d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl...
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 15 Dec 2008 11:10:15 +0000 (12:10 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 15 Dec 2008 13:00:46 +0000 (14:00 +0100)
commit0a47e1beb46b47517b1f5569d7ee6f4b59c15cb9
tree1707cb94d06b4682d9f53a51ed6ddae886dd4562
parentb9468a89fc41ea91b9ff237271cc9ab702b1edc3
d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().

This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c