wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 27 May 2009 08:24:49 +0000 (10:24 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 27 May 2009 09:11:53 +0000 (11:11 +0200)
commit10fadadc54310546845b1ed8acdcaa0d54cea2f6
tree22fc57ef652794bf06780d2d481c7a657ecd0b7e
parent664b17b9eefc412cbf0d97afc8e44686d33a9156
wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h