wined3d: Getting the current vertex shader should never fail.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 6 Sep 2010 20:18:55 +0000 (22:18 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Sep 2010 09:23:27 +0000 (11:23 +0200)
commit0c54dfe7bac6f01d3716bff86e7c84561ad73b7b
tree102f97ae9e48f81080023d249d4bf3601ee6033d
parent992cb88f71bc6bd5484509f04e68520eb4e7af62
wined3d: Getting the current vertex shader should never fail.
dlls/d3d8/device.c
dlls/d3d9/device.c
dlls/wined3d/device.c
include/wine/wined3d.idl