirect3DVolume8Impl_AddRef,
     IDirect3DVolume8Impl_Release,
+    /* IDirect3DVolume8 */
     IDirect3DVolume8Impl_GetDevice,
     IDirect3DVolume8Impl_SetPrivateData,
     IDirect3DVolume8Impl_GetPrivateData,
@@ -158,3 +241,32 @@ ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl =
     IDirect3DVolume8Impl_LockBox,
     IDirect3DVolume8Impl_UnlockBox
 };
+
+static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
+{
+    volume_wined3d_object_destroyed,
+};
+
+HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
+        UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool)
+{
+    HRESULT hr;
+
+    volume->lpVtbl = &Direct3DVolume8_Vtbl;
+    volume->ref = 1;
+
+    hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage,
+            format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wineD3DVolume);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d volume, hr %#x.\n", hr);
+        return hr;
+    }
+
+    return D3D_OK;
+}