wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 11 Mar 2010 11:23:19 +0000 (12:23 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Mar 2010 16:02:43 +0000 (17:02 +0100)
commit1691a6d7d0d763ccfda489a44fa3a1e7df223ad1
tree61f93f30d011b396c4df9cd1aed92d6eee2ea852
parent04752991b1b427282229da6fba2fa2c6075ffabc
wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.

This is needed to take advantage of asynchronous uploads with double buffered buffers
dlls/wined3d/buffer.c