wined3d: Avoid redundant glDrawBuffer() calls.
authorMatteo Bruni <mbruni@codeweavers.com>
Tue, 9 Apr 2013 23:35:42 +0000 (01:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 10 Apr 2013 13:46:26 +0000 (15:46 +0200)
commit075fa6547c0edf2b1b2c1cabae7731fdc1308cc2
treeaf86663c6dfacb2ce068da9d4497dd73ad48233d
parent0d563a69dd171c1ca80ecbc410c41b0814b6d522
wined3d: Avoid redundant glDrawBuffer() calls.
dlls/wined3d/context.c