wined3d: Store the source relative addressing token as a struct wined3d_shader_src_param.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 17 Apr 2009 07:46:56 +0000 (09:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 20 Apr 2009 12:13:00 +0000 (14:13 +0200)
commit0663eb932326b1b9767296c3f80ac58959de6b97
tree338d181eeb698ce0811dadd65f7e109af642a951
parentd6ee7d59a8f22af7e51523ee9d8a5a288c0839a9
wined3d: Store the source relative addressing token as a struct wined3d_shader_src_param.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h