wined3d: Reinstall the G16R16F format surface load fixup.
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 15 Dec 2008 18:14:15 +0000 (19:14 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Dec 2008 13:32:11 +0000 (14:32 +0100)
commit0dc0444c14c34cf90aba8b8a1af401571c959ccd
tree9fd366aba40ee736164e2025b5aab9f0b328b6ae
parent6ec741e766629c38287dd5c25e15f92a6118cc00
wined3d: Reinstall the G16R16F format surface load fixup.

We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h