wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 11 Dec 2008 10:52:37 +0000 (11:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 11 Dec 2008 11:14:36 +0000 (12:14 +0100)
commit15d497cb26f26c18786c77cdbed1b9145f7e8daa
tree72ef3de273d44c04761efd5b96b2e72f6e553c13
parenta2f259afff1c90e4bd4455e35b2d15844587e57a
wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
dlls/wined3d/baseshader.c